Stefano Gualeni

Adjunct Faculty

MFA in Game Design
PhD. in Philosophy, M.S. in Architecture, M.A. in Fine Arts



Trained as an architect, Dr. Stefano Gualeni is a philosopher and videogame designer who is best known for creating the videogames 'Tony Tough and the Night of Roasted Moths' (1997), 'Gua-Le-Ni; or, The Horrendous Parade' (2012), and 'Something Something Soup Something' (2017)


His work takes place at the intersections between continental philosophy and the design of virtual worlds. As a philosopher who designs videogames and a game designer who is passionate about philosophy, Dr. Gualeni studies virtual worlds in their role as mediators: as interactive, artificial environments where ideas, world-views, and thought-experiments can be encountered, manipulated, and communicated experientially.


A recent academic book of his, 'Virtual Worlds as Philosophical Tools' (Palgrave, 2015), identifies computers as gateways to experience alternative possibilities of being and as instruments to (re)design ourselves and our cultures. His contributions to the edited volumes 'Experience Machines: Philosophy in Virtual Worlds' (Rowman & Littlefield, 2017) and 'Towards a Philosophy of Digital Media' (Palgrave, 2018), focus on the existential effects and possibilities disclosed by virtual technologies.


Full CV available at his website:

PhD. in Philosophy

M.S. in Architecture

M.A. in Fine Arts


Associate Professor in Game Design at the Institute of Digital Games (University of Malta), designer of ten commercially released video game titles (starting in 1995), author of the book 'Virtual Worlds as Philosophical Tools' (Palgrave, 2015), and contributor to 'Creativity in the Digital Age' (Springer, 2016), and 'Experience Machines, the Philosophy of Virtual Worlds' (Rowmman & Littlefield, 2017). So far, Stefano's research was supported by - and contributed to - two European research grants (BD4CG Biometric Design fo Casual Games, FORETELL Fire and Flood Safety Awareness in Virtual Worlds).