faculty

Mark Castanon

Adjunct Faculty

Entertainment Design Faculty

“Mark has been working professionally for the past 15 years, primarily in game development, with projects in film, theme park design, and illustration. He has a thorough understanding of each phase of a professional concept artist’s design process, from initial thumbnail sketching to final delivery. He aims to share and leverage his extensive experience to provide students with an incredible opportunity to achieve their goals.

His career has been driven by a deep passion for image making, immersive world-building, creative problem-solving, and collaborating with talented teams to create unforgettable player experiences that resonate with audiences worldwide.

Mark thrives in collaborative environments, working closely with art directors, level designers, engineers, and 3D artists to iterate on concepts that not only look breathtaking but also support intuitive navigation and memorable moments. His approach emphasizes promoting a seamless visual experience through strong visual communication, form follows function, efficient workflows, a strong and inclusive culture, and ensuring concepts translate effectively into production while inspiring the team.

Mark’s most notable contributions include environment concept work on the award winning God of War (2018) and God of War Ragnarök series at Santa Monica Studio, where I helped shape iconic realms such as the Lake of Nine vistas, Mountain summits, Jotunheim interiors, and various Svartalfheim and Vanaheim locations. These projects honed his ability to design visually stunning, narrative-driven environments that seamlessly integrate gameplay, lore, and emotional impact. Prior roles, including at Crystal Dynamics on Rise of the Tomb Raider, further strengthened my expertise in crafting diverse, atmospheric worlds from icy Byzantine caves to sprawling Russian hubs.