Game Art BFA

Game Art BFA

Course Listings

GAME ART
3D CHARACTER EMPHASIS
REQUIRED COURSES

FUNDAMENTALS OF DRAWING

(FD110)

2 Units

This is an introduction to drawing, covering the basic technical skills and materials necessary to create convincing representations of simple or complex still-life forms. Students are introduced to composition and the concepts of creating volume and space utilizing lines as measurement, construction drawing, and value systems. Materials include graphite and charcoal.

FUNDAMENTALS OF FIGURE DRAWING

(FD111)

2 Units

This course is an introduction to drawing the human form. Students work from the draped and undraped model. Emphasis is on accurate representation of the figure utilizing observation with the elements of gesture, measurement, construction line, volume, proportion, and surface anatomy. Materials include graphite and charcoal.

FUNDAMENTALS OF COMPOSITION + COLOR

(FD115)

2 Units

This course analyzes basic compositional structures and presentation approaches from master paintings. Students will investigate how artists use color to achieve order, balance, and unity. Students will also learn practical application of formal pictorial elements, such as line, value, hue, temperature, edge relationship, emphasis, and eye path to create visual equilibrium. Materials include graphite, charcoal, and oil paint.

FUNDAMENTALS OF 3D STUDIO MAX

(FD133)

S Units

Fundamentals of 3d Studio Max would introduce students to the basic principles and techniques of 3d modeling, UVW unwrapping, texturing, and software comfortability. The course would be designed with the absolute beginner to 3d in mind, with a complete overview of the most commonly used tools and techniques used with current game industry standards in mind. It would be an overall view geared towards getting students familiar with the complex interface of the software, as well as introducing them to "best practices" within today's hardware budgets and graphical expectations of the game industry of today, and tomorrow.
It would also give students an early look at working inside of a game engine, allowing them to realize the basic pipelines of taking an asset from "start to finish" as would be expected when working at a game studio.

FUNDAMENTALS OF FIGURE + PORTRAIT SCULPTURE

(FD114)

2 Units

This is an introduction to sculpture processes and figure modeling through problem solving. The student is introduced to techniques of visual research, idea development, evaluation, attention to craft, skill development, material application, and the relationship of appropriate materials to the idea.

FUNDAMENTALS OF DIGITAL PAINTING FOR GAME

(FD139)

2 Units

Fundamentals of Digital Painting will cover use and creation of custom brush sets, general painting techniques, good organization of layers, color theory, composition, and proper usage of photoshop tools. The goal of the course is to enable the student to learn to create paintings from life and imagination. The course will include demos, lecture, and inŒ_class

PERSPECTIVE FOR GAME ART

(FD138)

2 Units

The ability to correctly and efficiently apply rules of perspective to create convincing 3 dimensional space. Through studying films, graphic novels, games, and life, we will learn how to create dynamic environments that tell a story. We will cover tech- niques that professional artists use including some basic 3d tools. (This syllabus is subject to changes during the course of the class).

FUNDAMENTALS OF GAME ART

(FD128)

2 Units

Prerequisite: FD133

This class teaches fundamental art and design concepts, as well as technical software understanding applied to the creation of art intended for video game use. Emphasis is placed on strong foundation skills, compelling conceptual ideas, and technical knowhow. Class time will be spent creating game art elements, as well as learning new tools to achieve results in an effective and efficient manner. This class will not focus on a single element but rather it will attempt to give a broad overview into the role that art and design play in the creation of games.

MODELING 4 GAME 1

(GA275)

3 Units

Prerequisite: FD128

This course allows students to become comfortable with the complex interface of Autodesk’s 3ds Max, the leading software in the game industry for creation of assets and environments. In focusing on the creation of forms to be integrated into a game, students will begin to grasp the design and digital sculpting specificto their majors. Aesthetics, construction, communication, light, form and quality of work are stressed.

VISUAL STORYTELLING FOR GAME

(GA214)

3 Units

Prerequisite: FD139

This course focuses on pictorial storytelling. Students learn the relationship between character and story development and how to compose images and to arrange them in sequence in order to present a coherent and emotionally effective story. Students also work on public speaking skills by “pitching” their story to the class. This course is preparation for Storyboarding 1.

PORTRAIT DRAWING/LIFE PAINTING

(GA212)

3 Units

Prerequisites: FD111, FD115

This course is designed to apply traditional skills to the specifics of portraiture and life painting for the purpose of quick information gathering. The course will utilize information gathered from the model in GA 211 and apply that information to extended studies on facial structure and quick-sketch life painting. This course investigates gesture, movement, spatial relationships, foreshortening, anatomical studies, light and shade, composition, color harmony and the figure in environment. Students learn to make visual and artistic decisions in the context of historical and contemporary figure drawing and painting styles. The course offers an introduction to the general rules of proportion as they relate to portraiture and the investigation of individual features: eyes, nose, mouth, ears, hair and skeletal structure as they relate to the entire human head. Emphasis is on planar structure to develop strong volume with drawing media.

CONCEPT SKETCHBOOK IDEATION

(GA250)

3 Units

Prerequisite: FD138

This class helps the student record ideas into a sketchbook in such a way that the book itself becomes a portfolio piece. The focus is on the preplanning and pre-visualization processes with an emphasis on thumbnail sketches to develop ideation relevant to the industry.

CREATURES + CHARACTERS 1

(GA309)

3 Units

Prerequisite: GA275

The tool of imagination comes to light as unique living and non-living forms take shape in 2D development of creatures. Starting with ideation skills and building with the understanding of the world, the student will create creatures and focus on their mobility, attitude, skin and texture, and scale as they visually impact our psyche within their í¢ä‰åñworld.í¢ä‰åŒ The studentí¢ä‰åä‹¢s 2D development work will be followed by 3D modeling to finish with one complete and moveable portfolio piece.

DIGITAL ANALYTICAL FIGURE

(GA211)

3 Units

Prerequisite: FD139

This course is designed to provide the student with structural and analytical knowledge of the figure and to apply that knowledge with traditional skills to the specifics of portraiture and life painting for the purpose of quick information gathering. The course utilizes information gathered from the model in GA 211 and applies that information to extended studies on facial structure and quick-sketch life painting. This course investigates gesture, movement, spatial relationships, foreshortening, anatomical studies, light and shade, composition, color harmony and the figure in environment. Students learn to make visual and artistic decisions in the context of historical and contemporary figure drawing and painting styles. The course offers an introduction to the general rules of proportion as they relate to portraiture and the investigation of individual features: eyes, nose, mouth, ears, hair and skeletal structure as they relate to the entire human head. Emphasis is on planar structure to develop strong volume with drawing media.

TEXTURE PAINTING

(GA305)

3 Units

Prerequisites: FD139, GA275

In this course learn the skills to texture and light objects and characters as well as model more efficiently and accurately. Students will use texture editing systems to adhere and manipulate textures onto form. Students learn to model in polygons as well as model within the surfaces offered within software (i.e., subdivision surfaces).

CHARACTER DESIGN FOR GAMES 1

(GA215)

3 Units

Prerequisites: FD128, FD139

This class is designed to teach the fundamentals of character design for video games. Students learn the basics in character exploration by designing, honing and publishing visually stunning characters. The course focuses on solidifying each student’s understanding of gesture, construction and anatomy and on applying this knowledge to character design. Students gain an understanding of how to sketch and paint digitally using the Wacom tablet. They also gain traditional drawing mileage and create a visually compelling character design portfolio.

ANIMAL DRAWING

(GA221)

3 Units

Prerequisites: FD111, GA211

A blended learning class studying the natural anatomy of biped and quadruped to bring a realistic foundation to creatures, aliens and monsters. Students will explore how to adapt bone and muscle masses to reach believable anatomy for imaginative figures. Shape language, color composition and foundational understanding of anatomy will bring together scientific rendering into a cohesive design.

RIGGING AND ANIMATION 4 GAME

(GA290)

3 Units

Prerequisites: FD128, GA275

This class introduces students to the interrelated specialties of character animation and rigging for modern video games and to the impact these operations have on other departments within the game art pipeline. Students learn the principles of animation as they apply to simple objects and fully articulated characters as well as create sophisticated custom rigs that can be tailored to specific animation needs. Emphasis is placed on acquiring practical, industry-relevant strategies for creating effective assets, the ability to prioritize goals and techniques to achieve results within time and budgetary constraints and building a solid foundational knowledge of the crafts involved.

SCRIPTING FOR GAME

(GA303)

3 Units

Prerequisite: FD128

This class will cover introductions to interactive scripting. The student will be given creative scripting opportunities to enhance the outcome of specific artistic problems. The script will not only improve their outcome, but also speed up your production so more time can be spent on the art and design. Students will solve problems in animation, layout and interaction as they use the artistic tool of 3D scripting.

ADVANCED DRAWING FOR GAME

(GA357)

3 Units

Prerequisite: GA250

Advanced Drawing for Game will further a student?s drawing skills as they apply to figure or environment. Through the use of compositional breakouts, language of line, color theory, lighting and shape language, students will broaden their understanding of human form and/or landscape as an informational sketch tool. The class can be taken traditionally or digitally or a combination of the two based on instruction.

ART OF COSTUME IN GAME

(GA320)

3 Units

Prerequisite: GA250

In this course, students explore the art of costume. The course is, essentially, a short journey through period history as it applies to costume. Students examine the rendering of draped, multi-textured fabric; pattern repeats in textile art; structural fit and accessories as they apply to the character and to the cultural impact on the world of which the character is a part.

DEVELOPMENT TEAM STUDIO

(GA400)

3 Units

Prerequisite: FD128

In collaboration with partnering schools and industry development, teams collaborate to create demos and mods. This unique opportunity allows artists to work with designers, creating a greater understanding and awareness of the game team creation process

GAME DESIGN

(GA216)

3 Units

Prerequisite: FD128

This course focuses on the creation of game play, visually stimulating assets, sprites and environments for 2D games. Game play is explored for a better understanding and creation of small games and their components. Students are divided into teams to create playable games for both fun and learning.

3D CHARACTER DESIGN 1

(GA325)

3 Units

Prerequisites: GA275, GA309

This course prepares students for the artistic and technical requirements necessary for success in the rapidly growing video game industry, in which the desire for skilled video game artists is increasing at a steady rate. Using 3ds Max and Photoshop students learn to create 3D characters for use in games. Students gain valuable skills related to modeling and texturing of characters for video games.

PROFESSIONAL STUDIES

(GA412)

1 Units

Prerequisite: Senior status

This course concentrates on preparing students to enter team-based creative environments with emphasis on digital portfolio and reel development, communication skills, industry networking opportunities and success strategies for collaborative projects.

SENIOR PORTFOLIO - GAME ART 1

(GA418)

3 Units

Prerequisites: Senior status, GA275

In this course, the first-semester senior has the opportunity to work on real-world projects either directly with industry in the field, or on projects for industry in a team-based project. This project will have an end product applicable for a competitive job in either some aspect of game art, modeling, concept art or effects. With consideration to the student’s area of concentration, they have the opportunity to focus their work as it applies to the field. This experience allows for hands-on utilization of theories received in the classroom, skills practiced in the studio and the student’s creative energy in a professional setting.

CREATURES + CHARACTERS 2

(GA409)

3 Units

Prerequisite: GA309

Students are challenged in their skills of character and creature production. With an emphasis on using ZBrush, students will be working with their own designs to create compelling and complex characters. The goal is to expand existing skillsets using additional software such as Maya, Substance Painter, and Marvelous Designer.

SENIOR PORTFOLIO - GAME ART 2

(GA419)

3 Units

Prerequisite: GA418

This class is a continuation of Senior Project GA 418. The student will give special attention to presentation of portfolio or reel of their final project as it applies to job market.

SENIOR MENTOR

(GA420)

3 Units

Prerequisites: Senior status

In this course a student is paired with an industry mentor that works in the students area of interest. The objective is to give the student a specialized skill set not offered within the curriculum that marks that student as a specialist in either concept or modeling as it relates to characters, environments, or advanced technology packages. The student is encouraged to seek out mentors in the field in order to learn networking skills. If a student is not successful in finding a mentor, he will be assigned one.

GAME ART
3D ENVIRONMENT EMPHASIS
REQUIRED COURSES

FUNDAMENTALS OF DRAWING

(FD110)

2 Units

This is an introduction to drawing, covering the basic technical skills and materials necessary to create convincing representations of simple or complex still-life forms. Students are introduced to composition and the concepts of creating volume and space utilizing lines as measurement, construction drawing, and value systems. Materials include graphite and charcoal.

FUNDAMENTALS OF FIGURE DRAWING

(FD111)

2 Units

This course is an introduction to drawing the human form. Students work from the draped and undraped model. Emphasis is on accurate representation of the figure utilizing observation with the elements of gesture, measurement, construction line, volume, proportion, and surface anatomy. Materials include graphite and charcoal.

FUNDAMENTALS OF COMPOSITION + COLOR

(FD115)

2 Units

This course analyzes basic compositional structures and presentation approaches from master paintings. Students will investigate how artists use color to achieve order, balance, and unity. Students will also learn practical application of formal pictorial elements, such as line, value, hue, temperature, edge relationship, emphasis, and eye path to create visual equilibrium. Materials include graphite, charcoal, and oil paint.

FUNDAMENTALS OF 3D STUDIO MAX

(FD133)

S Units

Fundamentals of 3d Studio Max would introduce students to the basic principles and techniques of 3d modeling, UVW unwrapping, texturing, and software comfortability. The course would be designed with the absolute beginner to 3d in mind, with a complete overview of the most commonly used tools and techniques used with current game industry standards in mind. It would be an overall view geared towards getting students familiar with the complex interface of the software, as well as introducing them to "best practices" within today's hardware budgets and graphical expectations of the game industry of today, and tomorrow.
It would also give students an early look at working inside of a game engine, allowing them to realize the basic pipelines of taking an asset from "start to finish" as would be expected when working at a game studio.

FUNDAMENTALS OF DIGITAL PAINTING FOR GAME

(FD139)

2 Units

Fundamentals of Digital Painting will cover use and creation of custom brush sets, general painting techniques, good organization of layers, color theory, composition, and proper usage of photoshop tools. The goal of the course is to enable the student to learn to create paintings from life and imagination. The course will include demos, lecture, and inŒ_class exercises & critique coupled with homework.

FUNDAMENTALS OF FIGURE + PORTRAIT SCULPTURE

(FD114)

2 Units

This is an introduction to sculpture processes and figure modeling through problem solving. The student is introduced to techniques of visual research, idea development, evaluation, attention to craft, skill development, material application, and the relationship of appropriate materials to the idea.

PERSPECTIVE FOR GAME ART

(FD138)

2 Units

The ability to correctly and efficiently apply rules of perspective to create convincing 3 dimensional space. Through studying films, graphic novels, games, and life, we will learn how to create dynamic environments that tell a story. We will cover tech- niques that professional artists use including some basic 3d tools. (This syllabus is subject to changes during the course of the class).

FUNDAMENTALS OF GAME ART

(FD128)

2 Units

Prerequisite: FD133

This class teaches fundamental art and design concepts, as well as technical software understanding applied to the creation of art intended for video game use. Emphasis is placed on strong foundation skills, compelling conceptual ideas, and technical knowhow. Class time will be spent creating game art elements, as well as learning new tools to achieve results in an effective and efficient manner. This class will not focus on a single element but rather it will attempt to give a broad overview into the role that art and design play in the creation of games.

MODELING 4 GAME 1

(GA275)

3 Units

Prerequisites: FD128

This course allows students to become comfortable with the complex interface of Autodesk’s 3ds Max, the leading software in the game industry for creation of assets and environments. In focusing on the creation of forms to be integrated into a game, students will begin to grasp the design and digital sculpting specific to their majors. Aesthetics, construction, communication, light, form and quality of work are stressed.

VISUAL STORYTELLING FOR GAME

(GA214)

3 Units

Prerequisites: FD139

This course focuses on pictorial storytelling. Students learn the relationship between character and story development and how to compose images and to arrange them in sequence in order to present a coherent and emotionally effective story. Students also work on public speaking skills by “pitching” their story to the class. This course is preparation for Storyboarding 1.

CONCEPT SKETCHBOOK IDEATION

(GA250)

3 Units

Prerequisites: FD138

This class helps the student record ideas into a sketchbook in such a way that the book itself becomes a portfolio piece. The focus is on the preplanning and pre-visualization processes with an emphasis on thumbnail sketches to develop ideation relevant to the industry.

LIGHTING AND RENDERING

(GA311)

3 Units

Prerequisites: GA275

This course will cover efficient modeling and rendering for games. Students will create 3D worlds with an emphasis on mood and effects in current standard game engines to display that it's not how you model something, but, how you light it. The class will cover quick modular modeling and texturing techniques in a 3D application and set a mood with proper lighting and effects in a game engine.

CREATURES + CHARACTERS 1

(GA309)

3 Units

Prerequisite: GA275

The tool of imagination comes to light as unique living and non-living forms take shape in 2D development of creatures. Starting with ideation skills and building with the understanding of the world, the student will create creatures and focus on their mobility, attitude, skin and texture, and scale as they visually impact our psyche within their í¢ä‰åñworld.í¢ä‰åŒ The studentí¢ä‰åä‹¢s 2D development work will be followed by 3D modeling to finish with one complete and moveable portfolio piece.

LEVEL DESIGN 1

(GA255)

3 Units

Prerequisites: GA275

The purpose of this course is to instruct students in the construction of game levels. Theoretical aspects of level design are discussed at the beginning of each class. During this time, the class discusses story methodologies, level aesthetics and general issues of game play that make the difference between an entertaining level and a mediocre one. Students are encouraged to bring examples of both good and bad levels for class critique during this discussion time. In addition to the theoretical aspects of level design, students also learn the practical aspects of level creation through class projects. For these projects, the class is split into two to three teams depending on class size. Each team is responsible for building several extensive game levels designed around a concept determined by the team members at the beginning of the course. Each level is individually critiqued as a project and the package of levels is critiqued as a final project, creating a cohesive work for each student to use for their demo reel. This course teaches students the importance of utilizing low- and mid-level goals within the framework of a large project.

ADVANCED DRAWING FOR GAME

(GA375)

3 Units

Prerequisite: GA250

Advanced Drawing for Game will further a student?s drawing skills as they apply to figure or environment. Through the use of compositional breakouts, language of line, color theory, lighting and shape language, students will broaden their understanding of human form and/or landscape as an informational sketch tool. The class can be taken traditionally or digitally or a combination of the two based on instruction.

ARCHITECTURAL VISUALIZATION

(GA312)

3 Units

Prerequisite: GA250

An advanced class designed to push the student’s ability to give vision to a concept and to convey emotional story beats. Emphasis is placed on visual communication with the use of value, design, color and composition. Artistic growth is encouraged through a series of critiques and demonstrations.

ADVANCED PERSPECTIVE

(GA336)

3 Units

Prerequisites: FD128

This course offers an introduction to the dynamic and spatial perspective and composition within a digital environment. Students are exposed to creating compelling perspective-based composition when dealing with a camera system that is not only in motion, but also not under his/her control. Forced perspectives, skybox integration, atmospheric perspective and shadow perspective are utilized in this course. This course assumes the student has a basic understanding of perspective.

ENVIRONMENT DESIGN IN GAME 1

(GA215)

3 Units

Prerequisites: FD128, GA250

This course offers an introduction to the conceptual process of environment design for video games. Students will achieve a dynamic understanding of how industrial design and illustration skills combine to visually communicate the narrative aspects of design. Through silhouettes, sketches and renderings, students create original design solutions for unique and compelling environments, vehicles and props for all kinds of stories and eras in support of a comprehensive story. Students obtain a solid understanding of how to create original environments using a Wacom tablet, how to create layouts digitally and how to put together a visually compelling Environment Design Portfolio.

SCRIPTING FOR GAME

(GA303)

3 Units

Prerequisite: FD128

This class will cover introductions to interactive scripting. The student will be given creative scripting opportunities to enhance the outcome of specific artistic problems. The script will not only improve their outcome, but also speed up your production so more time can be spent on the art and design. Students will solve problems in animation, layout and interaction as they use the artistic tool of 3D scripting.

TEXTURE PAINTING

(GA305)

3 Units

Prerequisite: FD139, GA275

In this course learn the skills to texture and light objects and characters as well as model more efficiently and accurately. Students will use texture editing systems to adhere and manipulate textures onto form. Students learn to model in polygons as well as model within the surfaces offered within software (i.e., subdivision surfaces).

3D ENVIRONMENT DESIGN 1

(GA304)

3 Units

Prerequisites: GA311 or GA305

This course prepares students for the artistic and technical requirements necessary for success in the rapidly growing video game industry, in which the desire for skilled video game artists is increasing at a steady rate. Using 3ds Max and Photoshop students learn to create 3D models for use in games. Students gain valuable skills related to modeling, texture creation and application and animation for video games. The course also makes use of a level editor, which allows students the opportunity to test and further their skills by using a real-world application.

WORLD DEVELOPMENT

(GA308)

3 Units

Prerequisites: GA250, GA275

Specific game genres are world-based and incorporate the use of literature, comics and other new creations as their foundation. In developing their worlds, students explore these different creative and conceptual approaches. This class looks first at the landscape and urban centers of the world design with specific emphasis on 2D ideation and then on 3D development and modeling as it relates to the game. A secondary aspect looks at societal substructures and how they impact and react with the created world. The student will give consideration to the exploration of culture and society within the world, examining how the balance between the inhabitants and environment emotionally reflects on game play.

DEVELOPMENT TEAM STUDIO

(GA400)

3 Units

Prerequisite: FD128

In collaboration with partnering schools and industry development, teams collaborate to create demos and mods. This unique opportunity allows artists to work with designers, creating a greater understanding and awareness of the game team creation process.

GAME DESIGN

(GA216)

3 Units

Prerequisite: FD128

This course focuses on the creation of game play, visually stimulating assets, sprites and environments for 2D games. Game play is explored for a better understanding and creation of small games and their components. Students are divided into teams to create playable games for both fun and learning.

PROFESSIONAL STUDIES

(GA412)

1 Units

Prerequisite: Senior status

This course concentrates on preparing students to enter team-based creative environments with emphasis on digital portfolio and reel development, communication skills, industry networking opportunities and success strategies for collaborative projects.

SENIOR PORTFOLIO - GAME ART 1

(GA418)

3 Units

Prerequisites: Senior status, GA275

In this course, the first-semester senior has the opportunity to work on real-world projects either directly with industry in the field, or on projects for industry in a team-based project. This project will have an end product applicable for a competitive job in either some aspect of game art, modeling, concept art or effects. With consideration to the student’s area of concentration, they have the opportunity to focus their work as it applies to the field. This experience allows for hands-on utilization of theories received in the classroom, skills practiced in the studio and the student’s creative energy in a professional setting.

MODELING FOR GAME 2

(GA375)

3 Units

Prerequisite: GA275

3D Max is the leading software in the game industry for creation of assets and environments. It is very difficult to teach such an expansive program in a few short semesters. This course will allow students to become comfortable with the complex interface so that they may have an easier time grasping the design and digital sculpting in their major. The focus is on the creation of forms to be integrated into a game. Aesthetics, construction, communication, light and form and quality of work are stressed.

SENIOR PROJECT: GAME ART 2

(GA419)

3 Units

Prerequisites: Senior status

This class is a continuation of Senior Project GA 418. Students give special attention to presentation of a portfolio or reel of their final project as it applies to the job market.

SENIOR MENTOR

(GA420)

3 Units

In this course a student is paired with an industry mentor that works in the students area of interest. The objective is to give the student a specialized skill set not offered within the curriculum that marks that student as a specialist in either concept or modeling as it relates to characters, environments, or advanced technology packages. The student is encouraged to seek out mentors in the field in order to learn networking skills. If a student is not successful in finding a mentor, he will be assigned one.

GAME ART
CONCEPT EMPHASIS
REQUIRED COURSES

FUNDAMENTALS OF DRAWING

(FD110)

2 Units

This is an introduction to drawing, covering the basic technical skills and materials necessary to create convincing representations of simple or complex still-life forms. Students are introduced to composition and the concepts of creating volume and space utilizing lines as measurement, construction drawing, and value systems. Materials include graphite and charcoal.

FUNDAMENTALS OF FIGURE DRAWING

(FD111)

2 Units

This course is an introduction to drawing the human form. Students work from the draped and undraped model. Emphasis is on accurate representation of the figure utilizing observation with the elements of gesture, measurement, construction line, volume, proportion, and surface anatomy. Materials include graphite and charcoal.

FUNDAMENTALS OF 3D STUDIO MAX

(FD133)

2 Units

Fundamentals of 3d Studio Max would introduce students to the basic principles and techniques of 3d modeling, UVW unwrapping, texturing, and software comfortability. The course would be designed with the absolute beginner to 3d in mind, with a complete overview of the most commonly used tools and techniques used with current game industry standards in mind. It would be an overall view geared towards getting students familiar with the complex interface of the software, as well as introducing them to "best practices" within today's hardware budgets and graphical expectations of the game industry of today, and tomorrow.
It would also give students an early look at working inside of a game engine, allowing them to realize the basic pipelines of taking an asset from "start to finish" as would be expected when working at a game studio.

FUNDAEMENTALS OF DIGITAL PAINTING FOR GAME

(FD139)

2 Units

Fundamentals of Digital Painting will cover use and creation of custom brush sets, general painting techniques, good organization of layers, color theory, composition, and proper usage of photoshop tools. The goal of the course is to enable the student to learn to create paintings from life and imagination. The course will include demos, lecture, and inŒ_class exercises & critique coupled with homework.

FUNDAMENTALS OF FIGURE + PORTRAIT SCULPTURE

(FD114)

2 Units

This is an introduction to sculpture processes and figure modeling through problem solving. The student is introduced to techniques of visual research, idea development, evaluation, attention to craft, skill development, material application, and the relationship of appropriate materials to the idea.

PERSPECTIVE FOR GAME

(FD138)

2 Units

The ability to correctly and efficiently apply rules of perspective to create convincing 3 dimensional space. Through studying films, graphic novels, games, and life, we will learn how to create dynamic environments that tell a story. We will cover techniques that professional artists use including some basic 3d tools. (This syllabus is subject to changes during the course of the class).

FUNDAMENTALS OF COMPOSITION + COLOR

(FD115)

2 Units

This course analyzes basic compositional structures and presentation approaches from master paintings. Students will investigate how artists use color to achieve order, balance, and unity. Students will also learn practical application of formal pictorial elements, such as line, value, hue, temperature, edge relationship, emphasis, and eye path to create visual equilibrium. Materials include graphite, charcoal, and oil paint.

FUNDAMENTALS OF GAME ART

(FD128)

2 Units

Prerequisite: FD133

This class teaches fundamental art and design concepts, as well as technical software understanding applied to the creation of art intended for video game use. Emphasis is placed on strong foundation skills, compelling conceptual ideas, and technical knowhow. Class time will be spent creating game art elements, as well as learning new tools to achieve results in an effective and efficient manner. This class will not focus on a single element but rather it will attempt to give a broad overview into the role that art and design play in the creation of games.

MODELING 4 GAME 1

(GA211)

3 Units

Prerequisites: FD128

This course allows students to become comfortable with the complex interface of Autodesk’s 3ds Max, the leading software in the game industry for creation of assets and environments. In focusing on the creation of forms to be integrated into a game, students will begin to grasp the design and digital sculpting specific to their majors. Aesthetics, construction, communication, light, form and quality of work are stressed.

VISUAL STORYTELLING FOR GAME

(GA214)

3 Units

Prerequisites: FD139

This course focuses on pictorial storytelling. Students learn the relationship between character and story development and how to compose images and to arrange them in sequence in order to present a coherent and emotionally effective story. Students also work on public speaking skills by “pitching” their story to the class. This course is preparation for Storyboarding 1.

PORTRAIT DRAWING/LIFE PAINTING

(GA212)

3 Units

Prerequisite: FD111, FD115

This course is designed to apply traditional skills to the specifics of portraiture and life painting for the purpose of quick information gathering. The course will utilize information gathered from the model in GA 211 and apply that information to extended studies on facial structure and quick-sketch life painting. This course investigates gesture, movement, spatial relationships, foreshortening, anatomical studies, light and shade, composition, color harmony and the figure in environment. Students learn to make visual and artistic decisions in the context of historical and contemporary figure drawing and painting styles. The course offers an introduction to the general rules of proportion as they relate to portraiture and the investigation of individual features: eyes, nose, mouth, ears, hair and skeletal structure as they relate to the entire human head. Emphasis is on planar structure to develop strong volume with drawing media.

DIGITAL PAINTING

(GA227)

3 Units

Prerequisites: FD128, FD139

This course focuses on the thought process behind creating solid concept art, on reinforcing the fundamental elements that underscore good painting (composition, use of color and form) and on giving students the wherewithal to exploit digital media’s strengths. Two methodologies are taught: jpeg-bashing (an approach that tilts in favor of photo manipulation) and traditional painting (building a work from thumbnail to final as if it were real media). This course also addresses 3D texture painting.

CHARACTER DESIGN FOR GAMES 1

(GA215)

3 Units

Prerequisites: FD128, FD139

This class is designed to teach the fundamentals of character design for video games. Students learn the basics in character exploration by designing, honing and publishing visually stunning characters. The course focus is on solidifying each student’s understanding of gesture, construction and anatomy and on learning to apply this knowledge to character design. Students learn to sketch and paint digitally using the Wacom tablet, gain traditional drawing mileage and create a visually compelling character design portfolio.

CONCEPT SKETCHBOOK IDEATION

(GA250)

3 Units

Prerequisite: FD138

This class helps the student record ideas into a sketchbook in such a way that the book itself becomes a portfolio piece. The focus is on the preplanning and pre-visualization processes with an emphasis on thumbnail sketches to develop ideation relevant to the industry.

DIGITAL ANALYTICAL FIGURE

(GA211)

3 Units

Prerequisite: FD139

This course is designed to provide the student with structural and analytical knowledge of the figure and to apply that knowledge with traditional skills to the specifics of portraiture and life painting for the purpose of quick information gathering. The course utilizes information gathered from the model in GA 211 and applies that information to extended studies on facial structure and quick-sketch life painting. This course investigates gesture, movement, spatial relationships, foreshortening, anatomical studies, light and shade, composition, color harmony and the figure in environment. Students learn to make visual and artistic decisions in the context of historical and contemporary figure drawing and painting styles. The course offers an introduction to the general rules of proportion as they relate to portraiture and the investigation of individual features: eyes, nose, mouth, ears, hair and skeletal structure as they relate to the entire human head. Emphasis is on planar structure to develop strong volume with drawing media.

ADVANCED DIGITAL PAINTING

(GA402)

3 Units

Prerequisites: GA250, GA227

This course takes digital painting into advanced and specialized areas of the production pipeline. Photoshop's powerful masking and color-manipulation tools are thoroughly explored. Techniques for manipulating photographic material into elaborate matte paintings and skyboxes are also investigated.

ENVIRONMENTAL DESIGN FOR GAMES 1

(GA301)

3 Units

Prerequisites: FD128, GA250

Conceptual designers for the game industry skillfully illustration and design unique and compelling environments, vehicles and props for all kinds of stories and eras. This requires a dynamic understanding of industrial design and illustration skills to cohesively understand how things are built; to visually communicate this through drawings and show narrative aspects of the design. This new course offfers an introduction to the concepual process of Environment Design for video games. Students will create original design solutions through silhouettes, sketches and renderings to support a comprehensive story. Students will obtain a solid understanding of how to create original environments utilizing the Wacom tablet, create layouts digitally, an dput together a visually compelling Environment Design Portfolio.

CREATURES + CHARACTERS 1

(GA309)

3 Units

Prerequisites: GA275

The tool of imagination comes to light as unique living and non-living forms take shape in 2D development of creatures. Starting with ideation skills and building with the understanding of the world, the student will create creatures and focus on their mobility, attitude, skin and texture, and scale as they visually impact our psyche within their í¢ä‰åñworld.í¢ä‰åŒ The studentí¢ä‰åä‹¢s 2D development work will be followed by 3D modeling to finish with one complete and moveable portfolio piece.

ANIMAL DRAWING FOR GAME

(GA221)

3 Units

Prerequisites: FD111, GA211

A blended learning class studying the natural anatomy of biped and quadruped to bring a realistic foundation to creatures, aliens and monsters. Students will explore how to adapt bone and muscle masses to reach believable anatomy for imaginative figures. Shape language, color composition and foundational understanding of anatomy will bring together scientific rendering into a cohesive design.

TEXTURE PAINTING

(GA305)

3 Units

Prerequisites: FD139, GA275

In this course learn the skills to texture and light objects and characters as well as model more efficiently and accurately. Students will use texture editing systems to adhere and manipulate textures onto form. Students learn to model in polygons as well as model within the surfaces offered within software (i.e., subdivision surfaces).

ART OF COSTUME IN GAME

(GA320)

3 Units

Prerequisites: GA250

In this course, students explore the art of costume. The course is, essentially, a short journey through period history as it applies to costume. Students examine the rendering of draped, multi-textured fabric; pattern repeats in textile art; structural fit and accessories as they apply to the character and to the cultural impact on the world of which the character is a part.

ARCHITECTURAL VISUALIZATION

(GA312)

3 Units

Prerequisite: GA250

An advanced class designed to push the student’s ability to give vision to a concept and to convey emotional story beats. Emphasis is placed on visual communication with the use of value, design, color and composition. Artistic growth is encouraged through a series of critiques and demonstrations.

VISUAL DEVELOPMENT 1

(GA313)

3 Units

Prerequisite: FD128

In this course, students will use their accumulated skills of character, environment, and prop design to focus on world-building and IP creation. The goal of the class is to become familiar with the general design pipeline that is followed by most game studios. This class will lean heavily towards design guided by narrative, but mindful of game-play. Students will have the choice of story, style, and influence that will stay consistent throughout the term. Thus, each student will have a body of work that represents their project in portfolio form by the end of the term.

DEVELOPMENT TEAM STUDIO

(GA400)

3 Units

Prerequisite: FD128

In collaboration with partnering schools and industry development, teams collaborate to create demos and mods. This unique opportunity allows artists to work with designers, creating a greater understanding and awareness of the game team creation process.

GAME DESIGN

(GA216)

3 Units

Prerequisite: FD128

This course focuses on the creation of game play, visually stimulating assets, sprites and environments for 2D games. Game play is explored for a better understanding and creation of small games and their components. Students are divided into teams to create playable games for both fun and learning.

PROFESSIONAL STUDIES

(GA412)

1 Units

Prerequisite: Senior status

This course concentrates on preparing students to enter team-based creative environments with emphasis on digital portfolio and reel development, communication skills, industry networking opportunities and success strategies for collaborative projects.

SENIOR PORTFOLIO - :GAME ART 1

(GA418)

3 Units

Prerequisites: Senior status, GA275

In this course, the first-semester senior has the opportunity to work on real-world projects either directly with industry in the field, or on projects for industry in a team-based project. This project will have an end product applicable for a competitive job in either some aspect of game art, modeling, concept art or effects. With consideration to the student’s area of concentration, they have the opportunity to focus their work as it applies to the field. This experience allows for hands-on utilization of theories received in the classroom, skills practiced in the studio and the student’s creative energy in a professional setting.

ADVANCED DRAWING FOR GAME

(GA357)

3 Units

Prerequisite: GA250

Advanced Drawing for Game will further a student?s drawing skills as they apply to figure or environment. Through the use of compositional breakouts, language of line, color theory, lighting and shape language, students will broaden their understanding of human form and/or landscape as an informational sketch tool. The class can be taken traditionally or digitally or a combination of the two based on instruction.

SENIOR MENTOR

(GA420)

3 Units

In this course a student is paired with an industry mentor that works in the students area of interest. The objective is to give the student a specialized skill set not offered within the curriculum that marks that student as a specialist in either concept or modeling as it relates to characters, environments, or advanced technology packages. The student is encouraged to seek out mentors in the field in order to learn networking skills. If a student is not successful in finding a mentor, he will be assigned one.

SENIOR PROJECT: GAME ART 2

(GA419)

3 Units

Prerequisites: GA418

This class is a continuation of Senior Project GA 418. Students give special attention to presentation of a portfolio or reel of their final project as it applies to the job market.

GAME ART
ELECTIVES

ROBOTS, VEHICLES AND SPACESHIPS

(GA220)

3 Units

This course offers students an opportunity to focus on digital drawing, rendering and designing as it pertains to robots, vehicles and spaceships for the entertainment industry. Emphasis is on building finished portfolio pages and high-level design and presentation skills. Practicing a variety of rendering techniques, gestures, shapes, forms, storytelling and color applications, students develop a clear understanding of how to design robots, vehicles and spaceships. Students learn the importance of time management and are expected to work efficiently as individuals as well as in teams. Primary course tools are Photoshop and the Wacom tablet. The course includes lectures, demonstrations, class discussions and critiques.

LIGHTING AND TEXTURE 2

(GA405)

3 Units

Prerequisites: GA305

In this course, students learn the skills required to accurately and efficiently model and to texture and light objects and characters. Students use texture editing systems to adhere and manipulate textures onto form. Students learn to model in polygons as well as model within the surfaces offered within software (i.e., subdivision surfaces).

GAMING GENRES

(GA306)

3 Units

This course is an exploration of the multiple genres in digital game play. The student will learn to understand current genres of games such as first-person shooter, platformers and multiplayer real-time online games. Within the structure of the class students examine what makes the game work in respect to emotional responses, the challenges, point impact and point trade as it affects the game’s success.