course
GA380
Course Credit: 3
This course focuses on designing combat systems for a wide array of game genres. Students will gain hands-on experience building comprehensive combat systems for various types of games, including 3D hack-and-slash, 2D beat-em-ups, turn-based combat, and both 2D and 3D fighting games. Through in-depth analysis of existing combat systems, students will develop a nuanced understanding of the unique challenges and requirements of each genre. The course emphasizes the importance of detailed documentation, teaching students to create precise, implementable design documents as they relate specifically to combat systems. Throughout the course, students will design, document, and prototype multiple combat systems, ensuring a practical, well-rounded learning experience.
Related programs: Game Development