My name is Donald B. Ott II and I am a Prop Artist at High Moon Studios currently working on an unannounced project slated for release in 2010. After graduating high school, I joined the Marine Corps where I spent close to 8 years enlisted. After the Marines, I decided I wanted to get into the game industry and attended the Art Institute of California - San Diego where I received my Bachelors of Science degree in Video Game Art and Design.
When I first started school, I had no prior 3D experience at all before going and by the time I graduated I was top of my class and had various opportunities for employment. I have always had a passion for video games and consider myself very fortunate to get to work in such an amazing and exciting industry. My first job as a 3d artist was working at a Virtual Reality company developing treatment and simulation software for the United States military. From there I taught for close to two years at the Art Institute of California - Orange County. I decided to take a break from teaching to co-author the Autodesk 3ds Max 2010 Foundations for Games book. I've also authored other tutorials for Autodesk, as well as several video tutorials in my spare time focusing on 3ds Max software.
As far as my daily life goes, the role of a Prop Artist is to take the direction of both my Designers and Lead Artist to generate assets that would fit into the environments of the game. Occasionally my tasks can range from building placeholder meshes, to fixing issues with collision in the world, to creating giant environmental destructibles. As a Prop Artist, I am regularly expected to be flexible and shift gears depending on the requirements of the level, as I can spend several days or even weeks working on a high quality final piece of art for the game. More of my work and portfolio can be seen at www.donaldott.com