faculty

Andrew Erickson

Game Development Faculty

Andrew is a Concept Artist at Obsidian Entertainment and has worked in the video game industry for nearly a decade. He has contributed to shipped titles such as Overwatch, Pillars of Eternity, Avowed, and The Outer Worlds 2, among others. Throughout his career, he has collaborated with studios including Blizzard, Obsidian, Adult Swim, Mattel, Crayola, NBC Universal, and 9B Collective.

An alumni of Laguna College of Art + Design, Andrew earned his BFA in Game Art and has previously taught courses such as Concept Sketch and Digital Painting. He emphasizes solid fundamentals, driven by passion, discipline, and creative exploration.