course
GA305
Texture Painting
Course Credit: 3.0
In this course, the student will learn and polish the skills necessary to create hand-painted textures. Students will use texture editing systems to adhere and manipulate textures onto 3D forms. Students learn to make textures that complement the geometry of a mesh, how to optimize a low poly mesh to support hand-painted textures, as well as tiling textures. Skillful use of color, the illusion of light and shadow, and other effects, and appealing brushwork will be developed to equip students to excel in the hand-painted pipeline.
Taught by
Program Required or Elective
Game Art: Elective Game Design: Elective
Related programs: Game Development