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Olivia Burkhart

Olivia is a veteran Game Producer with numerous years of production experience across all disciplines of the development pipeline from low level engine dev, gameplay, art and everything in between.

She spent the early years of her career as a Technical Producer in Blizzard’s Incubation Department, and eventually moved to Obsidian Entertainment where she currently works as a Senior Art Producer. Olivia is a major advocate for Accessibility in gaming, and has spent much of her time in the industry championing accessible game design, and accessible development tools. Her recent credits include Avowed, and The Outer Worlds 2.

Olivia’s background is originally in engineering, and she graduated from Oregon State University with a B.S in Information Systems, and holds an ISACA Cyber Security certification. She continues to do coding projects in her free time, often exploring the intersection between programming and art.

Courses

Fall 2026

  • GA300 Development Team 1
  • PS305 Professional Studies for Game Developers
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