faculty

Mark Khalil

Adjunct Faculty

Game Development Faculty

I’ve been part of the game industry for the last 15 years. My journey began at Carbine Studios, where I contributed as an environment artist for the WildStar MMO.
I later moved on to Riot Games, shifting into a VFX role while working on League of Legends. During my time there, I worked on a variety of skins like Star Guardian and Project skins. Following that, I joined Blizzard, on the Hearthstone team. While I was there, I focused on concepting and creating summons for legendary cards.
Currently, I’m at Player First Games, working on an exciting multiverses fighting game. My
responsibilities cover character VFX and environmental effects, all to enhance the game’s visual experience.
Apart from the game world, I have a strong passion for painting and enjoy sharing my techniques as a part time teacher.