course

GA255

Course Credit:  3

The purpose of this course is to instruct students in the design and construction of game levels. Theoretical aspects of level design will be discussed during each class. The class will discuss player navigation, story methodologies, level aesthetics, and general issues of game play which make the difference between an entertaining level and a mediocre one. Students will review examples of both good and bad levels for class critique. In addition to the theoretical aspects of level design, students will also learn the practical aspects of level creation through the course projects.

Related programs: Game Development