course
GA309
Course Credit: 3.0
This course harnesses the power of digital sculpting to create original characters and creatures from 3D rough iterations through final polished models. Starting with ideation, the student will create creatures and focus on their anatomy, mobility, attitude, skin, texture, and scale as they visually impact the viewer or player. The myriad of tools that ZBrush offers for organic and hard surface modeling, texture painting, cloth and fiber simulation, and procedural modeling will be introduced and used in a series of projects. Students will learn the advantages and disadvantages of the digital sculpting workflow versus the 3D modeling workflow, and practice rapid development of ideas and polish in ZBrush.
Related programs: Game Art