Game Art BFA

Game Art BFA

Campus Life

Graduates of LCAD’s Game Art BFA program are highly prepared for professional placement in the game industry.  LCAD Game Art students often begin targeting dream jobs early in their academic careers, and the LCAD Game Art BFA program does everything to ensure optimum potential for success. LCAD Game Art instructors are Game Industry professionals equipped with firsthand experiences that instill in their students both strong leadership and team skills. Professional companies seek graduates with these exact skill sets; so, LCAD Game Art graduates enter the professional realm poised for professional success.

Game companies come directly to LCAD’s Game Art program offering portfolio development opportunities for the most skilled Game Art seniors. In 2015 alone, 75% of the graduating class of Game Art BFA students placed in the industry prior to graduation. A great majority of the remainder were placed shortly thereafter.

LCAD’s Game Art BFA program trains solid generalists with specialization in three areas of emphasis: Concept, 3D Character and 3D Environment. Proof of our success is evident in the team-oriented artists with abilities to communicate across working pipelines. Game Industry teams avidly seek LCA Game Art students for their possession of these invaluable assets.

The Concept Emphasis

The Concept emphasis focuses on the fundamentals of drawing, painting and design, using traditional and digital mediums. This fundamental approach lays an absolutely essential artistic foundation. It equips LCAD Game Art students with the tools to create images that help visualize the world a team creates together; appear realized; feel authentic; meet professional standards; and are appealing, imaginative and inspiring . The importance of story in the conceptual process is also an emphasis.

Without a concrete set of images from the concept side, the results produced on the 3D end will lack a cohesive whole. The concept artist helps realize the team’s creative vision in the early stages of development. Along with the understanding of a unified aesthetic goal, the more traditional emphasis of the concept side helps with texturing for the final 3D assets.

Texture Artist

All games’ models require a skin to bring the worlds around them to life. While the prop master and world design leader shoulder the look, it is the texture artist’s job to finish the final stages of painted skins for the floor, walls, signs, and countless other assets necessary for production. Texture artists find their skills from a traditional art education.

Concept Artist

Concept artists are hired to work with teams to create a unified aesthetic that will guide them toward a final product. A concept artist will need to help create a unique style in terms of look, mood, color, and composition. In order to help realize these goals, the concept artist must work closely with the creative lead and 3D modelers to make sure the artistic style transfers from 2D to 3D.

The 3D Environment Emphasis

The 3D Environment track instills in the student an ability to create clean and efficient geometry that meets the standards of current generation graphics. To ensure a a full breadth of the industry, 3D Environment students, within their course of study, will cover a range from PBR realistic shaders to hand-painted textures. LCAD Game Art with 3D Environment coursework instructs students in a breadth of curricula that include everything from the creation of clean individual props to the construction of full environments. Environment artists make up the bulk of the art team on game projects and Game Industry companies hire LCAD environment artists frequently.

World/Environment Artist

An environment artist uses assets created primarily by other team members to put together the in game world. Each environment artist works primarily within the game engines and needs an understanding of story-driven art and a good eye for composition.

Prop Artist

Prop artists are in charge of creating the individual assets that go into games. They populate the asset bank that the environment artists work from and ensure that each object in the game is engine-ready.

The 3D Character Emphasis

The 3D character track is replete with courses that foster strong skills in anatomy studies and costume design. Character modelers take sculpting classes (both digital and traditional clay sculpture) for a strong foundation in form. Students of LCAD’s Game Art BFA program with 3D Character Emphasis take multiple courses that focus on masterful using use of specific modeling tools, such as Zbrush and 3ds Max.

Character Modeler

A Character modeler is in charge of creating all assets related to character models. Assets include items like, player characters, non-player characters, weapons, and costume variations. Textures and model design are also crucial tasks for a character modeler. Character artists have a solid focus not only on form, but also on animation topology.

Select Industry Positions Held by LCAD Game Art Alumni

Jessica Dinh
Blizzard Entertainment 3D Artist

Ariel Fain
Blizzard 3D associate artist

Gabriel Gonzalez
Blizzard Associate 3D Artist

Roxanne Goodcell
3D Artist at IGT

David Heidhoff
Concept Artist at 343 Industries

Allan Huang
Production Artist at Konami

Aviv Katz 
3D environment at EA: Visceral

Bryant Koshu
Concept artist at Konami

Veronica Liwski
Disney Interactive Central Creative team as a Concept Artist

Josh Manning
3D Artist Blizzard Entertainment

Wesley Martin
Art Director at Golden Glitch

Justin Schut
Art Manager at ZQGAME, Inc.

Nicole Tan
3D lead Crystal Dynamics

Tina Wang 
3D Artist Blizzard Entertainment

Phil Zhang
Blizzard 3D associate artist