course

GA423

Course Credit:  3.0

This course will cover the process of creating and applying complex materials to models for implementation into standard game engines, with an emphasis on the Physically-Based Rendering (PBR) shader pipeline. Students will create 3D scenes in current standard game engines to demonstrate the vital impact of lighting in games, as well as the need to account for their cost in realtime rendering. The class will cover texturing techniques in a 3D application and shader creation with proper lighting in a game engine.

Related programs: Game Design