course
GA308
Course Credit: 3
The World Development course is designed to develop and demonstrate the skills necessary to visually communicate story, setting, and other relevant context entirely through environment art. Those skills include, but are not limited to, believably (not necessarily realistically) rendering materials, set dressing/composition, scale, and attention to silhouette. Students will be asked to analyze and expand existing storytelling examples from films and games. In addition, they will develop and communicate entirely new stories through the use of props and environments. The course assignments, critique, and expected revisions of work will be modeled after standard practices of professional studio environments. This is not a “how to” modeling/texturing or painting class; students are expected to already have experience in either or both. This class can be used to expand those skills with industry-experienced feedback, but it is not the class’ goal or focus. Students should feel free to focus entirely in 2D or 3D throughout the class; the principals taught are equally applicable to both mediums.
Related programs: Game Development