LCAD Course Listings

Western Art History 1

Course ID: AH210
Course Credits: 3
Pre-Requisite: LA111
Requirement: R
Course Description:
This course introduces students to art historical issues and important monuments from pre-history until the Renaissance period in the Western tradition. It establishes a social, political, and historical context for the production of art in society, and provides art students with a sense of the historical development of styles as a continuous tradition relating to their own work. This course is coordinated with the Western Civilization courses.

Western Art History 1

Course ID: AH210
Course Credits: 3
Pre-Requisite: LA111
Requirement: R
Course Description:
This course introduces students to art historical issues and important monuments from pre-history until the Renaissance period in the Western tradition. It establishes a social, political, and historical context for the production of art in society, and provides art students with a sense of the historical development of styles as a continuous tradition relating to their own work. This course is coordinated with the Western Civilization courses.

Western Art History 2

Course ID: AH220
Course Credits: 3
Pre-Requisite: AH210
Requirement: R
Course Description:
This course introduces students to art historical issues and important monuments from the Renaissance through the mid-nineteenth century in the Western tradition. It establishes a social, political, and historical context for the production of art in society, and provides art students with a sense of the historical development of styles as a continuous tradition relating to their own work. This course is coordinated with the Western Civilization courses.

Western Art History 2

Course ID: AH220
Course Credits: 3
Pre-Requisite: AH210
Requirement: R
Course Description:
This course introduces students to art historical issues and important monuments from the Renaissance through the mid-nineteenth century in the Western tradition. It establishes a social, political, and historical context for the production of art in society, and provides art students with a sense of the historical development of styles as a continuous tradition relating to their own work. This course is coordinated with the Western Civilization courses.

Van Gogh's Untold Journey

Course ID: AH300
Course Credits: 3
Requirement: E
Course Description:
Participants will consider the role of family, faith and artistic inspiration in the art of Van Gogh. They will consider the impact of literature on visual art production throughout his career. For instance, Van Gogh was profoundly influenced by literature and the illustration of stories. He was a life-long reader of Charles Dickens, Victor Hugo and others. Many of the central themes and ideas of his art were rooted in literary depictions and descriptions. Students will overview Van Gogh's formal and stylistic development and how it was a response to daily life issues and problems. He used his art to navigate through life in very practical ways. He was a deep thinker on the central problems in art and art theory and his practical wisdom was legendary as expressed in his existent 900 letters.

Van Gogh's Untold Journey

Course ID: AH300
Course Credits: 3
Requirement: E
Course Description:
Participants will consider the role of family, faith and artistic inspiration in the art of Van Gogh. They will consider the impact of literature on visual art production throughout his career. For instance, Van Gogh was profoundly influenced by literature and the illustration of stories. He was a life-long reader of Charles Dickens, Victor Hugo and others. Many of the central themes and ideas of his art were rooted in literary depictions and descriptions. Students will overview Van Gogh's formal and stylistic development and how it was a response to daily life issues and problems. He used his art to navigate through life in very practical ways. He was a deep thinker on the central problems in art and art theory and his practical wisdom was legendary as expressed in his existent 900 letters.

Rodin: The Man, The Time, The Art

Course ID: AH301
Course Credits: 3
Requirement: E
Course Description:
This one semester course is offered in conjunction with a one-time exhibition at LCAD of selected small-scale bronzes by one of the most celebrated sculptors in western history. Students will discuss the personal and cultural circumstances out of which Rodin's powerful aesthetic language emerged. They will relate this historical matter directly to the handmade sculptural object contained in LCAD'S exhibition gallery--- cementing idea and image into one.

Rodin: The Man, The Time, The Art

Course ID: AH301
Course Credits: 3
Requirement: E
Course Description:
This one semester course is offered in conjunction with a one-time exhibition at LCAD of selected small-scale bronzes by one of the most celebrated sculptors in western history. Students will discuss the personal and cultural circumstances out of which Rodin's powerful aesthetic language emerged. They will relate this historical matter directly to the handmade sculptural object contained in LCAD'S exhibition gallery--- cementing idea and image into one.

Delacroix

Course ID: AH302
Course Credits: 3
Requirement: E
Course Description:
In this seminar-style course, participants will read and respond to the journal of Delacroix on a weekly basis with written responses that will be shared with the entire class. Films and slide lectures will amplify the readings/responses and provide a historical and personal context for reflection and application to the students major. There will be lectures on the color theory and graphic focus of this leader in expressive 19th century art. Additionally, some of his musical influences such as Mozart, Chopin, etc., will be played and related to Delacroix's aesthetic views. The semester study will culminate with a term paper that will overview the essential ideas & insights found in this Delacroix seminar.

Delacroix

Course ID: AH302
Course Credits: 3
Requirement: E
Course Description:
In this seminar-style course, participants will read and respond to the journal of Delacroix on a weekly basis with written responses that will be shared with the entire class. Films and slide lectures will amplify the readings/responses and provide a historical and personal context for reflection and application to the students major. There will be lectures on the color theory and graphic focus of this leader in expressive 19th century art. Additionally, some of his musical influences such as Mozart, Chopin, etc., will be played and related to Delacroix's aesthetic views. The semester study will culminate with a term paper that will overview the essential ideas & insights found in this Delacroix seminar.

History of Entertainment Design

Course ID: AH304
Course Credits: 3
Requirement: R
Course Description:
This course examines the evolution of entertainment as a human and cultural activity. It looks at all forms of human amusement and its various manifestations throughout history. It explores the multidisciplinary role of artists and designer in making of entertainment productions from a historical and contemporary perspective. In additional to traditional entertainment venues that include theatrical stage, theme park and other physical local expressions, the course will examine the evolution of entertainment technologies from the early days of film and television to the present. It will provide some perspective into the future trajectories of both traditional and technological processes involving entertainment, and those creatively involved in its making.

History of Entertainment Design

Course ID: AH304
Course Credits: 3
Requirement: R
Course Description:
This course examines the evolution of entertainment as a human and cultural activity. It looks at all forms of human amusement and its various manifestations throughout history. It explores the multidisciplinary role of artists and designer in making of entertainment productions from a historical and contemporary perspective. In additional to traditional entertainment venues that include theatrical stage, theme park and other physical local expressions, the course will examine the evolution of entertainment technologies from the early days of film and television to the present. It will provide some perspective into the future trajectories of both traditional and technological processes involving entertainment, and those creatively involved in its making.

Modern + Contemporary Art History

Course ID: AH320
Course Credits: 3
Pre-Requisite: AH220
Requirement: R
Course Description:
This course addresses developments in art from the mid-nineteenth century to the present. Although the course focuses on the western scene, issues of contemporary global art are also discussed. Museum and gallery visits are required.

Modern + Contemporary Art History

Course ID: AH320
Course Credits: 3
Pre-Requisite: AH220
Requirement: R
Course Description:
This course addresses developments in art from the mid-nineteenth century to the present. Although the course focuses on the western scene, issues of contemporary global art are also discussed. Museum and gallery visits are required.

History of Illustration

Course ID: AH331
Course Credits: 3
Pre-Requisite: LA104
Requirement: R
Course Description:
This course is an examination of the major artists and trends in the history of illustration. The course emphasizes the development and role of illustration as an art form. Major fields covered include posters, comics, animation, computer graphics, editorial and advertising illustration, and book and magazine illustration. Required for Illustration majors.

History of Illustration

Course ID: AH331
Course Credits: 3
Pre-Requisite: LA104
Requirement: R
Course Description:
This course is an examination of the major artists and trends in the history of illustration. The course emphasizes the development and role of illustration as an art form. Major fields covered include posters, comics, animation, computer graphics, editorial and advertising illustration, and book and magazine illustration. Required for Illustration majors.

History of Animation

Course ID: AH332
Course Credits: 3
Pre-Requisite: LA104
Requirement: R
Course Description:
The course examines the development of animation from its inception through present-day manifestations in television, films, and the Internet. Major animators and key works are analyzed and discussed. Required for Animation majors.

History of Animation

Course ID: AH332
Course Credits: 3
Pre-Requisite: LA104
Requirement: R
Course Description:
The course examines the development of animation from its inception through present-day manifestations in television, films, and the Internet. Major animators and key works are analyzed and discussed. Required for Animation majors.

History of Graphic Design

Course ID: AH334
Course Credits: 3
Pre-Requisite: LA104
Requirement: R
Course Description:
This course examines the emergence of graphic design and the professional designer from 1800 C.E. to the present. Continual conceptual and technological revolution is the essence of this subject and the theme of this course. Required for Graphic Design majors.

History of Graphic Design

Course ID: AH334
Course Credits: 3
Pre-Requisite: LA104
Requirement: R
Course Description:
This course examines the emergence of graphic design and the professional designer from 1800 C.E. to the present. Continual conceptual and technological revolution is the essence of this subject and the theme of this course. Required for Graphic Design majors.

Asian Art History

Course ID: AH335
Course Credits: 3
Requirement: E
Course Description:
An introductory examination of the arts of China, Korea, Japan, Southeast Asia, India, and the Himalayas. This course uses the Asian collections of the Los Angeles County Museum of Art, Norton Simon Museum, and other public and private exhibition spaces for a close examination of the form and content of Asian artworks. The course will include lectures, guided readings, documentary resources, and required fieldwork.

Asian Art History

Course ID: AH335
Course Credits: 3
Requirement: E
Course Description:
An introductory examination of the arts of China, Korea, Japan, Southeast Asia, India, and the Himalayas. This course uses the Asian collections of the Los Angeles County Museum of Art, Norton Simon Museum, and other public and private exhibition spaces for a close examination of the form and content of Asian artworks. The course will include lectures, guided readings, documentary resources, and required fieldwork.

History of Representational Painting

Course ID: AH337
Course Credits: 3
Pre-Requisite: LA104
Requirement: R
Course Description:
This course seeks to trace the sources of the Western representational tradition from the nineteenth century to the present day. A key concern of the class will be to define the very nature of realism as an artistic perception. The demise of the so-called avant-garde has opened up an enormous diversity of artistic approaches, many of which are figurative. The course will examine some of these recent developments. This course is required for Fine Arts majors.

History of Representational Painting

Course ID: AH337
Course Credits: 3
Pre-Requisite: LA104
Requirement: R
Course Description:
This course seeks to trace the sources of the Western representational tradition from the nineteenth century to the present day. A key concern of the class will be to define the very nature of realism as an artistic perception. The demise of the so-called avant-garde has opened up an enormous diversity of artistic approaches, many of which are figurative. The course will examine some of these recent developments. This course is required for Fine Arts majors.

History of Game Art

Course ID: AH338
Course Credits: 3
Pre-Requisite: LA104
Requirement: R
Course Description:
This course chronicles the history and evolution of game design while reflecting on its immediacy through the Internet and game culture trends. Students examine the social and artistic influences in computer-mediated communications, and consider game theory principles while examining the motive, strategy, competition, and psychology of the game.

History of Game Art

Course ID: AH338
Course Credits: 3
Pre-Requisite: LA104
Requirement: R
Course Description:
This course chronicles the history and evolution of game design while reflecting on its immediacy through the Internet and game culture trends. Students examine the social and artistic influences in computer-mediated communications, and consider game theory principles while examining the motive, strategy, competition, and psychology of the game.

History of AR/VR

Course ID: AH339
Course Credits: 3
Pre-Requisite: LA104
Requirement: R
Course Description:

History of AR/VR

Course ID: AH339
Course Credits: 3
Pre-Requisite: LA104
Requirement: R
Course Description:

Aesthetics

Course ID: AH420
Course Credits: 3
Pre-Requisite: AH210, AH220, AH320 + History of Major
Requirement: R
Course Description:
This course includes consideration of such questions as: What is Art? What is Beauty? What is the role and responsibility of artists in society? Are there genuine standards by which we can judge art? Students have the opportunity to participate in dialogues concerning these questions.

Aesthetics

Course ID: AH420
Course Credits: 3
Pre-Requisite: AH210, AH220, AH320 + History of Major
Requirement: R
Course Description:
This course includes consideration of such questions as: What is Art? What is Beauty? What is the role and responsibility of artists in society? Are there genuine standards by which we can judge art? Students have the opportunity to participate in dialogues concerning these questions.

Honors Aesthetics

Course ID: AH420H
Course Credits: 3
Pre-Requisite: AH210, AH220, AH320 + History of Major
Requirement: E
Course Description:
Students consider such questions as: What is Art? What is Beauty? What is the role and responsibility of artists in society? Are there genuine standards by which we can judge art? Students participate in dialogues concerning these and other crucial questions. Prerequisites: The Honors Aesthetics student should have a GPA of at least 3.25 and be prepared to engage in advanced analysis and practical application of aesthetic and philosophical ideas.

Honors Aesthetics

Course ID: AH420H
Course Credits: 3
Pre-Requisite: AH210, AH220, AH320 + History of Major
Requirement: E
Course Description:
Students consider such questions as: What is Art? What is Beauty? What is the role and responsibility of artists in society? Are there genuine standards by which we can judge art? Students participate in dialogues concerning these and other crucial questions. Prerequisites: The Honors Aesthetics student should have a GPA of at least 3.25 and be prepared to engage in advanced analysis and practical application of aesthetic and philosophical ideas.

Rethink: Survey of the Overlooked

Course ID: AH502
Course Credits: 3
Requirement: E
Course Description:
This course will explore a wide range of less-familiar visual arts. Crossing the boundaries of time, culture, class, geography, and intent, students will be encouraged to find relevance within the overlooked. Some areas of focus include; Tribal Art, Abstraction, Photography, Comic Books, Film, Propaganda, Illustration, Folk Art, and Craft.

Rethink: Survey of the Overlooked

Course ID: AH502
Course Credits: 3
Requirement: E
Course Description:
This course will explore a wide range of less-familiar visual arts. Crossing the boundaries of time, culture, class, geography, and intent, students will be encouraged to find relevance within the overlooked. Some areas of focus include; Tribal Art, Abstraction, Photography, Comic Books, Film, Propaganda, Illustration, Folk Art, and Craft.

Historical Context of Figurative Art

Course ID: AH510
Course Credits: 3
Requirement: E
Course Description:
This course is designed to be an historical and chronological analysis of influential painters from the Proto-Renaissance to the 19th century. Rather than a survey of many artists, this course takes an in-depth look at a more exclusive number of influential artists and their times. Cultural context as well as iconographic, formal and technical concerns will be addressed and discussed.

Historical Context of Figurative Art

Course ID: AH510
Course Credits: 3
Requirement: E
Course Description:
This course is designed to be an historical and chronological analysis of influential painters from the Proto-Renaissance to the 19th century. Rather than a survey of many artists, this course takes an in-depth look at a more exclusive number of influential artists and their times. Cultural context as well as iconographic, formal and technical concerns will be addressed and discussed.

CG Modeling 1

Course ID: AN201
Course Credits: 3
Pre-Requisite: FD158, AN215
Requirement: R
Course Description:
This is an introductory-level course designed for students to develop or enhance their 3D modeling skills. Instruction will focus on the artistry needed to create compelling, "feature-length-quality" characters, while showing how to design and implement geometry best suited for rigging and animation. Students may focus on character or background geometry for their projects. Students will be introduced to new software tools and techniques based upon professional practices utilized by top studios in the industry.

CG Modeling 1

Course ID: AN201
Course Credits: 3
Pre-Requisite: FD158, AN215
Requirement: R
Course Description:
This is an introductory-level course designed for students to develop or enhance their 3D modeling skills. Instruction will focus on the artistry needed to create compelling, "feature-length-quality" characters, while showing how to design and implement geometry best suited for rigging and animation. Students may focus on character or background geometry for their projects. Students will be introduced to new software tools and techniques based upon professional practices utilized by top studios in the industry.

Animation 1

Course ID: AN209
Course Credits: 3
Pre-Requisite: FD151, FD157
Requirement: R
Course Description:
With instructor recommendation, students will have the option to create an animation reel from given assignments. Students will create a reel expressing their ideas in the form of 30-second animated pieces with animals or anthropomorphic characters. To further develop their pieces, students will use basic design and staging/layout principles, basic acting or pantomime performance, and character development. Students will be evaluated on their abilities to understand and demonstrate the essential 12 principles of animation and to execute their knowledge using learned animation techniques and basic story principles. Students will also be evaluated on their ability to evoke an intended response from the audience. Students are required to have their own set of industry tools (for example, an animation light table, animation disk, punched animation paper, and pencils). Pre-req - Fundamentals of Animation

Animation 1

Course ID: AN209
Course Credits: 3
Pre-Requisite: FD151, FD157
Requirement: R
Course Description:
With instructor recommendation, students will have the option to create an animation reel from given assignments. Students will create a reel expressing their ideas in the form of 30-second animated pieces with animals or anthropomorphic characters. To further develop their pieces, students will use basic design and staging/layout principles, basic acting or pantomime performance, and character development. Students will be evaluated on their abilities to understand and demonstrate the essential 12 principles of animation and to execute their knowledge using learned animation techniques and basic story principles. Students will also be evaluated on their ability to evoke an intended response from the audience. Students are required to have their own set of industry tools (for example, an animation light table, animation disk, punched animation paper, and pencils). Pre-req - Fundamentals of Animation

Visual Storytelling

Course ID: AN214
Course Credits: 3
Pre-Requisite: FD150, FD151
Requirement: E
Course Description:
This course focuses on storytelling with pictures. Students learn the relationship between character and story development, and how to compose images and arrange them in sequence to present a coherent and emotionally effective story. Students also work on public speaking skills by pitching their story to the class. This course is preparation for Storyboarding I.

Visual Storytelling

Course ID: AN214
Course Credits: 3
Pre-Requisite: FD150, FD151
Requirement: E
Course Description:
This course focuses on storytelling with pictures. Students learn the relationship between character and story development, and how to compose images and arrange them in sequence to present a coherent and emotionally effective story. Students also work on public speaking skills by pitching their story to the class. This course is preparation for Storyboarding I.

Character Design 1

Course ID: AN215
Course Credits: 3
Pre-Requisite: AN209
Requirement: R
Course Description:
This course offers an intense investigation of character design. The objective of this course is to design model sheets of unique and imaginative animated characters. Students begin with preliminary sketches and construction drawing, and continue to develop numerous rotation drawings (turnarounds) of facial expressions and a variety of action poses that are refined and which eventually lead to more finished drawings. A variety of styles are explored. Emphasis is on working from imagination and strengthening drawing skills.

Character Design 1

Course ID: AN215
Course Credits: 3
Pre-Requisite: AN209
Requirement: R
Course Description:
This course offers an intense investigation of character design. The objective of this course is to design model sheets of unique and imaginative animated characters. Students begin with preliminary sketches and construction drawing, and continue to develop numerous rotation drawings (turnarounds) of facial expressions and a variety of action poses that are refined and which eventually lead to more finished drawings. A variety of styles are explored. Emphasis is on working from imagination and strengthening drawing skills.

Figure Drawing for Animators 1

Course ID: AN217
Course Credits: 3
Pre-Requisite: FD151
Requirement: R
Course Description:
This is a figure drawing course for animators that focuses on gesture and how to capture the essentials of movement, dynamic expression, and the individual model's attitude. A variety of drawing media will be introduced.

Figure Drawing for Animators 1

Course ID: AN217
Course Credits: 3
Pre-Requisite: FD151
Requirement: R
Course Description:
This is a figure drawing course for animators that focuses on gesture and how to capture the essentials of movement, dynamic expression, and the individual model's attitude. A variety of drawing media will be introduced.

Storyboarding 1

Course ID: AN218
Course Credits: 3
Pre-Requisite: FD155
Requirement: R
Course Description:
This course covers how to effectively portray the essence of a story by means of quick and accurate sketches. Students learn to develop and create a sequential series of staged drawings (the visual script of each scene in a film). A brief overview of script writing is included. The scripts plot, situations, and conflict are developed from rough sketches to finished presentations. This course also examines staging, cinematography, drama, action notes, dialogue, pacing, timing, and sequencing the story's action.

Storyboarding 1

Course ID: AN218
Course Credits: 3
Pre-Requisite: FD155
Requirement: R
Course Description:
This course covers how to effectively portray the essence of a story by means of quick and accurate sketches. Students learn to develop and create a sequential series of staged drawings (the visual script of each scene in a film). A brief overview of script writing is included. The scripts plot, situations, and conflict are developed from rough sketches to finished presentations. This course also examines staging, cinematography, drama, action notes, dialogue, pacing, timing, and sequencing the story's action.

Animal Drawing 1

Course ID: AN220
Course Credits: 3
Pre-Requisite: AN217
Requirement: R
Course Description:
This course emphasizes 3-dimensional form analysis: proportion, scale, foreshortening, and weight. Using an economy of line and value, students will strive to capture emotion and expression of animal forms by depicting gesture, manner, attitude, and rhythm. Comparative studies of animal and human anatomy will empower students with strong, imaginative drawing skills. A variety of domestic and zoo animals will be studied and drawn in the studio and on location.

Animal Drawing 1

Course ID: AN220
Course Credits: 3
Pre-Requisite: AN217
Requirement: R
Course Description:
This course emphasizes 3-dimensional form analysis: proportion, scale, foreshortening, and weight. Using an economy of line and value, students will strive to capture emotion and expression of animal forms by depicting gesture, manner, attitude, and rhythm. Comparative studies of animal and human anatomy will empower students with strong, imaginative drawing skills. A variety of domestic and zoo animals will be studied and drawn in the studio and on location.

Introduction to Flash Animation

Course ID: AN225
Course Credits: 3
Pre-Requisite: FD157
Requirement: E
Course Description:
This course explores the use of Adobe Flash for creating short animated films. Emphasis is on applying the Twelve Principles of Animation to a more limited medium, creating appealing characters and economy of design.

Introduction to Flash Animation

Course ID: AN225
Course Credits: 3
Pre-Requisite: FD157
Requirement: E
Course Description:
This course explores the use of Adobe Flash for creating short animated films. Emphasis is on applying the Twelve Principles of Animation to a more limited medium, creating appealing characters and economy of design.

CG Animation 1

Course ID: AN250
Course Credits: 3
Pre-Requisite: FD158, AN209
Requirement: R
Course Description:
This course introduces the student to Alias's industry-leading Maya software. This course is designed for students interested in computer-generated character animation for film, TV, and the gaming industry. This introductory course covers inverse kinematics (movement of arms and legs), 3D modeling, lighting, texturing, and basic rendering. Students produce a short animation using a character developed early in the semester. Each student will provide their own external hard drive.

CG Animation 1

Course ID: AN250
Course Credits: 3
Pre-Requisite: FD158, AN209
Requirement: R
Course Description:
This course introduces the student to Alias's industry-leading Maya software. This course is designed for students interested in computer-generated character animation for film, TV, and the gaming industry. This introductory course covers inverse kinematics (movement of arms and legs), 3D modeling, lighting, texturing, and basic rendering. Students produce a short animation using a character developed early in the semester. Each student will provide their own external hard drive.

CG Animation 2

Course ID: AN301
Course Credits: 3
Pre-Requisite: AN250
Requirement: R
Course Description:
This course offers continued study with Maya. Areas of study include modeling tools, 3D morphing, and intermediate animation techniques. In addition, compositing, hierarchical motion and targeting, camera tracking, lighting, rendering, shading techniques, and surface textures will be covered. Students learn to import and export animation routines/cycles and apply them to 3D character models.

CG Animation 2

Course ID: AN301
Course Credits: 3
Pre-Requisite: AN250
Requirement: R
Course Description:
This course offers continued study with Maya. Areas of study include modeling tools, 3D morphing, and intermediate animation techniques. In addition, compositing, hierarchical motion and targeting, camera tracking, lighting, rendering, shading techniques, and surface textures will be covered. Students learn to import and export animation routines/cycles and apply them to 3D character models.

Digital Skills

Course ID: AN302
Course Credits: 3
Pre-Requisite: AN209
Requirement: R
Course Description:
The Digital Skills course will focus on modern 2D limited animation techniques. Students will learn strategies for constructing and animating 2D digital puppets, use of libraries and other strategies to improve efficiency in a digital 2D pipeline. Students will also be introduced to hybrid techniques which combine digital drawing and keyframing into a single seamless approach to save production time and maximize animation output. Students will also learn how to output from vector animation software and process scenes in digital compositing software as a post-production process before editing. Compositing skills including 3D coordinate space, 2D particle tools, video filters, virtual lighting and virtual camera motion will be introduced. Students will work as a team to create an original limited animation short film using 2D vector animation and compositing software. This course can be taken in place of CG Animation 2. Students must be of Sophomore standing and have successfully completed FD 125 Fundamentals of Animation.

Digital Skills

Course ID: AN302
Course Credits: 3
Pre-Requisite: AN209
Requirement: R
Course Description:
The Digital Skills course will focus on modern 2D limited animation techniques. Students will learn strategies for constructing and animating 2D digital puppets, use of libraries and other strategies to improve efficiency in a digital 2D pipeline. Students will also be introduced to hybrid techniques which combine digital drawing and keyframing into a single seamless approach to save production time and maximize animation output. Students will also learn how to output from vector animation software and process scenes in digital compositing software as a post-production process before editing. Compositing skills including 3D coordinate space, 2D particle tools, video filters, virtual lighting and virtual camera motion will be introduced. Students will work as a team to create an original limited animation short film using 2D vector animation and compositing software. This course can be taken in place of CG Animation 2. Students must be of Sophomore standing and have successfully completed FD 125 Fundamentals of Animation.

Animation 2

Course ID: AN309
Course Credits: 3
Pre-Requisite: AN209, AN302
Requirement: R
Course Description:
This course is a continuation of Animation 1. Following similar criteria, students will continue expanding their knowledge of the 12 principles of animation: with emphasis on leading action and overlap. By employing the basics of acting and observing how to portray emotion with their characters, students will explore animating different character types and personalities in various ways. Students may take part in selected assignments or create their own 30-second short film. Students are required to have their own sets of industry tools (for example, an animation light table, animation disk, punched animation paper, and pencils). Pre-req: Animation 1

Animation 2

Course ID: AN309
Course Credits: 3
Pre-Requisite: AN209, AN302
Requirement: R
Course Description:
This course is a continuation of Animation 1. Following similar criteria, students will continue expanding their knowledge of the 12 principles of animation: with emphasis on leading action and overlap. By employing the basics of acting and observing how to portray emotion with their characters, students will explore animating different character types and personalities in various ways. Students may take part in selected assignments or create their own 30-second short film. Students are required to have their own sets of industry tools (for example, an animation light table, animation disk, punched animation paper, and pencils). Pre-req: Animation 1

Layout

Course ID: AN310
Course Credits: 3
Pre-Requisite: FD150, AN209
Requirement: R
Course Description:
In this course students will learn the role of layout in the filmmaking process, with an emphasis on feature films. The course will cover the basics of film cinematography, planning camera mechanics, how to plan and use creative perspective, lighting, and visual storytelling. Students will have the opportunity to plan and create a layout workbook, and to develop a series of key layouts during the semester. The emphasis will be on creative solutions for staging and designing the worlds that animated characters inhabit. The principles taught can be applied to traditional animation, 3D animation, or games. Recommended texts: The Five Cs of Cinematography by Joseph V. Mascelli and Film Directing Shot by Shot by Steven D. Katz. Bring a 9 x 12 sketchbook and a set of cool grey Prism color markers to the first day of class.

Layout

Course ID: AN310
Course Credits: 3
Pre-Requisite: FD150, AN209
Requirement: R
Course Description:
In this course students will learn the role of layout in the filmmaking process, with an emphasis on feature films. The course will cover the basics of film cinematography, planning camera mechanics, how to plan and use creative perspective, lighting, and visual storytelling. Students will have the opportunity to plan and create a layout workbook, and to develop a series of key layouts during the semester. The emphasis will be on creative solutions for staging and designing the worlds that animated characters inhabit. The principles taught can be applied to traditional animation, 3D animation, or games. Recommended texts: The Five Cs of Cinematography by Joseph V. Mascelli and Film Directing Shot by Shot by Steven D. Katz. Bring a 9 x 12 sketchbook and a set of cool grey Prism color markers to the first day of class.

Background Painting

Course ID: AN311
Course Credits: 3
Pre-Requisite: AN302, AN310
Requirement: R
Course Description:
Background Painting teaches students to take their drawn environments and background layouts to full color. The course emphasizes the skills and tools needed to emulate traditional painting techniques using Adobe Photoshop.

Background Painting

Course ID: AN311
Course Credits: 3
Pre-Requisite: AN302, AN310
Requirement: R
Course Description:
Background Painting teaches students to take their drawn environments and background layouts to full color. The course emphasizes the skills and tools needed to emulate traditional painting techniques using Adobe Photoshop.

Visual Development for Animators 1

Course ID: AN313
Course Credits: 3
Pre-Requisite: AN215, AN310
Requirement: R
Course Description:
This advanced course is designed to push the student's ability to give vision to a concept and to visually convey emotional story beats. Emphasis is placed on visual communication with the use of value, design, color, and composition. Artistic growth is encouraged through a series of critiques and demonstrations.

Visual Development for Animators 1

Course ID: AN313
Course Credits: 3
Pre-Requisite: AN215, AN310
Requirement: R
Course Description:
This advanced course is designed to push the student's ability to give vision to a concept and to visually convey emotional story beats. Emphasis is placed on visual communication with the use of value, design, color, and composition. Artistic growth is encouraged through a series of critiques and demonstrations.

Character Design 2

Course ID: AN316
Course Credits: 3
Pre-Requisite: AN215
Requirement: E
Course Description:
This course is a continuation of Character Design I. Students create and construct model sheets of unique and imaginative animated characters. The focus is on design uniformity, composition, and effective use of color. Personal style and interpretation are developed. Craft and rendering techniques are perfected while students strive to execute quality portfolio pieces.

Character Design 2

Course ID: AN316
Course Credits: 3
Pre-Requisite: AN215
Requirement: E
Course Description:
This course is a continuation of Character Design I. Students create and construct model sheets of unique and imaginative animated characters. The focus is on design uniformity, composition, and effective use of color. Personal style and interpretation are developed. Craft and rendering techniques are perfected while students strive to execute quality portfolio pieces.

Figure Drawing for Animators 2

Course ID: AN317
Course Credits: 3
Pre-Requisite: AN217
Requirement: R
Course Description:
This is a figure drawing course for animators that focuses on gesture and capturing essentials of movement, dynamic expression, and the individual model's attitude. A variety of drawing media are introduced.

Figure Drawing for Animators 2

Course ID: AN317
Course Credits: 3
Pre-Requisite: AN217
Requirement: R
Course Description:
This is a figure drawing course for animators that focuses on gesture and capturing essentials of movement, dynamic expression, and the individual model's attitude. A variety of drawing media are introduced.

Storyboarding 2

Course ID: AN318
Course Credits: 3
Pre-Requisite: AN218
Requirement: E
Course Description:
A comprehensive exploration of digital storyboarding using previous and current storyboards and keyframes. The student is introduced to camera moves, timing, sound, and titles to create their own animatic. The programs utilized for the course are Adobe After Effects and Final Cut Pro.

Storyboarding 2

Course ID: AN318
Course Credits: 3
Pre-Requisite: AN218
Requirement: E
Course Description:
A comprehensive exploration of digital storyboarding using previous and current storyboards and keyframes. The student is introduced to camera moves, timing, sound, and titles to create their own animatic. The programs utilized for the course are Adobe After Effects and Final Cut Pro.

Animal Drawing 2

Course ID: AN320
Course Credits: 3
Pre-Requisite: AN220
Requirement: E
Course Description:
A variety of domestic and zoo animals will be studied and drawn in the studio and on location. Emphasis is on 3-dimensional form analysis: proportion, scale, foreshortening, and weight. Using an economy of line and value, students strive to capture emotion and expression of animal forms by depicting gesture, manner, attitude, and rhythm. Comparative studies of animal and human anatomy empower students with strong, imaginative drawing skills.

Animal Drawing 2

Course ID: AN320
Course Credits: 3
Pre-Requisite: AN220
Requirement: E
Course Description:
A variety of domestic and zoo animals will be studied and drawn in the studio and on location. Emphasis is on 3-dimensional form analysis: proportion, scale, foreshortening, and weight. Using an economy of line and value, students strive to capture emotion and expression of animal forms by depicting gesture, manner, attitude, and rhythm. Comparative studies of animal and human anatomy empower students with strong, imaginative drawing skills.

Directing for Animators

Course ID: AN325
Course Credits: 3
Pre-Requisite: AN218, AN309, AN310
Requirement: R
Course Description:
The purpose of this course is to finalize a short film idea that will be executed in the senior year. This course will provide experience in the process of choosing a short-film idea and developing it into a story that is clear, compelling, and entertaining. Students learn storytelling and filmmaking techniques and explore several ideas before choosing a final film. Students in this class will be evaluated on their scripts, designs and animatics with sound.

Directing for Animators

Course ID: AN325
Course Credits: 3
Pre-Requisite: AN218, AN309, AN310
Requirement: R
Course Description:
The purpose of this course is to finalize a short film idea that will be executed in the senior year. This course will provide experience in the process of choosing a short-film idea and developing it into a story that is clear, compelling, and entertaining. Students learn storytelling and filmmaking techniques and explore several ideas before choosing a final film. Students in this class will be evaluated on their scripts, designs and animatics with sound.

Figure Drawing for Animators 3

Course ID: AN357
Course Credits: 3
Pre-Requisite: AN317
Requirement: E
Course Description:
These courses emphasize basic principles of drawing with an emphasis on the human figure _?? both costumed and nude. They begin by stressing the importance of shape while also focusing on maintaining structural integrity as far as anatomy, pushing direction and angles to attain dynamics, conveying form and designing the figure on the page for compositional purposes. All drawings will be done on a laptop computer.

Figure Drawing for Animators 3

Course ID: AN357
Course Credits: 3
Pre-Requisite: AN317
Requirement: E
Course Description:
These courses emphasize basic principles of drawing with an emphasis on the human figure _?? both costumed and nude. They begin by stressing the importance of shape while also focusing on maintaining structural integrity as far as anatomy, pushing direction and angles to attain dynamics, conveying form and designing the figure on the page for compositional purposes. All drawings will be done on a laptop computer.

Traditional Animation Master Class

Course ID: AN402
Course Credits: 3
Requirement: E
Course Description:
The purpose of this 12-week Summer Master Class is to fully immerse the students in the process of making a traditional hand-drawn animated film, from ground zero to full color and sound. As animation is a collaborative medium, this class stresses how a crew can and should work together to produce quality results, exactly as it would take place in the real world at a big-time animation studio like Disney. Students will be introduced to some new-to-college techniques, like story beats, _workbook turnover,? and constructing and updating a story reel, as and when various stages of animation are completed. Decisions, artistically and creatively, as well as those involved in assigning students to different parts of the pipeline, will be arrived at communally, by the students themselves. By the time the 12 weeks are over, LCAD will have a new short film to enter in festivals, and every student involved will have had first-hand, real-world experience in animation film making that will serve them well as they enter the professional field upon graduation.

Traditional Animation Master Class

Course ID: AN402
Course Credits: 3
Requirement: E
Course Description:
The purpose of this 12-week Summer Master Class is to fully immerse the students in the process of making a traditional hand-drawn animated film, from ground zero to full color and sound. As animation is a collaborative medium, this class stresses how a crew can and should work together to produce quality results, exactly as it would take place in the real world at a big-time animation studio like Disney. Students will be introduced to some new-to-college techniques, like story beats, _workbook turnover,? and constructing and updating a story reel, as and when various stages of animation are completed. Decisions, artistically and creatively, as well as those involved in assigning students to different parts of the pipeline, will be arrived at communally, by the students themselves. By the time the 12 weeks are over, LCAD will have a new short film to enter in festivals, and every student involved will have had first-hand, real-world experience in animation film making that will serve them well as they enter the professional field upon graduation.

Digital Tools

Course ID: AN403
Course Credits: 1
Pre-Requisite: AN418
Requirement: E
Course Description:
This course will explore the latest digital tools used to create various types of hybrid-2D animation currently in use in the animation industry. Students will be encouraged to apply 2D full animation principles to their exploration of how to best utilize the time-saving features these tools offer. Limited animation concepts will be explored alongside of digital keyframing, animation libraries and hybrid techniques.

Digital Tools

Course ID: AN403
Course Credits: 1
Pre-Requisite: AN418
Requirement: E
Course Description:
This course will explore the latest digital tools used to create various types of hybrid-2D animation currently in use in the animation industry. Students will be encouraged to apply 2D full animation principles to their exploration of how to best utilize the time-saving features these tools offer. Limited animation concepts will be explored alongside of digital keyframing, animation libraries and hybrid techniques.

Digital Portfolio

Course ID: AN404
Course Credits: 2
Pre-Requisite: AN419
Requirement: R
Course Description:
The Digital Skills course will focus on modern 2D limited animation techniques. Students will learn strategies for constructing and animating 2D digital puppets, use of libraries and other strategies to improve efficiency in a digital 2D pipeline. Students will also be introduced to hybrid techniques which combine digital drawing and keyframing into a single seamless approach to save production time and maximize animation output. Students will also learn how to output from vector animation software and process scenes in digital compositing software as a post-production process before editing. Compositing skills including 3D coordinate space, 2D particle tools, video filters, virtual lighting and virtual camera motion will be introduced. Students will work as a team to create an original limited animation short film using 2D vector animation and compositing software. This course can be taken in place of CG Animation 2. Students must be of Sophomore standing and have successfully completed FD 125 Fundamentals of Animation.

Digital Portfolio

Course ID: AN404
Course Credits: 2
Pre-Requisite: AN419
Requirement: R
Course Description:
The Digital Skills course will focus on modern 2D limited animation techniques. Students will learn strategies for constructing and animating 2D digital puppets, use of libraries and other strategies to improve efficiency in a digital 2D pipeline. Students will also be introduced to hybrid techniques which combine digital drawing and keyframing into a single seamless approach to save production time and maximize animation output. Students will also learn how to output from vector animation software and process scenes in digital compositing software as a post-production process before editing. Compositing skills including 3D coordinate space, 2D particle tools, video filters, virtual lighting and virtual camera motion will be introduced. Students will work as a team to create an original limited animation short film using 2D vector animation and compositing software. This course can be taken in place of CG Animation 2. Students must be of Sophomore standing and have successfully completed FD 125 Fundamentals of Animation.

Animation 3

Course ID: AN409
Course Credits: 3
Pre-Requisite: AN309
Requirement: R
Course Description:
This advanced animation course explores acting, emotion, personality, storytelling, and gags with complex characters and advanced principles and techniques such as secondary action, breaking joints, and blurs. Students are introduced to the exposure sheet in relation to dialogue and discover new methods of animating such as Straight Ahead versus Pose to Pose. Students are highly encouraged to participate in ACME on-line and on-air broadcasts.

Animation 3

Course ID: AN409
Course Credits: 3
Pre-Requisite: AN309
Requirement: R
Course Description:
This advanced animation course explores acting, emotion, personality, storytelling, and gags with complex characters and advanced principles and techniques such as secondary action, breaking joints, and blurs. Students are introduced to the exposure sheet in relation to dialogue and discover new methods of animating such as Straight Ahead versus Pose to Pose. Students are highly encouraged to participate in ACME on-line and on-air broadcasts.

Animation 3 - Stop Motion

Course ID: AN410
Course Credits: 3
Pre-Requisite: AN309
Requirement: E
Course Description:
Students will be instructed in the advanced skills in full, stop-motion character animation, including the cornerstones of successful character animation: performance, timing, staging, clarity and communication, as well as the physics of animation: weight, inertia, gravity and balance. These and other important principles of animation will be introduced and stressed through short lectures and demonstrations followed by in class discussion, exercises and home assignments designed to help the students fully understand and integrate these principles into their own work. There will also be lessons in character development, acting and communication using film analysis, (both animation and live action), class discussion and one on one interaction between students and instructor as needed.

Animation 3 - Stop Motion

Course ID: AN410
Course Credits: 3
Pre-Requisite: AN309
Requirement: E
Course Description:
Students will be instructed in the advanced skills in full, stop-motion character animation, including the cornerstones of successful character animation: performance, timing, staging, clarity and communication, as well as the physics of animation: weight, inertia, gravity and balance. These and other important principles of animation will be introduced and stressed through short lectures and demonstrations followed by in class discussion, exercises and home assignments designed to help the students fully understand and integrate these principles into their own work. There will also be lessons in character development, acting and communication using film analysis, (both animation and live action), class discussion and one on one interaction between students and instructor as needed.

Visual Development 2

Course ID: AN413
Course Credits: 3
Pre-Requisite: AN313
Requirement: E
Course Description:
An advanced course designed to push the student's ability to give vision to a concept and visually convey emotional story beats. Emphasis is placed on visual communication through use of value, design, color, and composition. Artistic growth is encouraged through series of critiques and demonstrations.

Visual Development 2

Course ID: AN413
Course Credits: 3
Pre-Requisite: AN313
Requirement: E
Course Description:
An advanced course designed to push the student's ability to give vision to a concept and visually convey emotional story beats. Emphasis is placed on visual communication through use of value, design, color, and composition. Artistic growth is encouraged through series of critiques and demonstrations.

Figure Drawing for Animators 4

Course ID: AN417
Course Credits: 3
Pre-Requisite: AN357
Requirement: E
Course Description:
These courses emphasize basic principles of drawing with an emphasis on the human figure both costumed and nude. They begin by stressing the importance of shape while also focusing on maintaining structural integrity as far as anatomy, pushing direction and angles to attain dynamics, conveying form and designing the figure on the page for compositional purposes. All drawings will be done on a laptop computer.

Figure Drawing for Animators 4

Course ID: AN417
Course Credits: 3
Pre-Requisite: AN357
Requirement: E
Course Description:
These courses emphasize basic principles of drawing with an emphasis on the human figure both costumed and nude. They begin by stressing the importance of shape while also focusing on maintaining structural integrity as far as anatomy, pushing direction and angles to attain dynamics, conveying form and designing the figure on the page for compositional purposes. All drawings will be done on a laptop computer.

Thesis Film 1

Course ID: AN418
Course Credits: 6
Pre-Requisite: AN001, AN325, AN409
Requirement: R
Course Description:
This course requires production of a completed, short, animated film by the end of the year. Students will be guided through the film process and will develop their own short animated pieces from concept to completion. This course will see the process of choosing an idea that works and developing a story that is clear, compelling, and entertaining. During their first semester, students will be evaluated on scripts, designs, and animatics with sound. Students will learn exciting new filmmaking techniques along with industry standard production skills to keep them on schedule. Pre-req: Advancement Review

Thesis Film 1

Course ID: AN418
Course Credits: 6
Pre-Requisite: AN001, AN325, AN409
Requirement: R
Course Description:
This course requires production of a completed, short, animated film by the end of the year. Students will be guided through the film process and will develop their own short animated pieces from concept to completion. This course will see the process of choosing an idea that works and developing a story that is clear, compelling, and entertaining. During their first semester, students will be evaluated on scripts, designs, and animatics with sound. Students will learn exciting new filmmaking techniques along with industry standard production skills to keep them on schedule. Pre-req: Advancement Review

Thesis Film 2

Course ID: AN419
Course Credits: 6
Pre-Requisite: AN418
Requirement: R
Course Description:
This course is a continuation of Senior Project Film and is taken during the semester prior to graduation. Students are required to execute and complete their final goals reflecting an advanced level of craft and technique. The end of the semester will include a final pitch of students work to LCAD animation faculty and students and an exhibit in the senior show. Students are also required to prepare personalized promotional materials for entrance into the industry. Pre-req: Thesis Film 1

Thesis Film 2

Course ID: AN419
Course Credits: 6
Pre-Requisite: AN418
Requirement: R
Course Description:
This course is a continuation of Senior Project Film and is taken during the semester prior to graduation. Students are required to execute and complete their final goals reflecting an advanced level of craft and technique. The end of the semester will include a final pitch of students work to LCAD animation faculty and students and an exhibit in the senior show. Students are also required to prepare personalized promotional materials for entrance into the industry. Pre-req: Thesis Film 1

Thesis Film 3

Course ID: AN420
Course Credits: 3
Pre-Requisite: AN419
Requirement: R
Course Description:
This course is taken in the last senior semester and teaches the techniques necessary to bring a film to final color and sound in traditional (hand-drawn) or CG animation. Principles for traditional films include clean-up animation, digital ink and paint. CG principles include lighting, rendering and compositing. All students will complete soundtracks for their films with Foley, sound design and final mixing. Finished films will be encoded to theatrical DCP (Digital Cinema Package) standards and each class member will prepare the necessary publicity materials for submission to online festival platforms. Pre-req: Thesis Film 2

Thesis Film 3

Course ID: AN420
Course Credits: 3
Pre-Requisite: AN419
Requirement: R
Course Description:
This course is taken in the last senior semester and teaches the techniques necessary to bring a film to final color and sound in traditional (hand-drawn) or CG animation. Principles for traditional films include clean-up animation, digital ink and paint. CG principles include lighting, rendering and compositing. All students will complete soundtracks for their films with Foley, sound design and final mixing. Finished films will be encoded to theatrical DCP (Digital Cinema Package) standards and each class member will prepare the necessary publicity materials for submission to online festival platforms. Pre-req: Thesis Film 2

Figure Drawing for Animators 5

Course ID: AN457
Course Credits: 3
Pre-Requisite: AN417
Requirement: E
Course Description:
These courses emphasize basic principles of drawing with an emphasis on the human figure both costumed and nude. They begin by stressing the importance of shape while also focusing on maintaining structural integrity as far as anatomy, pushing direction and angles to attain dynamics, conveying form and designing the figure on the page for compositional purposes. All drawings will be done on a laptop computer.

Figure Drawing for Animators 5

Course ID: AN457
Course Credits: 3
Pre-Requisite: AN417
Requirement: E
Course Description:
These courses emphasize basic principles of drawing with an emphasis on the human figure both costumed and nude. They begin by stressing the importance of shape while also focusing on maintaining structural integrity as far as anatomy, pushing direction and angles to attain dynamics, conveying form and designing the figure on the page for compositional purposes. All drawings will be done on a laptop computer.

Animation 4

Course ID: AN459
Course Credits: 3
Pre-Requisite: AN409
Requirement: E
Course Description:
Students will develop an advanced animation reel with assignments provided by their instructor and the ACME network. Students have the option to complete a final 30-second short film with emphasis on character performance for their animation reel. This course can also be substituted for 3D Computer Animation 2.

Animation 4

Course ID: AN459
Course Credits: 3
Pre-Requisite: AN409
Requirement: E
Course Description:
Students will develop an advanced animation reel with assignments provided by their instructor and the ACME network. Students have the option to complete a final 30-second short film with emphasis on character performance for their animation reel. This course can also be substituted for 3D Computer Animation 2.

Experimental Animation Advancement Review

Course ID: EX001
Course Credits: 0
Requirement: R
Course Description:

Experimental Animation Advancement Review

Course ID: EX001
Course Credits: 0
Requirement: R
Course Description:

Storyboarding for Limited Animation

Course ID: EX265
Course Credits: 3
Pre-Requisite: FD155
Requirement: R
Course Description:
This intermediate level course builds on the FD 155 Fundamentals of Story as students learn to brainstorm, storyboard and pitch original ideas suitable for television or new media production. This course focuses on the specialized needs of story design for limited animation formats including storyboard formatting, planning for digital puppetry and digital asset archiving. It introduces students to concepts in episodic storytelling.

Storyboarding for Limited Animation

Course ID: EX265
Course Credits: 3
Pre-Requisite: FD155
Requirement: R
Course Description:
This intermediate level course builds on the FD 155 Fundamentals of Story as students learn to brainstorm, storyboard and pitch original ideas suitable for television or new media production. This course focuses on the specialized needs of story design for limited animation formats including storyboard formatting, planning for digital puppetry and digital asset archiving. It introduces students to concepts in episodic storytelling.

Character Design for Limited Animation + Stop Motion

Course ID: EX280
Course Credits: 3
Pre-Requisite: FD150, FD151, FD165
Requirement: R
Course Description:
This course covers concepts in character design suitable for digital limited-animation and stop-motion production environments. Students will create character designs for the unique workflows in both mediums. In the digital limited-animation pipeline will design for strategic use of libraries, nesting and 2D rigging. In the stop-motion pipeline students will create designs that plan for the limitations of traditional stop-motion rigging and rigging removal.

Character Design for Limited Animation + Stop Motion

Course ID: EX280
Course Credits: 3
Pre-Requisite: FD150, FD151, FD165
Requirement: R
Course Description:
This course covers concepts in character design suitable for digital limited-animation and stop-motion production environments. Students will create character designs for the unique workflows in both mediums. In the digital limited-animation pipeline will design for strategic use of libraries, nesting and 2D rigging. In the stop-motion pipeline students will create designs that plan for the limitations of traditional stop-motion rigging and rigging removal.

2D Analog/Digital Puppetry

Course ID: EX282
Course Credits: 3
Pre-Requisite: FD157, EX280
Requirement: R
Course Description:
This course focuses on the creation and manipulation of 2D puppets in both analog and digital environments. Students will create a paper-cut out animated project using analog and stop motion techniques. Students will also create 2D digital puppets which they will articulate and animate to tell a narrative story. Popular digital 2D software will be utilized extensively in this course.

2D Analog/Digital Puppetry

Course ID: EX282
Course Credits: 3
Pre-Requisite: FD157, EX280
Requirement: R
Course Description:
This course focuses on the creation and manipulation of 2D puppets in both analog and digital environments. Students will create a paper-cut out animated project using analog and stop motion techniques. Students will also create 2D digital puppets which they will articulate and animate to tell a narrative story. Popular digital 2D software will be utilized extensively in this course.

2D Paperless Animation

Course ID: EX284
Course Credits: 3
Pre-Requisite: AN209
Requirement: R
Course Description:
This course utilizes tablet-monitor technology to create a full-animation 2D pipeline that bypasses traditional paper in favor of digital drawing. Traditional full-animation 2D methods are adapted for the digital 2D animation environment, including hybrid digital enhancements of 2D full animation techniques. Digital keyframes, visual effects and lighting applied early in the pipeline redefine the scope of the animator?s role in production. This course is a track-elective and can be taken in place of AN380.

2D Paperless Animation

Course ID: EX284
Course Credits: 3
Pre-Requisite: AN209
Requirement: R
Course Description:
This course utilizes tablet-monitor technology to create a full-animation 2D pipeline that bypasses traditional paper in favor of digital drawing. Traditional full-animation 2D methods are adapted for the digital 2D animation environment, including hybrid digital enhancements of 2D full animation techniques. Digital keyframes, visual effects and lighting applied early in the pipeline redefine the scope of the animator?s role in production. This course is a track-elective and can be taken in place of AN380.

CG Character Animation for TV

Course ID: EX286
Course Credits: 3
Pre-Requisite: FD151
Requirement: R
Course Description:
This intermediate level course builds off of Fundamentals of Maya and CG Modeling, focusing on CG 3D character animation for television and new media production. Still based in character performance and storytelling students explore limited animation and hybrid approaches to 3D character animation. Current TV 3D character animation trends are examined as students produce individual and collaborative projects.

CG Character Animation for TV

Course ID: EX286
Course Credits: 3
Pre-Requisite: FD151
Requirement: R
Course Description:
This intermediate level course builds off of Fundamentals of Maya and CG Modeling, focusing on CG 3D character animation for television and new media production. Still based in character performance and storytelling students explore limited animation and hybrid approaches to 3D character animation. Current TV 3D character animation trends are examined as students produce individual and collaborative projects.

Art Direction for TV + New Media

Course ID: EX350
Course Credits: 3
Pre-Requisite: EX265, EX282, EX284
Requirement: R
Course Description:
This advanced course draws on the practical knowledge developed in EX282 and EX284 focusing on art direction as applied to episodic, limited animation production pipelines. Stylization, set/prop design, character asset strategies and color/lighting design will be explored. Both TV and streaming media needs will be highlighted as students create show-design portfolio projects.

Art Direction for TV + New Media

Course ID: EX350
Course Credits: 3
Pre-Requisite: EX265, EX282, EX284
Requirement: R
Course Description:
This advanced course draws on the practical knowledge developed in EX282 and EX284 focusing on art direction as applied to episodic, limited animation production pipelines. Stylization, set/prop design, character asset strategies and color/lighting design will be explored. Both TV and streaming media needs will be highlighted as students create show-design portfolio projects.

Animation for New Media

Course ID: EX360
Course Credits: 3
Pre-Requisite: EX282, EX284, EX286
Requirement: R
Course Description:
This advanced course builds on previous knowledge and skills as students conceive, plan, design and produce their own series of web-shorts suitable for weekly uploads on streaming media platforms such as YouTube. Students will also be introduced to uses of 2D and 2D animation assets in mobile games, 360-degree filmmaking, virtual reality and augmented reality platforms.

Animation for New Media

Course ID: EX360
Course Credits: 3
Pre-Requisite: EX282, EX284, EX286
Requirement: R
Course Description:
This advanced course builds on previous knowledge and skills as students conceive, plan, design and produce their own series of web-shorts suitable for weekly uploads on streaming media platforms such as YouTube. Students will also be introduced to uses of 2D and 2D animation assets in mobile games, 360-degree filmmaking, virtual reality and augmented reality platforms.

Original Series Development

Course ID: EX370
Course Credits: 3
Pre-Requisite: EX350
Requirement: R
Course Description:
This advanced class will require students to conceive, develop, present and pitch a concept for an original episodic animated series. Students will produce a comprehensive portfolio of show sample assets including character models, set mock-ups, synopsis of episodes and backstory for all major and supporting characters. EX 350 is a required prerequisite for this course.

Original Series Development

Course ID: EX370
Course Credits: 3
Pre-Requisite: EX350
Requirement: R
Course Description:
This advanced class will require students to conceive, develop, present and pitch a concept for an original episodic animated series. Students will produce a comprehensive portfolio of show sample assets including character models, set mock-ups, synopsis of episodes and backstory for all major and supporting characters. EX 350 is a required prerequisite for this course.

Experimental Stop Motion Techniques

Course ID: EX380
Course Credits: 3
Pre-Requisite: EX282
Requirement: R
Course Description:
This course focuses on stop motion techniques outside the normal realm of character rigs and clay armature-based techniques. Experimental approaches including motion design, and other stop-motion based visual effects will be explored. Students will produce stop motion animation elements for chroma-key compositing into analog and 3D digital environments.

Experimental Stop Motion Techniques

Course ID: EX380
Course Credits: 3
Pre-Requisite: EX282
Requirement: R
Course Description:
This course focuses on stop motion techniques outside the normal realm of character rigs and clay armature-based techniques. Experimental approaches including motion design, and other stop-motion based visual effects will be explored. Students will produce stop motion animation elements for chroma-key compositing into analog and 3D digital environments.

Compositing for Animators

Course ID: EX384
Course Credits: 3
Pre-Requisite: EX282, EX284, EX286
Requirement: R
Course Description:
This course requires that students have proficiency in prior 2D or 3D tools. Students will use their animation skills to create work they will import into their compositing workspace. Students will work to enhance their animation production using a wide array of video filters, effects and strategies. Digital keying, chroma-keying, 3D space, virtual lighting and camera moves will be explored. Students will bring together animated elements from a variety of digital and analog sources using compositing strategies.

Compositing for Animators

Course ID: EX384
Course Credits: 3
Pre-Requisite: EX282, EX284, EX286
Requirement: R
Course Description:
This course requires that students have proficiency in prior 2D or 3D tools. Students will use their animation skills to create work they will import into their compositing workspace. Students will work to enhance their animation production using a wide array of video filters, effects and strategies. Digital keying, chroma-keying, 3D space, virtual lighting and camera moves will be explored. Students will bring together animated elements from a variety of digital and analog sources using compositing strategies.

Directing for Limited + Experimental Animation

Course ID: EX390
Course Credits: 3
Pre-Requisite: EX350, EX360
Requirement: R
Course Description:
This course will prepare students in the Experimental animation track for their final sequence of Experimental Thesis Film 1 & Experimental Thesis Film 2 where they will make their senior thesis project. Using linear and non-linear narrative approaches, students will design and storyboard their original concept for the film component of their thesis project. Students will also create a final story-reel of the film component of their thesis project, with final sound. Projects will proceed through a clear sequence of pre-production stages and be designed specifically for limited animation, stop-motion animation and experimental approaches to filmmaking.

Directing for Limited + Experimental Animation

Course ID: EX390
Course Credits: 3
Pre-Requisite: EX350, EX360
Requirement: R
Course Description:
This course will prepare students in the Experimental animation track for their final sequence of Experimental Thesis Film 1 & Experimental Thesis Film 2 where they will make their senior thesis project. Using linear and non-linear narrative approaches, students will design and storyboard their original concept for the film component of their thesis project. Students will also create a final story-reel of the film component of their thesis project, with final sound. Projects will proceed through a clear sequence of pre-production stages and be designed specifically for limited animation, stop-motion animation and experimental approaches to filmmaking.

Experimental Thesis Film 1

Course ID: EX418
Course Credits: 3
Pre-Requisite: EX001, EX390
Requirement: R
Course Description:
This course will be the first semester of the student?s year-long Thesis Project effort. Storyreels and preproduction work prepared in EX390 will be utilized as students create the animation, effects and other visual strategies necessary to bring their plan to life. By the end of this course students will complete 50% of their overall film project or students will produce a show bible of the episodic animated concept. All films in the Experimental Thesis Film track will be taken to a finished color state with final sound. In this senior-level course the instructor will act as a facilitator, guiding students through the production of their films or show bibles. A mastery of techniques learned earlier in the Experimental BFA program will be necessary before taking EX480, therefore a successful completion of the Advancement Review process (EX001) in all relevant categories is necessary.

Experimental Thesis Film 1

Course ID: EX418
Course Credits: 3
Pre-Requisite: EX001, EX390
Requirement: R
Course Description:
This course will be the first semester of the student?s year-long Thesis Project effort. Storyreels and preproduction work prepared in EX390 will be utilized as students create the animation, effects and other visual strategies necessary to bring their plan to life. By the end of this course students will complete 50% of their overall film project or students will produce a show bible of the episodic animated concept. All films in the Experimental Thesis Film track will be taken to a finished color state with final sound. In this senior-level course the instructor will act as a facilitator, guiding students through the production of their films or show bibles. A mastery of techniques learned earlier in the Experimental BFA program will be necessary before taking EX480, therefore a successful completion of the Advancement Review process (EX001) in all relevant categories is necessary.

Experimental Thesis Film 2

Course ID: EX419
Course Credits: 3
Pre-Requisite: EX418
Requirement: R
Course Description:
This course is a continuation of EX418. By the end of the course students will have completed their experimental animated film they storyboarded in AN390 and took to 50% completion in EX418 or students will complete the finished first episode of their series concept developed in the show bible. Students projects may be limited animation, stop motion animation or experimental CG in their approach. Mixed techniques and post-production processing of animation footage will be encouraged. The instructor acts as facilitator in this advanced course which is the final studio class in the Experimental Animation BFA program.

Experimental Thesis Film 2

Course ID: EX419
Course Credits: 3
Pre-Requisite: EX418
Requirement: R
Course Description:
This course is a continuation of EX418. By the end of the course students will have completed their experimental animated film they storyboarded in AN390 and took to 50% completion in EX418 or students will complete the finished first episode of their series concept developed in the show bible. Students projects may be limited animation, stop motion animation or experimental CG in their approach. Mixed techniques and post-production processing of animation footage will be encouraged. The instructor acts as facilitator in this advanced course which is the final studio class in the Experimental Animation BFA program.

Fine Art Advancement Review

Course ID: FA001
Course Credits: 0
Requirement: R
Course Description:
At the completion of the fourth semester or when a transfer student has completed the first two years of studio classes, students are prompted to submit to the Advancement Review, which is a held twice a year at the end of each semester. A panel of chosen faculty review submissions and the student is given the results showing scores of: Excellent, Above Average, Average, or Below Average in: Drawing, Figure Drawing, Anatomy, Beginning Painting, Perspective and Color Theory. If a student falls below average, they are asked to remediate and re-submit the category for approval. Failure to pass the AR will result in the student being withheld from entering senior status.

Fine Art Advancement Review

Course ID: FA001
Course Credits: 0
Requirement: R
Course Description:
At the completion of the fourth semester or when a transfer student has completed the first two years of studio classes, students are prompted to submit to the Advancement Review, which is a held twice a year at the end of each semester. A panel of chosen faculty review submissions and the student is given the results showing scores of: Excellent, Above Average, Average, or Below Average in: Drawing, Figure Drawing, Anatomy, Beginning Painting, Perspective and Color Theory. If a student falls below average, they are asked to remediate and re-submit the category for approval. Failure to pass the AR will result in the student being withheld from entering senior status.

Intermediate Figure Drawing

Course ID: FA201
Course Credits: 3
Pre-Requisite: FD150 + FD151 OR FD151 + FD166
Requirement: R
Course Description:
This course covers figure drawing from the draped and undraped model, emphasizing accurate representation of surface anatomy, proportion, gesture, weight, balance and structure in a variety of drawing media. It also includes drawing from the head with an introduction to the general rules of proportion as they relate to portraiture and to the investigation of individual features: eyes, nose, mouth, ears, hair and skeletal structure as they relate to the entire human head.

Intermediate Figure Drawing

Course ID: FA201
Course Credits: 3
Pre-Requisite: FD150 + FD151 OR FD151 + FD166
Requirement: R
Course Description:
This course covers figure drawing from the draped and undraped model, emphasizing accurate representation of surface anatomy, proportion, gesture, weight, balance and structure in a variety of drawing media. It also includes drawing from the head with an introduction to the general rules of proportion as they relate to portraiture and to the investigation of individual features: eyes, nose, mouth, ears, hair and skeletal structure as they relate to the entire human head.

Introduction to Figure Painting

Course ID: FA202
Course Credits: 3
Pre-Requisite: FD150, FD151
Requirement: R
Course Description:
This course provides an introduction to painting the draped and undraped life model with emphasis on direct observation and accurate representation. Students learn to convincingly depict the life model through the study of light sources, color palettes and compositional devices using various painting techniques. The course also includes an introduction to portrait painting with an emphasis on accurate representation of the head and upper torso.

Introduction to Figure Painting

Course ID: FA202
Course Credits: 3
Pre-Requisite: FD150, FD151
Requirement: R
Course Description:
This course provides an introduction to painting the draped and undraped life model with emphasis on direct observation and accurate representation. Students learn to convincingly depict the life model through the study of light sources, color palettes and compositional devices using various painting techniques. The course also includes an introduction to portrait painting with an emphasis on accurate representation of the head and upper torso.

Painting 2

Course ID: FA203
Course Credits: 3
Pre-Requisite: FD154
Requirement: R
Course Description:
This painting course emphasizes perception, composition, and accurate representation. Students paint primarily from observation, but also in combination with photographic sources. Subject matter includes still life and landscape.

Painting 2

Course ID: FA203
Course Credits: 3
Pre-Requisite: FD154
Requirement: R
Course Description:
This painting course emphasizes perception, composition, and accurate representation. Students paint primarily from observation, but also in combination with photographic sources. Subject matter includes still life and landscape.

Intermediate Figure Sculpture

Course ID: FA204
Course Credits: 3
Pre-Requisite: FD153
Requirement: R
Course Description:
This course is designed to further the study of the human form through 3D media. Students will learn to render form using effective visual observation and analytical understanding of construction, gesture, movement and anatomy, while working from life models and referencing anatomical aides. The use of volumetric proportional systems and working from profiles is stressed, as is the construction and understanding of form. Technical procedures of clay modeling, use of tools, use of and construction of armatures will be addressed. Students will become familiar with some important figurative sculptors and consider the issues facing the creation of figurative sculpture in a contemporary art context. Figure drawing will be a key element in this course. Course work includes: 1/3-life figures, 1/4- Life figures both quick study and long pose, Life size or 1/2-Life portraiture, analytical and observational figure drawing. *Students will be expected to record (photograph or video) their works as part of their grade in this course.

Intermediate Figure Sculpture

Course ID: FA204
Course Credits: 3
Pre-Requisite: FD153
Requirement: R
Course Description:
This course is designed to further the study of the human form through 3D media. Students will learn to render form using effective visual observation and analytical understanding of construction, gesture, movement and anatomy, while working from life models and referencing anatomical aides. The use of volumetric proportional systems and working from profiles is stressed, as is the construction and understanding of form. Technical procedures of clay modeling, use of tools, use of and construction of armatures will be addressed. Students will become familiar with some important figurative sculptors and consider the issues facing the creation of figurative sculpture in a contemporary art context. Figure drawing will be a key element in this course. Course work includes: 1/3-life figures, 1/4- Life figures both quick study and long pose, Life size or 1/2-Life portraiture, analytical and observational figure drawing. *Students will be expected to record (photograph or video) their works as part of their grade in this course.

Artistic Anatomy 1

Course ID: FA205
Course Credits: 3
Pre-Requisite: FA201
Requirement: R
Course Description:
This course improves the artist's understanding of the body's underlying structure while emphasizing accurate observation and depiction of the figure. Anatomical elements such as the skeleton, muscular origins, insertions and surface landmarks are stressed. Students learn anatomy by drawing individual parts of the figure that begins with the skeleton followed by studying the major muscles of the human figure.

Artistic Anatomy 1

Course ID: FA205
Course Credits: 3
Pre-Requisite: FA201
Requirement: R
Course Description:
This course improves the artist's understanding of the body's underlying structure while emphasizing accurate observation and depiction of the figure. Anatomical elements such as the skeleton, muscular origins, insertions and surface landmarks are stressed. Students learn anatomy by drawing individual parts of the figure that begins with the skeleton followed by studying the major muscles of the human figure.

Color + Figuration: Intermediate Figure Painting

Course ID: FA206
Course Credits: 3
Pre-Requisite: FA201, FA202
Requirement: R
Course Description:
This course is a continuation of painting the life model, emphasizing observation and accurate representation. Students convincingly depict the life model through the study of light sources, color palettes, and compositional devices using various painting techniques. Projects include a draped figure and extended poses with the figure in an environment.

Color + Figuration: Intermediate Figure Painting

Course ID: FA206
Course Credits: 3
Pre-Requisite: FA201, FA202
Requirement: R
Course Description:
This course is a continuation of painting the life model, emphasizing observation and accurate representation. Students convincingly depict the life model through the study of light sources, color palettes, and compositional devices using various painting techniques. Projects include a draped figure and extended poses with the figure in an environment.

Fantasy Sculpture

Course ID: FA208
Course Credits: 3
Pre-Requisite: FD153
Requirement: E
Course Description:
In this course students learn techniques and processes of creating maquettes and fantasy sculpture in polymer clay. Working from their own multi-view drawings and reference materials, students design and build armatures, learn to mix polymer clay, and go through steps required to create interesting and detailed sculptures. With demonstrations and personalized critiques, students explore dynamic sculpture design concepts, small-scale tool making and texture/detail application.

Fantasy Sculpture

Course ID: FA208
Course Credits: 3
Pre-Requisite: FD153
Requirement: E
Course Description:
In this course students learn techniques and processes of creating maquettes and fantasy sculpture in polymer clay. Working from their own multi-view drawings and reference materials, students design and build armatures, learn to mix polymer clay, and go through steps required to create interesting and detailed sculptures. With demonstrations and personalized critiques, students explore dynamic sculpture design concepts, small-scale tool making and texture/detail application.

Animal Sculpture

Course ID: FA209
Course Credits: 3
Pre-Requisite: FD153
Requirement: E
Course Description:
In this course students will make two sculptures of two different animals, working both from photographs in the studio and from life in a zoo, studio and/or farm. Students will learn about proportion, animal anatomy and how it functions. Emphasis is on the skeletal pivot points, observation and understanding of forms, muscles and its application to a unique gestural composition.

Animal Sculpture

Course ID: FA209
Course Credits: 3
Pre-Requisite: FD153
Requirement: E
Course Description:
In this course students will make two sculptures of two different animals, working both from photographs in the studio and from life in a zoo, studio and/or farm. Students will learn about proportion, animal anatomy and how it functions. Emphasis is on the skeletal pivot points, observation and understanding of forms, muscles and its application to a unique gestural composition.

Advanced Figure Drawing 1

Course ID: FA301
Course Credits: 3
Pre-Requisite: FA201, FA202
Requirement: R
Course Description:
Continued perceptual study of the human form. This course investigates gesture, movement, spatial relationships, foreshortening, anatomical studies, light and shade, composition, color harmony, and the figure in environment. Students learn to make visual and artistic decisions in the context of historical and contemporary figure-drawing styles.

Advanced Figure Drawing 1

Course ID: FA301
Course Credits: 3
Pre-Requisite: FA201, FA202
Requirement: R
Course Description:
Continued perceptual study of the human form. This course investigates gesture, movement, spatial relationships, foreshortening, anatomical studies, light and shade, composition, color harmony, and the figure in environment. Students learn to make visual and artistic decisions in the context of historical and contemporary figure-drawing styles.

Intermediate Portraiture

Course ID: FA302
Course Credits: 3
Pre-Requisite: FA201, FA202
Requirement: R
Course Description:
This course includes drawing and painting from the model with emphasis on accurate representation of the head and upper torso. Students examine surface anatomy, light sources, color relationships, and compositional devices. Historical and contemporary approaches to portraiture are studied.

Intermediate Portraiture

Course ID: FA302
Course Credits: 3
Pre-Requisite: FA201, FA202
Requirement: R
Course Description:
This course includes drawing and painting from the model with emphasis on accurate representation of the head and upper torso. Students examine surface anatomy, light sources, color relationships, and compositional devices. Historical and contemporary approaches to portraiture are studied.

Quick Studies

Course ID: FA303
Course Credits: 3
Pre-Requisite: FA203
Requirement: R
Course Description:
This course is a studio painting course which provides students the opportunity to master the art of high-energy quick painting. Class projects stress color, composition, paint handling and subject matter. Students learn the importance of editing information through the use of color, edge and value control. Students are encouraged to develop their personal style and content of their work.

Quick Studies

Course ID: FA303
Course Credits: 3
Pre-Requisite: FA203
Requirement: R
Course Description:
This course is a studio painting course which provides students the opportunity to master the art of high-energy quick painting. Class projects stress color, composition, paint handling and subject matter. Students learn the importance of editing information through the use of color, edge and value control. Students are encouraged to develop their personal style and content of their work.

Materials + Techniques 1

Course ID: FA304
Course Credits: 3
Pre-Requisite: FA203
Requirement: R
Course Description:
This course studies traditional and contemporary drawing and painting materials and techniques. Students experience a variety of media including silver point, oil, and egg tempera. Topics include oil paint, mediums, solvents, canvas and panel preparation, paint making, and permanence.

Materials + Techniques 1

Course ID: FA304
Course Credits: 3
Pre-Requisite: FA203
Requirement: R
Course Description:
This course studies traditional and contemporary drawing and painting materials and techniques. Students experience a variety of media including silver point, oil, and egg tempera. Topics include oil paint, mediums, solvents, canvas and panel preparation, paint making, and permanence.

Advanced Figure Painting 1

Course ID: FA305
Course Credits: 3
Pre-Requisite: FA206
Requirement: R
Course Description:
This course provides an opportunity for students to work intensively from the life model. This course enables the advanced student to focus on value and color relationships and how the function of light dictates the relationships we see.

Advanced Figure Painting 1

Course ID: FA305
Course Credits: 3
Pre-Requisite: FA206
Requirement: R
Course Description:
This course provides an opportunity for students to work intensively from the life model. This course enables the advanced student to focus on value and color relationships and how the function of light dictates the relationships we see.

Experimental Drawing

Course ID: FA306
Course Credits: 3
Pre-Requisite: FA206
Requirement: R
Course Description:
This course focusses on interpretive drawing and experimentation with drawing media and new techniques are explored. Projects include still-life and landscape. Students work on the development of the sketch to a finished drawing while considering the formal elements of composition, spatial relationships, value, contrast, color, texture, and pattern. Media include charcoal and pastels.

Experimental Drawing

Course ID: FA306
Course Credits: 3
Pre-Requisite: FA206
Requirement: R
Course Description:
This course focusses on interpretive drawing and experimentation with drawing media and new techniques are explored. Projects include still-life and landscape. Students work on the development of the sketch to a finished drawing while considering the formal elements of composition, spatial relationships, value, contrast, color, texture, and pattern. Media include charcoal and pastels.

The Figure in Environments

Course ID: FA307
Course Credits: 3
Pre-Requisite: FA204, FA206
Requirement: R
Course Description:
This course focusses on the use of linear and observational perspective and representational drawing and painting techniques to place one or more figures correctly and convincingly within an environment. Students will be introduced to a working methodology for composing figures in an environment that includes development of compositions constructed while using multiple sources including photography, life drawing, life painting, and gathered source material. Preparatory drawings, introduction to basic and intermediate perspective techniques, perspective as a means to correct distortion in source photos, and methods for transferring and scaling preparatory drawings will be explored in depth.

The Figure in Environments

Course ID: FA307
Course Credits: 3
Pre-Requisite: FA204, FA206
Requirement: R
Course Description:
This course focusses on the use of linear and observational perspective and representational drawing and painting techniques to place one or more figures correctly and convincingly within an environment. Students will be introduced to a working methodology for composing figures in an environment that includes development of compositions constructed while using multiple sources including photography, life drawing, life painting, and gathered source material. Preparatory drawings, introduction to basic and intermediate perspective techniques, perspective as a means to correct distortion in source photos, and methods for transferring and scaling preparatory drawings will be explored in depth.

Watercolor 1

Course ID: FA308
Course Credits: 3
Pre-Requisite: FD154
Requirement: R
Course Description:
This course is an introduction to water-based media with an emphasis on transparent watercolor. Students learn basic techniques of surface preparation, paper stretching, transparent application, graduated washes, dry brush, and wet-into-wet techniques. Subjects include still life, landscape, and the figure.

Watercolor 1

Course ID: FA308
Course Credits: 3
Pre-Requisite: FD154
Requirement: R
Course Description:
This course is an introduction to water-based media with an emphasis on transparent watercolor. Students learn basic techniques of surface preparation, paper stretching, transparent application, graduated washes, dry brush, and wet-into-wet techniques. Subjects include still life, landscape, and the figure.

Advanced Figure Sculpture 1

Course ID: FA309
Course Credits: 3
Pre-Requisite: FA204
Requirement: R
Course Description:
This course includes continues sculpting from the model with emphasis on accurate depiction of the figure, compositional elements, and the analysis of aesthetic relationships. Students explore figurative sculptural ideas and learn the history of the figure as an art form. Experimentation and personal expression are encouraged.

Advanced Figure Sculpture 1

Course ID: FA309
Course Credits: 3
Pre-Requisite: FA204
Requirement: R
Course Description:
This course includes continues sculpting from the model with emphasis on accurate depiction of the figure, compositional elements, and the analysis of aesthetic relationships. Students explore figurative sculptural ideas and learn the history of the figure as an art form. Experimentation and personal expression are encouraged.

Artistic Anatomy 2

Course ID: FA310
Course Credits: 3
Pre-Requisite: FA205
Requirement: E
Course Description:
This course includes further exploration into the accurate observation and depiction of the figure. Working directly from the model, skeletal and muscular anatomical elements are further stressed.

Artistic Anatomy 2

Course ID: FA310
Course Credits: 3
Pre-Requisite: FA205
Requirement: E
Course Description:
This course includes further exploration into the accurate observation and depiction of the figure. Working directly from the model, skeletal and muscular anatomical elements are further stressed.

Mold Making + Casting 1

Course ID: FA311
Course Credits: 3
Requirement: R
Course Description:
An exploration of traditional and modern mold making and casting techniques and materials. This course will cover box molds and multipart bush-up mold making styles and casting in urethane resin, gypsum plaster, and wax to be used in bronze casting, as well as of chasing and finishing techniques for these materials and procedures. Focusing on techniques and craftsmanship of taking students work from clay to finished product.

Mold Making + Casting 1

Course ID: FA311
Course Credits: 3
Requirement: R
Course Description:
An exploration of traditional and modern mold making and casting techniques and materials. This course will cover box molds and multipart bush-up mold making styles and casting in urethane resin, gypsum plaster, and wax to be used in bronze casting, as well as of chasing and finishing techniques for these materials and procedures. Focusing on techniques and craftsmanship of taking students work from clay to finished product.

Mural Painting 1

Course ID: FA320
Course Credits: 3
Pre-Requisite: FD154
Requirement: R
Course Description:
This is a class in the design and execution of large-scale paintings as it applies to mural art. The class will develop team skills with a finished mural on campus as a final product. As a team we will explore concept development in relation to location, narrative as it applies to product, utilize tactile and digital skills for compositing the rough design concepts and scale up the final design for execution and completion. All issues of mural conceptualization, design development, presentation, client considerations, image responsibility, pricing, preparation, grafitti coatings protection will be covered.

Mural Painting 1

Course ID: FA320
Course Credits: 3
Pre-Requisite: FD154
Requirement: R
Course Description:
This is a class in the design and execution of large-scale paintings as it applies to mural art. The class will develop team skills with a finished mural on campus as a final product. As a team we will explore concept development in relation to location, narrative as it applies to product, utilize tactile and digital skills for compositing the rough design concepts and scale up the final design for execution and completion. All issues of mural conceptualization, design development, presentation, client considerations, image responsibility, pricing, preparation, grafitti coatings protection will be covered.

Printmaking 1

Course ID: FA401
Course Credits: 3
Pre-Requisite: FD150
Requirement: E
Course Description:
This course is a continuation of processes, concepts, and techniques offered in Printmaking I. Various printmaking topics and medias are covered: etching, intaglio, relief, color printing, multiple plates, and photo etching. Emphasis is on individual problem solving, developing personal imagery, a professional attitude, and technical proficiency. The course also studies historical and contemporary printmakers.

Printmaking 1

Course ID: FA401
Course Credits: 3
Pre-Requisite: FD150
Requirement: E
Course Description:
This course is a continuation of processes, concepts, and techniques offered in Printmaking I. Various printmaking topics and medias are covered: etching, intaglio, relief, color printing, multiple plates, and photo etching. Emphasis is on individual problem solving, developing personal imagery, a professional attitude, and technical proficiency. The course also studies historical and contemporary printmakers.

Professional Studies

Course ID: FA402
Course Credits: 1
Requirement: R
Course Description:
This course combines classroom and field activities and covers topics such as: portfolio development, photographing and presenting your art work, how to promote yourself, getting promotional materials printed, setting up a studio, legal guidelines, working with galleries and museums, admission into graduate school, professional organizations, and small business practices. Resources include guest artists, speakers of interest, and field trips. This course should be taken in concurrence with Senior Portfolio 1: Drawing & Painting.

Professional Studies

Course ID: FA402
Course Credits: 1
Requirement: R
Course Description:
This course combines classroom and field activities and covers topics such as: portfolio development, photographing and presenting your art work, how to promote yourself, getting promotional materials printed, setting up a studio, legal guidelines, working with galleries and museums, admission into graduate school, professional organizations, and small business practices. Resources include guest artists, speakers of interest, and field trips. This course should be taken in concurrence with Senior Portfolio 1: Drawing & Painting.

Landscape Painting 1

Course ID: FA403
Course Credits: 3
Pre-Requisite: FA203
Requirement: R
Course Description:
In this landscape painting course, students will work up a series of on-site studies, short-term paintings, and photographic reference with the goal of producing finished landscapes. Two other products of this class will be one-night landscape painting and a master copy painting from work chosen at the Laguna Museum of Art (if approved). Minimal writing assignments will ask students to articulate their line of inquiry within the landscape genre. There may be some variation in course requirements with regard to Graduate or Undergraduate status on a case-by-case basis.

Landscape Painting 1

Course ID: FA403
Course Credits: 3
Pre-Requisite: FA203
Requirement: R
Course Description:
In this landscape painting course, students will work up a series of on-site studies, short-term paintings, and photographic reference with the goal of producing finished landscapes. Two other products of this class will be one-night landscape painting and a master copy painting from work chosen at the Laguna Museum of Art (if approved). Minimal writing assignments will ask students to articulate their line of inquiry within the landscape genre. There may be some variation in course requirements with regard to Graduate or Undergraduate status on a case-by-case basis.

Advanced Figure Drawing 2

Course ID: FA404
Course Credits: 3
Pre-Requisite: FA301
Requirement: E
Course Description:
This course covers advanced drawing issues from the life model emphasizing effective representation, expression, and integration of the figure in an environment. Projects address a range of approaches (including contemporary techniques and processes) and explore the relationship between style and meaning in images that depict the human figure.

Advanced Figure Drawing 2

Course ID: FA404
Course Credits: 3
Pre-Requisite: FA301
Requirement: E
Course Description:
This course covers advanced drawing issues from the life model emphasizing effective representation, expression, and integration of the figure in an environment. Projects address a range of approaches (including contemporary techniques and processes) and explore the relationship between style and meaning in images that depict the human figure.

Advanced Figure Painting 2

Course ID: FA405
Course Credits: 3
Pre-Requisite: FA305
Requirement: E
Course Description:
This course provides an opportunity for students to work intensively from the life model. This course enables the advanced student to pursue a focused, sustained approach to painting the figure from life. Individual expression is emphasized.

Advanced Figure Painting 2

Course ID: FA405
Course Credits: 3
Pre-Requisite: FA305
Requirement: E
Course Description:
This course provides an opportunity for students to work intensively from the life model. This course enables the advanced student to pursue a focused, sustained approach to painting the figure from life. Individual expression is emphasized.

Watercolor 2

Course ID: FA406
Course Credits: 3
Pre-Requisite: FA308
Requirement: E
Course Description:
This course further develops the use of water-based media. Students are encouraged to work from still-life, photographs, imagination, and to pursue individual projects. Students are also encouraged to explore the expressive and stylistic range of traditional and opaque watercolor.

Watercolor 2

Course ID: FA406
Course Credits: 3
Pre-Requisite: FA308
Requirement: E
Course Description:
This course further develops the use of water-based media. Students are encouraged to work from still-life, photographs, imagination, and to pursue individual projects. Students are also encouraged to explore the expressive and stylistic range of traditional and opaque watercolor.

Advanced Figure Sculpture 2

Course ID: FA407
Course Credits: 3
Pre-Requisite: FA309
Requirement: R
Course Description:
This course is a faculty-supervised, self-directed examination into individual imagery and professional attitudes with students working from the model to create a life-size sculpture. This course encourages students to employ advanced skills and techniques, with an emphasis on representation, invention, experimentation, and sculptural logic derived from comprehension of the figure as an art form.

Advanced Figure Sculpture 2

Course ID: FA407
Course Credits: 3
Pre-Requisite: FA309
Requirement: R
Course Description:
This course is a faculty-supervised, self-directed examination into individual imagery and professional attitudes with students working from the model to create a life-size sculpture. This course encourages students to employ advanced skills and techniques, with an emphasis on representation, invention, experimentation, and sculptural logic derived from comprehension of the figure as an art form.

Materials + Techniques 2

Course ID: FA409
Course Credits: 3
Pre-Requisite: FA304
Requirement: E
Course Description:
This course provides further study of drawing and painting techniques. An extensive exploration into more advanced materials: silver point, acrylic, oil, alkyd, watercolor, encaustic, and egg tempera is undertaken. Students focus on a particular technique.

Materials + Techniques 2

Course ID: FA409
Course Credits: 3
Pre-Requisite: FA304
Requirement: E
Course Description:
This course provides further study of drawing and painting techniques. An extensive exploration into more advanced materials: silver point, acrylic, oil, alkyd, watercolor, encaustic, and egg tempera is undertaken. Students focus on a particular technique.

Group Figure Composition 1

Course ID: FA411
Course Credits: 3
Pre-Requisite: FA307
Requirement: R
Course Description:
This figure-painting course explores methods of combining two or more figures within an environment. Use of preparatory drawings, compositional and color sketches, underpainting, and glazing will be part of the painting process. Students work to create a logical, consistent, and convincing painting by developing disparate parts of the process into a consistent whole.

Group Figure Composition 1

Course ID: FA411
Course Credits: 3
Pre-Requisite: FA307
Requirement: R
Course Description:
This figure-painting course explores methods of combining two or more figures within an environment. Use of preparatory drawings, compositional and color sketches, underpainting, and glazing will be part of the painting process. Students work to create a logical, consistent, and convincing painting by developing disparate parts of the process into a consistent whole.

Quick Studies 2

Course ID: FA412
Course Credits: 3
Pre-Requisite: FA303
Requirement: E
Course Description:
This course is 3 unit studio painting course where students are given the opportunity to master the art of high-energy quick painting. Class projects stress color, composition, paint handling and subject matter. Students learn the importance of editing information through the use of color, edge and value control. Students are encouraged to develop their personal style and content of their work.

Quick Studies 2

Course ID: FA412
Course Credits: 3
Pre-Requisite: FA303
Requirement: E
Course Description:
This course is 3 unit studio painting course where students are given the opportunity to master the art of high-energy quick painting. Class projects stress color, composition, paint handling and subject matter. Students learn the importance of editing information through the use of color, edge and value control. Students are encouraged to develop their personal style and content of their work.

Senior Portfolio 1: Fine Arts

Course ID: FA418
Course Credits: 3
Pre-Requisite: FA001
Requirement: R
Course Description:
The primary objective of this course is to guide students in producing and assembling a body of work that is cohesive in methodology and concept and exemplifies the students' direction or focus in fine arts. Under faculty supervision, the student first develops a proposal that defines the parameters of the project, such as the number of pieces, conceptual concerns, stylistic direction, and technical scope. Students are then guided in preparing a body of work based upon personal choice, strengths, and interests. Individual and group critiques are scheduled with faculty and guest artists throughout the semester. Most Fine Arts seniors have an opportunity to work independently in the Fine Arts Senior Studio.

Senior Portfolio 1: Fine Arts

Course ID: FA418
Course Credits: 3
Pre-Requisite: FA001
Requirement: R
Course Description:
The primary objective of this course is to guide students in producing and assembling a body of work that is cohesive in methodology and concept and exemplifies the students' direction or focus in fine arts. Under faculty supervision, the student first develops a proposal that defines the parameters of the project, such as the number of pieces, conceptual concerns, stylistic direction, and technical scope. Students are then guided in preparing a body of work based upon personal choice, strengths, and interests. Individual and group critiques are scheduled with faculty and guest artists throughout the semester. Most Fine Arts seniors have an opportunity to work independently in the Fine Arts Senior Studio.

Senior Portfolio 2: Fine Arts

Course ID: FA419
Course Credits: 3
Pre-Requisite: FA418
Requirement: R
Course Description:
In this course, a faculty member guides the student in continuing the development of a body of work that is focused, self-directed, and based upon personal choice. Prior to graduation each senior is required to make a formal presentation of his/her body of work to faculty and students, prepare a photo CD or web site, submit work to two juried exhibitions, write a resume and other material, and research graduate schools or a professional alternative. An artist statement accompanies the senior project. The culmination of this course results in the annual Senior Exhibition. This course must be taken the last semester prior to graduation.

Senior Portfolio 2: Fine Arts

Course ID: FA419
Course Credits: 3
Pre-Requisite: FA418
Requirement: R
Course Description:
In this course, a faculty member guides the student in continuing the development of a body of work that is focused, self-directed, and based upon personal choice. Prior to graduation each senior is required to make a formal presentation of his/her body of work to faculty and students, prepare a photo CD or web site, submit work to two juried exhibitions, write a resume and other material, and research graduate schools or a professional alternative. An artist statement accompanies the senior project. The culmination of this course results in the annual Senior Exhibition. This course must be taken the last semester prior to graduation.

Mural Painting 2

Course ID: FA420
Course Credits: 3
Pre-Requisite: FA320
Requirement: E
Course Description:
This is a class in the design and execution of large-scale paintings as it applies to mural art. The class will develop team skills with a finished mural on campus as a final product. As a team we will explore concept development in relation to location, narrative as it applies to product, utilize tactile and digital skills for compositing the rough design concepts and scale up the final design for execution and completion. All issues of mural conceptualization, design development, presentation, client considerations, image responsibility, pricing, preparation, grafitti coatings protection will be covered.

Mural Painting 2

Course ID: FA420
Course Credits: 3
Pre-Requisite: FA320
Requirement: E
Course Description:
This is a class in the design and execution of large-scale paintings as it applies to mural art. The class will develop team skills with a finished mural on campus as a final product. As a team we will explore concept development in relation to location, narrative as it applies to product, utilize tactile and digital skills for compositing the rough design concepts and scale up the final design for execution and completion. All issues of mural conceptualization, design development, presentation, client considerations, image responsibility, pricing, preparation, grafitti coatings protection will be covered.

Advanced Portraiture

Course ID: FA451
Course Credits: 3
Requirement: E
Course Description:
Drawing and painting from the model with emphasis on accurate representation of the head and upper torso. Students examine surface anatomy, light sources, color relationships, and compositional devices. Historical and contemporary approaches to portraiture are studied.

Advanced Portraiture

Course ID: FA451
Course Credits: 3
Requirement: E
Course Description:
Drawing and painting from the model with emphasis on accurate representation of the head and upper torso. Students examine surface anatomy, light sources, color relationships, and compositional devices. Historical and contemporary approaches to portraiture are studied.

Special Topics: Figure Painting

Course ID: FA452
Course Credits: 3
Pre-Requisite: FA405
Requirement: E
Course Description:
An opportunity for students to work intensively from the life model. This course enables the advanced student to pursue a focused, sustained approach to painting the figure from life. Individual expression is emphasized. course prerequisite: Advanced Figure Painting 2

Special Topics: Figure Painting

Course ID: FA452
Course Credits: 3
Pre-Requisite: FA405
Requirement: E
Course Description:
An opportunity for students to work intensively from the life model. This course enables the advanced student to pursue a focused, sustained approach to painting the figure from life. Individual expression is emphasized. course prerequisite: Advanced Figure Painting 2

Special Topics: Figure Sculpture

Course ID: FA453
Course Credits: 3
Pre-Requisite: FA407
Requirement: E
Course Description:
This course is a faculty-supervised, self-directed examination into individual imagery and professional attitudes with students working from the model to create a life-size sculpture. Students are encouraged to employ advanced skills and techniques, with an emphasis on representation, invention, experimentation, and sculptural logic derived from comprehension of the figure as an art form.

Special Topics: Figure Sculpture

Course ID: FA453
Course Credits: 3
Pre-Requisite: FA407
Requirement: E
Course Description:
This course is a faculty-supervised, self-directed examination into individual imagery and professional attitudes with students working from the model to create a life-size sculpture. Students are encouraged to employ advanced skills and techniques, with an emphasis on representation, invention, experimentation, and sculptural logic derived from comprehension of the figure as an art form.

Printmaking 2

Course ID: FA454
Course Credits: 3
Pre-Requisite: FA401
Requirement: E
Course Description:
This course is a continuation of processes, concepts, and techniques offered in Printmaking I. Various printmaking topics and medias are covered: etching, intaglio, relief, color printing, multiple plates, and photo etching. Emphasis is on individual problem solving, developing personal imagery, a professional attitude, and technical proficiency. The course also studies historical and contemporary printmakers.

Printmaking 2

Course ID: FA454
Course Credits: 3
Pre-Requisite: FA401
Requirement: E
Course Description:
This course is a continuation of processes, concepts, and techniques offered in Printmaking I. Various printmaking topics and medias are covered: etching, intaglio, relief, color printing, multiple plates, and photo etching. Emphasis is on individual problem solving, developing personal imagery, a professional attitude, and technical proficiency. The course also studies historical and contemporary printmakers.

Group Figure Composition 2

Course ID: FA456
Course Credits: 3
Pre-Requisite: FA411
Requirement: E
Course Description:
This figure-painting course explores methods of combining two or more figures within an environment. Use of preparatory drawings, compositional and color sketches, underpainting, and glazing will be part of the painting process. Students work to create a logical, consistent, and convincing painting by developing disparate parts of the process into a consistent whole.

Group Figure Composition 2

Course ID: FA456
Course Credits: 3
Pre-Requisite: FA411
Requirement: E
Course Description:
This figure-painting course explores methods of combining two or more figures within an environment. Use of preparatory drawings, compositional and color sketches, underpainting, and glazing will be part of the painting process. Students work to create a logical, consistent, and convincing painting by developing disparate parts of the process into a consistent whole.

Figure + Landscape Painting

Course ID: FA476
Course Credits: 2
Requirement: E
Course Description:
This course will delve into techniques and strategies for depicting figures within a landscape. Starting from quick studies, students will build up towards long-term projects where they will receive individual attention and guidance. This course will prove to be useful to art instructors who want to incorporate the depiction of space and the environment into their curriculum, and who want to develop their painting skills. The course will cover topics including figure drawing, composition, atmospheric perspective, color mixing, paint application, painting from observation and using photo references. Throughout the course we will also look at artwork by a variety of traditional and contemporary landscape painters including Frederic Church, Turner, Edgar Payne, Antonio Lopez Garcia, and Rackstraw Downes. Homework assignments will reinforce classroom lectures and demonstrations.

Figure + Landscape Painting

Course ID: FA476
Course Credits: 2
Requirement: E
Course Description:
This course will delve into techniques and strategies for depicting figures within a landscape. Starting from quick studies, students will build up towards long-term projects where they will receive individual attention and guidance. This course will prove to be useful to art instructors who want to incorporate the depiction of space and the environment into their curriculum, and who want to develop their painting skills. The course will cover topics including figure drawing, composition, atmospheric perspective, color mixing, paint application, painting from observation and using photo references. Throughout the course we will also look at artwork by a variety of traditional and contemporary landscape painters including Frederic Church, Turner, Edgar Payne, Antonio Lopez Garcia, and Rackstraw Downes. Homework assignments will reinforce classroom lectures and demonstrations.

Mentor Studio 1

Course ID: FA500
Course Credits: 9
Requirement: R
Course Description:
This course is dedicated principally to identifying and exploring directions the student's work may take, including such aspects as subject matter, content, style, as well as technical considerations. Reference to possible historical and contemporary influences, and issues of personal import or special relevance such as race, gender, or ethnic identification may be considered/discussed as themes or as inspiration. Preparatory material may take the form of written notes and drawn or painted sketches, including possibly photos, to be kept in a dedicated journal or portfolio. Projects at this stage are understood to be largely preliminary in nature, enabling the student sufficient breadth for exploration.

Mentor Studio 1

Course ID: FA500
Course Credits: 9
Requirement: R
Course Description:
This course is dedicated principally to identifying and exploring directions the student's work may take, including such aspects as subject matter, content, style, as well as technical considerations. Reference to possible historical and contemporary influences, and issues of personal import or special relevance such as race, gender, or ethnic identification may be considered/discussed as themes or as inspiration. Preparatory material may take the form of written notes and drawn or painted sketches, including possibly photos, to be kept in a dedicated journal or portfolio. Projects at this stage are understood to be largely preliminary in nature, enabling the student sufficient breadth for exploration.

Private Expression/Public Exposure

Course ID: FA501
Course Credits: 3
Requirement: E
Course Description:
In this studio course will explore and develop personal content and examine the ramifications of public exposure. Research and strategies for connecting the intensely private and the universally accessible will be examined. Approaches will include content layering, developing personal narratives and mythologies, metaphorical disguise, and the psychology of composition. Learning to identify one's own internal dialogue, clarify the psychological threads, and discovering the best means to deliver that meaning constitute the intellectual component of this studio course.

Private Expression/Public Exposure

Course ID: FA501
Course Credits: 3
Requirement: E
Course Description:
In this studio course will explore and develop personal content and examine the ramifications of public exposure. Research and strategies for connecting the intensely private and the universally accessible will be examined. Approaches will include content layering, developing personal narratives and mythologies, metaphorical disguise, and the psychology of composition. Learning to identify one's own internal dialogue, clarify the psychological threads, and discovering the best means to deliver that meaning constitute the intellectual component of this studio course.

Studio Production Intensive

Course ID: FA502
Course Credits: 3
Requirement: E
Course Description:
This studio course is tailored to the student who wants to maximize productive work and seriously curtail procrastination. Heightened accountability, time management, breaking large projects into reasonable tasks, and clarification of one's goals are integral parts of this focused course. The projects will be self-selected and likely aimed at one's thesis body of work. This course is ideal for anyone in their last semester preparing for their thesis show, but students at any level are welcome.

Studio Production Intensive

Course ID: FA502
Course Credits: 3
Requirement: E
Course Description:
This studio course is tailored to the student who wants to maximize productive work and seriously curtail procrastination. Heightened accountability, time management, breaking large projects into reasonable tasks, and clarification of one's goals are integral parts of this focused course. The projects will be self-selected and likely aimed at one's thesis body of work. This course is ideal for anyone in their last semester preparing for their thesis show, but students at any level are welcome.

Concepts of Narrative Figure Composition

Course ID: FA504
Course Credits: 3
Requirement: E
Course Description:
This course draws on contemporary and classical sources, both literary and visual, to create narrative works. Lessons in constructing narrative compositions will be drawn from old masters and current practitioners, and readings from pertinent texts will supplement and inform the strategies for placing the historical, psychological, and personal narratives into a contemporary visual translation.

Concepts of Narrative Figure Composition

Course ID: FA504
Course Credits: 3
Requirement: E
Course Description:
This course draws on contemporary and classical sources, both literary and visual, to create narrative works. Lessons in constructing narrative compositions will be drawn from old masters and current practitioners, and readings from pertinent texts will supplement and inform the strategies for placing the historical, psychological, and personal narratives into a contemporary visual translation.

Contemporary Issues: Methods + Meanings

Course ID: FA505
Course Credits: 3
Requirement: E
Course Description:
This graduate level studio course is designed to explore and enhance the connection between materials, methods and the resultant meaning of the artwork. Different representational genres will be introduced with specific challenges tailored to expand artistic options and identify methods most appropriate for one's intentions. While this course is designed for new students, it will benefit returning students equally.

Contemporary Issues: Methods + Meanings

Course ID: FA505
Course Credits: 3
Requirement: E
Course Description:
This graduate level studio course is designed to explore and enhance the connection between materials, methods and the resultant meaning of the artwork. Different representational genres will be introduced with specific challenges tailored to expand artistic options and identify methods most appropriate for one's intentions. While this course is designed for new students, it will benefit returning students equally.

The Filtered Photo

Course ID: FA507
Course Credits: 3
Requirement: E
Course Description:
The Filtered Photo is a 3 unit MFA Studio class is focused on skillful incorporation of photography involved in the development of a work of art. What makes it unique is that several guest artists will work along side the students while they, demonstrate, lecture and critique. The selected artists will each have their own unique _filter? or approach and the students will experience, first hand, the steps taken and results achieved. The course will expand awareness of the options and approaches to representational art. It is intended that a variety of materials, mindsets, and methodology will be introduced.

The Filtered Photo

Course ID: FA507
Course Credits: 3
Requirement: E
Course Description:
The Filtered Photo is a 3 unit MFA Studio class is focused on skillful incorporation of photography involved in the development of a work of art. What makes it unique is that several guest artists will work along side the students while they, demonstrate, lecture and critique. The selected artists will each have their own unique _filter? or approach and the students will experience, first hand, the steps taken and results achieved. The course will expand awareness of the options and approaches to representational art. It is intended that a variety of materials, mindsets, and methodology will be introduced.

The Filtered Intent

Course ID: FA508
Course Credits: 3
Requirement: E
Course Description:
A 3-unit MFA Studio class that is entirely focused on painting and or drawing compositions that support the clear objectives of the individual artist. Four distinctly different approaches will be incorporated: 1 Formal, 2 Exploratory, 3 Persuasive, and 4 Disruptive. Aside from the content, what makes this format unique is that 4 different artists will teach and work alongside the students while they, demonstrate, lecture and critique. The selected artists will each have their own unique ?filter? or approach suited to the defined approach (formal, exploratory, persuasive, or disruptive). and the students will experience, first hand, the thoughts and actions taken toward the objective. The course will expand awareness of the options and approaches to representational art. A variety of materials, mindsets, and methodology will be introduced.

The Filtered Intent

Course ID: FA508
Course Credits: 3
Requirement: E
Course Description:
A 3-unit MFA Studio class that is entirely focused on painting and or drawing compositions that support the clear objectives of the individual artist. Four distinctly different approaches will be incorporated: 1 Formal, 2 Exploratory, 3 Persuasive, and 4 Disruptive. Aside from the content, what makes this format unique is that 4 different artists will teach and work alongside the students while they, demonstrate, lecture and critique. The selected artists will each have their own unique ?filter? or approach suited to the defined approach (formal, exploratory, persuasive, or disruptive). and the students will experience, first hand, the thoughts and actions taken toward the objective. The course will expand awareness of the options and approaches to representational art. A variety of materials, mindsets, and methodology will be introduced.

The Filtered Narrative

Course ID: FA509
Course Credits: 3
Requirement: E
Course Description:
This 3 credit MFA studio class utilizes several guest teachers with the focus on the topic of Narrative. Projects are designed to focus on effective construction and expression toward the desired outcome. The importance of "story telling" wherein all elements support the artist?s intent will be explored. The guest artists will present specific prompts designed to elevate the ability to convey one's chosen narrative. Historic and contemporary achievements will be examined.

The Filtered Narrative

Course ID: FA509
Course Credits: 3
Requirement: E
Course Description:
This 3 credit MFA studio class utilizes several guest teachers with the focus on the topic of Narrative. Projects are designed to focus on effective construction and expression toward the desired outcome. The importance of "story telling" wherein all elements support the artist?s intent will be explored. The guest artists will present specific prompts designed to elevate the ability to convey one's chosen narrative. Historic and contemporary achievements will be examined.

Cont Issues: Influential Dev't of World

Course ID: FA526
Course Credits: 3
Requirement: E
Course Description:
This flexible format studio/seminar course is offered to address the changing needs of the students and the talents of LCAD's pool of instructors.

Cont Issues: Influential Dev't of World

Course ID: FA526
Course Credits: 3
Requirement: E
Course Description:
This flexible format studio/seminar course is offered to address the changing needs of the students and the talents of LCAD's pool of instructors.

Creative Investigation

Course ID: FA527
Course Credits: 3
Requirement: E
Course Description:
Creative Investigation is a three unit Graduate level studio class designed to expand the options and approaches to representational art, foster creativity, learn valuable new skills, generate authentic ideas, and enhance intellectual engagement. A variety of materials, mindsets, and challenges will be introduced. While this course is specifically designed for new MFA students, it will also provide stimulating content for returning students.

Creative Investigation

Course ID: FA527
Course Credits: 3
Requirement: E
Course Description:
Creative Investigation is a three unit Graduate level studio class designed to expand the options and approaches to representational art, foster creativity, learn valuable new skills, generate authentic ideas, and enhance intellectual engagement. A variety of materials, mindsets, and challenges will be introduced. While this course is specifically designed for new MFA students, it will also provide stimulating content for returning students.

The Filtered Figure

Course ID: FA528
Course Credits: 3
Requirement: E
Course Description:
The live human figure will be the constant theme of this 3 unit MFA studio class. A variety of accomplished guest artists will teach while they paint the figure along with the students. Every few weeks a new guest artist will direct the class and share their own _filter? on how they approach this timeless subject in a personal and relevant way leading to a finished work of Art. Multiple visiting artists will insure diversity while continuity will be provided by MFA Chairman Peter Zokosky.

The Filtered Figure

Course ID: FA528
Course Credits: 3
Requirement: E
Course Description:
The live human figure will be the constant theme of this 3 unit MFA studio class. A variety of accomplished guest artists will teach while they paint the figure along with the students. Every few weeks a new guest artist will direct the class and share their own _filter? on how they approach this timeless subject in a personal and relevant way leading to a finished work of Art. Multiple visiting artists will insure diversity while continuity will be provided by MFA Chairman Peter Zokosky.

The Filtered Portrait

Course ID: FA529
Course Credits: 3
Requirement: E
Course Description:
This 3 unit MFA Studio class is entirely focused on painting portraits, what makes it unique is that 5 different artists will work along side the students while they, demonstrate, lecture and critique. The selected artists will each have their own unique ?filter? or approach and the students will experience, first hand, the steps taken and results achieved. The course will expand awareness of the options and approaches to portraiture. It is intended that a variety of materials, mindsets, and methodology will be introduced.

The Filtered Portrait

Course ID: FA529
Course Credits: 3
Requirement: E
Course Description:
This 3 unit MFA Studio class is entirely focused on painting portraits, what makes it unique is that 5 different artists will work along side the students while they, demonstrate, lecture and critique. The selected artists will each have their own unique ?filter? or approach and the students will experience, first hand, the steps taken and results achieved. The course will expand awareness of the options and approaches to portraiture. It is intended that a variety of materials, mindsets, and methodology will be introduced.

Nature as Metaphor

Course ID: FA530
Course Credits: 3
Requirement: E
Course Description:
A 3-unit MFA studio class that will focus on drawing and painting derived from direct observation of the natural world and the artistic interpretation of that realm. Plein air painting as well as still life will be included in creative challenges. Students will be encouraged to seek personal symbolism and artistic potential in natural structure, systems, design, and cycles.

Nature as Metaphor

Course ID: FA530
Course Credits: 3
Requirement: E
Course Description:
A 3-unit MFA studio class that will focus on drawing and painting derived from direct observation of the natural world and the artistic interpretation of that realm. Plein air painting as well as still life will be included in creative challenges. Students will be encouraged to seek personal symbolism and artistic potential in natural structure, systems, design, and cycles.

Mentor Studio 2

Course ID: FA550
Course Credits: 9
Pre-Requisite: FA500
Requirement: R
Course Description:
In this course, the student continues the work begun in Mentor Studio 1, producing more resolved, focused studies based on the previous semester's investigations.

Mentor Studio 2

Course ID: FA550
Course Credits: 9
Pre-Requisite: FA500
Requirement: R
Course Description:
In this course, the student continues the work begun in Mentor Studio 1, producing more resolved, focused studies based on the previous semester's investigations.

Mentor Studio 3

Course ID: FA600
Course Credits: 9
Pre-Requisite: FA550
Requirement: R
Course Description:
This course is concerned with further clarifying the formal and conceptual direction the graduate's work is to take through the planning and execution of a series of developed works. The completion of a body of paintings evidencing a rigorous, sustained effort that effectively achieves the stated project objectives.

Mentor Studio 3

Course ID: FA600
Course Credits: 9
Pre-Requisite: FA550
Requirement: R
Course Description:
This course is concerned with further clarifying the formal and conceptual direction the graduate's work is to take through the planning and execution of a series of developed works. The completion of a body of paintings evidencing a rigorous, sustained effort that effectively achieves the stated project objectives.

Color: Composition and Psychology

Course ID: FA616
Course Credits: 3
Requirement: E
Course Description:
This course guides students in producing and assembling a body of work that is cohesive in methodology and concept and exemplifies the student's direction or focus in fine arts. Under faculty supervision, the student first develops a proposal that defines the parameters of the project, such as the number of pieces, conceptual concerns, stylistic direction, and technical scope. Students are then guided in preparing a body of work based upon personal choice, strengths, and interests. Individual and group critiques are scheduled with LCAD faculty and guest artists throughout the semester. Most Fine Arts seniors have an opportunity to work independently in the Fine Arts Senior Studio.

Color: Composition and Psychology

Course ID: FA616
Course Credits: 3
Requirement: E
Course Description:
This course guides students in producing and assembling a body of work that is cohesive in methodology and concept and exemplifies the student's direction or focus in fine arts. Under faculty supervision, the student first develops a proposal that defines the parameters of the project, such as the number of pieces, conceptual concerns, stylistic direction, and technical scope. Students are then guided in preparing a body of work based upon personal choice, strengths, and interests. Individual and group critiques are scheduled with LCAD faculty and guest artists throughout the semester. Most Fine Arts seniors have an opportunity to work independently in the Fine Arts Senior Studio.

Mentor Studio 4

Course ID: FA650
Course Credits: 11
Pre-Requisite: FA600
Requirement: R
Course Description:
Mentor Studio 4 culminates with the student's graduate exhibition.

Mentor Studio 4

Course ID: FA650
Course Credits: 11
Pre-Requisite: FA600
Requirement: R
Course Description:
Mentor Studio 4 culminates with the student's graduate exhibition.

Fund Comp + Color: Digital

Course ID: FD118
Course Credits: 2
Requirement: R
Course Description:
This course investigates principles of pictorial organization through the relationship of composition and color of visual elements. This includes the study of formal qualities of art; line, shape, value, texture, rhythm, space, balance, proportion, movement, unity, harmony, and tension. Studies of color address properties of hue, value, and intensity, as well as color interactions of harmony, discord, and simultaneous contrast. Special emphasis is given to concepts necessary for visual communication, regardless of media, but this course will utilize digital tools as a way to explore the concepts efficiently and to prepare students for contemporary expectations of commercial art and design professions. Primary software: Adobe Illustrator and Adobe Photoshop.

Fund Comp + Color: Digital

Course ID: FD118
Course Credits: 2
Requirement: R
Course Description:
This course investigates principles of pictorial organization through the relationship of composition and color of visual elements. This includes the study of formal qualities of art; line, shape, value, texture, rhythm, space, balance, proportion, movement, unity, harmony, and tension. Studies of color address properties of hue, value, and intensity, as well as color interactions of harmony, discord, and simultaneous contrast. Special emphasis is given to concepts necessary for visual communication, regardless of media, but this course will utilize digital tools as a way to explore the concepts efficiently and to prepare students for contemporary expectations of commercial art and design professions. Primary software: Adobe Illustrator and Adobe Photoshop.

Fundamentals of Graphic Design

Course ID: FD123
Course Credits: 2
Pre-Requisite: FD127
Requirement: R
Course Description:
This foundation course explores basic graphic design methods, processes, techniques, and formats. Assignments introduce elements, media, and principles of graphic design from historical and contemporary perspectives and emphasize visual representation aimed to communicate ideas and non-visual content. Students will use Adobe's Creative Suite 3 (CS3) software.

Fundamentals of Graphic Design

Course ID: FD123
Course Credits: 2
Pre-Requisite: FD127
Requirement: R
Course Description:
This foundation course explores basic graphic design methods, processes, techniques, and formats. Assignments introduce elements, media, and principles of graphic design from historical and contemporary perspectives and emphasize visual representation aimed to communicate ideas and non-visual content. Students will use Adobe's Creative Suite 3 (CS3) software.

Fund of Digital Imaging 1 - Photoshop

Course ID: FD127
Course Credits: 2
Requirement: R
Course Description:
This lecture and studio course introduces principles of creative visualization with the use of the computer and pixel based imaging software. Comprehension of key terms and concepts are taught, with projects designed to develop practical software skills and aesthetic development. Emphasis is placed upon working with imagery from digital cameras, scanners, and generating original computer graphics. Topics include photo-retouching, digital drawing and painting, digital montage, color modes, and preparing files for printing and web based display. Primary software: Adobe Photoshop.

Fund of Digital Imaging 1 - Photoshop

Course ID: FD127
Course Credits: 2
Requirement: R
Course Description:
This lecture and studio course introduces principles of creative visualization with the use of the computer and pixel based imaging software. Comprehension of key terms and concepts are taught, with projects designed to develop practical software skills and aesthetic development. Emphasis is placed upon working with imagery from digital cameras, scanners, and generating original computer graphics. Topics include photo-retouching, digital drawing and painting, digital montage, color modes, and preparing files for printing and web based display. Primary software: Adobe Photoshop.

Fundamentals of Game Art

Course ID: FD128
Course Credits: 2
Pre-Requisite: FD133
Requirement: R
Course Description:
This course teaches fundamental art and design concepts, as well as technical software understanding applied to the creation of art intended for video game use. Emphasis is placed on strong foundation skills, compelling conceptual ideas, and technical knowhow. Class time will be spent creating game art elements, as well as learning new tools to achieve results in an effective and efficient manner. This course will not focus on a single element, but rather it will attempt to give a broad overview into the role that art and design play in the creation of games.

Fundamentals of Game Art

Course ID: FD128
Course Credits: 2
Pre-Requisite: FD133
Requirement: R
Course Description:
This course teaches fundamental art and design concepts, as well as technical software understanding applied to the creation of art intended for video game use. Emphasis is placed on strong foundation skills, compelling conceptual ideas, and technical knowhow. Class time will be spent creating game art elements, as well as learning new tools to achieve results in an effective and efficient manner. This course will not focus on a single element, but rather it will attempt to give a broad overview into the role that art and design play in the creation of games.

Fund of Digital Imaging 2 - Illustrator

Course ID: FD129
Course Credits: 2
Requirement: R
Course Description:
This lecture and studio course is focused on the use vector based imaging software for drawing and design. Comprehension of key terms and concepts are taught, with projects designed to develop practical software skills and aesthetic development. Emphasis is placed upon use of vector drawing tools, stylization techniques, and integration with pixel graphics. Topics include simplification of form, technical drawing, pattern creation, and perspective studies. Primary software: Adobe Illustrator.

Fund of Digital Imaging 2 - Illustrator

Course ID: FD129
Course Credits: 2
Requirement: R
Course Description:
This lecture and studio course is focused on the use vector based imaging software for drawing and design. Comprehension of key terms and concepts are taught, with projects designed to develop practical software skills and aesthetic development. Emphasis is placed upon use of vector drawing tools, stylization techniques, and integration with pixel graphics. Topics include simplification of form, technical drawing, pattern creation, and perspective studies. Primary software: Adobe Illustrator.

Fundamentals of 3D Studio Max

Course ID: FD133
Course Credits: 2
Requirement: R
Course Description:
This course introduces students to the basic principles and techniques of 3d modeling, UVW unwrapping, texturing, and software comfortability. The course is designed with the absolute beginner to 3d in mind, with a complete overview of the most commonly used tools and techniques used with current game industry standards in mind. Students will become familiar with the complex interface of the software, as well as to best practices of the game industry. The course allows students the opportunity to work inside of a game engine, allowing them to realize the basic pipelines of taking an asset from "start to finish" as would be expected when working at a game studio.

Fundamentals of 3D Studio Max

Course ID: FD133
Course Credits: 2
Requirement: R
Course Description:
This course introduces students to the basic principles and techniques of 3d modeling, UVW unwrapping, texturing, and software comfortability. The course is designed with the absolute beginner to 3d in mind, with a complete overview of the most commonly used tools and techniques used with current game industry standards in mind. Students will become familiar with the complex interface of the software, as well as to best practices of the game industry. The course allows students the opportunity to work inside of a game engine, allowing them to realize the basic pipelines of taking an asset from "start to finish" as would be expected when working at a game studio.

Fundamentals of 3D

Course ID: FD137
Course Credits: 2
Requirement: R
Course Description:
This course will focus on an introduction to 3D. Students will learn the key features of modeling, animation, lighting, texturing, physic dynamics and camera technique through Autodesk Maya.

Fundamentals of 3D

Course ID: FD137
Course Credits: 2
Requirement: R
Course Description:
This course will focus on an introduction to 3D. Students will learn the key features of modeling, animation, lighting, texturing, physic dynamics and camera technique through Autodesk Maya.

Fundamentals of Motion Graphics

Course ID: FD142
Course Credits: 2
Requirement: R
Course Description:
This course is an introduction to the process of creating motion graphics.The core applications used in this course are Adobe After Effects, Premiere, Photoshop, and illustrator. Students will also be creating video content to use in their motion graphics work.

Fundamentals of Motion Graphics

Course ID: FD142
Course Credits: 2
Requirement: R
Course Description:
This course is an introduction to the process of creating motion graphics.The core applications used in this course are Adobe After Effects, Premiere, Photoshop, and illustrator. Students will also be creating video content to use in their motion graphics work.

Fundamentals of Type

Course ID: FD144
Course Credits: 2
Pre-Requisite: FD145 OR FD151
Requirement: R
Course Description:
This course covers the history, theory and practice of letterforms and typography they apply to other areas of design, graphics and visual communication. Projects cover principles of typography, letter structure, typeface selection, fundamentals of digital type, and typographic layout.

Fundamentals of Type

Course ID: FD144
Course Credits: 2
Pre-Requisite: FD145 OR FD151
Requirement: R
Course Description:
This course covers the history, theory and practice of letterforms and typography they apply to other areas of design, graphics and visual communication. Projects cover principles of typography, letter structure, typeface selection, fundamentals of digital type, and typographic layout.

Design Drawing

Course ID: FD145
Course Credits: 2
Requirement: R
Course Description:
This foundation level drawing course is for graphic design students to gain competency in traditional basic of drawing, including line, shape, tone, and space. Drawing from observation to depict form with accurate proportion and perspective is practiced, as well as creating diagrams to visually communicate in ways that are not directly observable.

Design Drawing

Course ID: FD145
Course Credits: 2
Requirement: R
Course Description:
This foundation level drawing course is for graphic design students to gain competency in traditional basic of drawing, including line, shape, tone, and space. Drawing from observation to depict form with accurate proportion and perspective is practiced, as well as creating diagrams to visually communicate in ways that are not directly observable.

Fundamentals of Drawing + Perspective

Course ID: FD150
Course Credits: 3
Requirement: R
Course Description:
This is an introduction to drawing, covering the basic technical skills and materials necessary to create convincing representations of simple or complex still-life forms with an emphasis on applied perspective. Students are introduced to composition and the concepts of creating volume and space utilizing lines as measurement, construction drawing, value and linear perspective systems. Materials include graphite and charcoal.

Fundamentals of Drawing + Perspective

Course ID: FD150
Course Credits: 3
Requirement: R
Course Description:
This is an introduction to drawing, covering the basic technical skills and materials necessary to create convincing representations of simple or complex still-life forms with an emphasis on applied perspective. Students are introduced to composition and the concepts of creating volume and space utilizing lines as measurement, construction drawing, value and linear perspective systems. Materials include graphite and charcoal.

Fundamentals of Figure Drawing

Course ID: FD151
Course Credits: 3
Requirement: R
Course Description:
This course is an introduction to drawing the human form. Students work from the draped and undraped model. Emphasis is on accurate representation of the figure utilizing observation with the elements of gesture, measurement, construction line, volume, proportion, and surface anatomy. Materials include graphite and charcoal.

Fundamentals of Figure Drawing

Course ID: FD151
Course Credits: 3
Requirement: R
Course Description:
This course is an introduction to drawing the human form. Students work from the draped and undraped model. Emphasis is on accurate representation of the figure utilizing observation with the elements of gesture, measurement, construction line, volume, proportion, and surface anatomy. Materials include graphite and charcoal.

Fund of Figure + Portrait Sculpture

Course ID: FD153
Course Credits: 3
Requirement: R
Course Description:
This course is designed to introduce the student to three-dimensional thinking and composition as it applies to the human form. Students will learn to render form using effective visual observation and measuring techniques, while working from live models. The use of linear and volumetric proportional systems is stressed, as is the construction and understanding of form. Technical procedures of clay modeling, basic use of tools, and proper use of the armature (its orientation in relation to the model) will be addressed. Materials used: plasticine clay.

Fund of Figure + Portrait Sculpture

Course ID: FD153
Course Credits: 3
Requirement: R
Course Description:
This course is designed to introduce the student to three-dimensional thinking and composition as it applies to the human form. Students will learn to render form using effective visual observation and measuring techniques, while working from live models. The use of linear and volumetric proportional systems is stressed, as is the construction and understanding of form. Technical procedures of clay modeling, basic use of tools, and proper use of the armature (its orientation in relation to the model) will be addressed. Materials used: plasticine clay.

Fundamentals of Painting

Course ID: FD154
Course Credits: 3
Pre-Requisite: FD150, FD151
Requirement: R
Course Description:
This course is an introduction to the basic skills, tools, materials, and techniques used in painting with oils. The student paints from direct observation, primarily using the still life as subject matter. Emphasis is on solving the problems of representing form in space by applying the elements of composition, perspective, value, and color. Topics include preparing supports for painting and various painting techniques. Materials used: oil paints

Fundamentals of Painting

Course ID: FD154
Course Credits: 3
Pre-Requisite: FD150, FD151
Requirement: R
Course Description:
This course is an introduction to the basic skills, tools, materials, and techniques used in painting with oils. The student paints from direct observation, primarily using the still life as subject matter. Emphasis is on solving the problems of representing form in space by applying the elements of composition, perspective, value, and color. Topics include preparing supports for painting and various painting techniques. Materials used: oil paints

Fundamentals of Story

Course ID: FD155
Course Credits: 3
Pre-Requisite: FD150
Requirement: R
Course Description:
This course is an exploration in story structure and the incorporation of classic storytelling techniques/archetypes in the medium of film.

Fundamentals of Story

Course ID: FD155
Course Credits: 3
Pre-Requisite: FD150
Requirement: R
Course Description:
This course is an exploration in story structure and the incorporation of classic storytelling techniques/archetypes in the medium of film.

Fundamentals of Animation

Course ID: FD157
Course Credits: 3
Pre-Requisite: FD150, FD151
Requirement: R
Course Description:
This introductory course covers the principles of full animation technique, dimensional constructive drawing techniques as well as the analysis of action and movement in the natural world. Students explore these concepts through exercises which isolate the core principles being taught. Additional topics include acting and characterization, a brief history of animation and an introduction to the animation industry as it exists today.

Fundamentals of Animation

Course ID: FD157
Course Credits: 3
Pre-Requisite: FD150, FD151
Requirement: R
Course Description:
This introductory course covers the principles of full animation technique, dimensional constructive drawing techniques as well as the analysis of action and movement in the natural world. Students explore these concepts through exercises which isolate the core principles being taught. Additional topics include acting and characterization, a brief history of animation and an introduction to the animation industry as it exists today.

Fundamentals of Maya

Course ID: FD158
Course Credits: 3
Requirement: R
Course Description:
This course introduces the students to the complex interface of Maya, one of the leading software programs in animation and graphic design industries. Students will learn how to navigate Maya's interface exploring basic modeling, rigging, lighting, texture, and camera set-up.

Fundamentals of Maya

Course ID: FD158
Course Credits: 3
Requirement: R
Course Description:
This course introduces the students to the complex interface of Maya, one of the leading software programs in animation and graphic design industries. Students will learn how to navigate Maya's interface exploring basic modeling, rigging, lighting, texture, and camera set-up.

Digital Photo for Fine Artists

Course ID: FD159
Course Credits: 3
Requirement: R
Course Description:
This course will introduce the technical skills necessary for creating and processing dig-ital imagery for use as reference for paintings and drawings. Topics covered will include practical information on using digital cameras, processing imagery in Photoshop, the use of studio lighting and techniques for documenting artwork. Basic tools in Photoshop for use in creating compositions from multiple photographic sources will also be cov-ered. Purchase of a digital SLR camera (can be checked out from IT) and basic Pho-toshop software will be required.

Digital Photo for Fine Artists

Course ID: FD159
Course Credits: 3
Requirement: R
Course Description:
This course will introduce the technical skills necessary for creating and processing dig-ital imagery for use as reference for paintings and drawings. Topics covered will include practical information on using digital cameras, processing imagery in Photoshop, the use of studio lighting and techniques for documenting artwork. Basic tools in Photoshop for use in creating compositions from multiple photographic sources will also be cov-ered. Purchase of a digital SLR camera (can be checked out from IT) and basic Pho-toshop software will be required.

Pictorial Design for Illustration

Course ID: FD160
Course Credits: 3
Pre-Requisite: FD150, FD151
Requirement: R
Course Description:
This course introduces 2-D design principles in constructing pictorial imagery. The relationship between the principles of design and formal elements of art are addressed, and how these components apply to composition and illustrative applications. Appropriate and effective fusions of form and function and illustrative styles and strategies are also explored.

Pictorial Design for Illustration

Course ID: FD160
Course Credits: 3
Pre-Requisite: FD150, FD151
Requirement: R
Course Description:
This course introduces 2-D design principles in constructing pictorial imagery. The relationship between the principles of design and formal elements of art are addressed, and how these components apply to composition and illustrative applications. Appropriate and effective fusions of form and function and illustrative styles and strategies are also explored.

Fundamentals of Illustration

Course ID: FD161
Course Credits: 3
Pre-Requisite: FD151
Requirement: R
Course Description:
An introduction to illustration and the role of the illustrator in the communication arts field. Through assignments and in-class demonstrations and brief exercises, students will explore the practices and principles of communicating visual concepts and executing successful illustrations. Students will work with a variety of media and surfaces and will be expected to understand the uniqueness and use of each individual material and practice by the end of class. The course will place an emphasis on visual communication and problem solving. Students are expected to come prepared to every class, and to find individual solutions to the illustration _problems? provided them throughout the semester and to successfully execute each project to the breadth of their ability.

Fundamentals of Illustration

Course ID: FD161
Course Credits: 3
Pre-Requisite: FD151
Requirement: R
Course Description:
An introduction to illustration and the role of the illustrator in the communication arts field. Through assignments and in-class demonstrations and brief exercises, students will explore the practices and principles of communicating visual concepts and executing successful illustrations. Students will work with a variety of media and surfaces and will be expected to understand the uniqueness and use of each individual material and practice by the end of class. The course will place an emphasis on visual communication and problem solving. Students are expected to come prepared to every class, and to find individual solutions to the illustration _problems? provided them throughout the semester and to successfully execute each project to the breadth of their ability.

Fund of Digital Painting

Course ID: FD162
Course Credits: 3
Pre-Requisite: FD150 + FD151 OR FD151 + FD166
Requirement: R
Course Description:
Fundamentals of Digital Painting will cover use and creation of custom brush sets, general digital painting techniques, good organization of layers, composition, and proper usage of layer blending modes.

Fund of Digital Painting

Course ID: FD162
Course Credits: 3
Pre-Requisite: FD150 + FD151 OR FD151 + FD166
Requirement: R
Course Description:
Fundamentals of Digital Painting will cover use and creation of custom brush sets, general digital painting techniques, good organization of layers, composition, and proper usage of layer blending modes.

Fundamentals of Entertainment Design

Course ID: FD163
Course Credits: 2
Pre-Requisite: FD166, FD151
Requirement: R
Course Description:
This is a studio course meant to introduce students to Entertainment Design and the creative practices and problem-solving techniques used in the Entertainment industry. This course provides foundations skills commonly used in the creation of concept art. There is an emphasis on the visual development process and approaches to drawing and painting that provide students with an ability to clearly communicate the form and function of characters, objects, and environments. Students will learn basic xyz and constructive sketching techniques. Students will use inspiration and reference to develop their ideas into thumbnail designs, resolved sketches and diagrams, and finished concept illustrations.

Fundamentals of Entertainment Design

Course ID: FD163
Course Credits: 2
Pre-Requisite: FD166, FD151
Requirement: R
Course Description:
This is a studio course meant to introduce students to Entertainment Design and the creative practices and problem-solving techniques used in the Entertainment industry. This course provides foundations skills commonly used in the creation of concept art. There is an emphasis on the visual development process and approaches to drawing and painting that provide students with an ability to clearly communicate the form and function of characters, objects, and environments. Students will learn basic xyz and constructive sketching techniques. Students will use inspiration and reference to develop their ideas into thumbnail designs, resolved sketches and diagrams, and finished concept illustrations.

Fund of Digital Painting/Color Theory

Course ID: FD164
Course Credits: 3
Requirement: R
Course Description:
Fundamentals of Digital Painting will cover use and creation of custom brush sets, general painting techniques, good organization of layers, color theory, composition, and proper usage of Photoshop tools. _The goal of the course is to enable the student to learn to create paintings from life and imagination. The course will include demos, lecture, and in class exercises & critique coupled with homework.

Fund of Digital Painting/Color Theory

Course ID: FD164
Course Credits: 3
Requirement: R
Course Description:
Fundamentals of Digital Painting will cover use and creation of custom brush sets, general painting techniques, good organization of layers, color theory, composition, and proper usage of Photoshop tools. _The goal of the course is to enable the student to learn to create paintings from life and imagination. The course will include demos, lecture, and in class exercises & critique coupled with homework.

Fundamentals of Design for Limited Animation

Course ID: FD165
Course Credits: 3
Pre-Requisite: FD150
Requirement: R
Course Description:
This foundational course prepares students with an introduction to graphic design, color and composition concepts traditionally used in the field of limited animation. Analysis of traditional analog limited animation design strategies will be explored and contrasted with modern digital limited animation strategies. Although computer processes will be examined, course assignments will be completed in both analog and digital approaches.

Fundamentals of Design for Limited Animation

Course ID: FD165
Course Credits: 3
Pre-Requisite: FD150
Requirement: R
Course Description:
This foundational course prepares students with an introduction to graphic design, color and composition concepts traditionally used in the field of limited animation. Analysis of traditional analog limited animation design strategies will be explored and contrasted with modern digital limited animation strategies. Although computer processes will be examined, course assignments will be completed in both analog and digital approaches.

Sketching for Entertainment

Course ID: FD166
Course Credits: 3
Requirement: R
Course Description:
This class is an introduction to sketching for the purpose of communication and design in concept art. An emphasis will be placed on sketching from life, working from reference, constructive drawing, and learning to invent based on research and an understanding of how things work. Concepts will include constructive drawing, xyz - sectional drawing, basic perspective, research and development, emphasis of line weight, and textures. Media includes graphite, ballpoint pens, ink, and digital tools. The course will include lectures, demonstrations, class discussions, and critiques.

Sketching for Entertainment

Course ID: FD166
Course Credits: 3
Requirement: R
Course Description:
This class is an introduction to sketching for the purpose of communication and design in concept art. An emphasis will be placed on sketching from life, working from reference, constructive drawing, and learning to invent based on research and an understanding of how things work. Concepts will include constructive drawing, xyz - sectional drawing, basic perspective, research and development, emphasis of line weight, and textures. Media includes graphite, ballpoint pens, ink, and digital tools. The course will include lectures, demonstrations, class discussions, and critiques.

Drawing + Perspective for Game

Course ID: FD167
Course Credits: 3
Requirement: R
Course Description:
Drawing and Perspective for Game focuses on representing the construction of a 3D object in a 2D image. The class covers one point perspective, two point perspective, and introduces three point perspective. Other topics covered are: Camera lenses and field of view, the importance of camera placement, and placing shadows based on light sources.

Drawing + Perspective for Game

Course ID: FD167
Course Credits: 3
Requirement: R
Course Description:
Drawing and Perspective for Game focuses on representing the construction of a 3D object in a 2D image. The class covers one point perspective, two point perspective, and introduces three point perspective. Other topics covered are: Camera lenses and field of view, the importance of camera placement, and placing shadows based on light sources.

Game Art Advancement Review

Course ID: GA001
Course Credits: 0
Requirement: R
Course Description:
The Sophomore Review is a second portfolio to check in on how students are progressing through the major and make sure they have a strong foundation to move forward with. Each student submits work to be reviewed based on key classes from the first three semesters. The work is reviewed and the student either passes, or is given revisions to complete before their next submission to the review. If a student does not pass advancement review, they will not be able to enter their senior classes.

Game Art Advancement Review

Course ID: GA001
Course Credits: 0
Requirement: R
Course Description:
The Sophomore Review is a second portfolio to check in on how students are progressing through the major and make sure they have a strong foundation to move forward with. Each student submits work to be reviewed based on key classes from the first three semesters. The work is reviewed and the student either passes, or is given revisions to complete before their next submission to the review. If a student does not pass advancement review, they will not be able to enter their senior classes.

Digital Analytical Figure

Course ID: GA211
Course Credits: 3
Pre-Requisite: FD164
Requirement: E
Course Description:
Digital Analytical Figure Drawing is designed to provide the student with structural and analytical knowledge of the figure and Portrait /Life Painting is design to apply that knowledge with traditional skills to the specifics of portraiture and life painting for the purpose of quick information gathering. The course will utilize information gathered from the model in GA 211 and apply that information to do extended studies on facial structure and then move into quick sketch life painting. This course investigates gesture, movement, spatial relationships, foreshortening, anatomical studies, light and shade, composition, color harmony, and the figure in environment. Students learn to make visual and artistic decisions in the context of historical and contemporary figure drawing and painting styles.

Digital Analytical Figure

Course ID: GA211
Course Credits: 3
Pre-Requisite: FD164
Requirement: E
Course Description:
Digital Analytical Figure Drawing is designed to provide the student with structural and analytical knowledge of the figure and Portrait /Life Painting is design to apply that knowledge with traditional skills to the specifics of portraiture and life painting for the purpose of quick information gathering. The course will utilize information gathered from the model in GA 211 and apply that information to do extended studies on facial structure and then move into quick sketch life painting. This course investigates gesture, movement, spatial relationships, foreshortening, anatomical studies, light and shade, composition, color harmony, and the figure in environment. Students learn to make visual and artistic decisions in the context of historical and contemporary figure drawing and painting styles.

Portrait Drawing + Life Painting

Course ID: GA212
Course Credits: 3
Pre-Requisite: FD151
Requirement: R
Course Description:
This course will utilize information gathered from the model created in GA 211 and apply that information to do extended studies on facial structure and then move into quick sketch life painting. This course investigates gesture, movement, spatial relationships, foreshortening, anatomical studies, light and shade, composition, color harmony, and the figure in environment. Students learn to make visual and artistic decisions in the context of historical and contemporary figure drawing and painting styles.

Portrait Drawing + Life Painting

Course ID: GA212
Course Credits: 3
Pre-Requisite: FD151
Requirement: R
Course Description:
This course will utilize information gathered from the model created in GA 211 and apply that information to do extended studies on facial structure and then move into quick sketch life painting. This course investigates gesture, movement, spatial relationships, foreshortening, anatomical studies, light and shade, composition, color harmony, and the figure in environment. Students learn to make visual and artistic decisions in the context of historical and contemporary figure drawing and painting styles.

Visual Storytelling

Course ID: GA214
Course Credits: 3
Pre-Requisite: FD164
Requirement: R
Course Description:
This course focuses on storytelling with pictures. Students learn the relationship between character and story development, and how to compose images and arrange them in sequence to present a coherent and emotionally effective story. Students also work on public speaking skills by

Visual Storytelling

Course ID: GA214
Course Credits: 3
Pre-Requisite: FD164
Requirement: R
Course Description:
This course focuses on storytelling with pictures. Students learn the relationship between character and story development, and how to compose images and arrange them in sequence to present a coherent and emotionally effective story. Students also work on public speaking skills by

Character Design for Games 1

Course ID: GA215
Course Credits: 3
Pre-Requisite: FD128, FD164
Requirement: E
Course Description:
This class is designed to teach the fundamentals of character design for video games. Students will learn the basics in character exploration, designing, honing, and publishing visually stunning characters. There will be heavy focus on solidifying each students understanding of gesture, construction, and anatomy, and its application of knowledge to character design. Students will gain an understanding in how to sketch and paint digitally using the Wacom tablet, gain traditional drawing mmileage, and create a visually compelling character design portfolio.

Character Design for Games 1

Course ID: GA215
Course Credits: 3
Pre-Requisite: FD128, FD164
Requirement: E
Course Description:
This class is designed to teach the fundamentals of character design for video games. Students will learn the basics in character exploration, designing, honing, and publishing visually stunning characters. There will be heavy focus on solidifying each students understanding of gesture, construction, and anatomy, and its application of knowledge to character design. Students will gain an understanding in how to sketch and paint digitally using the Wacom tablet, gain traditional drawing mmileage, and create a visually compelling character design portfolio.

Game Design

Course ID: GA216
Course Credits: 3
Pre-Requisite: FD128
Requirement: E
Course Description:
The creation of game play and visually stimulating assets, sprites and environments for 2D games. Game play will be explored for a better understanding and creation of small games and their components. Students will be divided into teams to create playable games for both fun and learning.

Game Design

Course ID: GA216
Course Credits: 3
Pre-Requisite: FD128
Requirement: E
Course Description:
The creation of game play and visually stimulating assets, sprites and environments for 2D games. Game play will be explored for a better understanding and creation of small games and their components. Students will be divided into teams to create playable games for both fun and learning.

Robots, Vehicles + Spaceships

Course ID: GA220
Course Credits: 3
Pre-Requisite: FD128
Requirement: E
Course Description:
A focus on digital drawing, rendering and designing as it pertains to vehicles, spaceships and robot designs for the entertainment industry. Emphasis is on building finished portfolio pages and high-level design and presentation skills. Each student should have a clear understanding of how to design vehicles and/or robots using a variety of rending techniques, gestures, shapes, forms, storytelling and color application. Students will learn the importance of time management, and will be expected to work efficiently as individuals as well as in teams. Our primary tool will be Photoshop and the Wacom tablet. The course will include lectures, demonstrations, class discussions and critiques.

Robots, Vehicles + Spaceships

Course ID: GA220
Course Credits: 3
Pre-Requisite: FD128
Requirement: E
Course Description:
A focus on digital drawing, rendering and designing as it pertains to vehicles, spaceships and robot designs for the entertainment industry. Emphasis is on building finished portfolio pages and high-level design and presentation skills. Each student should have a clear understanding of how to design vehicles and/or robots using a variety of rending techniques, gestures, shapes, forms, storytelling and color application. Students will learn the importance of time management, and will be expected to work efficiently as individuals as well as in teams. Our primary tool will be Photoshop and the Wacom tablet. The course will include lectures, demonstrations, class discussions and critiques.

Animal + Creature Drawing

Course ID: GA221
Course Credits: 3
Pre-Requisite: FD151, GA211
Requirement: E
Course Description:
A blended learning class studying the natural anatomy of biped and quadruped to bring a realistic foundation to creatures, aliens and monsters. Students will explore how to adapt bone and muscle masses to reach believable anatomy for imaginative figures. Shape language, color composition and foundational understanding of anatomy will bring together scientific rendering into a cohesive design.

Animal + Creature Drawing

Course ID: GA221
Course Credits: 3
Pre-Requisite: FD151, GA211
Requirement: E
Course Description:
A blended learning class studying the natural anatomy of biped and quadruped to bring a realistic foundation to creatures, aliens and monsters. Students will explore how to adapt bone and muscle masses to reach believable anatomy for imaginative figures. Shape language, color composition and foundational understanding of anatomy will bring together scientific rendering into a cohesive design.

Digital Painting

Course ID: GA227
Course Credits: 3
Pre-Requisite: FD164
Requirement: E
Course Description:
This course aims to focus students on the thought process behind creating solid concept art, reinforce the fundamental elements that underscore good painting (composition, use of color and form), and give them the wherewithal to exploit digital media's strengths. Two approaches will be taught: jpeg-bashing (an approach that tilts in favor of photo-manipulation) and "traditional" painting (building a work from thumbnail to final as if it were real media). This course will also address texture painting for 3D.

Digital Painting

Course ID: GA227
Course Credits: 3
Pre-Requisite: FD164
Requirement: E
Course Description:
This course aims to focus students on the thought process behind creating solid concept art, reinforce the fundamental elements that underscore good painting (composition, use of color and form), and give them the wherewithal to exploit digital media's strengths. Two approaches will be taught: jpeg-bashing (an approach that tilts in favor of photo-manipulation) and "traditional" painting (building a work from thumbnail to final as if it were real media). This course will also address texture painting for 3D.

Concept Sketchbook Ideation

Course ID: GA250
Course Credits: 3
Pre-Requisite: FD167
Requirement: R
Course Description:
This course will help the student record ideas into a sketchbook in such a way that the book itself becomes a portfolio piece. The focus is on the preplanning and pre-visualization process with an emphasis on thumbnail sketches to develop ideation relevant to the industry.

Concept Sketchbook Ideation

Course ID: GA250
Course Credits: 3
Pre-Requisite: FD167
Requirement: R
Course Description:
This course will help the student record ideas into a sketchbook in such a way that the book itself becomes a portfolio piece. The focus is on the preplanning and pre-visualization process with an emphasis on thumbnail sketches to develop ideation relevant to the industry.

Level Design

Course ID: GA255
Course Credits: 3
Pre-Requisite: GA275
Requirement: E
Course Description:
The purpose of this course will be to instruct students in the construction of game levels.

Level Design

Course ID: GA255
Course Credits: 3
Pre-Requisite: GA275
Requirement: E
Course Description:
The purpose of this course will be to instruct students in the construction of game levels.

Modeling 4 Game 1

Course ID: GA275
Course Credits: 3
Pre-Requisite: FD128
Requirement: R
Course Description:
This course will allow students to become comfortable with the complex interface of 3DMax so that they may have an easier time grasping the design and digital sculpting in their major. The focus is on the creation of forms to be integrated into a game. Aesthetics, construction, communication, light and form and quality of work are stressed.

Modeling 4 Game 1

Course ID: GA275
Course Credits: 3
Pre-Requisite: FD128
Requirement: R
Course Description:
This course will allow students to become comfortable with the complex interface of 3DMax so that they may have an easier time grasping the design and digital sculpting in their major. The focus is on the creation of forms to be integrated into a game. Aesthetics, construction, communication, light and form and quality of work are stressed.

Rigging + Animation for Game

Course ID: GA290
Course Credits: 3
Pre-Requisite: FD128, GA275
Requirement: E
Course Description:
This class introduces students to the interrelated specialties of character animation and rigging for modern video games and their impact on other departments within the game art pipeline. Students will learn the principles of animation as they apply to simple objects and fully articulated characters as well as create sophisticated custom rigs that can be tailored to specific animation needs. Emphasis is placed on acquiring practical, industry-relevant strategies for creating effective assets, the ability to prioritize goals and techniques in order to achieve results within time and budgetary constraints, and building a solid foundational knowledge of the crafts involved.

Rigging + Animation for Game

Course ID: GA290
Course Credits: 3
Pre-Requisite: FD128, GA275
Requirement: E
Course Description:
This class introduces students to the interrelated specialties of character animation and rigging for modern video games and their impact on other departments within the game art pipeline. Students will learn the principles of animation as they apply to simple objects and fully articulated characters as well as create sophisticated custom rigs that can be tailored to specific animation needs. Emphasis is placed on acquiring practical, industry-relevant strategies for creating effective assets, the ability to prioritize goals and techniques in order to achieve results within time and budgetary constraints, and building a solid foundational knowledge of the crafts involved.

Environment Design for Game 1

Course ID: GA301
Course Credits: 3
Pre-Requisite: FD128, GA250
Requirement: E
Course Description:
Conceptual designers for the game industry skillfully illustration and design unique and compelling environments, vehicles and props for all kinds of stories and eras. This requires a dynamic understanding of industrial design and illustration skills to cohesively understand how things are built; to visually communicate this through drawings and show narrative aspects of the design. This new course offers an introduction to the conceptual process of Environment Design for video games. Students will create original design solutions through silhouettes, sketches and renderings to support a comprehensive story. Students will obtain a solid understanding of how to create original environments utilizing the Wacom tablet, create layouts digitally, and put together a visually compelling Environment Design Portfolio.

Environment Design for Game 1

Course ID: GA301
Course Credits: 3
Pre-Requisite: FD128, GA250
Requirement: E
Course Description:
Conceptual designers for the game industry skillfully illustration and design unique and compelling environments, vehicles and props for all kinds of stories and eras. This requires a dynamic understanding of industrial design and illustration skills to cohesively understand how things are built; to visually communicate this through drawings and show narrative aspects of the design. This new course offers an introduction to the conceptual process of Environment Design for video games. Students will create original design solutions through silhouettes, sketches and renderings to support a comprehensive story. Students will obtain a solid understanding of how to create original environments utilizing the Wacom tablet, create layouts digitally, and put together a visually compelling Environment Design Portfolio.

Game Pipeline

Course ID: GA302
Course Credits: 3
Pre-Requisite: FD128
Requirement: E
Course Description:
Game Pipeline addresses production pipeline skills not addressed in the existing curriculum. Each year new production parameters are created by development projects the major has chosen for that academic year. This class is to engage the students in exploration and learning - helping to better serve their ability to solve problems in the development environment.

Game Pipeline

Course ID: GA302
Course Credits: 3
Pre-Requisite: FD128
Requirement: E
Course Description:
Game Pipeline addresses production pipeline skills not addressed in the existing curriculum. Each year new production parameters are created by development projects the major has chosen for that academic year. This class is to engage the students in exploration and learning - helping to better serve their ability to solve problems in the development environment.

Scripting for Game

Course ID: GA303
Course Credits: 3
Pre-Requisite: FD128
Requirement: E
Course Description:
A first course in programming for games stressing fundamental programming principles. Students are introduced to computer programming logic with hands on game development projects using an industry standard game engine. This course will cover the logic structures and design paradigms that allow for fundamental interactions in a visual and object oriented environment. No previous computer programming experience is required.

Scripting for Game

Course ID: GA303
Course Credits: 3
Pre-Requisite: FD128
Requirement: E
Course Description:
A first course in programming for games stressing fundamental programming principles. Students are introduced to computer programming logic with hands on game development projects using an industry standard game engine. This course will cover the logic structures and design paradigms that allow for fundamental interactions in a visual and object oriented environment. No previous computer programming experience is required.

3D Environment Design 1

Course ID: GA304
Course Credits: 3
Pre-Requisite: GA305 or GA311
Requirement: E
Course Description:
With the rapid growth of the video games industry, the desire for skilled video game artists is increasing at a steady rate. This course will prepare students for the artistic and technical requirements necessary for the success in this unique discipline. Using 3D studio Max, students will learn to create 3D models for use in games. Students will gain valuable skills related to modeling, texture creation and application, and animation for video games. The course will also make use of a level editor which will give students the opportunity to test and further their skills by using a real world application.

3D Environment Design 1

Course ID: GA304
Course Credits: 3
Pre-Requisite: GA305 or GA311
Requirement: E
Course Description:
With the rapid growth of the video games industry, the desire for skilled video game artists is increasing at a steady rate. This course will prepare students for the artistic and technical requirements necessary for the success in this unique discipline. Using 3D studio Max, students will learn to create 3D models for use in games. Students will gain valuable skills related to modeling, texture creation and application, and animation for video games. The course will also make use of a level editor which will give students the opportunity to test and further their skills by using a real world application.

Texture Painting

Course ID: GA305
Course Credits: 3
Pre-Requisite: FD164, GA275
Requirement: E
Course Description:
In this course learn the skills to texture and light objects and characters as well as model more efficiently and accurately. Students will use texture editing systems to adhere and manipulate textures onto form. Students learn to model in polygons as well as model within the surfaces offered within software (i.e., subdivision surfaces).

Texture Painting

Course ID: GA305
Course Credits: 3
Pre-Requisite: FD164, GA275
Requirement: E
Course Description:
In this course learn the skills to texture and light objects and characters as well as model more efficiently and accurately. Students will use texture editing systems to adhere and manipulate textures onto form. Students learn to model in polygons as well as model within the surfaces offered within software (i.e., subdivision surfaces).

Gaming Genres

Course ID: GA306
Course Credits: 3
Requirement: E
Course Description:
This course is an exploration of the multiple genres of digital game play. the student will learn to understand current genres of games such as first-person shooter, platformers, and multiplayer real-time online games. Within the structure of the class they examine what makes the game work in respect to emotional responses, the challenges, point impact, and point trade as it affects the game's success.

Gaming Genres

Course ID: GA306
Course Credits: 3
Requirement: E
Course Description:
This course is an exploration of the multiple genres of digital game play. the student will learn to understand current genres of games such as first-person shooter, platformers, and multiplayer real-time online games. Within the structure of the class they examine what makes the game work in respect to emotional responses, the challenges, point impact, and point trade as it affects the game's success.

Special Topics in Game Art

Course ID: GA307
Course Credits: 3
Requirement: E
Course Description:
Special Topics in Game Art provides the opportunity for visiting instructors from partnering schools or lectures (SEMs) to bring their expertise tot he Game Art program

Special Topics in Game Art

Course ID: GA307
Course Credits: 3
Requirement: E
Course Description:
Special Topics in Game Art provides the opportunity for visiting instructors from partnering schools or lectures (SEMs) to bring their expertise tot he Game Art program

World Development

Course ID: GA308
Course Credits: 3
Pre-Requisite: GA227, GA275
Requirement: E
Course Description:
This course explores different creative and conceptual approaches as students incorporate literature, comics, and ther new creations as a foundation for their game world. This course looks first at the landscape and urban centers of the world design with specific emphasis on 2D ideation and then on 3D development and modeling as it relates to the game. A secondary aspect will be looking at societal substructures and how they impact and react with the created world. The student will give consideration to the exploration of culture and the society within the world, examining how the balance between the inhabitants and environment emotionally reflects on game play.

World Development

Course ID: GA308
Course Credits: 3
Pre-Requisite: GA227, GA275
Requirement: E
Course Description:
This course explores different creative and conceptual approaches as students incorporate literature, comics, and ther new creations as a foundation for their game world. This course looks first at the landscape and urban centers of the world design with specific emphasis on 2D ideation and then on 3D development and modeling as it relates to the game. A secondary aspect will be looking at societal substructures and how they impact and react with the created world. The student will give consideration to the exploration of culture and the society within the world, examining how the balance between the inhabitants and environment emotionally reflects on game play.

Creatures + Characters 1

Course ID: GA309
Course Credits: 3
Pre-Requisite: GA275
Requirement: R
Course Description:
The tool of imagination comes to light as unique living and non-living forms take shape in 2D development of creatures. Starting with ideation skills and building with the understanding of the world, the student will create creatures and focus on their mobility, attitude, skin and texture, and scale as they visually impact our psyche within their world. The student's 2D development work will be followed by 3D modeling to finish with one complete and moveable portfolio piece.

Creatures + Characters 1

Course ID: GA309
Course Credits: 3
Pre-Requisite: GA275
Requirement: R
Course Description:
The tool of imagination comes to light as unique living and non-living forms take shape in 2D development of creatures. Starting with ideation skills and building with the understanding of the world, the student will create creatures and focus on their mobility, attitude, skin and texture, and scale as they visually impact our psyche within their world. The student's 2D development work will be followed by 3D modeling to finish with one complete and moveable portfolio piece.

Advanced Technologies for Game

Course ID: GA310
Course Credits: 3
Pre-Requisite: FD128, FD133
Requirement: E
Course Description:
Zbrush is a 3D Digital modeling and/or sculpting class. With the use of this tool a student will be able to create detailed textures and complex characters or structures that can then be used in a poly-budgeted environment for real-time games.

Advanced Technologies for Game

Course ID: GA310
Course Credits: 3
Pre-Requisite: FD128, FD133
Requirement: E
Course Description:
Zbrush is a 3D Digital modeling and/or sculpting class. With the use of this tool a student will be able to create detailed textures and complex characters or structures that can then be used in a poly-budgeted environment for real-time games.

Lighting + Rendering

Course ID: GA311
Course Credits: 3
Pre-Requisite: GA275
Requirement: E
Course Description:
This course will cover efficient modeling and rendering for games. Students will create 3D worlds with an emphasis on mood and effects in current standard game engines to display that it's not how you model something, but, how you light it. The class will cover quick modular modeling and texturing techniques in a 3D application and set a mood with proper lighting and effects in a game engine.

Lighting + Rendering

Course ID: GA311
Course Credits: 3
Pre-Requisite: GA275
Requirement: E
Course Description:
This course will cover efficient modeling and rendering for games. Students will create 3D worlds with an emphasis on mood and effects in current standard game engines to display that it's not how you model something, but, how you light it. The class will cover quick modular modeling and texturing techniques in a 3D application and set a mood with proper lighting and effects in a game engine.

Architectural Visualization

Course ID: GA312
Course Credits: 3
Pre-Requisite: GA250
Requirement: E
Course Description:
This course is designed to provide a foundation in historical period design style as it relates to architecture. The student will explore and visit period styles through drafting and architectural renderings. The class will begin with 2D orthographic projections and summarize the semester in 3D architectural visualization.

Architectural Visualization

Course ID: GA312
Course Credits: 3
Pre-Requisite: GA250
Requirement: E
Course Description:
This course is designed to provide a foundation in historical period design style as it relates to architecture. The student will explore and visit period styles through drafting and architectural renderings. The class will begin with 2D orthographic projections and summarize the semester in 3D architectural visualization.

Visual Development

Course ID: GA313
Course Credits: 3
Pre-Requisite: GA250
Requirement: R
Course Description:
In this course, students will use their accumulated skills of character, environment, and prop design to focus on world-building and IP creation. The goal of the class is to become familiar with the general design pipeline that is followed by most game studios. This course will lean heavily towards design guided by narrative, but will be mindful of game-play. Students will have the choice of story, style, and influence that will stay consistent throughout the term. Thus, each student will have a body of work that represents their project in portfolio form by the end of the term.

Visual Development

Course ID: GA313
Course Credits: 3
Pre-Requisite: GA250
Requirement: R
Course Description:
In this course, students will use their accumulated skills of character, environment, and prop design to focus on world-building and IP creation. The goal of the class is to become familiar with the general design pipeline that is followed by most game studios. This course will lean heavily towards design guided by narrative, but will be mindful of game-play. Students will have the choice of story, style, and influence that will stay consistent throughout the term. Thus, each student will have a body of work that represents their project in portfolio form by the end of the term.

Plein Air to Concept

Course ID: GA314
Course Credits: 3
Pre-Requisite: FD128
Requirement: E
Course Description:
_Plein Air to Concept? will be a dynamic class, taking location painting into concept development. Not unlike the companies that send their artists around the world to inspire, inform, and understand geographical context, Plein Air to Concept will take students on location to replicate changing lighting conditions and landforms, as they relate to the concept development assignments. The goal is to enhance visual world building and in addition, 3D textures skills for mapping. The class will explore three to five eco systems off campus and then apply study information to better understand lighting and location aesthetics as it is applied to world development in game.

Plein Air to Concept

Course ID: GA314
Course Credits: 3
Pre-Requisite: FD128
Requirement: E
Course Description:
_Plein Air to Concept? will be a dynamic class, taking location painting into concept development. Not unlike the companies that send their artists around the world to inspire, inform, and understand geographical context, Plein Air to Concept will take students on location to replicate changing lighting conditions and landforms, as they relate to the concept development assignments. The goal is to enhance visual world building and in addition, 3D textures skills for mapping. The class will explore three to five eco systems off campus and then apply study information to better understand lighting and location aesthetics as it is applied to world development in game.

2D Development Studio

Course ID: GA316
Course Credits: 3
Pre-Requisite: GA275
Requirement: E
Course Description:
This class has the students go through the development cycle of a 2D side scroller level. Projects involve concepting a cohesive idea, creating schedule, and creating a playable scene in a game engine. At the end of the course the student will have an understanding of the 2D production pipeline that can directly relate to various other disciplines in the game art program.

Art of Costume

Course ID: GA320
Course Credits: 3
Pre-Requisite: GA250
Requirement: E
Course Description:
In this course, students explore the art of costume. The course is, essentially, a short journey through period history as it applies to costume. Students examine the rendering of draped, multi-textured fabric; pattern repeats in textile art; structural fit and accessories as they apply to the character and to the cultural impact on the world of which the character is a part.

Art of Costume

Course ID: GA320
Course Credits: 3
Pre-Requisite: GA250
Requirement: E
Course Description:
In this course, students explore the art of costume. The course is, essentially, a short journey through period history as it applies to costume. Students examine the rendering of draped, multi-textured fabric; pattern repeats in textile art; structural fit and accessories as they apply to the character and to the cultural impact on the world of which the character is a part.

Advanced Rigging + Animation

Course ID: GA321
Course Credits: 3
Pre-Requisite: GA290
Requirement: E
Course Description:
This class focuses on animation in games and implementing dynamic interactions in a modern game engine. Students will implement animation principles into animation trees to create their own movement logic for characters and props. Emphasis is put on creating interactive scenes and current industry techniques for breathing life into a game world. Acquiring efficient and practical techniques is at the core of this class in order to give artists strong skills that they can bring into their field.

Advanced Rigging + Animation

Course ID: GA321
Course Credits: 3
Pre-Requisite: GA290
Requirement: E
Course Description:
This class focuses on animation in games and implementing dynamic interactions in a modern game engine. Students will implement animation principles into animation trees to create their own movement logic for characters and props. Emphasis is put on creating interactive scenes and current industry techniques for breathing life into a game world. Acquiring efficient and practical techniques is at the core of this class in order to give artists strong skills that they can bring into their field.

Advanced Topics in Game

Course ID: GA322
Course Credits: 1
Requirement: E
Course Description:

3D Character Design 1

Course ID: GA325
Course Credits: 3
Pre-Requisite: GA275, GA290
Requirement: E
Course Description:
With the rapid growth of the video games industry, the desire for skilled video games artists is increasing at a steady rate. This course will prepare students for the artistic and technical requirements necessary for success in this unique discipline. Using 3d Studio Max, and Photoshop students will learn to create 3d characters for use in games. Students will gain

3D Character Design 1

Course ID: GA325
Course Credits: 3
Pre-Requisite: GA275, GA290
Requirement: E
Course Description:
With the rapid growth of the video games industry, the desire for skilled video games artists is increasing at a steady rate. This course will prepare students for the artistic and technical requirements necessary for success in this unique discipline. Using 3d Studio Max, and Photoshop students will learn to create 3d characters for use in games. Students will gain

Advanced Perspective

Course ID: GA336
Course Credits: 3
Pre-Requisite: FD128, GA250
Requirement: E
Course Description:
Introduction to dynamic and spatial perspective and composition within a digital environment. The student will be exposed to creating compelling perspective based composition when dealing with a camera system that is not only in motion, but might not be under his/her control. Forced perspectives, skybox integration, atmospheric perspective, and shadow perspective will be utilized in this course. This course assumes the student has a basic understanding of perspective and will build upon that.

Advanced Perspective

Course ID: GA336
Course Credits: 3
Pre-Requisite: FD128, GA250
Requirement: E
Course Description:
Introduction to dynamic and spatial perspective and composition within a digital environment. The student will be exposed to creating compelling perspective based composition when dealing with a camera system that is not only in motion, but might not be under his/her control. Forced perspectives, skybox integration, atmospheric perspective, and shadow perspective will be utilized in this course. This course assumes the student has a basic understanding of perspective and will build upon that.

Advanced Drawing for Game

Course ID: GA357
Course Credits: 3
Pre-Requisite: GA250
Requirement: E
Course Description:
Advanced Drawing for Game will further a student's drawing skills as they apply to figure or environment. Through the use of compositional breakouts, language of line, color theory, lighting and shape language, students will broaden their understanding of human form and/or landscape as an informational sketch tool. The class can be taken traditionally or digitally or a combination of the two based on instruction.

Advanced Drawing for Game

Course ID: GA357
Course Credits: 3
Pre-Requisite: GA250
Requirement: E
Course Description:
Advanced Drawing for Game will further a student's drawing skills as they apply to figure or environment. Through the use of compositional breakouts, language of line, color theory, lighting and shape language, students will broaden their understanding of human form and/or landscape as an informational sketch tool. The class can be taken traditionally or digitally or a combination of the two based on instruction.

Modeling for Game 2

Course ID: GA375
Course Credits: 3
Pre-Requisite: GA275
Requirement: E
Course Description:
3D Max is the leading software in the game industry for creation of assets and environments. It is very difficult to teach such an expansive program in a few short semesters. This course will allow students to become comfortable with the complex interface so that they may have an easier time grasping the design and digital sculpting in their major. The focus is on the creation of forms to be integrated into a game. Aesthetics, construction, communication, light and form and quality of work are stressed.

Modeling for Game 2

Course ID: GA375
Course Credits: 3
Pre-Requisite: GA275
Requirement: E
Course Description:
3D Max is the leading software in the game industry for creation of assets and environments. It is very difficult to teach such an expansive program in a few short semesters. This course will allow students to become comfortable with the complex interface so that they may have an easier time grasping the design and digital sculpting in their major. The focus is on the creation of forms to be integrated into a game. Aesthetics, construction, communication, light and form and quality of work are stressed.

Development Team

Course ID: GA400
Course Credits: 3
Pre-Requisite: FD128
Requirement: R
Course Description:
In collaboration with partnering schools and graduate programs, students work with development teams that mirror the industry. The teams are established to create demos and vertical game slices. This multi-university opportunity allows artists to work with designers and engineers, creating a greater understanding and awareness of the game creation process in a team environment. Instructor of record will act as producer and project manager until students have enough experience to handle the role themselves. 180 hours are required successful completion of the course.

Development Team

Course ID: GA400
Course Credits: 3
Pre-Requisite: FD128
Requirement: R
Course Description:
In collaboration with partnering schools and graduate programs, students work with development teams that mirror the industry. The teams are established to create demos and vertical game slices. This multi-university opportunity allows artists to work with designers and engineers, creating a greater understanding and awareness of the game creation process in a team environment. Instructor of record will act as producer and project manager until students have enough experience to handle the role themselves. 180 hours are required successful completion of the course.

Environmental Design in Game 2

Course ID: GA401
Course Credits: 3
Pre-Requisite: GA301
Requirement: E
Course Description:
Conceptual Designers for the Game Industry and Film Industry skillfully illustrate and design unique and compelling environments, vehicles and props for all kinds of stories and eras. This requires a dynamic understanding of industrial design and illustration skills to cohesively understand how things are built; to visually communicate this through drawings and show narrative aspects of the design. This new course offers an introduction to the conceptual process of Environment Design for video games. Students will create original design solutions through silhouettes, sketches and renderings to support a comprehensive story. Students will obtain a solid understanding of how to create original environments utilizing the Wacom Tablet, create layouts digitally, and put together a visually compelling Environment Design Portfolio. Environment Design for games will showcase a step-by step process from raw form and thumbnails to fully finished illustrations. Specializing in video game ideation, Environment Design will be a digital class, using Adobe Photoshop CS3, Google Sketch up, and Autodesk Maya. This class will function as an efficient problem solving tool for game creation and will help to formulate personal process for creating strong workflow.

Environmental Design in Game 2

Course ID: GA401
Course Credits: 3
Pre-Requisite: GA301
Requirement: E
Course Description:
Conceptual Designers for the Game Industry and Film Industry skillfully illustrate and design unique and compelling environments, vehicles and props for all kinds of stories and eras. This requires a dynamic understanding of industrial design and illustration skills to cohesively understand how things are built; to visually communicate this through drawings and show narrative aspects of the design. This new course offers an introduction to the conceptual process of Environment Design for video games. Students will create original design solutions through silhouettes, sketches and renderings to support a comprehensive story. Students will obtain a solid understanding of how to create original environments utilizing the Wacom Tablet, create layouts digitally, and put together a visually compelling Environment Design Portfolio. Environment Design for games will showcase a step-by step process from raw form and thumbnails to fully finished illustrations. Specializing in video game ideation, Environment Design will be a digital class, using Adobe Photoshop CS3, Google Sketch up, and Autodesk Maya. This class will function as an efficient problem solving tool for game creation and will help to formulate personal process for creating strong workflow.

Advanced Digital Painting

Course ID: GA402
Course Credits: 3
Pre-Requisite: GA227
Requirement: E
Course Description:
This course takes digital painting into advanced and specialized areas of the production pipeline. Photoshop's powerful masking and color-manipulation tools will be thoroughly explored. Techniques for manipulating photographic material into elaborate matte paintings and skyboxes will also be investigated.

Advanced Digital Painting

Course ID: GA402
Course Credits: 3
Pre-Requisite: GA227
Requirement: E
Course Description:
This course takes digital painting into advanced and specialized areas of the production pipeline. Photoshop's powerful masking and color-manipulation tools will be thoroughly explored. Techniques for manipulating photographic material into elaborate matte paintings and skyboxes will also be investigated.

3D Environments 2

Course ID: GA404
Course Credits: 3
Pre-Requisite: GA304
Requirement: E
Course Description:
With the rapid growth of the video games industry, the desire for skilled video game artists is increasing at a steady rate. This course will prepare students for the artistic and technical requirements necessary for the success in this unique disipline. Using 3D studio Max, students will learn to create 3D models for use in gtames. Students will gain valuable skills related to modeling, texture creation and application, and animation for video games. The course will also make use of a level editor which will give students the opportunity to test and further their skills by using a real world application.

3D Environments 2

Course ID: GA404
Course Credits: 3
Pre-Requisite: GA304
Requirement: E
Course Description:
With the rapid growth of the video games industry, the desire for skilled video game artists is increasing at a steady rate. This course will prepare students for the artistic and technical requirements necessary for the success in this unique disipline. Using 3D studio Max, students will learn to create 3D models for use in gtames. Students will gain valuable skills related to modeling, texture creation and application, and animation for video games. The course will also make use of a level editor which will give students the opportunity to test and further their skills by using a real world application.

Lighting and Texture 2

Course ID: GA405
Course Credits: 3
Pre-Requisite: GA305
Requirement: E
Course Description:
In this course learn the skills to texture and light objects and characters as well as model more efficiently and accurately. Students will use texture editing systems to adhere and manipulate textures onto form. Students learn to model in polygons as well as model within the surfaces offered within software (i.e., subdivision surfaces).

Lighting and Texture 2

Course ID: GA405
Course Credits: 3
Pre-Requisite: GA305
Requirement: E
Course Description:
In this course learn the skills to texture and light objects and characters as well as model more efficiently and accurately. Students will use texture editing systems to adhere and manipulate textures onto form. Students learn to model in polygons as well as model within the surfaces offered within software (i.e., subdivision surfaces).

Creatures + Characters 2

Course ID: GA409
Course Credits: 3
Pre-Requisite: GA309
Requirement: E
Course Description:
Students are challenged in their skills of character and creature production. With an emphasis on using ZBrush, students will be working with their own designs to create compelling and complex characters. The goal is to expand existing skillsets using additional software such as Maya, Substance Painter, and Marvelous Designer.

Creatures + Characters 2

Course ID: GA409
Course Credits: 3
Pre-Requisite: GA309
Requirement: E
Course Description:
Students are challenged in their skills of character and creature production. With an emphasis on using ZBrush, students will be working with their own designs to create compelling and complex characters. The goal is to expand existing skillsets using additional software such as Maya, Substance Painter, and Marvelous Designer.

Senior Portfolio 1

Course ID: GA418
Course Credits: 3
Pre-Requisite: GA001
Requirement: R
Course Description:
In this course the first semester senior will have the opportunity to work on real-world projects either directly with industry in the field, or on projects for industry in a team-based project. This project will have an end product applicable for a competitive job in either some aspect of game art, modeling, concept art, or effects. With consideration to the students' area of concentration they will have the opportunity to focus their work as it applies to the field. This experience allows for hands-on utilization of theories received in the classroom, skills practiced in the studio and the students' creative energy in a professional setting.

Senior Portfolio 1

Course ID: GA418
Course Credits: 3
Pre-Requisite: GA001
Requirement: R
Course Description:
In this course the first semester senior will have the opportunity to work on real-world projects either directly with industry in the field, or on projects for industry in a team-based project. This project will have an end product applicable for a competitive job in either some aspect of game art, modeling, concept art, or effects. With consideration to the students' area of concentration they will have the opportunity to focus their work as it applies to the field. This experience allows for hands-on utilization of theories received in the classroom, skills practiced in the studio and the students' creative energy in a professional setting.

Senior Portfolio 2

Course ID: GA419
Course Credits: 3
Pre-Requisite: GA418
Requirement: R
Course Description:
This course is a continuation of Senior Portfolio 1. In this course, students will continue to develop their portfolio or reel, focussing on presentation of their final project as it applies to the job market.

Senior Portfolio 2

Course ID: GA419
Course Credits: 3
Pre-Requisite: GA418
Requirement: R
Course Description:
This course is a continuation of Senior Portfolio 1. In this course, students will continue to develop their portfolio or reel, focussing on presentation of their final project as it applies to the job market.

Senior Mentor 1

Course ID: GA420
Course Credits: 3
Requirement: R
Course Description:
This course pairs students with industry mentors who work in the student's area of interest. The objective is to give students a specialized skill set not offered within the curriculum. This allows the student to specialize in either concept or modeling as it relates to characters, environments or advanced technology packages. Students are encouraged to seek out mentors in the field in order to learn networking skills. If students cannot find a mentor, one will be assigned.

Senior Mentor 1

Course ID: GA420
Course Credits: 3
Requirement: R
Course Description:
This course pairs students with industry mentors who work in the student's area of interest. The objective is to give students a specialized skill set not offered within the curriculum. This allows the student to specialize in either concept or modeling as it relates to characters, environments or advanced technology packages. Students are encouraged to seek out mentors in the field in order to learn networking skills. If students cannot find a mentor, one will be assigned.

Senior Project 2: Mentor Program

Course ID: GA421
Course Credits: 3
Pre-Requisite: GA420
Requirement: E
Course Description:
This class is a continuation of Senior Project GA 420. The student will give special attention to presentation of portfolio or demo of their final project as it applies to the job market.

Senior Project 2: Mentor Program

Course ID: GA421
Course Credits: 3
Pre-Requisite: GA420
Requirement: E
Course Description:
This class is a continuation of Senior Project GA 420. The student will give special attention to presentation of portfolio or demo of their final project as it applies to the job market.

Mechanics Based Game Analysis

Course ID: GA500
Course Credits: 3
Requirement: E
Course Description:
This course provides a comprehensive exploration of game design mechanics. It starts with a grounding in the game design fundamentals of flow, simplicity, and choice. It then expands into the full lexicon of game design techniques such as motivation, mystery box, interest curve, Zeigarnik effect, convexity, loss aversion, habit loops, Skinner boxes, and squares, circle, and triangles. Students will deconstruct existing games, design new games, and explore the art, science, and practice of game design mechanics.

Mechanics Based Game Analysis

Course ID: GA500
Course Credits: 3
Requirement: E
Course Description:
This course provides a comprehensive exploration of game design mechanics. It starts with a grounding in the game design fundamentals of flow, simplicity, and choice. It then expands into the full lexicon of game design techniques such as motivation, mystery box, interest curve, Zeigarnik effect, convexity, loss aversion, habit loops, Skinner boxes, and squares, circle, and triangles. Students will deconstruct existing games, design new games, and explore the art, science, and practice of game design mechanics.

Prototyping 1

Course ID: GA501
Course Credits: 2
Requirement: R
Course Description:
This course covers critical skills necessary to construct agile and iterative prototypes for the purpose of establishing credibility in chief mechanical concepts and technological approaches. Students will learn to create thorough requirements listings, construct and dissect systems, write technical literature, build architectural and-case diagrams, build simple prototypes using visual and non-visual scripting methodologies, and industry standard deployment practices. Students will be exposed to the technical process by which qualities that are deemed desirable and _fun? are iteratively procured, refined, and eventually transformed into full production-scale endeavors.

Prototyping 1

Course ID: GA501
Course Credits: 2
Requirement: R
Course Description:
This course covers critical skills necessary to construct agile and iterative prototypes for the purpose of establishing credibility in chief mechanical concepts and technological approaches. Students will learn to create thorough requirements listings, construct and dissect systems, write technical literature, build architectural and-case diagrams, build simple prototypes using visual and non-visual scripting methodologies, and industry standard deployment practices. Students will be exposed to the technical process by which qualities that are deemed desirable and _fun? are iteratively procured, refined, and eventually transformed into full production-scale endeavors.

Game Production

Course ID: GA502
Course Credits: 2
Requirement: R
Course Description:
This course covers the processes and methodologies by which video game development studios operate. Students will learn the various stages of video games production and the steps required to develop the infrastructure to support a production pipeline. Focusing on agile and iterative techniques, students will be introduced to Scrum software processes, formulate sprints, establish milestone centric timelines, and build budget and effort forecasts and reports. This course will also introduce students to pipeline optimization techniques, third-party and outsourcing, and quality assurance integration.

Game Production

Course ID: GA502
Course Credits: 2
Requirement: R
Course Description:
This course covers the processes and methodologies by which video game development studios operate. Students will learn the various stages of video games production and the steps required to develop the infrastructure to support a production pipeline. Focusing on agile and iterative techniques, students will be introduced to Scrum software processes, formulate sprints, establish milestone centric timelines, and build budget and effort forecasts and reports. This course will also introduce students to pipeline optimization techniques, third-party and outsourcing, and quality assurance integration.

Comparative Engine Technology

Course ID: GA503
Course Credits: 3
Requirement: R
Course Description:
This course is a comparative review of multiple game engines where the objective is to develop the skills necessary to evaluate the evolving software. The course is expected to cover run time, tool chain, and data pipelines to help fully understand how to utilize multiple engines. Game engines each have individual methods that make them optimal for specific situations. It is imperative that students learn to pick the engine that is best suited to the task at hand. Along with these tools, the course will incorporate the _hard? and _soft? limits in relation to resource distribution in hardware. Resources allocated within a game are not infinite, and it is up to the lead designer, along with the team as a whole, to properly distribute the assets available. An example of resource management includes memory allocation. The course will cover the necessary limitations due to technology, and the compromises necessary between the team leads. Technical knowledge dealing with extensibility and tools development will also figure prominently in the course. Extensibility and tools development both refer to extending the life of software through add-ons. These satisfy the demands of users without completely changing the basic structure of the software.

Comparative Engine Technology

Course ID: GA503
Course Credits: 3
Requirement: R
Course Description:
This course is a comparative review of multiple game engines where the objective is to develop the skills necessary to evaluate the evolving software. The course is expected to cover run time, tool chain, and data pipelines to help fully understand how to utilize multiple engines. Game engines each have individual methods that make them optimal for specific situations. It is imperative that students learn to pick the engine that is best suited to the task at hand. Along with these tools, the course will incorporate the _hard? and _soft? limits in relation to resource distribution in hardware. Resources allocated within a game are not infinite, and it is up to the lead designer, along with the team as a whole, to properly distribute the assets available. An example of resource management includes memory allocation. The course will cover the necessary limitations due to technology, and the compromises necessary between the team leads. Technical knowledge dealing with extensibility and tools development will also figure prominently in the course. Extensibility and tools development both refer to extending the life of software through add-ons. These satisfy the demands of users without completely changing the basic structure of the software.

Meaningful Games

Course ID: GA504
Course Credits: 6
Requirement: R
Course Description:
This course combines game studies, philosophy and game design with the purpose of exploring what (video) games are and ways in which they can be meaningful. The course will be a 50/50 combination of theory and practice and will provide students with a stronger footing in the elaboration of their thesis proposition. The main goal for the theoretical side of the course is to provide a number of different perspectives regarding materializing meanings and messages in artifacts (regardless of their digital qualities) and what the role of the (game) designer is in this pursuit.

Meaningful Games

Course ID: GA504
Course Credits: 6
Requirement: R
Course Description:
This course combines game studies, philosophy and game design with the purpose of exploring what (video) games are and ways in which they can be meaningful. The course will be a 50/50 combination of theory and practice and will provide students with a stronger footing in the elaboration of their thesis proposition. The main goal for the theoretical side of the course is to provide a number of different perspectives regarding materializing meanings and messages in artifacts (regardless of their digital qualities) and what the role of the (game) designer is in this pursuit.

Game Audio

Course ID: GA506
Course Credits: 2
Requirement: E
Course Description:
This course will enable students to record, edit, and manipulate music, sound effects, and dialogue assets for a game engine. Digital audio software and workstations are used to familiarize students with the rudimentary skills of audio signal flow and the audio creative process. Students will import their finalized audio assets into a game engine using industry methods and suitable programming skills to implement the audio assets.

Game Audio

Course ID: GA506
Course Credits: 2
Requirement: E
Course Description:
This course will enable students to record, edit, and manipulate music, sound effects, and dialogue assets for a game engine. Digital audio software and workstations are used to familiarize students with the rudimentary skills of audio signal flow and the audio creative process. Students will import their finalized audio assets into a game engine using industry methods and suitable programming skills to implement the audio assets.

Specialized Programming

Course ID: GA507
Course Credits: 2
Requirement: E
Course Description:
Specialized programming will address the specific needs of the current cohort of MFA candidates and will be determined after the first year.

Specialized Programming

Course ID: GA507
Course Credits: 2
Requirement: E
Course Description:
Specialized programming will address the specific needs of the current cohort of MFA candidates and will be determined after the first year.

Thesis Development

Course ID: GA508
Course Credits: 2
Requirement: R
Course Description:
Through an in-depth focus on the masters of game design and their methodologies, techniques and process, students begin to formulate a vocabulary and a dialog to create a supportive document for their thesis game. Students in Art of Game Design create an innovative and theoretically informed body of work that is exhibited in a manner and context that supports its creative content. In the thesis, students will produce a written component that addresses the theoretical premise of the work.

Thesis Development

Course ID: GA508
Course Credits: 2
Requirement: R
Course Description:
Through an in-depth focus on the masters of game design and their methodologies, techniques and process, students begin to formulate a vocabulary and a dialog to create a supportive document for their thesis game. Students in Art of Game Design create an innovative and theoretically informed body of work that is exhibited in a manner and context that supports its creative content. In the thesis, students will produce a written component that addresses the theoretical premise of the work.

Special Topics in Game Design

Course ID: GA509
Course Credits: 3
Requirement: E
Course Description:
This lecture course provides an open topic in the newest innovations in the field of game design.

Special Topics in Game Design

Course ID: GA509
Course Credits: 3
Requirement: E
Course Description:
This lecture course provides an open topic in the newest innovations in the field of game design.

Game Aesthetics and Sensory Perception

Course ID: GA511
Course Credits: 2
Requirement: E
Course Description:
This course examines the psychology of visual language and emotional perception. Spatial and visual imagery perception and psychology of creativity will also be studied.

Game Aesthetics and Sensory Perception

Course ID: GA511
Course Credits: 2
Requirement: E
Course Description:
This course examines the psychology of visual language and emotional perception. Spatial and visual imagery perception and psychology of creativity will also be studied.

Scale + Scope in Project Development

Course ID: GA512
Course Credits: 3
Requirement: E
Course Description:
In this course students will learn to spot when a project is getting away from the simple idea. Students will develop tools to help them stay on track and keep gameplay focused on the core experience.

Scale + Scope in Project Development

Course ID: GA512
Course Credits: 3
Requirement: E
Course Description:
In this course students will learn to spot when a project is getting away from the simple idea. Students will develop tools to help them stay on track and keep gameplay focused on the core experience.

Particle Systems + Advanced Lighting

Course ID: GA513
Course Credits: 3
Requirement: E
Course Description:
This course focuses on bringing the world to life with subtle movements and grand lighting. Students will examine how adding bits of dust and pollen into the air, leaves trickling from the trees and smoke billowing from the trenches are finishing touches that can really make a scene dynamic. Students will learn to add in the right mood and colors to give worlds a great living composition.

Particle Systems + Advanced Lighting

Course ID: GA513
Course Credits: 3
Requirement: E
Course Description:
This course focuses on bringing the world to life with subtle movements and grand lighting. Students will examine how adding bits of dust and pollen into the air, leaves trickling from the trees and smoke billowing from the trenches are finishing touches that can really make a scene dynamic. Students will learn to add in the right mood and colors to give worlds a great living composition.

Tool Theory

Course ID: GA514
Course Credits: 3
Requirement: E
Course Description:
In this course, students will learn to use a variety of tools to help streamline their work. Consideration will be given to how to spot bottlenecks and identify the best solutions to keep on task.

Tool Theory

Course ID: GA514
Course Credits: 3
Requirement: E
Course Description:
In this course, students will learn to use a variety of tools to help streamline their work. Consideration will be given to how to spot bottlenecks and identify the best solutions to keep on task.

Prototyping 2

Course ID: GA515
Course Credits: 2
Requirement: E
Course Description:
This class will cover critical skills necessary to construct agile and iterative prototypes for the purpose of establishing credibility in chief mechanical concepts and technological approaches. Students will learn to create thorough requirements listings, construct and dissect systems, write technical literature, build architectural and-case diagrams, build simple prototypes using visual and non-visual scripting methodologies, and industry standard deployment practices. Students will be exposed to the technical process by which qualities that are deemed desirable and _fun? are iteratively procured, refined, and eventually transformed into full production-scale endeavors.

Prototyping 2

Course ID: GA515
Course Credits: 2
Requirement: E
Course Description:
This class will cover critical skills necessary to construct agile and iterative prototypes for the purpose of establishing credibility in chief mechanical concepts and technological approaches. Students will learn to create thorough requirements listings, construct and dissect systems, write technical literature, build architectural and-case diagrams, build simple prototypes using visual and non-visual scripting methodologies, and industry standard deployment practices. Students will be exposed to the technical process by which qualities that are deemed desirable and _fun? are iteratively procured, refined, and eventually transformed into full production-scale endeavors.

Player Centric Design

Course ID: GA516
Course Credits: 2
Requirement: R
Course Description:
Players differ across many dimensions: demographics, personality, culture, interests, experiential preference, social proclivity, flow comprehension and technical sophistication. Successful live games are now lifestyle experiences that last years. As a result, _one size fits all? player bucketing by genre no longer works to adequately inform successful game designs. In this cross-disciplinary course, the instructors will explore the relationship between players and game design from a _player first? perspective. The course will focus on the intersection between player psychology and traditional mechanics and systems-based game design. Topics will include discussions on the _whole equation? of game design beginning with the way our brains work, transitioning to a deep dive on player types, genres and segmentation and include discussions on live game management and feature expansion, UX for different demographics, feature design as a vehicle for user acquisition and analytics beyond standard KPIs for understanding player behavior. The goal of the course is to give players an understanding of the _why? aspect of game design and enable them to create games that are designed from the beginning to delight their target audiences.

Player Centric Design

Course ID: GA516
Course Credits: 2
Requirement: R
Course Description:
Players differ across many dimensions: demographics, personality, culture, interests, experiential preference, social proclivity, flow comprehension and technical sophistication. Successful live games are now lifestyle experiences that last years. As a result, _one size fits all? player bucketing by genre no longer works to adequately inform successful game designs. In this cross-disciplinary course, the instructors will explore the relationship between players and game design from a _player first? perspective. The course will focus on the intersection between player psychology and traditional mechanics and systems-based game design. Topics will include discussions on the _whole equation? of game design beginning with the way our brains work, transitioning to a deep dive on player types, genres and segmentation and include discussions on live game management and feature expansion, UX for different demographics, feature design as a vehicle for user acquisition and analytics beyond standard KPIs for understanding player behavior. The goal of the course is to give players an understanding of the _why? aspect of game design and enable them to create games that are designed from the beginning to delight their target audiences.

Game Design

Course ID: GA518
Course Credits: 3
Requirement: R
Course Description:
This class provides a comprehensive exploration of game design mechanics. It starts with a grounding in the game design fundamentals of flow, simplicity, and choice. It then expands into a full lexicon of game design mechanics such as motivation, mystery box, interest curve, zeigarnik effect, convexity, loss aversion, habit loops, skinner boxes, and squares, circle, and triangles. Students will deconstruct existing games, design new games, and explore the art, science, and practice of game design mechanics, until they are able to confidently say, ?I am a game designer.?

Game Design

Course ID: GA518
Course Credits: 3
Requirement: R
Course Description:
This class provides a comprehensive exploration of game design mechanics. It starts with a grounding in the game design fundamentals of flow, simplicity, and choice. It then expands into a full lexicon of game design mechanics such as motivation, mystery box, interest curve, zeigarnik effect, convexity, loss aversion, habit loops, skinner boxes, and squares, circle, and triangles. Students will deconstruct existing games, design new games, and explore the art, science, and practice of game design mechanics, until they are able to confidently say, ?I am a game designer.?

Prototyping II

Course ID: GA565
Course Credits: 2
Pre-Requisite: GA501
Requirement: E
Course Description:
This class continues the process of analyzing and planning to bring theorized game design concepts to a testable and verifiable state through constructing prototypes.. Students will learn to create thorough requirements listings, construct and dissect systems, write technical literature, build architectural and-case diagrams, build simple prototypes using visual and non- visual scripting methodologies, and industry standard deployment practices. Students will be exposed to the technical process by which qualities that are deemed desirable and _fun? are iteratively procured, refined, and eventually transformed into full production-scale endeavors.

Prototyping II

Course ID: GA565
Course Credits: 2
Pre-Requisite: GA501
Requirement: E
Course Description:
This class continues the process of analyzing and planning to bring theorized game design concepts to a testable and verifiable state through constructing prototypes.. Students will learn to create thorough requirements listings, construct and dissect systems, write technical literature, build architectural and-case diagrams, build simple prototypes using visual and non- visual scripting methodologies, and industry standard deployment practices. Students will be exposed to the technical process by which qualities that are deemed desirable and _fun? are iteratively procured, refined, and eventually transformed into full production-scale endeavors.

Production Studio 1

Course ID: GA605
Course Credits: 5
Requirement: R
Course Description:
Production studio 1 will connect the candidate with the undergrad pipeline to recruit their team and begin the production cycle. Candidates will begin the process of applying knowledge from their classes in management and production to begin the prototyping and pitch phase of their thesis games.

Production Studio 1

Course ID: GA605
Course Credits: 5
Requirement: R
Course Description:
Production studio 1 will connect the candidate with the undergrad pipeline to recruit their team and begin the production cycle. Candidates will begin the process of applying knowledge from their classes in management and production to begin the prototyping and pitch phase of their thesis games.

UI/UX Design

Course ID: GA606
Course Credits: 3
Requirement: R
Course Description:
In this course students will learn to balance what is on the screen so players feel empowered by information rather than burdened with it. Students will examine player interaction and learn techniques to create a bettere experience.

UI/UX Design

Course ID: GA606
Course Credits: 3
Requirement: R
Course Description:
In this course students will learn to balance what is on the screen so players feel empowered by information rather than burdened with it. Students will examine player interaction and learn techniques to create a bettere experience.

Advanced Game Development

Course ID: GA610
Course Credits: 2
Requirement: R
Course Description:
Advanced Game Project is a milestone reporting and trouble shooting session to support GA605. Meetings will be with the chair and the student's mentor. The deliverables for both classes created during fall semester are the foundation for materials to be polished in the spring semester. The main goal is to develop a playable demonstration of the core design and the approved scoped features for the game. This game should be installable, intuitive and functional so that a player can pick up and play. Meetings will help guide the student towards the creation of a cohesive thesis package. The chair/executive producer will receive from the designer; weekly team reports for each sprint.

Advanced Game Development

Course ID: GA610
Course Credits: 2
Requirement: R
Course Description:
Advanced Game Project is a milestone reporting and trouble shooting session to support GA605. Meetings will be with the chair and the student's mentor. The deliverables for both classes created during fall semester are the foundation for materials to be polished in the spring semester. The main goal is to develop a playable demonstration of the core design and the approved scoped features for the game. This game should be installable, intuitive and functional so that a player can pick up and play. Meetings will help guide the student towards the creation of a cohesive thesis package. The chair/executive producer will receive from the designer; weekly team reports for each sprint.

Production Studio 2

Course ID: GA655
Course Credits: 5
Requirement: R
Course Description:
Final Production studio for completion and testing of game projects.

Production Studio 2

Course ID: GA655
Course Credits: 5
Requirement: R
Course Description:
Final Production studio for completion and testing of game projects.

GD+DM Advancement Review

Course ID: GD001
Course Credits: 0
Requirement: R
Course Description:
LCAD Design students will be required to successfully complete a portfolio review within their sophomore to junior in order to continue in the design program. This review is mandatory and is designed to assess your strengths, weaknesses, and academic readiness to move forward in the program.

GD+DM Advancement Review

Course ID: GD001
Course Credits: 0
Requirement: R
Course Description:
LCAD Design students will be required to successfully complete a portfolio review within their sophomore to junior in order to continue in the design program. This review is mandatory and is designed to assess your strengths, weaknesses, and academic readiness to move forward in the program.

Typography 1

Course ID: GD223
Course Credits: 3
Pre-Requisite: FD123, FD27, FD129
Requirement: R
Course Description:
This is an introductory course for the design major requiring conceptual, perceptual, manual, and computational skills to meet studio research into the history of letterforms and layout design. Projects explore compositional and structural aspects of letterforms, as well as various kinds of text layouts and their optical and interpretational effects. Computer applications: Adobe Photoshop, Adobe Illustrator, and Adobe InDesign.

Typography 1

Course ID: GD223
Course Credits: 3
Pre-Requisite: FD123, FD27, FD129
Requirement: R
Course Description:
This is an introductory course for the design major requiring conceptual, perceptual, manual, and computational skills to meet studio research into the history of letterforms and layout design. Projects explore compositional and structural aspects of letterforms, as well as various kinds of text layouts and their optical and interpretational effects. Computer applications: Adobe Photoshop, Adobe Illustrator, and Adobe InDesign.

Graphic Design 1

Course ID: GD224
Course Credits: 3
Pre-Requisite: FD123, FD127, FD129
Requirement: R
Course Description:
This is an introductory course for the design major. Studio practice explores the use of hierarchy, form, conceptual thinking, visual representation and interpretation, and the elements of communication. Projects address various essential graphic design formats: logotypes, promotional items, editorial design examples, announcements, and a variety of visual styles. Computer applications: Adobe Photoshop, Adobe Illustrator, and Adobe InDesign.

Graphic Design 1

Course ID: GD224
Course Credits: 3
Pre-Requisite: FD123, FD127, FD129
Requirement: R
Course Description:
This is an introductory course for the design major. Studio practice explores the use of hierarchy, form, conceptual thinking, visual representation and interpretation, and the elements of communication. Projects address various essential graphic design formats: logotypes, promotional items, editorial design examples, announcements, and a variety of visual styles. Computer applications: Adobe Photoshop, Adobe Illustrator, and Adobe InDesign.

Typography 2

Course ID: GD225
Course Credits: 3
Pre-Requisite: GD223, GD224
Requirement: R
Course Description:
This intermediate course explores the underlying principles and elements of letterforms. Also explored are their usage, various grid-based layout systems, and typographic styles. Assignments emphasize visual representations of complex information through various editorial design formats, and are conceived as a means by which to analyze the semiotic function of text and its aesthetic and phenomenal qualities. Computer applications: Adobe Photoshop, Adobe Illustrator, and Adobe InDesign.

Typography 2

Course ID: GD225
Course Credits: 3
Pre-Requisite: GD223, GD224
Requirement: R
Course Description:
This intermediate course explores the underlying principles and elements of letterforms. Also explored are their usage, various grid-based layout systems, and typographic styles. Assignments emphasize visual representations of complex information through various editorial design formats, and are conceived as a means by which to analyze the semiotic function of text and its aesthetic and phenomenal qualities. Computer applications: Adobe Photoshop, Adobe Illustrator, and Adobe InDesign.

Graphic Design 2

Course ID: GD226
Course Credits: 3
Pre-Requisite: GD223, GD224
Requirement: R
Course Description:
This is an intermediate course in the Graphic Design major. Conceptual and practical solutions are emphasized in projects that are conceived to address and meet various communication objectives. Assignments are based on research, design process communication skills and professional presentation.

Graphic Design 2

Course ID: GD226
Course Credits: 3
Pre-Requisite: GD223, GD224
Requirement: R
Course Description:
This is an intermediate course in the Graphic Design major. Conceptual and practical solutions are emphasized in projects that are conceived to address and meet various communication objectives. Assignments are based on research, design process communication skills and professional presentation.

User Interface Design

Course ID: GD229
Course Credits: 2
Pre-Requisite: GD223, GD224
Requirement: R
Course Description:
This course covers user interface and user experience principles, processes, and application. Students will learn the basic skills of UI/UX in order to design digital products such as mobile apps and responsive websites. The goal of the class is to understand and apply the product development steps; starting with research, concept validation, user-focused designs, to file preparation for web developers/engineers. The course will introduce industry-approved tools and programs.

User Interface Design

Course ID: GD229
Course Credits: 2
Pre-Requisite: GD223, GD224
Requirement: R
Course Description:
This course covers user interface and user experience principles, processes, and application. Students will learn the basic skills of UI/UX in order to design digital products such as mobile apps and responsive websites. The goal of the class is to understand and apply the product development steps; starting with research, concept validation, user-focused designs, to file preparation for web developers/engineers. The course will introduce industry-approved tools and programs.

Computer Imaging

Course ID: GD230
Course Credits: 3
Pre-Requisite: FD127 + FD129 OR FD160+FD162
Requirement: R
Course Description:
This studio course in digital image making will challenge students to create thought-provoking and visually stimulating work while learning how to use the computer as a versatile tool for creation and manipulation. A range of projects will be developed while students consider the role of literal and implicit communication, aesthetics, and emotional impact. Computer applications: Adobe Photoshop, Adobe Illustrator, and Macromedia Flash (a beginning intro).

Computer Imaging

Course ID: GD230
Course Credits: 3
Pre-Requisite: FD127 + FD129 OR FD160+FD162
Requirement: R
Course Description:
This studio course in digital image making will challenge students to create thought-provoking and visually stimulating work while learning how to use the computer as a versatile tool for creation and manipulation. A range of projects will be developed while students consider the role of literal and implicit communication, aesthetics, and emotional impact. Computer applications: Adobe Photoshop, Adobe Illustrator, and Macromedia Flash (a beginning intro).

Internet Design 1

Course ID: GD231
Course Credits: 3
Pre-Requisite: FD127 + FD129 OR FD160+FD162
Requirement: R
Course Description:
This course introduces design issues related to the Internet and to hands-on development of HTML web pages that incorporate text and graphics. Emphasis is placed upon practical web-design principles and supporting technologies, including basic use of domain name registration, purchasing web-hosting services, JavaScript, and CSS. The course will include discussions of issues such as HTML hand-coding, usability, marketing, contrasting design philosophies, supplemental software training, and site page development exercises. Course content is designed to prepare students to create and maintain basic web sites and to give a solid foundation for continued web-design study and development. Computer applications: Adobe Photoshop, Macromedia Dreamweaver, Adobe ImageReady, and Adobe Illustrator.

Internet Design 1

Course ID: GD231
Course Credits: 3
Pre-Requisite: FD127 + FD129 OR FD160+FD162
Requirement: R
Course Description:
This course introduces design issues related to the Internet and to hands-on development of HTML web pages that incorporate text and graphics. Emphasis is placed upon practical web-design principles and supporting technologies, including basic use of domain name registration, purchasing web-hosting services, JavaScript, and CSS. The course will include discussions of issues such as HTML hand-coding, usability, marketing, contrasting design philosophies, supplemental software training, and site page development exercises. Course content is designed to prepare students to create and maintain basic web sites and to give a solid foundation for continued web-design study and development. Computer applications: Adobe Photoshop, Macromedia Dreamweaver, Adobe ImageReady, and Adobe Illustrator.

Action Sport Video 1

Course ID: GD232
Course Credits: 3
Pre-Requisite: FD127, FD129
Requirement: E
Course Description:
This course is designed to expose students to the basics of video production for the purpose of concept and content creation. Students study techniques and methods for reporting, messaging, and storytelling through video. The interactive course teaches students how to develop stories and how to best structure these stories for Action Sport audiences.

Action Sport Video 1

Course ID: GD232
Course Credits: 3
Pre-Requisite: FD127, FD129
Requirement: E
Course Description:
This course is designed to expose students to the basics of video production for the purpose of concept and content creation. Students study techniques and methods for reporting, messaging, and storytelling through video. The interactive course teaches students how to develop stories and how to best structure these stories for Action Sport audiences.

Internet Design for Port Dev

Course ID: GD233
Course Credits: 3
Pre-Requisite: FD127, FD129
Requirement: E
Course Description:
This course is designed to enable the student to prepare a portfolio for professional employment, internship or display of work. The class will require that you have a body of your work to use in the development and a sense of the industry or audience that you are trying to reach with your site. This class is for the student that needs a portfolio but is not naturally geared towards being proficient with programming and scripting etc. Students will learn to create a website using tools and apps that make the development easier.

Internet Design for Port Dev

Course ID: GD233
Course Credits: 3
Pre-Requisite: FD127, FD129
Requirement: E
Course Description:
This course is designed to enable the student to prepare a portfolio for professional employment, internship or display of work. The class will require that you have a body of your work to use in the development and a sense of the industry or audience that you are trying to reach with your site. This class is for the student that needs a portfolio but is not naturally geared towards being proficient with programming and scripting etc. Students will learn to create a website using tools and apps that make the development easier.

Action Sport Business, Brand + Culture

Course ID: GD234
Course Credits: 3
Pre-Requisite: FD123, FD127, FD129
Requirement: R
Course Description:
This course serves as an exploration and introduction of the history and culture of action sports. The course provides an overview of the key companies, influential athletes, various sports and key concepts that drive the industry culture and brand. Through the use of lectures and guest speakers, students will gain valuable context for design development and industry knowledge. Guest speakers will include corporate leaders, art directors, athletes and action sport designers.

Action Sport Business, Brand + Culture

Course ID: GD234
Course Credits: 3
Pre-Requisite: FD123, FD127, FD129
Requirement: R
Course Description:
This course serves as an exploration and introduction of the history and culture of action sports. The course provides an overview of the key companies, influential athletes, various sports and key concepts that drive the industry culture and brand. Through the use of lectures and guest speakers, students will gain valuable context for design development and industry knowledge. Guest speakers will include corporate leaders, art directors, athletes and action sport designers.

Special Topics

Course ID: GD235
Course Credits: 3
Pre-Requisite: GD225, GD226
Requirement: E
Course Description:
This course allows students to explore or participate in a class that is specifically focused on a special topic or opportunity. Example: Prints and Patterns _ using design skills to understand the development and set up for apparel print and pattern making.

Special Topics

Course ID: GD235
Course Credits: 3
Pre-Requisite: GD225, GD226
Requirement: E
Course Description:
This course allows students to explore or participate in a class that is specifically focused on a special topic or opportunity. Example: Prints and Patterns _ using design skills to understand the development and set up for apparel print and pattern making.

User Interface Design

Course ID: GD236
Course Credits: 3
Pre-Requisite: GD223, GD224
Requirement: R
Course Description:
This course covers user interface and user experience principles, processes, and application. Students will learn the basic skills of UI/UX in order to design digital products such as mobile apps and responsive websites. The goal of the class is to understand and apply the product development steps; starting with research, concept validation, user-focused designs, to file preparation for web developers/engineers. The course will introduce industry-approved tools and programs.

User Interface Design

Course ID: GD236
Course Credits: 3
Pre-Requisite: GD223, GD224
Requirement: R
Course Description:
This course covers user interface and user experience principles, processes, and application. Students will learn the basic skills of UI/UX in order to design digital products such as mobile apps and responsive websites. The goal of the class is to understand and apply the product development steps; starting with research, concept validation, user-focused designs, to file preparation for web developers/engineers. The course will introduce industry-approved tools and programs.

3D-1: Animation for Motion Graphics

Course ID: GD251
Course Credits: 3
Pre-Requisite: FD137
Requirement: R
Course Description:
This advanced course introduces 3-dimensional computer modeling, concepts, technology and techniques (i.e., 3-dimensional virtual coordinate system, wire-frame, texture mapping, light source and camera positioning, etc.) through assignments that emphasize innovative object or product design and photorealistic representation.

3D-1: Animation for Motion Graphics

Course ID: GD251
Course Credits: 3
Pre-Requisite: FD137
Requirement: R
Course Description:
This advanced course introduces 3-dimensional computer modeling, concepts, technology and techniques (i.e., 3-dimensional virtual coordinate system, wire-frame, texture mapping, light source and camera positioning, etc.) through assignments that emphasize innovative object or product design and photorealistic representation.

Digital Photography 1

Course ID: GD275
Course Credits: 3
Pre-Requisite: FD127, FD129
Requirement: R
Course Description:
This lecture and studio course examines the use of digital cameras with a focus on essential skills relevant to artist and designers. Technical aspects of the course include principles of photographic exposure, lighting, and working with digital files. Artistic aspects of the course include considerations for effective communication and emotional impact, thematic unity, and image enhancement techniques. Primary software used: Adobe Photoshop, Adobe Bridge.

Digital Photography 1

Course ID: GD275
Course Credits: 3
Pre-Requisite: FD127, FD129
Requirement: R
Course Description:
This lecture and studio course examines the use of digital cameras with a focus on essential skills relevant to artist and designers. Technical aspects of the course include principles of photographic exposure, lighting, and working with digital files. Artistic aspects of the course include considerations for effective communication and emotional impact, thematic unity, and image enhancement techniques. Primary software used: Adobe Photoshop, Adobe Bridge.

UI/UX for Entertainment

Course ID: GD301
Course Credits: 3
Requirement: E
Course Description:
This course is a continuation of UI/UX 1. Students will develop a deeper understanding of user-centered research, process flow, and concept maps. They will create wireframes, prototypes and finished enabled interfaces. The course projects will address the design and development utilized in entertainment product interfaces and the skills needed to work on product development teams.

UI/UX for Entertainment

Course ID: GD301
Course Credits: 3
Requirement: E
Course Description:
This course is a continuation of UI/UX 1. Students will develop a deeper understanding of user-centered research, process flow, and concept maps. They will create wireframes, prototypes and finished enabled interfaces. The course projects will address the design and development utilized in entertainment product interfaces and the skills needed to work on product development teams.

Color, Materials + Fabrication

Course ID: GD302
Course Credits: 3
Requirement: E
Course Description:
Color Marketing, and the field of Color, Material and Finish design is one of the fastest growing areas of design that is practiced in numerous different industries including apparel, automotive, consumer electronics, aviation, and almost all consumer goods manufactured worldwide. This discipline is used to create more meaning, emotional connection, and aesthetic value to products of all kind. Most professionals who work in the field come from a variety of backgrounds including graphics, branding, illustration, advertising, industrial and product design. The top global brands like Apple, NIKE, MINI, Beats, use color, materials, and finishes to create products that will succeed in the marketplace, and create more added value, and emotional connection to the products. It is one of the main factors in creating the DNA of any successful consumer product brand.

Color, Materials + Fabrication

Course ID: GD302
Course Credits: 3
Requirement: E
Course Description:
Color Marketing, and the field of Color, Material and Finish design is one of the fastest growing areas of design that is practiced in numerous different industries including apparel, automotive, consumer electronics, aviation, and almost all consumer goods manufactured worldwide. This discipline is used to create more meaning, emotional connection, and aesthetic value to products of all kind. Most professionals who work in the field come from a variety of backgrounds including graphics, branding, illustration, advertising, industrial and product design. The top global brands like Apple, NIKE, MINI, Beats, use color, materials, and finishes to create products that will succeed in the marketplace, and create more added value, and emotional connection to the products. It is one of the main factors in creating the DNA of any successful consumer product brand.

Experiential Design

Course ID: GD303
Course Credits: 3
Requirement: E
Course Description:
This course is designed to enable the student to prepare a portfolio for professional employment, internship or display of work. The class will require that you have a body of your work to use in the development and a sense of the industry or audience that you are trying to reach with your site. This class is for the student that needs a portfolio but is not naturally geared towards being proficient with programming and scripting etc. Students will learn to create a website using tools and apps that make the development easier.

Experiential Design

Course ID: GD303
Course Credits: 3
Requirement: E
Course Description:
This course is designed to enable the student to prepare a portfolio for professional employment, internship or display of work. The class will require that you have a body of your work to use in the development and a sense of the industry or audience that you are trying to reach with your site. This class is for the student that needs a portfolio but is not naturally geared towards being proficient with programming and scripting etc. Students will learn to create a website using tools and apps that make the development easier.

Corporate Identity 1

Course ID: GD311
Course Credits: 3
Pre-Requisite: GD225, GD226
Requirement: R
Course Description:
This advanced course requires creative, computational, and manual skills to meet conceptual and/or visual standards pertinent to a company's identity system. This course includes a comparative analysis of the market and of strategic market positioning to create a visual identity system (for example, creating a brandmark, color palettes, and photographic and illustration styles) and sample applications (examples include transportation, clothing, media, signage, and packages).

Corporate Identity 1

Course ID: GD311
Course Credits: 3
Pre-Requisite: GD225, GD226
Requirement: R
Course Description:
This advanced course requires creative, computational, and manual skills to meet conceptual and/or visual standards pertinent to a company's identity system. This course includes a comparative analysis of the market and of strategic market positioning to create a visual identity system (for example, creating a brandmark, color palettes, and photographic and illustration styles) and sample applications (examples include transportation, clothing, media, signage, and packages).

Communication Design 1

Course ID: GD312
Course Credits: 3
Pre-Requisite: GD225, GD226
Requirement: R
Course Description:
This is an intermediate course in the design major that focuses on the methods and principles of communication and the creation of meaningful content through the development of visual symbols, structures, and systems. The course will include extensive readings and in-depth research, the development and execution of strategic briefs, and both visual and verbal presentations.

Communication Design 1

Course ID: GD312
Course Credits: 3
Pre-Requisite: GD225, GD226
Requirement: R
Course Description:
This is an intermediate course in the design major that focuses on the methods and principles of communication and the creation of meaningful content through the development of visual symbols, structures, and systems. The course will include extensive readings and in-depth research, the development and execution of strategic briefs, and both visual and verbal presentations.

Package Design 1

Course ID: GD314
Course Credits: 3
Pre-Requisite: GD225, GD226
Requirement: R
Course Description:
This advanced course requires conceptual, imaginative, manual, and computational skills to meet studio production and research resulting in projects that combine visual identity elements (such as logotypes, color palettes, typographic components, illustrations, and/or photographs). The course emphasizes a contextual approach to developing a brand or a line of products and its package as well as toward understanding the design processes that result in functional three-dimensional package solutions. Computer applications: Adobe Photoshop, Adobe Illustrator, and Adobe InDesign.

Package Design 1

Course ID: GD314
Course Credits: 3
Pre-Requisite: GD225, GD226
Requirement: R
Course Description:
This advanced course requires conceptual, imaginative, manual, and computational skills to meet studio production and research resulting in projects that combine visual identity elements (such as logotypes, color palettes, typographic components, illustrations, and/or photographs). The course emphasizes a contextual approach to developing a brand or a line of products and its package as well as toward understanding the design processes that result in functional three-dimensional package solutions. Computer applications: Adobe Photoshop, Adobe Illustrator, and Adobe InDesign.

Action Sport Video 2: On Location

Course ID: GD315
Course Credits: 3
Pre-Requisite: FD127, FD129, GD232
Requirement: E
Course Description:
This course provides the opportunity for students to participate in project planning for location development projects. The course covers the art and science of non-linear production and editing. Students study field-production techniques and methods for developing, reporting, and storytelling through action video. Students learn how working on location, with various elements, impacts the final project and ultimately affect its success. Students are introduced to the production model of editing video for location shooting.

Action Sport Video 2: On Location

Course ID: GD315
Course Credits: 3
Pre-Requisite: FD127, FD129, GD232
Requirement: E
Course Description:
This course provides the opportunity for students to participate in project planning for location development projects. The course covers the art and science of non-linear production and editing. Students study field-production techniques and methods for developing, reporting, and storytelling through action video. Students learn how working on location, with various elements, impacts the final project and ultimately affect its success. Students are introduced to the production model of editing video for location shooting.

Digital Videography 1

Course ID: GD320
Course Credits: 3
Requirement: R
Course Description:
This course focusses on recording, editing, and compositing digital video files. Concepts and techniques of non-linear editing, compositing layers of computer generated imagery and live action video, special effects, camera movements and cinematic points of view, and design of titling and motion graphics will be covered. The work of professional animators, directors, and producers will be screened and discussed. This course covers the operation of video-capable devices and camcorders, including exposure control, use of lighting, and shot types. Techniques for working with title graphics and sound will also be demonstrated and practiced.

Digital Videography 1

Course ID: GD320
Course Credits: 3
Requirement: R
Course Description:
This course focusses on recording, editing, and compositing digital video files. Concepts and techniques of non-linear editing, compositing layers of computer generated imagery and live action video, special effects, camera movements and cinematic points of view, and design of titling and motion graphics will be covered. The work of professional animators, directors, and producers will be screened and discussed. This course covers the operation of video-capable devices and camcorders, including exposure control, use of lighting, and shot types. Techniques for working with title graphics and sound will also be demonstrated and practiced.

Internet Design 2

Course ID: GD331
Course Credits: 3
Pre-Requisite: GD231
Requirement: E
Course Description:
This course continues from the foundation established from Internet Design I, and adds advanced elements of interactivity, integration of time-based media (such as sound, video, and animation), and a higher level of technical sophistication. Emphasis is placed upon user interface design, navigational embellishments, and functionality (creating working form elements). Students will learn through a combination of lectures, software demonstrations, and hands-on development of web sites. Computer applications: Macromedia Flash, Macromedia Dreamweaver, Adobe Photoshop, Adobe ImageReady, Adobe Illustrator, and other multimedia editing applications.

Internet Design 2

Course ID: GD331
Course Credits: 3
Pre-Requisite: GD231
Requirement: E
Course Description:
This course continues from the foundation established from Internet Design I, and adds advanced elements of interactivity, integration of time-based media (such as sound, video, and animation), and a higher level of technical sophistication. Emphasis is placed upon user interface design, navigational embellishments, and functionality (creating working form elements). Students will learn through a combination of lectures, software demonstrations, and hands-on development of web sites. Computer applications: Macromedia Flash, Macromedia Dreamweaver, Adobe Photoshop, Adobe ImageReady, Adobe Illustrator, and other multimedia editing applications.

Brand Development & Marketing

Course ID: GD332
Course Credits: 3
Pre-Requisite: GD001
Requirement: R
Course Description:
Brand Development will address the cornerstone methods and philosophies of branding. Students will create brand campaigns, media, advertising and branded experiences for both hypothetical and real companies. Projects will use cross disciplinary skills.

Brand Development & Marketing

Course ID: GD332
Course Credits: 3
Pre-Requisite: GD001
Requirement: R
Course Description:
Brand Development will address the cornerstone methods and philosophies of branding. Students will create brand campaigns, media, advertising and branded experiences for both hypothetical and real companies. Projects will use cross disciplinary skills.

Graphic Design Honors Lab

Course ID: GD333
Course Credits: 3
Pre-Requisite: GD225, GD226
Requirement: E
Course Description:
This course is an upper level elective where a selected group of students focus on in depth projects. The Honors Team environment simulates that of a working design office, school project or firm. Students take the first step into professional application of their talents through working on advanced more complex or multi-faceted projects individually and as a team. Honors lab looks at the business of design as well as the effect of the designer in business. Projects can also include LCAD material etc. Admission is by portfolio application.

Graphic Design Honors Lab

Course ID: GD333
Course Credits: 3
Pre-Requisite: GD225, GD226
Requirement: E
Course Description:
This course is an upper level elective where a selected group of students focus on in depth projects. The Honors Team environment simulates that of a working design office, school project or firm. Students take the first step into professional application of their talents through working on advanced more complex or multi-faceted projects individually and as a team. Honors lab looks at the business of design as well as the effect of the designer in business. Projects can also include LCAD material etc. Admission is by portfolio application.

Visual Merchandising

Course ID: GD334
Course Credits: 3
Pre-Requisite: GD225, GD226
Requirement: E
Course Description:
This course addresses the skills and logic needed to conceptualize and extend a brand to environmental applications. Bus wraps, events, retail spaces, billboards, buildings and exhibits are all mediums that have become the domain of the designer. This course focuses on projects that will teach the student how to design for these environments.

Visual Merchandising

Course ID: GD334
Course Credits: 3
Pre-Requisite: GD225, GD226
Requirement: E
Course Description:
This course addresses the skills and logic needed to conceptualize and extend a brand to environmental applications. Bus wraps, events, retail spaces, billboards, buildings and exhibits are all mediums that have become the domain of the designer. This course focuses on projects that will teach the student how to design for these environments.

Digital Videography 2 - Motion & Movies

Course ID: GD350
Course Credits: 3
Pre-Requisite: GD320
Requirement: E
Course Description:
This course will allow the student to gain a more in-depth focus on creating and developing the skills needed to create more advanced digital videos (30 second ads marketing/promotional videos, and digital shorts, etc.). Students will learn and use Final Cut Pro, HD camera use, lighting techniques as needed. Students will learn the process needed to conceptualize and create final videos. Some use of special effects will be explored as well as the software used to create these effects.

Digital Videography 2 - Motion & Movies

Course ID: GD350
Course Credits: 3
Pre-Requisite: GD320
Requirement: E
Course Description:
This course will allow the student to gain a more in-depth focus on creating and developing the skills needed to create more advanced digital videos (30 second ads marketing/promotional videos, and digital shorts, etc.). Students will learn and use Final Cut Pro, HD camera use, lighting techniques as needed. Students will learn the process needed to conceptualize and create final videos. Some use of special effects will be explored as well as the software used to create these effects.

Action Sport Industry 1

Course ID: GD351
Course Credits: 3
Requirement: R
Course Description:
This course introduces the concepts, methods and skills used in the Action Sports industry.

Action Sport Industry 1

Course ID: GD351
Course Credits: 3
Requirement: R
Course Description:
This course introduces the concepts, methods and skills used in the Action Sports industry.

Digital Photography 2

Course ID: GD375
Course Credits: 3
Pre-Requisite: GD275
Requirement: E
Course Description:
This lecture and studio course explores the use of digital cameras with a focus on essential skills relevant to artist and designers. Technical aspects of the course include principles of photographic exposure, lighting, and working with digital files. Artistic aspects of the course include considerations for effective communication and emotional impact, thematic unity, and image enhancement techniques. Primary software used: Adobe Photoshop, Adobe Bridge.

Digital Photography 2

Course ID: GD375
Course Credits: 3
Pre-Requisite: GD275
Requirement: E
Course Description:
This lecture and studio course explores the use of digital cameras with a focus on essential skills relevant to artist and designers. Technical aspects of the course include principles of photographic exposure, lighting, and working with digital files. Artistic aspects of the course include considerations for effective communication and emotional impact, thematic unity, and image enhancement techniques. Primary software used: Adobe Photoshop, Adobe Bridge.

3D-2: Animation for Motion Graphics

Course ID: GD402
Course Credits: 3
Requirement: E
Course Description:
This is an advanced course that explores, through assignments that emphasize narrative and stylistic qualities of dynamic, time-based presentations, computer modeling and concepts and techniques. Computer application: Maya.

3D-2: Animation for Motion Graphics

Course ID: GD402
Course Credits: 3
Requirement: E
Course Description:
This is an advanced course that explores, through assignments that emphasize narrative and stylistic qualities of dynamic, time-based presentations, computer modeling and concepts and techniques. Computer application: Maya.

Motion Graphics + Visual Effects 1

Course ID: GD411
Course Credits: 3
Pre-Requisite: FD142
Requirement: R
Course Description:
This course builds on students existing design and typography skills and sets them in motion. Students in this course learn how to communicate messages by combining video, 3d, animation, and sound. This course focuses on Adobe master suite, After Effects, Maya, Sound Booth, and FinalCut Pro. Students will be storyboarding and executing motion graphics pieces that would be used in high definition television and on the web. Topics include typographic design, alpha channels, keys, masks, compositing 2D and 3D graphics, and video compression.

Motion Graphics + Visual Effects 1

Course ID: GD411
Course Credits: 3
Pre-Requisite: FD142
Requirement: R
Course Description:
This course builds on students existing design and typography skills and sets them in motion. Students in this course learn how to communicate messages by combining video, 3d, animation, and sound. This course focuses on Adobe master suite, After Effects, Maya, Sound Booth, and FinalCut Pro. Students will be storyboarding and executing motion graphics pieces that would be used in high definition television and on the web. Topics include typographic design, alpha channels, keys, masks, compositing 2D and 3D graphics, and video compression.

Communication Design 2

Course ID: GD413
Course Credits: 3
Pre-Requisite: GD312
Requirement: E
Course Description:
This is an intermediate course in the design major that focuses on the methods and principles of communication and the creation of meaningful content through the development of visual symbols, structures, and systems. Class will include extensive readings and in-depth research, the development and execution of strategic briefs, and both visual and verbal presentations.

Communication Design 2

Course ID: GD413
Course Credits: 3
Pre-Requisite: GD312
Requirement: E
Course Description:
This is an intermediate course in the design major that focuses on the methods and principles of communication and the creation of meaningful content through the development of visual symbols, structures, and systems. Class will include extensive readings and in-depth research, the development and execution of strategic briefs, and both visual and verbal presentations.

Corporate Identity 2

Course ID: GD414
Course Credits: 3
Pre-Requisite: GD311
Requirement: E
Course Description:
This course offers continued studies in creating a brand and/or company identity. All major aspects of visual identity are emphasized with the course objective being to develop efficient, coherent, distinguishable, and competitive promotional design solutions based on market analyses. Computer applications: Adobe Photoshop, Adobe Illustrator, and Adobe InDesign.

Corporate Identity 2

Course ID: GD414
Course Credits: 3
Pre-Requisite: GD311
Requirement: E
Course Description:
This course offers continued studies in creating a brand and/or company identity. All major aspects of visual identity are emphasized with the course objective being to develop efficient, coherent, distinguishable, and competitive promotional design solutions based on market analyses. Computer applications: Adobe Photoshop, Adobe Illustrator, and Adobe InDesign.

Package Design 2

Course ID: GD415
Course Credits: 3
Pre-Requisite: GD314
Requirement: E
Course Description:
This course continues studies in product and package design and in the development of a brand or a line of products and its packaging. The class focuses on the interpretational, promotional, and functional aspects of three-dimensional package solutions. Computer applications: Adobe Photoshop, Adobe Illustrator, and Adobe InDesign.

Package Design 2

Course ID: GD415
Course Credits: 3
Pre-Requisite: GD314
Requirement: E
Course Description:
This course continues studies in product and package design and in the development of a brand or a line of products and its packaging. The class focuses on the interpretational, promotional, and functional aspects of three-dimensional package solutions. Computer applications: Adobe Photoshop, Adobe Illustrator, and Adobe InDesign.

Senior Portfolio 1

Course ID: GD418
Course Credits: 3
Pre-Requisite: GD001
Requirement: R
Course Description:
This course prepares students to enter the professional design industry. Students will create a database of prospective employers in a variety of design-related fields for a self-promotional direct-mail campaign. In accordance with the observed individual needs, students will complete a grand-scale senior thesis project. The emphasis of the senior thesis is for the student to challenge their design and problem-solving skills while developing final portfolio pieces.

Senior Portfolio 1

Course ID: GD418
Course Credits: 3
Pre-Requisite: GD001
Requirement: R
Course Description:
This course prepares students to enter the professional design industry. Students will create a database of prospective employers in a variety of design-related fields for a self-promotional direct-mail campaign. In accordance with the observed individual needs, students will complete a grand-scale senior thesis project. The emphasis of the senior thesis is for the student to challenge their design and problem-solving skills while developing final portfolio pieces.

Senior Portfolio 2

Course ID: GD419
Course Credits: 3
Pre-Requisite: GD418
Requirement: R
Course Description:
This course continues to prepare students to enter the professional design industry. Students will create a database of prospective employers in a variety of design-related fields for a self-promotional direct-mail campaign. In accordance with the observed individual needs, students will complete a grand-scale senior thesis project. The emphasis of the senior thesis is for the student to challenge their design and problem-solving skills while developing final portfolio pieces.

Senior Portfolio 2

Course ID: GD419
Course Credits: 3
Pre-Requisite: GD418
Requirement: R
Course Description:
This course continues to prepare students to enter the professional design industry. Students will create a database of prospective employers in a variety of design-related fields for a self-promotional direct-mail campaign. In accordance with the observed individual needs, students will complete a grand-scale senior thesis project. The emphasis of the senior thesis is for the student to challenge their design and problem-solving skills while developing final portfolio pieces.

Digital Videography 2

Course ID: GD420
Course Credits: 3
Pre-Requisite: GD320
Requirement: E
Course Description:
This course is for students that have completed Digital Video 1 and want to continue advancing their skills. This class builds upon the knowledge and experience gained from previous projects and allows for more concept development, refined camera work, and with personalized topics related to storytelling, informing an audience, or creating persuasive presentations.

Digital Videography 2

Course ID: GD420
Course Credits: 3
Pre-Requisite: GD320
Requirement: E
Course Description:
This course is for students that have completed Digital Video 1 and want to continue advancing their skills. This class builds upon the knowledge and experience gained from previous projects and allows for more concept development, refined camera work, and with personalized topics related to storytelling, informing an audience, or creating persuasive presentations.

Motion Graphics + Visual Effects 2

Course ID: GD421
Course Credits: 3
Pre-Requisite: GD411
Requirement: E
Course Description:
This course builds the on students existing experience and knowledge from Motion Graphics + Visual Effects. Students in this course focus on producing a motion graphics reel to display their work. Students function independently to create several professional level motion graphic animations to supplement the work they have already produced. This course offers more creative freedom so students can explore their own style inside of motion graphics. At the end of the course students will have a reel that will showcase their abilities. This course focuses on Adobe Creative Cloud, After Effects, C4D, Audition, Premiere and Media Encoder.

Motion Graphics + Visual Effects 2

Course ID: GD421
Course Credits: 3
Pre-Requisite: GD411
Requirement: E
Course Description:
This course builds the on students existing experience and knowledge from Motion Graphics + Visual Effects. Students in this course focus on producing a motion graphics reel to display their work. Students function independently to create several professional level motion graphic animations to supplement the work they have already produced. This course offers more creative freedom so students can explore their own style inside of motion graphics. At the end of the course students will have a reel that will showcase their abilities. This course focuses on Adobe Creative Cloud, After Effects, C4D, Audition, Premiere and Media Encoder.

Action Sport Industry 2

Course ID: GD451
Course Credits: 3
Pre-Requisite: GD351
Requirement: R
Course Description:
This course provides the next level of development for the student looking to enter the action sport industry. This class partners with industry to create a more in depth knowledge of the business, terminology, methods and creativity needed. Students will use their knowledge of media, layout and 3D to create complete individual clothing lines or action sport related product.

Action Sport Industry 2

Course ID: GD451
Course Credits: 3
Pre-Requisite: GD351
Requirement: R
Course Description:
This course provides the next level of development for the student looking to enter the action sport industry. This class partners with industry to create a more in depth knowledge of the business, terminology, methods and creativity needed. Students will use their knowledge of media, layout and 3D to create complete individual clothing lines or action sport related product.

Prints + Patterns

Course ID: GD452
Course Credits: 3
Requirement: E
Course Description:
This course teaches students how to make production ready prints and patterns for apparel or other uses.

Prints + Patterns

Course ID: GD452
Course Credits: 3
Requirement: E
Course Description:
This course teaches students how to make production ready prints and patterns for apparel or other uses.

Advanced Studies: Typography

Course ID: GD490
Course Credits: 3
Requirement: E
Course Description:
This is an advanced course that allows students to focus on type and information design. Students will work closely with the course instructor and will hone individual design skills.

Advanced Studies: Typography

Course ID: GD490
Course Credits: 3
Requirement: E
Course Description:
This is an advanced course that allows students to focus on type and information design. Students will work closely with the course instructor and will hone individual design skills.

Advanced Studies: Graphic Design

Course ID: GD491
Course Credits: 3
Requirement: E
Course Description:
This is an advanced course that allows students to focus on developing individual design projects. Students will work closely with the course instructor on the development of communication materials.

Advanced Studies: Graphic Design

Course ID: GD491
Course Credits: 3
Requirement: E
Course Description:
This is an advanced course that allows students to focus on developing individual design projects. Students will work closely with the course instructor on the development of communication materials.

Advanced Studies: Internet Design

Course ID: GD492
Course Credits: 3
Requirement: E
Course Description:
This is an advanced studio course that offers an in-depth continuation of Internet design aesthetics and programs. Students work independently on projects with the instructor. Projects are tailored and assigned according to the competency of each student. Computer applications: Macromedia Flash, Macromedia Dreamweaver, Adobe Photoshop, and PHP.

Advanced Studies: Internet Design

Course ID: GD492
Course Credits: 3
Requirement: E
Course Description:
This is an advanced studio course that offers an in-depth continuation of Internet design aesthetics and programs. Students work independently on projects with the instructor. Projects are tailored and assigned according to the competency of each student. Computer applications: Macromedia Flash, Macromedia Dreamweaver, Adobe Photoshop, and PHP.

Advanced Studies: Package Design

Course ID: GD493
Course Credits: 3
Requirement: E
Course Description:
This is an advanced course that emphasizes an advanced contextual approach to developing a brand or a line of products and its package as well as toward understanding the design processes that result in the development of functional three-dimensional package solutions. The course requires an advanced understanding of conceptual, imaginative, manual, and computational skills to meet studio production and research resulting in projects that combine visual identity elements (such as logotypes, color palettes, typographic components, illustrations, and/or photographs). Computer applications: Adobe Photoshop, Adobe Illustrator, and Adobe InDesign.

Advanced Studies: Package Design

Course ID: GD493
Course Credits: 3
Requirement: E
Course Description:
This is an advanced course that emphasizes an advanced contextual approach to developing a brand or a line of products and its package as well as toward understanding the design processes that result in the development of functional three-dimensional package solutions. The course requires an advanced understanding of conceptual, imaginative, manual, and computational skills to meet studio production and research resulting in projects that combine visual identity elements (such as logotypes, color palettes, typographic components, illustrations, and/or photographs). Computer applications: Adobe Photoshop, Adobe Illustrator, and Adobe InDesign.

Special Topics: Communication Design

Course ID: GD495
Course Credits: 3
Requirement: E
Course Description:
This course is specifically developed to integrate an industry, design contest, sponsorship and/or a special educational or academic opportunity. It is a specifically focused course in which students develop efficient, coherent, distinguishable, and competitive promotional design solutions based on market analyses. Students work individually or in teams to address a conceptual design prompt or theory or project. The range of work is determined by the special topic opportunity and an example of this would be the Nike: 2016 Olympics special topics class. The students will utilize a broad range of design and digital media skills.

Special Topics: Communication Design

Course ID: GD495
Course Credits: 3
Requirement: E
Course Description:
This course is specifically developed to integrate an industry, design contest, sponsorship and/or a special educational or academic opportunity. It is a specifically focused course in which students develop efficient, coherent, distinguishable, and competitive promotional design solutions based on market analyses. Students work individually or in teams to address a conceptual design prompt or theory or project. The range of work is determined by the special topic opportunity and an example of this would be the Nike: 2016 Olympics special topics class. The students will utilize a broad range of design and digital media skills.

Illustration Advancement Review

Course ID: IL001
Course Credits: 0
Requirement: R
Course Description:
The Advancement Review (AR) is a formal portfolio review designed to evaluate competency in foundation studio art abilities at the fourth semester Sophomore level, or when the student has earned between 40 and 65 total academic units. Students submit a series of images to the AR, which is a held twice-a-year. A panel of faculty evaluate submissions, and the student is presented the results showing scores of: Outstanding, Excellent, Good, Satisfactory, or Deficient in areas that include: Anatomy, Painting, Perspective, Draftstmanship, Design (or 3D), and Illustration. Students are required to obtain designated tutoring for all categories scored "deficient" prior to re-submitting during the next AR submission period. Once all categories have received a minimum score of satisfactory or higher, the AR requirement will be credited as "passed". Failure to pass all categories of the the AR will result in the student being withheld from entering senior status.

Illustration Advancement Review

Course ID: IL001
Course Credits: 0
Requirement: R
Course Description:
The Advancement Review (AR) is a formal portfolio review designed to evaluate competency in foundation studio art abilities at the fourth semester Sophomore level, or when the student has earned between 40 and 65 total academic units. Students submit a series of images to the AR, which is a held twice-a-year. A panel of faculty evaluate submissions, and the student is presented the results showing scores of: Outstanding, Excellent, Good, Satisfactory, or Deficient in areas that include: Anatomy, Painting, Perspective, Draftstmanship, Design (or 3D), and Illustration. Students are required to obtain designated tutoring for all categories scored "deficient" prior to re-submitting during the next AR submission period. Once all categories have received a minimum score of satisfactory or higher, the AR requirement will be credited as "passed". Failure to pass all categories of the the AR will result in the student being withheld from entering senior status.

Rendering

Course ID: IL210
Course Credits: 3
Pre-Requisite: FD161
Requirement: R
Course Description:
This course provides an intensive study of graphic visualization for convincing representation. Students will be introduced to the use of light logis and the application of a variety of black and white and color media to produce highly refined and visually accurate drawings and painting. Emphasis is on a realistic fidelity in the representation of nature and man-made objects through the careful study of structure, surface, and lighting influences.

Rendering

Course ID: IL210
Course Credits: 3
Pre-Requisite: FD161
Requirement: R
Course Description:
This course provides an intensive study of graphic visualization for convincing representation. Students will be introduced to the use of light logis and the application of a variety of black and white and color media to produce highly refined and visually accurate drawings and painting. Emphasis is on a realistic fidelity in the representation of nature and man-made objects through the careful study of structure, surface, and lighting influences.

3-D Design 2

Course ID: IL212
Course Credits: 3
Pre-Requisite: FD158
Requirement: R
Course Description:
In this course students will learn the skills to texture and light objects and characters as well as model more efficiently and accurately. Students will use texture editing systems to adhere and manipulate textures onto form. Students learn to model in polygons as well as model within the surfaces offered within Zbrush software (i.e., subdivision surfaces).

3-D Design 2

Course ID: IL212
Course Credits: 3
Pre-Requisite: FD158
Requirement: R
Course Description:
In this course students will learn the skills to texture and light objects and characters as well as model more efficiently and accurately. Students will use texture editing systems to adhere and manipulate textures onto form. Students learn to model in polygons as well as model within the surfaces offered within Zbrush software (i.e., subdivision surfaces).

Drawing with Ink

Course ID: IL213
Course Credits: 3
Pre-Requisite: FD150, FD151
Requirement: E
Course Description:
This course covers the history of the medium of drawing with ink. Varieties of fluids, tools, and supports and their usage will be studied and demonstrated. Assignments include exercises in hatching and crosshatching, stippling, ink washes with brush, bistre, technical drawing, and combining other media with ink.

Drawing with Ink

Course ID: IL213
Course Credits: 3
Pre-Requisite: FD150, FD151
Requirement: E
Course Description:
This course covers the history of the medium of drawing with ink. Varieties of fluids, tools, and supports and their usage will be studied and demonstrated. Assignments include exercises in hatching and crosshatching, stippling, ink washes with brush, bistre, technical drawing, and combining other media with ink.

Illustration 1: Color

Course ID: Il214
Course Credits: 3
Pre-Requisite: FD154
Requirement: R
Course Description:
This course provides an overview of traditional and contemporary color illustration practices, techniques, and styles. A comprehensive and practical introduction to color theory and the use of multiple color media is also emphasized. This course is meant to be the critical bridge between rational color theory and intuitive painting. It also provides the opportunity for exploration and familiarization of painting methods and styles through a range of in-class exercises and outside assignments addressing the full spectrum of color and its relationship with commissioned art.

Illustration 1: Color

Course ID: Il214
Course Credits: 3
Pre-Requisite: FD154
Requirement: R
Course Description:
This course provides an overview of traditional and contemporary color illustration practices, techniques, and styles. A comprehensive and practical introduction to color theory and the use of multiple color media is also emphasized. This course is meant to be the critical bridge between rational color theory and intuitive painting. It also provides the opportunity for exploration and familiarization of painting methods and styles through a range of in-class exercises and outside assignments addressing the full spectrum of color and its relationship with commissioned art.

Illustrative Painting

Course ID: IL216
Course Credits: 3
Pre-Requisite: IL214
Requirement: R
Course Description:
This course is an exploration of the chemistry of color mediums and the experimentation with possible handling techniques as it relates to the finished composition. Compositional emphasis will be on using the human form from life and reference material as it relates to each assignment. Skill in the areas of reference photography and lighting as it relates to working with models will be developed. Knowledge will be gained in the areas of application, handling, surfaces, color palette development, narrative, concept, and composition.

Illustrative Painting

Course ID: IL216
Course Credits: 3
Pre-Requisite: IL214
Requirement: R
Course Description:
This course is an exploration of the chemistry of color mediums and the experimentation with possible handling techniques as it relates to the finished composition. Compositional emphasis will be on using the human form from life and reference material as it relates to each assignment. Skill in the areas of reference photography and lighting as it relates to working with models will be developed. Knowledge will be gained in the areas of application, handling, surfaces, color palette development, narrative, concept, and composition.

Visual Storytelling for Entertainment

Course ID: IL218
Course Credits: 3
Pre-Requisite: FD166, FD151, FD160
Requirement: R
Course Description:
This course focuses on storytelling with pictures. Students learn the relationship between character and story development, and how to compose images and arrange them in sequence to present a coherent and emotionally effective story. Students also work on public speaking skills by pitching their story to the class.

Visual Storytelling for Entertainment

Course ID: IL218
Course Credits: 3
Pre-Requisite: FD166, FD151, FD160
Requirement: R
Course Description:
This course focuses on storytelling with pictures. Students learn the relationship between character and story development, and how to compose images and arrange them in sequence to present a coherent and emotionally effective story. Students also work on public speaking skills by pitching their story to the class.

Digital Landscape Painting

Course ID: IL219
Course Credits: 3
Pre-Requisite: FD162
Requirement: R
Course Description:
In this course students will learn the fundamentals of landscape painting in addition to concepts and skills that are commonly used when creating environment designs for outdoor locations. Students will learn to study light and simplify complex organic forms into manageable designs using limited value systems in addition to color. Students will study on site from life and they will learn to use reference, so they can practice landscape painting in a studio setting. Students will work with markers, gouache and digital tools. The primary software used is Photoshop, but other digital painting software can be explored.

Digital Landscape Painting

Course ID: IL219
Course Credits: 3
Pre-Requisite: FD162
Requirement: R
Course Description:
In this course students will learn the fundamentals of landscape painting in addition to concepts and skills that are commonly used when creating environment designs for outdoor locations. Students will learn to study light and simplify complex organic forms into manageable designs using limited value systems in addition to color. Students will study on site from life and they will learn to use reference, so they can practice landscape painting in a studio setting. Students will work with markers, gouache and digital tools. The primary software used is Photoshop, but other digital painting software can be explored.

Figure Painting for Entertainment

Course ID: IL220
Course Credits: 3
Pre-Requisite: FD166, FD151
Requirement: R
Course Description:
In this course students will be introduced to the fundamentals of figure painting with acrylic and gouache. The purpose of this class is to prepare students for the figure painting they will be doing in character design. The course will focus on head studies and full figure compositions. Students will practice quick sketch techniques and long pose techniques. Students will explore the uses of gesture, anatomy, light and shadow, color temperature, the proximity of light and reflected light, focal points and the figure in space.

Figure Painting for Entertainment

Course ID: IL220
Course Credits: 3
Pre-Requisite: FD166, FD151
Requirement: R
Course Description:
In this course students will be introduced to the fundamentals of figure painting with acrylic and gouache. The purpose of this class is to prepare students for the figure painting they will be doing in character design. The course will focus on head studies and full figure compositions. Students will practice quick sketch techniques and long pose techniques. Students will explore the uses of gesture, anatomy, light and shadow, color temperature, the proximity of light and reflected light, focal points and the figure in space.

Words, Images + Ideas

Course ID: IL223
Course Credits: 3
Pre-Requisite: FD160, FD162
Requirement: R
Course Description:
This course gives the illustrator hands-on opportunities to explore the interaction of words and images. Students will learn basic principles of type and its role in visual communication and historical context. This course will also encourage experimentation with type and text as a central component of narrative art, which includes, book, comics, editorial / advertising illustration, and posters. Processes and genres may include: Adobe Illustrator, Indesign, calligraphy, signage, graffiti, tattoo, relief printmaking and illustrated type.

Words, Images + Ideas

Course ID: IL223
Course Credits: 3
Pre-Requisite: FD160, FD162
Requirement: R
Course Description:
This course gives the illustrator hands-on opportunities to explore the interaction of words and images. Students will learn basic principles of type and its role in visual communication and historical context. This course will also encourage experimentation with type and text as a central component of narrative art, which includes, book, comics, editorial / advertising illustration, and posters. Processes and genres may include: Adobe Illustrator, Indesign, calligraphy, signage, graffiti, tattoo, relief printmaking and illustrated type.

Advanced Perspective for Illustration

Course ID: IL224
Course Credits: 3
Pre-Requisite: FD150 OR FD166
Requirement: R
Course Description:
This course is designed to further develop the students understanding of perspective. Areas covered will include multipoint and curvilinear perspective, cast shadows, reflections, forced perspective and distortion. The goal of this course is to further the students ability to accurately conceive and create environments from imagination using quick-sketch empirical methods in addition to traditional mechanical processes covered in fundamentals of perspective.

Advanced Perspective for Illustration

Course ID: IL224
Course Credits: 3
Pre-Requisite: FD150 OR FD166
Requirement: R
Course Description:
This course is designed to further develop the students understanding of perspective. Areas covered will include multipoint and curvilinear perspective, cast shadows, reflections, forced perspective and distortion. The goal of this course is to further the students ability to accurately conceive and create environments from imagination using quick-sketch empirical methods in addition to traditional mechanical processes covered in fundamentals of perspective.

Digital Drawing from Observation

Course ID: IL228
Course Credits: 3
Pre-Requisite: FD162
Requirement: E
Course Description:
This course includes a comprehensive examination of digital drawing and painting from observation. This course explores the possibilities in the use of technology as it applies to observational drawing and painting. Students will employ the use of a laptop computer, software and graphics tablet and stylus.

Digital Drawing from Observation

Course ID: IL228
Course Credits: 3
Pre-Requisite: FD162
Requirement: E
Course Description:
This course includes a comprehensive examination of digital drawing and painting from observation. This course explores the possibilities in the use of technology as it applies to observational drawing and painting. Students will employ the use of a laptop computer, software and graphics tablet and stylus.

Materials + Techniques 1: Illustration

Course ID: IL234
Course Credits: 3
Pre-Requisite: IL210, IL314
Requirement: E
Course Description:
A further study of drawing and Painting techniques useful in the process of creating illustrations for reproduction. An extensive and in-depth exploration into a broad range of innovative and traditional materials.

Materials + Techniques 1: Illustration

Course ID: IL234
Course Credits: 3
Pre-Requisite: IL210, IL314
Requirement: E
Course Description:
A further study of drawing and Painting techniques useful in the process of creating illustrations for reproduction. An extensive and in-depth exploration into a broad range of innovative and traditional materials.

Environment Design for Entertainment

Course ID: IL235
Course Credits: 3
Pre-Requisite: FD166, FD151, FD160
Requirement: R
Course Description:
This course explores basic architecture, how things are built and how organic matter behaves. Students will learn to visually communicate this through drawings and show narrative aspects of designs. Students will create sketches and renderings to support a comprehensive theme. Students will obtain a solid understanding of how to create original environments.

Environment Design for Entertainment

Course ID: IL235
Course Credits: 3
Pre-Requisite: FD166, FD151, FD160
Requirement: R
Course Description:
This course explores basic architecture, how things are built and how organic matter behaves. Students will learn to visually communicate this through drawings and show narrative aspects of designs. Students will create sketches and renderings to support a comprehensive theme. Students will obtain a solid understanding of how to create original environments.

Character Design 1

Course ID: IL241
Course Credits: 3
Pre-Requisite: FD166, FD151
Requirement: R
Course Description:
This course offers an intense investigation of character design. The objective of this course is to design model sheets of unique and imaginative animated characters. Students begin with preliminary sketches and construction drawing, and continue to develop numerous rotation drawings (turnarounds) of facial expressions and a variety of action poses that are refined and which eventually lead to more finished drawings. A variety of styles are explored. Emphasis is on working from imagination and strengthening drawing skills.

Character Design 1

Course ID: IL241
Course Credits: 3
Pre-Requisite: FD166, FD151
Requirement: R
Course Description:
This course offers an intense investigation of character design. The objective of this course is to design model sheets of unique and imaginative animated characters. Students begin with preliminary sketches and construction drawing, and continue to develop numerous rotation drawings (turnarounds) of facial expressions and a variety of action poses that are refined and which eventually lead to more finished drawings. A variety of styles are explored. Emphasis is on working from imagination and strengthening drawing skills.

Applied Art Reproduction

Course ID: IL249
Course Credits: 3
Pre-Requisite: FD160, FD162
Requirement: R
Course Description:
This course provides a comprehensive review of the skills needed to prepare artwork for print or digital media. The goal of the class is to teach students to effectively interface between the graphic designer, the illustrator, and the printer. Special emphasis is given to relevant traditional production techniques as well as current computer applications and technology. Current Macintosh software is introduced. Field trips to professional service agencies and organizations are included.

Applied Art Reproduction

Course ID: IL249
Course Credits: 3
Pre-Requisite: FD160, FD162
Requirement: R
Course Description:
This course provides a comprehensive review of the skills needed to prepare artwork for print or digital media. The goal of the class is to teach students to effectively interface between the graphic designer, the illustrator, and the printer. Special emphasis is given to relevant traditional production techniques as well as current computer applications and technology. Current Macintosh software is introduced. Field trips to professional service agencies and organizations are included.

Concept Design for Entertainment

Course ID: IL301
Course Credits: 3
Pre-Requisite: IL218, IL241
Requirement: R
Course Description:
This is an advanced course in visualization, art direction and production design with an emphasis on the organization of all the pictorial components in a visual system supporting a narrative content. The conceptualization of design choices, the calibration of stylistic parameters and other world building techniques will be explored through the creation of detailed concept art and the elaboration of a complete style guide.

Concept Design for Entertainment

Course ID: IL301
Course Credits: 3
Pre-Requisite: IL218, IL241
Requirement: R
Course Description:
This is an advanced course in visualization, art direction and production design with an emphasis on the organization of all the pictorial components in a visual system supporting a narrative content. The conceptualization of design choices, the calibration of stylistic parameters and other world building techniques will be explored through the creation of detailed concept art and the elaboration of a complete style guide.

Illustration 2

Course ID: IL314
Course Credits: 3
Pre-Requisite: IL210, IL214, IL216
Requirement: R
Course Description:
This course is designed to refine and develop the skills for a consistent personal visual vocabulary, and to enable the artist to produce editorial interpretations based on literary works and social, cultural, and political issues of personal and public opinion. Concepts are stressed with emphasis on communication of visual surprise and imagination. The creation of narrative and symbolic image making are encouraged and explored. Students are expected to find individual solutions to both black and white and color assignments.

Illustration 2

Course ID: IL314
Course Credits: 3
Pre-Requisite: IL210, IL214, IL216
Requirement: R
Course Description:
This course is designed to refine and develop the skills for a consistent personal visual vocabulary, and to enable the artist to produce editorial interpretations based on literary works and social, cultural, and political issues of personal and public opinion. Concepts are stressed with emphasis on communication of visual surprise and imagination. The creation of narrative and symbolic image making are encouraged and explored. Students are expected to find individual solutions to both black and white and color assignments.

Graphic Illustration 1

Course ID: IL315
Course Credits: 3
Pre-Requisite: FD160, FD162
Requirement: R
Course Description:
This course focuses on the production of illustrations that promote sales, recognize commercial products, or call attention to services or institutions. The goal of this course is to prepare artists to work professionally with clients in the marketplace. Assignments include advertising illustration that may appear in commercial collaterals such as magazines, newspapers, billboards, posters, brochures, pamphlets, television, print, or on web sites. Emphasis is on the working relationship between art director and illustrator, and directly between the client and illustrator.

Graphic Illustration 1

Course ID: IL315
Course Credits: 3
Pre-Requisite: FD160, FD162
Requirement: R
Course Description:
This course focuses on the production of illustrations that promote sales, recognize commercial products, or call attention to services or institutions. The goal of this course is to prepare artists to work professionally with clients in the marketplace. Assignments include advertising illustration that may appear in commercial collaterals such as magazines, newspapers, billboards, posters, brochures, pamphlets, television, print, or on web sites. Emphasis is on the working relationship between art director and illustrator, and directly between the client and illustrator.

Fantasy Art

Course ID: IL316
Course Credits: 3
Pre-Requisite: IL210, IL214
Requirement: R
Course Description:
This course provides an introduction to the process and application of fantastic illustration to print products, interactive games, film/television, and mass media.

Fantasy Art

Course ID: IL316
Course Credits: 3
Pre-Requisite: IL210, IL214
Requirement: R
Course Description:
This course provides an introduction to the process and application of fantastic illustration to print products, interactive games, film/television, and mass media.

Illustrated Book

Course ID: IL320
Course Credits: 3
Requirement: E
Course Description:
This course focusses on creating art for the unique world of children's books. Emphasis is on being able to create an entire book from cover to cover. Concepts introduced will be the various types of children's books and their special requirements, approaches to designing all aspects of a book (inside and out), and effective presentations to publishing clients. The course will include lectures, slide presentations, demonstrations, class discussions and critiques.

Illustrated Book

Course ID: IL320
Course Credits: 3
Requirement: E
Course Description:
This course focusses on creating art for the unique world of children's books. Emphasis is on being able to create an entire book from cover to cover. Concepts introduced will be the various types of children's books and their special requirements, approaches to designing all aspects of a book (inside and out), and effective presentations to publishing clients. The course will include lectures, slide presentations, demonstrations, class discussions and critiques.

Comic Book/Graphic Novel Illustration

Course ID: IL324
Course Credits: 3
Requirement: E
Course Description:
This course is a studio workshop in the Comic Book/Graphic Novel as an art form and entertainment medium, balancing personal expression and commercial application. Through weekly one-on-one discussion, lectures/presentations, group discussion, and production of comic book pages in continuity, the distinctive magic of the art form will be explored, and skills in its creation advanced. The medium's distinctions from and relations to traditional Literature and Cinema will be discussed.

Comic Book/Graphic Novel Illustration

Course ID: IL324
Course Credits: 3
Requirement: E
Course Description:
This course is a studio workshop in the Comic Book/Graphic Novel as an art form and entertainment medium, balancing personal expression and commercial application. Through weekly one-on-one discussion, lectures/presentations, group discussion, and production of comic book pages in continuity, the distinctive magic of the art form will be explored, and skills in its creation advanced. The medium's distinctions from and relations to traditional Literature and Cinema will be discussed.

Storyboarding for Entertainment

Course ID: IL325
Course Credits: 3
Pre-Requisite: IL218
Requirement: R
Course Description:
This course teaches students to develop and create a sequential series of staged drawings (that is, the visual script of each scene in a film). The course covers how to effectively portray the essence of a story by means of quick and accurate sketches. A brief overview of script writing is included. The script's plot, situations, and conflict are developed from rough sketches to finished presentations. This course also examines staging, cinematography, drama, action notes, dialogue, pacing, timing, and sequencing the story's action.

Storyboarding for Entertainment

Course ID: IL325
Course Credits: 3
Pre-Requisite: IL218
Requirement: R
Course Description:
This course teaches students to develop and create a sequential series of staged drawings (that is, the visual script of each scene in a film). The course covers how to effectively portray the essence of a story by means of quick and accurate sketches. A brief overview of script writing is included. The script's plot, situations, and conflict are developed from rough sketches to finished presentations. This course also examines staging, cinematography, drama, action notes, dialogue, pacing, timing, and sequencing the story's action.

Costume Design for Entertainment

Course ID: IL327
Course Credits: 3
Pre-Requisite: FD166, FD151, FD160
Requirement: R
Course Description:
This class continues the process of analyzing and planning to bring theorized game design concepts to a testable and verifiable state through constructing prototypes.. Students will learn to create thorough requirements listings, construct and dissect systems, write technical literature, build architectural and-case diagrams, build simple prototypes using visual and non- visual scripting methodologies, and industry standard deployment practices. Students will be exposed to the technical process by which qualities that are deemed desirable and _fun? are iteratively procured, refined, and eventually transformed into full production-scale endeavors.

Costume Design for Entertainment

Course ID: IL327
Course Credits: 3
Pre-Requisite: FD166, FD151, FD160
Requirement: R
Course Description:
This class continues the process of analyzing and planning to bring theorized game design concepts to a testable and verifiable state through constructing prototypes.. Students will learn to create thorough requirements listings, construct and dissect systems, write technical literature, build architectural and-case diagrams, build simple prototypes using visual and non- visual scripting methodologies, and industry standard deployment practices. Students will be exposed to the technical process by which qualities that are deemed desirable and _fun? are iteratively procured, refined, and eventually transformed into full production-scale endeavors.

Environment Design for Entertainment 2

Course ID: IL328
Course Credits: 3
Pre-Requisite: IL235
Requirement: R
Course Description:
This is an advanced studio course in Environment Design. Students will build on skills learned in Environment Design 1 to design environments that can be used in film and television, feature animation and themed locations. An emphasis will be placed on the visual development process starting with inspiration, then proceeding with thumbnail sketches, refined sketches, final drawings, and renderings. Students will learn to incorporate 3D software in the development process for efficiency and increased productivity. Additionally, students will learn how to communicate ideas with orthographic views, isometric views, and cut-away views.

Environment Design for Entertainment 2

Course ID: IL328
Course Credits: 3
Pre-Requisite: IL235
Requirement: R
Course Description:
This is an advanced studio course in Environment Design. Students will build on skills learned in Environment Design 1 to design environments that can be used in film and television, feature animation and themed locations. An emphasis will be placed on the visual development process starting with inspiration, then proceeding with thumbnail sketches, refined sketches, final drawings, and renderings. Students will learn to incorporate 3D software in the development process for efficiency and increased productivity. Additionally, students will learn how to communicate ideas with orthographic views, isometric views, and cut-away views.

Digital Painting for Illustration

Course ID: IL330
Course Credits: 3
Pre-Requisite: FD162
Requirement: E
Course Description:
This course teaches skills in the use of appropriate Macintosh software as a tool in creating illustrative paintings. Students draw directly on the computer or manipulate scanned drawings, paintings, photographs and video images to produce individualized illustrations.

Digital Painting for Illustration

Course ID: IL330
Course Credits: 3
Pre-Requisite: FD162
Requirement: E
Course Description:
This course teaches skills in the use of appropriate Macintosh software as a tool in creating illustrative paintings. Students draw directly on the computer or manipulate scanned drawings, paintings, photographs and video images to produce individualized illustrations.

Artist as Entrepreneur

Course ID: IL337
Course Credits: 3
Requirement: E
Course Description:
This course will offer the tools for students to become self-sufficient artist entrepreneurs. It will present an economic model for artists to successfully market their art and services in a variety of areas including: online marketing/social media, galleries, events and conventions, how to build a following and start while in school. The goal of this class is to align products/services with artistic personal vision, and market these gifts to the world though High Tech/High Touch venues.

Artist as Entrepreneur

Course ID: IL337
Course Credits: 3
Requirement: E
Course Description:
This course will offer the tools for students to become self-sufficient artist entrepreneurs. It will present an economic model for artists to successfully market their art and services in a variety of areas including: online marketing/social media, galleries, events and conventions, how to build a following and start while in school. The goal of this class is to align products/services with artistic personal vision, and market these gifts to the world though High Tech/High Touch venues.

Digital Matte Painting for Entertainment

Course ID: IL340
Course Credits: 3
Pre-Requisite: FD162
Requirement: R
Course Description:
This is a lecture and studio course introducing principles of matte painting; an intensive study of techniques used for film, games and editorial illustration. Students will use a combination of traditional and digital painting concepts. Knowledge of color theory and multiple-point linear perspective are essential. Photo-realism in painting is discussed with examples from both art and film. Approaches to painting realistic architecture, nature, and interiors/exteriors and props will be explored. Comprehension of key terms and concepts are taught, with projects designed to develop practical software skills and aesthetic development.

Digital Matte Painting for Entertainment

Course ID: IL340
Course Credits: 3
Pre-Requisite: FD162
Requirement: R
Course Description:
This is a lecture and studio course introducing principles of matte painting; an intensive study of techniques used for film, games and editorial illustration. Students will use a combination of traditional and digital painting concepts. Knowledge of color theory and multiple-point linear perspective are essential. Photo-realism in painting is discussed with examples from both art and film. Approaches to painting realistic architecture, nature, and interiors/exteriors and props will be explored. Comprehension of key terms and concepts are taught, with projects designed to develop practical software skills and aesthetic development.

Character Design 2

Course ID: IL341
Course Credits: 3
Pre-Requisite: IL241
Requirement: R
Course Description:
This course is a continuation of Character Design I. Students create and construct model sheets of unique and imaginative animated characters. The focus is on design uniformity, composition, and effective use of color. Personal style and interpretation are developed. Craft and rendering techniques are perfected while students strive to execute quality portfolio pieces.

Character Design 2

Course ID: IL341
Course Credits: 3
Pre-Requisite: IL241
Requirement: R
Course Description:
This course is a continuation of Character Design I. Students create and construct model sheets of unique and imaginative animated characters. The focus is on design uniformity, composition, and effective use of color. Personal style and interpretation are developed. Craft and rendering techniques are perfected while students strive to execute quality portfolio pieces.

Organic 3D Sculpture (Advanced Zbrush)

Course ID: IL401
Course Credits: 3
Pre-Requisite: IL212
Requirement: R
Course Description:
This course is a continuation of 3-D design 2. Students will gain further abilities to create fantastical creatures, props and objects.

Organic 3D Sculpture (Advanced Zbrush)

Course ID: IL401
Course Credits: 3
Pre-Requisite: IL212
Requirement: R
Course Description:
This course is a continuation of 3-D design 2. Students will gain further abilities to create fantastical creatures, props and objects.

Themed Entertainment Design 1

Course ID: IL402
Course Credits: 3
Pre-Requisite: IL001
Requirement: R
Course Description:
This course explores various places that entertain the public. The goal is to research and envision a desired experience, and then plan and design a place to achieve that experience through making of illustrations, props and models using appropriate materials. Places might include, theatrical productions, theme parks, rides, performing arts and event venues.

Themed Entertainment Design 1

Course ID: IL402
Course Credits: 3
Pre-Requisite: IL001
Requirement: R
Course Description:
This course explores various places that entertain the public. The goal is to research and envision a desired experience, and then plan and design a place to achieve that experience through making of illustrations, props and models using appropriate materials. Places might include, theatrical productions, theme parks, rides, performing arts and event venues.

New Technologies

Course ID: IL403
Course Credits: 3
Requirement:
Course Description:
In this course students will be introduced to the most current workflows in concept design and visual development. Students will work with the newest advancements in technology, including virtual reality based modeling programs and advanced special-effects platforms. Students will learn how to follow and keep up with current trends in digital technologies, by experimenting with software they are unfamiliar with and by learning to teach themselves new techniques when necessary. The software used in this course will change as technology improves and as trends change. In this course students will gain experience with the newest art making technologies, in order to prepare them for unique job opportunities in the entertainment industry.

New Technologies

Course ID: IL403
Course Credits: 3
Requirement:
Course Description:
In this course students will be introduced to the most current workflows in concept design and visual development. Students will work with the newest advancements in technology, including virtual reality based modeling programs and advanced special-effects platforms. Students will learn how to follow and keep up with current trends in digital technologies, by experimenting with software they are unfamiliar with and by learning to teach themselves new techniques when necessary. The software used in this course will change as technology improves and as trends change. In this course students will gain experience with the newest art making technologies, in order to prepare them for unique job opportunities in the entertainment industry.

Professional Studies

Course ID: IL412
Course Credits: 1
Requirement: R
Course Description:
This lecture course introduces the student to small business practices that help bridge the gap between the educational experience and the professional world of the illustrator. Topics include self-promotion, processes and intricacies of finding work, printing of promotional collateral, setting up a working studio, legal and pricing guidelines, and billing clients, contracts, and professional organizations. Includes guest artists and field trips to art studios, agencies, and art directors.

Professional Studies

Course ID: IL412
Course Credits: 1
Requirement: R
Course Description:
This lecture course introduces the student to small business practices that help bridge the gap between the educational experience and the professional world of the illustrator. Topics include self-promotion, processes and intricacies of finding work, printing of promotional collateral, setting up a working studio, legal and pricing guidelines, and billing clients, contracts, and professional organizations. Includes guest artists and field trips to art studios, agencies, and art directors.

Editorial Illustration 2

Course ID: IL413
Course Credits: 3
Pre-Requisite: IL314
Requirement: E
Course Description:
A continuation of Editorial Illustration 1. Students refine previous methods, processes, and techniques and work on a series of illustrations that emphasize the making of personal statements and the exploring of a particular direction in editorial illustration. Students select their own media and develop a consistent style appropriate to their own direction.

Editorial Illustration 2

Course ID: IL413
Course Credits: 3
Pre-Requisite: IL314
Requirement: E
Course Description:
A continuation of Editorial Illustration 1. Students refine previous methods, processes, and techniques and work on a series of illustrations that emphasize the making of personal statements and the exploring of a particular direction in editorial illustration. Students select their own media and develop a consistent style appropriate to their own direction.

Graphic Illustration 2

Course ID: IL414
Course Credits: 3
Pre-Requisite: IL315
Requirement: E
Course Description:
A continuation of Advertising Illustration I. Students refine previous methods, processes, and techniques, and work on a series of illustrations that emphasize the making of commissioned artwork for the marketplace. Students select their own media and develop a consistent style appropriate to their own direction.

Graphic Illustration 2

Course ID: IL414
Course Credits: 3
Pre-Requisite: IL315
Requirement: E
Course Description:
A continuation of Advertising Illustration I. Students refine previous methods, processes, and techniques, and work on a series of illustrations that emphasize the making of commissioned artwork for the marketplace. Students select their own media and develop a consistent style appropriate to their own direction.

Illustration 3: Advanced Studies

Course ID: IL416
Course Credits: 3
Requirement: R
Course Description:
This self-directed course examines specific processes, materials, techniques, and concepts in illustration with faculty supervision. Students work to develop and expand concepts and skills related to a special topic contractually agreed upon with the instructor. This course may be repeated for an additional 3 units.

Illustration 3: Advanced Studies

Course ID: IL416
Course Credits: 3
Requirement: R
Course Description:
This self-directed course examines specific processes, materials, techniques, and concepts in illustration with faculty supervision. Students work to develop and expand concepts and skills related to a special topic contractually agreed upon with the instructor. This course may be repeated for an additional 3 units.

Senior Portfolio 1: Illustration

Course ID: IL418
Course Credits: 3
Pre-Requisite: IL001
Requirement: R
Course Description:
This is a directed studies course that provides, through faculty supervision, the time, opportunity, and advisement for each student to create the physical pieces that will become the core of their first working portfolio. The course is offered as a transition from the academic experience to a professional life as an illustrator. Students select their own topic or theme for a body of work, the progress of which will be monitored through individual appointments between the student and Senior Portfolio faculty. Intensive group critiques are spaced throughout the term to allow for class interaction. All coursework is done outside the classroom.

Senior Portfolio 1: Illustration

Course ID: IL418
Course Credits: 3
Pre-Requisite: IL001
Requirement: R
Course Description:
This is a directed studies course that provides, through faculty supervision, the time, opportunity, and advisement for each student to create the physical pieces that will become the core of their first working portfolio. The course is offered as a transition from the academic experience to a professional life as an illustrator. Students select their own topic or theme for a body of work, the progress of which will be monitored through individual appointments between the student and Senior Portfolio faculty. Intensive group critiques are spaced throughout the term to allow for class interaction. All coursework is done outside the classroom.

Senior Portfolio 2: Illustration

Course ID: IL419
Course Credits: 3
Pre-Requisite: IL418
Requirement: R
Course Description:
This is a directed studies course that provides, through faculty supervision, the time, opportunity, and advisement for each student to create the physical pieces that will become the core of their first working portfolio. The course is offered as a transition from the academic experience to a professional life as an illustrator. Students select their own topic or theme for a body of work, the progress of which will be monitored through individual appointments between the student and Senior Portfolio faculty. Intensive group critiques are spaced throughout the term to allow for class interaction. All coursework is done outside the classroom.

Senior Portfolio 2: Illustration

Course ID: IL419
Course Credits: 3
Pre-Requisite: IL418
Requirement: R
Course Description:
This is a directed studies course that provides, through faculty supervision, the time, opportunity, and advisement for each student to create the physical pieces that will become the core of their first working portfolio. The course is offered as a transition from the academic experience to a professional life as an illustrator. Students select their own topic or theme for a body of work, the progress of which will be monitored through individual appointments between the student and Senior Portfolio faculty. Intensive group critiques are spaced throughout the term to allow for class interaction. All coursework is done outside the classroom.

Special Topics Editorial Illustration

Course ID: IL493
Course Credits: 3
Pre-Requisite: IL413
Requirement: E
Course Description:
A continuation of Editorial Illustration 1. Students refine previous methods, processes, and techniques and work on a series of illustrations that emphasize the making of personal statements and the exploring of a particular direction in editorial illustration. Students select their own media and develop a consistent style appropriate to their own direction.

Special Topics Editorial Illustration

Course ID: IL493
Course Credits: 3
Pre-Requisite: IL413
Requirement: E
Course Description:
A continuation of Editorial Illustration 1. Students refine previous methods, processes, and techniques and work on a series of illustrations that emphasize the making of personal statements and the exploring of a particular direction in editorial illustration. Students select their own media and develop a consistent style appropriate to their own direction.

College Prep Writing 1

Course ID: LA010
Course Credits: 2
Requirement: E
Course Description:
A basic course in writing skills that is designed to teach students the fundamentals of grammar and conventional mechanics, including punctuation, spelling, vocabulary, appropriate diction, varied sentence structure, and clarity. The course is not required of all students but may be repeated as many times as necessary. Graded Pass/No Pass only, it does not count toward a student's GPA, but does count toward units earned. Course fees.

College Prep Writing 1

Course ID: LA010
Course Credits: 2
Requirement: E
Course Description:
A basic course in writing skills that is designed to teach students the fundamentals of grammar and conventional mechanics, including punctuation, spelling, vocabulary, appropriate diction, varied sentence structure, and clarity. The course is not required of all students but may be repeated as many times as necessary. Graded Pass/No Pass only, it does not count toward a student's GPA, but does count toward units earned. Course fees.

College Prep Writing 2

Course ID: LA011
Course Credits: 2
Requirement: E
Course Description:
A writing course that provides intensive practice in the writing of nonfiction prose, with an emphasis on grammatically correct sentence structure, paragraph construction, organizational strategies, and the development of ideas within the essay form. Like College Prep 1, this is a pre-baccalaureate developmental writing course that is not required of all students but which may be repeated as many times as necessary. Graded Pass/No Pass only, it does not count toward a student's GPA, but does count toward units earned. Course fees.

College Prep Writing 2

Course ID: LA011
Course Credits: 2
Requirement: E
Course Description:
A writing course that provides intensive practice in the writing of nonfiction prose, with an emphasis on grammatically correct sentence structure, paragraph construction, organizational strategies, and the development of ideas within the essay form. Like College Prep 1, this is a pre-baccalaureate developmental writing course that is not required of all students but which may be repeated as many times as necessary. Graded Pass/No Pass only, it does not count toward a student's GPA, but does count toward units earned. Course fees.

First-Year Seminar

Course ID: LA100
Course Credits: 3
Requirement: R
Course Description:
This course will examine diverse ways of optimizing students experience in college. Different aspects of the student and human experience will be covered, acclimating students to and improving the nature of the learning community. Guest experts will visit to discuss specialized aspects of the course content, and several classes will be devoted to putting the lessons into active practice via ?lab? sessions.

First-Year Seminar

Course ID: LA100
Course Credits: 3
Requirement: R
Course Description:
This course will examine diverse ways of optimizing students experience in college. Different aspects of the student and human experience will be covered, acclimating students to and improving the nature of the learning community. Guest experts will visit to discuss specialized aspects of the course content, and several classes will be devoted to putting the lessons into active practice via ?lab? sessions.

Directed Research + Writing 1

Course ID: LA103
Course Credits: 3
Requirement: E
Course Description:
"Directed Research and Writing" (Course numbers LA103, 203, 303 & 403 for Liberal Arts) will be able to be taken 1-3 units at a time, depending on the student's needs. These courses are not designed to teach an existing LA or AH course on an independent study basis. Rather, they will be similar to the graduate-level model, where we allow for specifically designed intensive studies in the student?s desired areas of interest. A student must be in good academic standing, have a mentor instructor who agrees to direct the study, and present to the mentor a proposed focus for the units earned; this then need then needs to be approved by both the instructor and chair. If approved, the instructor will craft the specifics re: assignments, workload, and learning outcomes for that semester?s study. Three units of credit would require roughly 5 books read and 5000-7000 words written over the course of the semester. Some of the writing could take the form of journals and more informal reflections, however a formal academic written analysis of some kind must be part of the writing produced. Also, museum visits or personal tours of artifacts, et al, may stand in lieu of some of the readings. We would let the instructor determine the balance, depending on the materials and areas of study; each case would be unique.

Directed Research + Writing 1

Course ID: LA103
Course Credits: 3
Requirement: E
Course Description:
"Directed Research and Writing" (Course numbers LA103, 203, 303 & 403 for Liberal Arts) will be able to be taken 1-3 units at a time, depending on the student's needs. These courses are not designed to teach an existing LA or AH course on an independent study basis. Rather, they will be similar to the graduate-level model, where we allow for specifically designed intensive studies in the student?s desired areas of interest. A student must be in good academic standing, have a mentor instructor who agrees to direct the study, and present to the mentor a proposed focus for the units earned; this then need then needs to be approved by both the instructor and chair. If approved, the instructor will craft the specifics re: assignments, workload, and learning outcomes for that semester?s study. Three units of credit would require roughly 5 books read and 5000-7000 words written over the course of the semester. Some of the writing could take the form of journals and more informal reflections, however a formal academic written analysis of some kind must be part of the writing produced. Also, museum visits or personal tours of artifacts, et al, may stand in lieu of some of the readings. We would let the instructor determine the balance, depending on the materials and areas of study; each case would be unique.

English Composition

Course ID: LA104
Course Credits: 3
Pre-Requisite: English Diagnostic
Requirement: R
Course Description:
This course is the first leg of a full-year writing requirement and focuses on exploratory writing and methods of rhetoric. The goal is to provide the groundwork for the more sophisticated writing and thinking that is required later in their academic careers, as well as to help students reach a level of expository prose writing deemed appropriate for the university level. Classes are conducted in a workshop setting where students explore issues of craft as it relates to the process of writing.

English Composition

Course ID: LA104
Course Credits: 3
Pre-Requisite: English Diagnostic
Requirement: R
Course Description:
This course is the first leg of a full-year writing requirement and focuses on exploratory writing and methods of rhetoric. The goal is to provide the groundwork for the more sophisticated writing and thinking that is required later in their academic careers, as well as to help students reach a level of expository prose writing deemed appropriate for the university level. Classes are conducted in a workshop setting where students explore issues of craft as it relates to the process of writing.

Critical Reasoning

Course ID: LA111
Course Credits: 3
Pre-Requisite: LA104
Requirement: R
Course Description:
This course prepares students for the writing, reading, and analysis required in their undergraduate education by learning various methods of argumentation, logic, and inquiry. Students practice their reasoning skills in writing assignments and discussions that demand analysis via critical reasoning. Assigned readings focus on basic philosophical questions and issues facing thinkers in all academic disciplines. This course helps students discover that writing is a natural, creative, and meaningful activity that helps them learn about themselves and the world. Students also learn the importance of questioning and critiquing the words and ideas of others. Ultimately, students experience first-hand how critical reasoning enables them to become informed and educated citizens of the world, with the abilities to affect change via their own words and actions. Successful completion of this course is a prerequisite for all Liberal Arts & Art History courses.

Critical Reasoning

Course ID: LA111
Course Credits: 3
Pre-Requisite: LA104
Requirement: R
Course Description:
This course prepares students for the writing, reading, and analysis required in their undergraduate education by learning various methods of argumentation, logic, and inquiry. Students practice their reasoning skills in writing assignments and discussions that demand analysis via critical reasoning. Assigned readings focus on basic philosophical questions and issues facing thinkers in all academic disciplines. This course helps students discover that writing is a natural, creative, and meaningful activity that helps them learn about themselves and the world. Students also learn the importance of questioning and critiquing the words and ideas of others. Ultimately, students experience first-hand how critical reasoning enables them to become informed and educated citizens of the world, with the abilities to affect change via their own words and actions. Successful completion of this course is a prerequisite for all Liberal Arts & Art History courses.

Poetry Workshop

Course ID: LA115
Course Credits: 1
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of poetry writing, with a simultaneous exploration of poetry's various theories and techniques. Students will be introduced to a variety of literary styles and devices via assigned readings by accomplished authors, with guided in-class discussions and group analyses of the craft at work in each piece (aspects such as meter, structure, rhyme, voice, tone, free verse, lyric, and form). Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new writing, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Poetry Workshop

Course ID: LA115
Course Credits: 1
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of poetry writing, with a simultaneous exploration of poetry's various theories and techniques. Students will be introduced to a variety of literary styles and devices via assigned readings by accomplished authors, with guided in-class discussions and group analyses of the craft at work in each piece (aspects such as meter, structure, rhyme, voice, tone, free verse, lyric, and form). Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new writing, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Scientific Anatomy

Course ID: LA125
Course Credits: 3
Pre-Requisite: LA104
Requirement: E
Course Description:
This course provides an introduction to the human body structure and its functions. Skeletal, muscular, circulatory, nervous, and reproductive systems are studied. Projects are intended to prepare students for their studio experiences in life-drawing and life-painting. No other course may be substituted.

Scientific Anatomy

Course ID: LA125
Course Credits: 3
Pre-Requisite: LA104
Requirement: E
Course Description:
This course provides an introduction to the human body structure and its functions. Skeletal, muscular, circulatory, nervous, and reproductive systems are studied. Projects are intended to prepare students for their studio experiences in life-drawing and life-painting. No other course may be substituted.

Social Ecology and Stewardship

Course ID: LA126
Course Credits: 3
Requirement: E
Course Description:
This class explores social and ecological opportunities in the surrounding natural and cultural community.

Social Ecology and Stewardship

Course ID: LA126
Course Credits: 3
Requirement: E
Course Description:
This class explores social and ecological opportunities in the surrounding natural and cultural community.

American Sign Language

Course ID: LA143
Course Credits: 2
Requirement: E
Course Description:
An introduction to American Sign Language (ASL), designed for students who have no previous knowledge of ASL. Beyond basic grammar, vocabulary, fingerspelling, and numbers, students will develop beginning level ASL communication skills ? receptive listening and expressive speaking (facial expression, mime, and gesture). Students also learn about the cultural and historical context of ASL the Deaf Community, with an emphasis on making comparisons and connections to one?s own culture. As with our acting classes, courses in ASL may necessitate physical contact between students and/or instructor. This contact may include demonstrating culturally appropriate behaviors and/or remediating students? sign production. This course fulfills the Oral Communication degree requirement.

American Sign Language

Course ID: LA143
Course Credits: 2
Requirement: E
Course Description:
An introduction to American Sign Language (ASL), designed for students who have no previous knowledge of ASL. Beyond basic grammar, vocabulary, fingerspelling, and numbers, students will develop beginning level ASL communication skills ? receptive listening and expressive speaking (facial expression, mime, and gesture). Students also learn about the cultural and historical context of ASL the Deaf Community, with an emphasis on making comparisons and connections to one?s own culture. As with our acting classes, courses in ASL may necessitate physical contact between students and/or instructor. This contact may include demonstrating culturally appropriate behaviors and/or remediating students? sign production. This course fulfills the Oral Communication degree requirement.

Intro to Poetry - Literary Survey, Analy

Course ID: LA192
Course Credits: 3
Requirement: E
Course Description:
William Carlos Williams suggests, "It is difficult to get the news from poems yet men die miserably every day for lack of what is found there." In this class, nobody dies. Through lecture, discussion, and writing exercises, students address the following topics: rhythm, image, form, diction, metaphor, condensed language, denotation, and connotation -- all keys to not only not dying but rather living a meaningful life.

Intro to Poetry - Literary Survey, Analy

Course ID: LA192
Course Credits: 3
Requirement: E
Course Description:
William Carlos Williams suggests, "It is difficult to get the news from poems yet men die miserably every day for lack of what is found there." In this class, nobody dies. Through lecture, discussion, and writing exercises, students address the following topics: rhythm, image, form, diction, metaphor, condensed language, denotation, and connotation -- all keys to not only not dying but rather living a meaningful life.

Creative Writing Workshop: Literary Sum

Course ID: LA193
Course Credits: 3
Requirement: E
Course Description:
Taking place either in New York City (with excursions to surrounding areas) or The West Coast (San Francisco mainly, with perhaps Oregon and Washington hops). 10-14 nights in June-July; cost approx. $4,600 for airfare and hotel (with all taxes and surcharges included), transportation between cities, all museum/gallery/event entrance fees, several dinners, a few tours, meet-and greets with established authors, and tuition for the 3-unit class. Likewise, this class could be taken by any student to fulfill the Liberal Arts elective, or applied to a Creative Writing minor. As the literary counterpart to ?The New York Scene? Art History course, we?d study the writing generated from each area visited, but assignments would be mainly student?s own creative writing, inspired by the writing, art, and culture of each place. New York is the literary and publishing capital of the world, so there would be lots to do and see and write about there?from the legendary reading series at the 92nd Street Y and bookstores galore, to tours of publishing houses and the campuses of Columbia and NYU, to an ?Oscar Wilde in New York Walking Tour? and Shakespeare in the Park. Readings might include selections from Paul Auster, Galway Kinnell, Sharon Olds, William Kennedy, Edgar Allan Poe, Sarah Vowell, David Foster Wallace, Walt Whitman. If we head north instead of east, most of the trip would be centered in San Francisco with its legendary literary scene -- City Light Bookstore, The Six Gallery, Marin County Poets -- and readings might include works by Kim Addonizio, Isabel Allende, Philip K. Dick, Dave Eggers, Lawrence Ferlinghetti, CB Follett, James Houston, Jack Kerouac, Jack London, Tupac Shakur, Mark Twain. This West Coast trip might include a leg to explore the literary scenes of Oregon (Richard Brautigan, William Everson, William Stafford, Gary Snyder, Vladimir Nabokov, Ken Kesey), and/or Washington (Raymond Carver, Tom Robbins). Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Creative Writing Workshop: Literary Sum

Course ID: LA193
Course Credits: 3
Requirement: E
Course Description:
Taking place either in New York City (with excursions to surrounding areas) or The West Coast (San Francisco mainly, with perhaps Oregon and Washington hops). 10-14 nights in June-July; cost approx. $4,600 for airfare and hotel (with all taxes and surcharges included), transportation between cities, all museum/gallery/event entrance fees, several dinners, a few tours, meet-and greets with established authors, and tuition for the 3-unit class. Likewise, this class could be taken by any student to fulfill the Liberal Arts elective, or applied to a Creative Writing minor. As the literary counterpart to ?The New York Scene? Art History course, we?d study the writing generated from each area visited, but assignments would be mainly student?s own creative writing, inspired by the writing, art, and culture of each place. New York is the literary and publishing capital of the world, so there would be lots to do and see and write about there?from the legendary reading series at the 92nd Street Y and bookstores galore, to tours of publishing houses and the campuses of Columbia and NYU, to an ?Oscar Wilde in New York Walking Tour? and Shakespeare in the Park. Readings might include selections from Paul Auster, Galway Kinnell, Sharon Olds, William Kennedy, Edgar Allan Poe, Sarah Vowell, David Foster Wallace, Walt Whitman. If we head north instead of east, most of the trip would be centered in San Francisco with its legendary literary scene -- City Light Bookstore, The Six Gallery, Marin County Poets -- and readings might include works by Kim Addonizio, Isabel Allende, Philip K. Dick, Dave Eggers, Lawrence Ferlinghetti, CB Follett, James Houston, Jack Kerouac, Jack London, Tupac Shakur, Mark Twain. This West Coast trip might include a leg to explore the literary scenes of Oregon (Richard Brautigan, William Everson, William Stafford, Gary Snyder, Vladimir Nabokov, Ken Kesey), and/or Washington (Raymond Carver, Tom Robbins). Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Creative Writing Workshop: Multi-Genre

Course ID: LA194
Course Credits: 3
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of writing in multiple genres, offering students a wide range of options for expressing their stories and words regardless of the forms they may take. While traditional structures and vehicles such as songwriting and spoken word performance art would be included, this class is meant to help encourage daring and difficult works that may push the boundaries of established forms and formalities. This may include multiple-disciplinary literature, literary artwork, installations, interactive works, intertextuality, new media. Students will be encouraged to explore different avenues for their writing, understanding that there is no single "right way" to communicate a story, and that sometimes new inventions of form and even format is called for. Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new work, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Creative Writing Workshop: Multi-Genre

Course ID: LA194
Course Credits: 3
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of writing in multiple genres, offering students a wide range of options for expressing their stories and words regardless of the forms they may take. While traditional structures and vehicles such as songwriting and spoken word performance art would be included, this class is meant to help encourage daring and difficult works that may push the boundaries of established forms and formalities. This may include multiple-disciplinary literature, literary artwork, installations, interactive works, intertextuality, new media. Students will be encouraged to explore different avenues for their writing, understanding that there is no single "right way" to communicate a story, and that sometimes new inventions of form and even format is called for. Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new work, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Art Spotlight

Course ID: LA195
Course Credits: 1
Requirement: E
Course Description:

Art Spotlight

Course ID: LA195
Course Credits: 1
Requirement: E
Course Description:

Fiction Writing Workshop

Course ID: LA196
Course Credits: 3
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of fiction writing, with a simultaneous exploration of fiction's various theories and techniques. Students will be introduced to a variety of literary styles and devices via assigned readings by accomplished authors, with guided in-class discussions and group analyses of the craft at work in each piece (aspects such as structure, conflict, plot, character, point of view, setting, dialogue, voice, tone, narrative form). Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new writing, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Fiction Writing Workshop

Course ID: LA196
Course Credits: 3
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of fiction writing, with a simultaneous exploration of fiction's various theories and techniques. Students will be introduced to a variety of literary styles and devices via assigned readings by accomplished authors, with guided in-class discussions and group analyses of the craft at work in each piece (aspects such as structure, conflict, plot, character, point of view, setting, dialogue, voice, tone, narrative form). Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new writing, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Creative Writing Workshop: Non-Fiction

Course ID: LA197
Course Credits: 3
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of non-fiction writing, with a simultaneous exploration of non-fiction's various theories and techniques. Students will become familiar with techniques and challenges related to a variety of non-fiction writing?biography, personal essay, memoir, historical profiles, newspaper reporting, magazine features, critical reviews. Students will be introduced to a variety of styles and devices via assigned readings by accomplished authors, with guided in-class discussions and group analyses of the craft at work in each piece (aspects such as structure, conflict, plot, character, point of view, setting, dialogue, voice, tone, narrative form). Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new writing, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Creative Writing Workshop: Non-Fiction

Course ID: LA197
Course Credits: 3
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of non-fiction writing, with a simultaneous exploration of non-fiction's various theories and techniques. Students will become familiar with techniques and challenges related to a variety of non-fiction writing?biography, personal essay, memoir, historical profiles, newspaper reporting, magazine features, critical reviews. Students will be introduced to a variety of styles and devices via assigned readings by accomplished authors, with guided in-class discussions and group analyses of the craft at work in each piece (aspects such as structure, conflict, plot, character, point of view, setting, dialogue, voice, tone, narrative form). Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new writing, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Creative Writing Workshop: Script Writing

Course ID: LA198
Course Credits: 3
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of script writing, with a simultaneous exploration of various theories and techniques related to creating scripted stories and storytelling techniques. Students will become familiar with common terminologies and structures?beat sheets, treatments, outlines, pitches, One Act, 3-act, 4-act, Teleplays, Screenplays, Documentaries, Multi-media, Graphic Novels, etc. Students will be introduced to a variety of styles and devices via assigned readings by accomplished authors, with guided in-class discussions and group analyses of the craft at work in each piece (aspects such as structure, conflict, plot, character, point of view, setting, dialogue, voice, tone, narrative form). Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new writing, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Creative Writing Workshop: Script Writing

Course ID: LA198
Course Credits: 3
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of script writing, with a simultaneous exploration of various theories and techniques related to creating scripted stories and storytelling techniques. Students will become familiar with common terminologies and structures?beat sheets, treatments, outlines, pitches, One Act, 3-act, 4-act, Teleplays, Screenplays, Documentaries, Multi-media, Graphic Novels, etc. Students will be introduced to a variety of styles and devices via assigned readings by accomplished authors, with guided in-class discussions and group analyses of the craft at work in each piece (aspects such as structure, conflict, plot, character, point of view, setting, dialogue, voice, tone, narrative form). Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new writing, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Creative Writing: Storytelling

Course ID: LA199
Course Credits: 3
Requirement: E
Course Description:
Both a survey course and a creative writing course, the focus is on the art and craft of how stories are told across artistic genres. Storytelling is employed in various ways within each of our studio majors: literary devices and narrative techniques can add richness and depth to artwork, regardless of genre. By learning about comparative storytelling across cultures, and by practicing some of these techniques via original writing assignments, students gain a deeper understanding of how the human story can be effectively told. Satisfies either the writing leg of the Creative Writing Minor or the American Cultural Experience (in some semesters, the Non-Western Cultural Experience Requirement). Enrollment priority will be given to Creative Writing Minors.

Creative Writing: Storytelling

Course ID: LA199
Course Credits: 3
Requirement: E
Course Description:
Both a survey course and a creative writing course, the focus is on the art and craft of how stories are told across artistic genres. Storytelling is employed in various ways within each of our studio majors: literary devices and narrative techniques can add richness and depth to artwork, regardless of genre. By learning about comparative storytelling across cultures, and by practicing some of these techniques via original writing assignments, students gain a deeper understanding of how the human story can be effectively told. Satisfies either the writing leg of the Creative Writing Minor or the American Cultural Experience (in some semesters, the Non-Western Cultural Experience Requirement). Enrollment priority will be given to Creative Writing Minors.

Creative Writing Workshop: Literary Summ

Course ID: LA200
Course Credits: 3
Requirement: E
Course Description:
Under the guidance of LCAD Creative Writing faculty, students travel to various cities to experience first-hand both the historic and currently thriving literary centers. We will visit author?s homes and stomping grounds, bookstores, museum/gallery/events, and meet and workshop with established authors. Students will be assigned directed readings focusing on writing either generated from or written about each area visited, and assignments will be the student?s own creative writing?inspired by the writing, art, and culture of each place. Prerequisite: Permission of the instructor. This class could be taken by any student to fulfill the Liberal Arts elective, or applied to the Creative Writing minor.

Creative Writing Workshop: Literary Summ

Course ID: LA200
Course Credits: 3
Requirement: E
Course Description:
Under the guidance of LCAD Creative Writing faculty, students travel to various cities to experience first-hand both the historic and currently thriving literary centers. We will visit author?s homes and stomping grounds, bookstores, museum/gallery/events, and meet and workshop with established authors. Students will be assigned directed readings focusing on writing either generated from or written about each area visited, and assignments will be the student?s own creative writing?inspired by the writing, art, and culture of each place. Prerequisite: Permission of the instructor. This class could be taken by any student to fulfill the Liberal Arts elective, or applied to the Creative Writing minor.

The Politicalization of Everything

Course ID: LA201
Course Credits: 3
Requirement: E
Course Description:
Since 1954 when the Supreme Court handed down its decision in Brown v. Board of Education, which sought to desegregate American schools, the people of the United States have been engaged in what some have come to call the ?culture wars? in which even the most intimate things have become subject to politicization: sex, marriage, language, education, spiritual life, housing patterns, gun ownership, art, music, movies, literature, media, sports, access to bathrooms. Everything from abortion and bussing in schools to Gamergate and Drag Queen Story Hour falls under the rubric of a longstanding, and increasingly tribal culture war in the United States. In this course we will look at the broad historical context ? segregation, Cold War, Vietnam, the Summer of Love ? from which these battles emerged and trace them through the present, paying particularly close attention to the ways in which the legal expansion of rights, freedoms, and liberties for historically marginalized groups often elicited conservative reactions seeking to roll back those gains. Through open discussion, the politicization and policing of everything as a means of reasserting a traditionalist, and often sectarian, vision of culture on an increasingly liberal (and liberated) secular society will be examined. This course will focus on flashpoints or sites of contestation?Roe v. Wade, the reaction to the artist Andres Serrano?s Piss Christ (1987), the Oklahoma City Bombing, the North Carolina ?Bathroom Bill? and many others ? via contemporaneous media coverage and analysis. Students will produce written responses to the readings and also formulate a final project (with a written component) urgent to the awareness of policing and politicization of contemporary culture.

The Politicalization of Everything

Course ID: LA201
Course Credits: 3
Requirement: E
Course Description:
Since 1954 when the Supreme Court handed down its decision in Brown v. Board of Education, which sought to desegregate American schools, the people of the United States have been engaged in what some have come to call the ?culture wars? in which even the most intimate things have become subject to politicization: sex, marriage, language, education, spiritual life, housing patterns, gun ownership, art, music, movies, literature, media, sports, access to bathrooms. Everything from abortion and bussing in schools to Gamergate and Drag Queen Story Hour falls under the rubric of a longstanding, and increasingly tribal culture war in the United States. In this course we will look at the broad historical context ? segregation, Cold War, Vietnam, the Summer of Love ? from which these battles emerged and trace them through the present, paying particularly close attention to the ways in which the legal expansion of rights, freedoms, and liberties for historically marginalized groups often elicited conservative reactions seeking to roll back those gains. Through open discussion, the politicization and policing of everything as a means of reasserting a traditionalist, and often sectarian, vision of culture on an increasingly liberal (and liberated) secular society will be examined. This course will focus on flashpoints or sites of contestation?Roe v. Wade, the reaction to the artist Andres Serrano?s Piss Christ (1987), the Oklahoma City Bombing, the North Carolina ?Bathroom Bill? and many others ? via contemporaneous media coverage and analysis. Students will produce written responses to the readings and also formulate a final project (with a written component) urgent to the awareness of policing and politicization of contemporary culture.

From Utopia to Nostalgia

Course ID: LA202
Course Credits: 3
Requirement: E
Course Description:
In 2001 as the cold war context of global history was on the cusp of being reframed by 9/11, Harvard professor of Slavic Languages, Svetlana Boym wrote that the twentieth century had ?began with a futuristic utopia? and ?ended with nostalgia.? Over the ensuing two decades of post-industrialism the world has witnessed an even more rightward lurch toward nationalism, austerity, xenophobia, homophobia, and political violence?all rooted in myths of a culturally traditionalist and ethnically/ religiously homogeneous past. In this course we will interrogate the historical, political, and aesthetic contexts of this regressive, though nuanced, shift from utopian thinking to nostalgic longing by paying particularly close attention to the changing nature of these two elastic concepts as they come to frame the ideologically contested poles of not only past and future, but also left and right in a world of seeming rapid material and environmental decline. By looking at authors such as Boym (along with Walter Benjamin, Hannah Arendt, and Masha Gessen among others), as well as literature, film, art, and other visual and material culture that depict both utopia and nostalgia, we will seek to understand how the world could recover from the shattering experiences of two World Wars and the Holocaust only to dissolve once again into myths of nostalgic purity at the expense of the cosmopolitan dream of a pluralist, multicultural, and openly democratic future. Students will produce essays that respond to course materials and also formulate a final project (with a written component) which considers envisioning the future.

From Utopia to Nostalgia

Course ID: LA202
Course Credits: 3
Requirement: E
Course Description:
In 2001 as the cold war context of global history was on the cusp of being reframed by 9/11, Harvard professor of Slavic Languages, Svetlana Boym wrote that the twentieth century had ?began with a futuristic utopia? and ?ended with nostalgia.? Over the ensuing two decades of post-industrialism the world has witnessed an even more rightward lurch toward nationalism, austerity, xenophobia, homophobia, and political violence?all rooted in myths of a culturally traditionalist and ethnically/ religiously homogeneous past. In this course we will interrogate the historical, political, and aesthetic contexts of this regressive, though nuanced, shift from utopian thinking to nostalgic longing by paying particularly close attention to the changing nature of these two elastic concepts as they come to frame the ideologically contested poles of not only past and future, but also left and right in a world of seeming rapid material and environmental decline. By looking at authors such as Boym (along with Walter Benjamin, Hannah Arendt, and Masha Gessen among others), as well as literature, film, art, and other visual and material culture that depict both utopia and nostalgia, we will seek to understand how the world could recover from the shattering experiences of two World Wars and the Holocaust only to dissolve once again into myths of nostalgic purity at the expense of the cosmopolitan dream of a pluralist, multicultural, and openly democratic future. Students will produce essays that respond to course materials and also formulate a final project (with a written component) which considers envisioning the future.

Food, Nutrition, & Health

Course ID: LA212
Course Credits: 3
Requirement: E
Course Description:
Scientific concepts of nutrition relating to the functioning of nutrients in the basic life processes. Emphasis will be on individual needs, food sources of nutrients, current nutrition issues, and diet analysis. The course will address eating disorders, changing nutritional needs during the lifecycle, the relationship between nutrition and certain chronic diseases.

Food, Nutrition, & Health

Course ID: LA212
Course Credits: 3
Requirement: E
Course Description:
Scientific concepts of nutrition relating to the functioning of nutrients in the basic life processes. Emphasis will be on individual needs, food sources of nutrients, current nutrition issues, and diet analysis. The course will address eating disorders, changing nutritional needs during the lifecycle, the relationship between nutrition and certain chronic diseases.

Project Green: Surf Culture

Course ID: LA213
Course Credits: 3
Requirement: E
Course Description:
A survey class examining the historical, cultural, socio-economic, and environmental importance of surfing and its related activities. Through lectures and an examination of films, print advertisements, novel excerpts, newspaper and magazine articles, environmental publications, scholarly essays, and excerpts from novels, students will think, read, and write about surf culture. Topics will include: ?The History of Surfing?; ?Art History of Surfing?; ?Surfing and Music: From Ukeleles to Fender Strats?; ?Surfing and the Silver Screen?; ?Surf Slang: Aloha Mr. Hand?; and ?Surfers, Beatniks, and Other Outlaws.? The modern surfing industry will also be examined through a cultural perspective that analyzes business practices, philosophy, and branding via topics such as: ?Board Design and Manufacturing?; ?Extreme Action Sports: Surf, Snow, Skate, Moto, BMX?; ?Surfing and Fashion: From Hula Skirts to Haute Couture?; and ?Surfing and World Commerce.? Environmental aspects of Surf Culture will be examined via such topics as: ?The Oceans: Perfect Storms and Rogue Waves?; ?The Surfer as Activist: From Surfrider to Sea Shepherd?; ?Pollution, Coastal Cliff Erosion, and Man-Made Seawalls?; and ?Surfing and Eco-Tourism.?

Project Green: Surf Culture

Course ID: LA213
Course Credits: 3
Requirement: E
Course Description:
A survey class examining the historical, cultural, socio-economic, and environmental importance of surfing and its related activities. Through lectures and an examination of films, print advertisements, novel excerpts, newspaper and magazine articles, environmental publications, scholarly essays, and excerpts from novels, students will think, read, and write about surf culture. Topics will include: ?The History of Surfing?; ?Art History of Surfing?; ?Surfing and Music: From Ukeleles to Fender Strats?; ?Surfing and the Silver Screen?; ?Surf Slang: Aloha Mr. Hand?; and ?Surfers, Beatniks, and Other Outlaws.? The modern surfing industry will also be examined through a cultural perspective that analyzes business practices, philosophy, and branding via topics such as: ?Board Design and Manufacturing?; ?Extreme Action Sports: Surf, Snow, Skate, Moto, BMX?; ?Surfing and Fashion: From Hula Skirts to Haute Couture?; and ?Surfing and World Commerce.? Environmental aspects of Surf Culture will be examined via such topics as: ?The Oceans: Perfect Storms and Rogue Waves?; ?The Surfer as Activist: From Surfrider to Sea Shepherd?; ?Pollution, Coastal Cliff Erosion, and Man-Made Seawalls?; and ?Surfing and Eco-Tourism.?

American Culture

Course ID: LA215
Course Credits: 3
Requirement: E
Course Description:
This course focuses on the United States as a pluralistic society and highlights the issues that we face as a nation undergoing profound changes. This course satisfies the American Culture requirement.

American Culture

Course ID: LA215
Course Credits: 3
Requirement: E
Course Description:
This course focuses on the United States as a pluralistic society and highlights the issues that we face as a nation undergoing profound changes. This course satisfies the American Culture requirement.

Comix as American Literature

Course ID: LA216
Course Credits: 3
Requirement: E
Course Description:
(A cultural approach to American culture this course satisfies the American Culture requirement.) This course considers the history of the comic medium and its place in American culture, not only as an aspect of pop culture, but as a struggling art form unique to this country. Strongly recommended for Illustration majors.

Comix as American Literature

Course ID: LA216
Course Credits: 3
Requirement: E
Course Description:
(A cultural approach to American culture this course satisfies the American Culture requirement.) This course considers the history of the comic medium and its place in American culture, not only as an aspect of pop culture, but as a struggling art form unique to this country. Strongly recommended for Illustration majors.

Contemporary Issues in American Society

Course ID: LA217
Course Credits: 3
Requirement: E
Course Description:
(A political science approach to American culture this course satisfies the American Culture requirement.) This course acts as an exploration of current political, social, and economic issues in the United States. Emphasis is on issues of a controversial nature.

Contemporary Issues in American Society

Course ID: LA217
Course Credits: 3
Requirement: E
Course Description:
(A political science approach to American culture this course satisfies the American Culture requirement.) This course acts as an exploration of current political, social, and economic issues in the United States. Emphasis is on issues of a controversial nature.

American Literature

Course ID: LA218
Course Credits: 3
Requirement: E
Course Description:
This is a survey course of the Literature of the United States, and may focus on a specific author (or group of authors), time period, theme, or culture.

American Literature

Course ID: LA218
Course Credits: 3
Requirement: E
Course Description:
This is a survey course of the Literature of the United States, and may focus on a specific author (or group of authors), time period, theme, or culture.

Defining Space on a Globe

Course ID: LA220
Course Credits: 3
Requirement: E
Course Description:
This course will explore the interconnections between the world's regions and human development as it varies across the globe. Physical environment as it relates to human welfare will be considered within regions such as Asia, South America, Africa, Europe and North America. Surveying the cultural, social, political, historical and environmental narratives of these places will be the initial starting point. In addition, we will examine concepts related to the construction (social and political) of our nations, states and territories. We will approach territory-both urban and rural-on regional and local levels, before tackling issues on the role landscape can play in our understanding of space (using North American cities as our case studies). As an understanding of global relations is dependent upon local and regional landscapes/events, we will spend much of the semester focusing on these issues.

Defining Space on a Globe

Course ID: LA220
Course Credits: 3
Requirement: E
Course Description:
This course will explore the interconnections between the world's regions and human development as it varies across the globe. Physical environment as it relates to human welfare will be considered within regions such as Asia, South America, Africa, Europe and North America. Surveying the cultural, social, political, historical and environmental narratives of these places will be the initial starting point. In addition, we will examine concepts related to the construction (social and political) of our nations, states and territories. We will approach territory-both urban and rural-on regional and local levels, before tackling issues on the role landscape can play in our understanding of space (using North American cities as our case studies). As an understanding of global relations is dependent upon local and regional landscapes/events, we will spend much of the semester focusing on these issues.

Environmental Ecology

Course ID: LA222
Course Credits: 3
Requirement: E
Course Description:
This course explores the human relationship with our environment in a historical and contemporary context. We will examine the collapse of ancient civilizations as well as the ecological challenges we face in today's modern world. Students will investigate local and global environmental issues and discover the symbiotic relationship we share with our ecology.

Environmental Ecology

Course ID: LA222
Course Credits: 3
Requirement: E
Course Description:
This course explores the human relationship with our environment in a historical and contemporary context. We will examine the collapse of ancient civilizations as well as the ecological challenges we face in today's modern world. Students will investigate local and global environmental issues and discover the symbiotic relationship we share with our ecology.

Foundations of Western Civilization

Course ID: LA223
Course Credits: 3
Requirement: E
Course Description:
This interdisciplinary course examines Western intellectual and cultural foundations through synthesizing primary resources in literature, philosophy, religious, myth, psychology, religion, and music. The course encompasses ideas and monuments in the evolution of thinking and creating, from pre-Socratic Greeks to the present dislocation of modern man. It is organized around the three major eras that have traditional distinguished Western Cultural history: the classical, the medieval, and the modern. The objective is to discover the immediacy of the here and now in historical resources. The approach to the resources is personal and visceral with the ultimate ideal objective of applying assimilated cultural experiences to the process of living and of making art.

Foundations of Western Civilization

Course ID: LA223
Course Credits: 3
Requirement: E
Course Description:
This interdisciplinary course examines Western intellectual and cultural foundations through synthesizing primary resources in literature, philosophy, religious, myth, psychology, religion, and music. The course encompasses ideas and monuments in the evolution of thinking and creating, from pre-Socratic Greeks to the present dislocation of modern man. It is organized around the three major eras that have traditional distinguished Western Cultural history: the classical, the medieval, and the modern. The objective is to discover the immediacy of the here and now in historical resources. The approach to the resources is personal and visceral with the ultimate ideal objective of applying assimilated cultural experiences to the process of living and of making art.

Intellectual History of Man's Relationship w/ Nature

Course ID: LA224
Course Credits: 3
Requirement: E
Course Description:
In the course we will examine ancient and modern human societies and their relationship with their environment. Diverse cultural and ecological factors will be explored to identify variables contributing to altered environmental conditions. Students will investigate modern environmental problems facing our planet with an emphasis on the history of our changing local ecology.

Intellectual History of Man's Relationship w/ Nature

Course ID: LA224
Course Credits: 3
Requirement: E
Course Description:
In the course we will examine ancient and modern human societies and their relationship with their environment. Diverse cultural and ecological factors will be explored to identify variables contributing to altered environmental conditions. Students will investigate modern environmental problems facing our planet with an emphasis on the history of our changing local ecology.

Non-Western Cultural Experience

Course ID: LA225
Course Credits: 3
Requirement: E
Course Description:
This anthropology course explores a variety of non-western adaptations to universal challenges such as economic systems, marriage, subsistence patterns, art, religion and more. Numerous non-western cultures are studied including, but not limited to, Mbuti Pygmies, Native Americans, Chinese, traditional African groups, Amazonian tribes, New Guinea groups, Pacific Islanders, and the Japanese.

Non-Western Cultural Experience

Course ID: LA225
Course Credits: 3
Requirement: E
Course Description:
This anthropology course explores a variety of non-western adaptations to universal challenges such as economic systems, marriage, subsistence patterns, art, religion and more. Numerous non-western cultures are studied including, but not limited to, Mbuti Pygmies, Native Americans, Chinese, traditional African groups, Amazonian tribes, New Guinea groups, Pacific Islanders, and the Japanese.

Pre Columbian + Mexican Culture

Course ID: LA226
Course Credits: 3
Requirement: E
Course Description:
Beginning with the pre-Columbian cultures of the Olmec, the Maya, and the Mexica, and concluding with modern and contemporary expressions in Latin American and Chicano literature, art, philosophy, and cinema, this interdisciplinary humanities course will survey the rich and complex cultural history of the Spanish-speaking world.

Pre Columbian + Mexican Culture

Course ID: LA226
Course Credits: 3
Requirement: E
Course Description:
Beginning with the pre-Columbian cultures of the Olmec, the Maya, and the Mexica, and concluding with modern and contemporary expressions in Latin American and Chicano literature, art, philosophy, and cinema, this interdisciplinary humanities course will survey the rich and complex cultural history of the Spanish-speaking world.

Islam and the West

Course ID: LA227
Course Credits: 3
Requirement: E
Course Description:
A political science course that examines the relationship between Islam (from its rise in the seventh century to the present) and the West.

Islam and the West

Course ID: LA227
Course Credits: 3
Requirement: E
Course Description:
A political science course that examines the relationship between Islam (from its rise in the seventh century to the present) and the West.

Gender Studies in Popular Culture

Course ID: LA228
Course Credits: 3
Requirement: E
Course Description:
The consumption of popular culture is a pleasurable pursuit but comes with the cost of underlying dominant assumptions about gender, race, class and sexuality. Even as we determine the terms of our engagement with advertising, television, film, music and gaming, popular culture privileges certain social identities and marginalizes others. This 3-unit course seeks to provide you with the theoretical tools for understanding how our notions of self and community are shaped by the culture industry. How are concepts of gender constructed by the images and messages around us? What kinds of desires are elicited by different media? How do normative gender expectations intersect with other identifications of race, ethnicity and socio-economic class? We will analyze the intersection of gender and popular culture in order to denaturalize (but not denigrate) the persuasive power of popular culture.

Gender Studies in Popular Culture

Course ID: LA228
Course Credits: 3
Requirement: E
Course Description:
The consumption of popular culture is a pleasurable pursuit but comes with the cost of underlying dominant assumptions about gender, race, class and sexuality. Even as we determine the terms of our engagement with advertising, television, film, music and gaming, popular culture privileges certain social identities and marginalizes others. This 3-unit course seeks to provide you with the theoretical tools for understanding how our notions of self and community are shaped by the culture industry. How are concepts of gender constructed by the images and messages around us? What kinds of desires are elicited by different media? How do normative gender expectations intersect with other identifications of race, ethnicity and socio-economic class? We will analyze the intersection of gender and popular culture in order to denaturalize (but not denigrate) the persuasive power of popular culture.

Multicultural Healing

Course ID: LA229
Course Credits: 3
Requirement: E
Course Description:
The course facilitates understanding of the human being as an integrated physiological, psychological and social organism. This course provides a cross-cultural perspective of health and healing by looking at ethnic groups in the U.S. as well as a global perspective. Personal awareness of health-related issues may be expected to broaden with this exposure to diverse cultural approaches.

Multicultural Healing

Course ID: LA229
Course Credits: 3
Requirement: E
Course Description:
The course facilitates understanding of the human being as an integrated physiological, psychological and social organism. This course provides a cross-cultural perspective of health and healing by looking at ethnic groups in the U.S. as well as a global perspective. Personal awareness of health-related issues may be expected to broaden with this exposure to diverse cultural approaches.

Mathematics

Course ID: LA231
Course Credits: 3
Requirement: E
Course Description:
This course reviews basic concepts and processes in arithmetic as well as key concepts and questions in geometry. The course explores questions in the philosophy of mathematics regarding the nature of numbers, space, infinity, and truth, as well as topics of concern to artists such as proportion, the Golden Mean, and the mathematics of light.

Mathematics

Course ID: LA231
Course Credits: 3
Requirement: E
Course Description:
This course reviews basic concepts and processes in arithmetic as well as key concepts and questions in geometry. The course explores questions in the philosophy of mathematics regarding the nature of numbers, space, infinity, and truth, as well as topics of concern to artists such as proportion, the Golden Mean, and the mathematics of light.

Personal Finance + The Artist

Course ID: LA232
Course Credits: 3
Requirement: E
Course Description:
A survey of basic financial skills for artists, this class will teach the fundamental principles of finance that are relevant to sole proprietor artists and to artists working in the corporate environment. The goal of this course is to have students leave with the building blocks for a successful personal financial career. The class will begin with basic economic principles that business owners and individuals should understand in order to grasp the course?s topics. Students will learn about personal financial responsibility, including student aid loans, budgeting, credit-building, investments, and also about 401ks and other retirement portfolios. The course will also focus on operating a small business, including such topics as setting up the business, basic tax knowledge (including ways to lower one?s tax burden), personal bookkeeping, and cost controlling.

Personal Finance + The Artist

Course ID: LA232
Course Credits: 3
Requirement: E
Course Description:
A survey of basic financial skills for artists, this class will teach the fundamental principles of finance that are relevant to sole proprietor artists and to artists working in the corporate environment. The goal of this course is to have students leave with the building blocks for a successful personal financial career. The class will begin with basic economic principles that business owners and individuals should understand in order to grasp the course?s topics. Students will learn about personal financial responsibility, including student aid loans, budgeting, credit-building, investments, and also about 401ks and other retirement portfolios. The course will also focus on operating a small business, including such topics as setting up the business, basic tax knowledge (including ways to lower one?s tax burden), personal bookkeeping, and cost controlling.

American Cinema

Course ID: LA233
Course Credits: 3
Requirement: E
Course Description:
A survey of the cinema of the Americas, this course may zoom in to examine a particular filmmaker or set of filmmakers, or a specific time period, or theme, or genre as a touchstone for understanding the greater culture of a time and place, including the social conditions from which the art emerged and why it was important. This Fall we will debut the course by examining Comedy and Horror, each of which is adept at capturing the evolution of the American zeitgeist. Consider Billy Wilder?s commentary on gender during the 1950s in Some Like It Hot; Alfred Hitchcock?s timeless deliberation on fear as it relates to authority in Psycho; George Romero?s exploration of 1960s disillusionment in The Night of the Living Dead, Robert Altman?s 1970 satiric slam of the Vietnam War (in the guise of Korea) in M*A*S*H, and Mel Brooks? condemnation of prejudice in 1974?s Blazing Saddles. Using American Comedy and American Horror as its lens, this course will expose students to the American experience by taking a close look at the fears, insecurities, obsessions, and prejudices that are distinctly American.

American Cinema

Course ID: LA233
Course Credits: 3
Requirement: E
Course Description:
A survey of the cinema of the Americas, this course may zoom in to examine a particular filmmaker or set of filmmakers, or a specific time period, or theme, or genre as a touchstone for understanding the greater culture of a time and place, including the social conditions from which the art emerged and why it was important. This Fall we will debut the course by examining Comedy and Horror, each of which is adept at capturing the evolution of the American zeitgeist. Consider Billy Wilder?s commentary on gender during the 1950s in Some Like It Hot; Alfred Hitchcock?s timeless deliberation on fear as it relates to authority in Psycho; George Romero?s exploration of 1960s disillusionment in The Night of the Living Dead, Robert Altman?s 1970 satiric slam of the Vietnam War (in the guise of Korea) in M*A*S*H, and Mel Brooks? condemnation of prejudice in 1974?s Blazing Saddles. Using American Comedy and American Horror as its lens, this course will expose students to the American experience by taking a close look at the fears, insecurities, obsessions, and prejudices that are distinctly American.

Project GREEN: From Ridge to Reef

Course ID: LA234
Course Credits: 3
Requirement: E
Course Description:
Project GREEN: From Ridge to Reef will take a systems approach that integrates Project GREEN: Ocean and Project GREEN: Hillside, by considering the greater regional watershed and its impact on the regeneration and sustainability of local natural resources, particularly water quality. The course will help foster a greater understanding of the regional watershed as a valuable asset to the ecological health of hillside and the coastal ocean environments. Students will have the opportunity to expand the digital media assets discussed above with the addition of ?Voices of the Earth,? an archive of Earth observations and educational materials. As with Project GREEN: Ocean, there is great potential for further collaboration with organizations such as the Laguna Canyon Foundation (Hillside), as well as with new partners such as the Crystal Cove Alliance (Coastal Ocean), the Ocean Institute, and the Aquarium of the Pacific. Collaborations with these organizations would provide opportunities for students to apply what they learn in the classroom to meaningful, conservation projects that are valued by the community. Dr. Schubel has strong connections with the Aquarium of the Pacific's administration, education and exhibit staff, and has initiated a growing, collegial relationship Laguna Canyon Foundation. She has met both groups about various collaborative projects that they would be interested in working on with LCAD, as part of its Project GREEN. The next logical extension of Project GREEN is to move from ridge to reef, as it were. We have always seen this as the natural progression for the Project GREEN course sequence: we start in our own backyard on LCAD property, move to the protected wilderness hillside area overseen by LCWP, and then move toward the coast and deeper oceans. This title reflect a ?zooming out? of the lens of study; we would combine content from both currently funded Marisla Grant Project GREEN courses, Hillside and Ocean, as we expand into the reefs and deeper waters; this thereby provides the larger perspective and message that all of our restoration and ecological efforts are inter-connected, for the earth as a whole should be seen as one living organism.

Project GREEN: From Ridge to Reef

Course ID: LA234
Course Credits: 3
Requirement: E
Course Description:
Project GREEN: From Ridge to Reef will take a systems approach that integrates Project GREEN: Ocean and Project GREEN: Hillside, by considering the greater regional watershed and its impact on the regeneration and sustainability of local natural resources, particularly water quality. The course will help foster a greater understanding of the regional watershed as a valuable asset to the ecological health of hillside and the coastal ocean environments. Students will have the opportunity to expand the digital media assets discussed above with the addition of ?Voices of the Earth,? an archive of Earth observations and educational materials. As with Project GREEN: Ocean, there is great potential for further collaboration with organizations such as the Laguna Canyon Foundation (Hillside), as well as with new partners such as the Crystal Cove Alliance (Coastal Ocean), the Ocean Institute, and the Aquarium of the Pacific. Collaborations with these organizations would provide opportunities for students to apply what they learn in the classroom to meaningful, conservation projects that are valued by the community. Dr. Schubel has strong connections with the Aquarium of the Pacific's administration, education and exhibit staff, and has initiated a growing, collegial relationship Laguna Canyon Foundation. She has met both groups about various collaborative projects that they would be interested in working on with LCAD, as part of its Project GREEN. The next logical extension of Project GREEN is to move from ridge to reef, as it were. We have always seen this as the natural progression for the Project GREEN course sequence: we start in our own backyard on LCAD property, move to the protected wilderness hillside area overseen by LCWP, and then move toward the coast and deeper oceans. This title reflect a ?zooming out? of the lens of study; we would combine content from both currently funded Marisla Grant Project GREEN courses, Hillside and Ocean, as we expand into the reefs and deeper waters; this thereby provides the larger perspective and message that all of our restoration and ecological efforts are inter-connected, for the earth as a whole should be seen as one living organism.

Introduction to Psychology

Course ID: LA235
Course Credits: 3
Requirement: E
Course Description:
This course explores the basic psychological concepts underlying human behavior and development. Students may gain an understanding of the history of the science of psychology and how it has advised our culture over the last century.

Introduction to Psychology

Course ID: LA235
Course Credits: 3
Requirement: E
Course Description:
This course explores the basic psychological concepts underlying human behavior and development. Students may gain an understanding of the history of the science of psychology and how it has advised our culture over the last century.

Introduction to Linguistics

Course ID: LA236
Course Credits: 3
Requirement: E
Course Description:
This course explores the science of how language changes and how it is learned, focusing on speech sounds, sound patterns, how words are formed and organized into sentences, and eventually understood. Students will discover the properties that languages have in common and how they differ. By surveying the features of many languages and various subfields in linguistics, this course may be used to fulfill the non-western cultural requirement. This course also satisfies the Liberal Arts elective.

Introduction to Linguistics

Course ID: LA236
Course Credits: 3
Requirement: E
Course Description:
This course explores the science of how language changes and how it is learned, focusing on speech sounds, sound patterns, how words are formed and organized into sentences, and eventually understood. Students will discover the properties that languages have in common and how they differ. By surveying the features of many languages and various subfields in linguistics, this course may be used to fulfill the non-western cultural requirement. This course also satisfies the Liberal Arts elective.

Financial Literacy

Course ID: LA237
Course Credits: 3
Requirement: E
Course Description:

Financial Literacy

Course ID: LA237
Course Credits: 3
Requirement: E
Course Description:

The Voyeuristic Gaze

Course ID: LA238
Course Credits: 3
Requirement: E
Course Description:
Geishas and courtesans in Edo Japan, ballerinas and prostitutes in Paris: The visual representation of women in Japan and France in the nineteenth century is simultaneously erotic, intriguing, and disturbing. The course will probe the voyeuristic gaze manifested in artwork from East and West. An examination of the representations of women from Edo Japan and Paris, France will demonstrate the interdisciplinary connections between the visual arts and gender studies. Artists will include Utagawa Kunisada, Tsukioka Yoshitoshi, Edgar Degas, Mary Cassatt,and Jean-Louis Gerome.

The Voyeuristic Gaze

Course ID: LA238
Course Credits: 3
Requirement: E
Course Description:
Geishas and courtesans in Edo Japan, ballerinas and prostitutes in Paris: The visual representation of women in Japan and France in the nineteenth century is simultaneously erotic, intriguing, and disturbing. The course will probe the voyeuristic gaze manifested in artwork from East and West. An examination of the representations of women from Edo Japan and Paris, France will demonstrate the interdisciplinary connections between the visual arts and gender studies. Artists will include Utagawa Kunisada, Tsukioka Yoshitoshi, Edgar Degas, Mary Cassatt,and Jean-Louis Gerome.

Project Green: Hillside

Course ID: LA239
Course Credits: 3
Requirement: E
Course Description:
This course is an ecological survey of the native flora and fauna of our surrounding wilderness area. Students will collaborate as a research team to participate in the ecological restoration of a coastal sage scrub community, develop research questions, document results, and propose further research. The canyon offers a unique outdoor class environment, applied research opportunity, and a rewarding experience of engaged stewardship in our ecological community.

Project Green: Hillside

Course ID: LA239
Course Credits: 3
Requirement: E
Course Description:
This course is an ecological survey of the native flora and fauna of our surrounding wilderness area. Students will collaborate as a research team to participate in the ecological restoration of a coastal sage scrub community, develop research questions, document results, and propose further research. The canyon offers a unique outdoor class environment, applied research opportunity, and a rewarding experience of engaged stewardship in our ecological community.

Project Green: Oceans

Course ID: LA242
Course Credits: 3
Requirement: E
Course Description:
Project GREEN: Ocean is designed to provide students with a broad introduction to the coastal oceans of Orange County. As a part of the course work, students will observe, analyze physical processes and distribution of organisms in the intertidal and shallow zones, and document their findings. These findings will be translated into digital educational materials that will be made available to the public. Students will also investigate coastal processes, coastal marine ecosystems (kelp forests, the intertidal zone) and the impact of humans on the coastal ocean. Students will study the marine mammals that call the Orange County coast home, for migratory seasons, or for all of the year.

Project Green: Oceans

Course ID: LA242
Course Credits: 3
Requirement: E
Course Description:
Project GREEN: Ocean is designed to provide students with a broad introduction to the coastal oceans of Orange County. As a part of the course work, students will observe, analyze physical processes and distribution of organisms in the intertidal and shallow zones, and document their findings. These findings will be translated into digital educational materials that will be made available to the public. Students will also investigate coastal processes, coastal marine ecosystems (kelp forests, the intertidal zone) and the impact of humans on the coastal ocean. Students will study the marine mammals that call the Orange County coast home, for migratory seasons, or for all of the year.

The Zombie Zeitgeist

Course ID: LA244
Course Credits: 3
Requirement: E
Course Description:
This course explores the zombie as a literary, historical, and pop culture archetype, focusing on the role of the zombie in horror, adventure, fantasy, and satiric literature and film. Spanning Antiquity to the present, this course surveys literature, cinema, and critical theory to examine the earliest precedents of the undead in the Ancient and Classical world, the origins of zombies in West Africa and the Caribbean, their adoption in Western culture, and their subsequent proliferation in Latin America, Asia, and (back to) Africa. Zombies provide an ideal means through which to examine cultures and issues of xenophobia, globalization, capitalism, and individuality. It is a symbol that has crossed many borders, reaching truly global status in the last twenty years. Weekly assignments will require written reflection and analysis.

The Zombie Zeitgeist

Course ID: LA244
Course Credits: 3
Requirement: E
Course Description:
This course explores the zombie as a literary, historical, and pop culture archetype, focusing on the role of the zombie in horror, adventure, fantasy, and satiric literature and film. Spanning Antiquity to the present, this course surveys literature, cinema, and critical theory to examine the earliest precedents of the undead in the Ancient and Classical world, the origins of zombies in West Africa and the Caribbean, their adoption in Western culture, and their subsequent proliferation in Latin America, Asia, and (back to) Africa. Zombies provide an ideal means through which to examine cultures and issues of xenophobia, globalization, capitalism, and individuality. It is a symbol that has crossed many borders, reaching truly global status in the last twenty years. Weekly assignments will require written reflection and analysis.

Introduction to Philosophy

Course ID: LA245
Course Credits: 3
Requirement: E
Course Description:

Introduction to Philosophy

Course ID: LA245
Course Credits: 3
Requirement: E
Course Description:

Pre-Columbian Culture

Course ID: LA246
Course Credits: 3
Requirement: E
Course Description:
This course surveys prehistoric art of the Americas, beginning with pre-state societies and concluding with vast empires on the eve of the Spanish conquest (c. 2000 BC - A.D. 1500). Both North and South America are considered and examples of mundane and high art from other areas of the world are introduced for comparative purposes. The overall focus is to instill an understanding of the cultural practices which generated the various art styles and the thematic content which allow us to speak of commonalities and differences among art styles throughout the Americas.

Pre-Columbian Culture

Course ID: LA246
Course Credits: 3
Requirement: E
Course Description:
This course surveys prehistoric art of the Americas, beginning with pre-state societies and concluding with vast empires on the eve of the Spanish conquest (c. 2000 BC - A.D. 1500). Both North and South America are considered and examples of mundane and high art from other areas of the world are introduced for comparative purposes. The overall focus is to instill an understanding of the cultural practices which generated the various art styles and the thematic content which allow us to speak of commonalities and differences among art styles throughout the Americas.

Introduction to Sociology

Course ID: LA247
Course Credits: 3
Requirement: E
Course Description:
Designed to introduce students to a sociological understanding of how we build and live in communities. With a strong emphasis on the psychology of power structures, social institutions, social reasoning, and social constructivism, this course helps students to understand the role of the individual within the larger society. With a broad scope into the science of groups, topics may also include urgent current events to build a vivid understanding of the social interactivity in everyday life.

Introduction to Sociology

Course ID: LA247
Course Credits: 3
Requirement: E
Course Description:
Designed to introduce students to a sociological understanding of how we build and live in communities. With a strong emphasis on the psychology of power structures, social institutions, social reasoning, and social constructivism, this course helps students to understand the role of the individual within the larger society. With a broad scope into the science of groups, topics may also include urgent current events to build a vivid understanding of the social interactivity in everyday life.

Art and Culture World Cinema

Course ID: LA249
Course Credits: 3
Requirement: E
Course Description:
A survey international in its scope of the history, theory, techniques, and development of motion pictures. This course reviews the history of film as an art form and of its major artists, works, and styles.

Art and Culture World Cinema

Course ID: LA249
Course Credits: 3
Requirement: E
Course Description:
A survey international in its scope of the history, theory, techniques, and development of motion pictures. This course reviews the history of film as an art form and of its major artists, works, and styles.

Human Evolution

Course ID: LA250
Course Credits: 3
Requirement: E
Course Description:
This course provides an overview of the theories of human origins. Areas emphasized include human genetics, selective pressures, Darwinian gradualism, continental drift, migration patterns, mammals, comparative anatomy, and the fossil record. A quantitative approach is employed.

Human Evolution

Course ID: LA250
Course Credits: 3
Requirement: E
Course Description:
This course provides an overview of the theories of human origins. Areas emphasized include human genetics, selective pressures, Darwinian gradualism, continental drift, migration patterns, mammals, comparative anatomy, and the fossil record. A quantitative approach is employed.

Acting for Animators

Course ID: LA251
Course Credits: 3
Requirement: R
Course Description:
The challenge for the animator is to create the illusion of life in animated images. This course involves the animator in theoretical considerations of performance, analyses of animated films, and studio experiences aimed at realizing the animator's goal of creating the illusion of life in animated images. This course is reserved for Animation majors.

Acting for Animators

Course ID: LA251
Course Credits: 3
Requirement: R
Course Description:
The challenge for the animator is to create the illusion of life in animated images. This course involves the animator in theoretical considerations of performance, analyses of animated films, and studio experiences aimed at realizing the animator's goal of creating the illusion of life in animated images. This course is reserved for Animation majors.

Art and Culture of Africa

Course ID: LA252
Course Credits: 3
Requirement: E
Course Description:
The class will focus on Africa, with emphasis on its societies and most importantly on their material cultures. The class will study the adaptation of humans to diverse environments and the resulting characteristics manifested in their social structures, art, economy, political organizations and religions. A multidisciplinary approach among anthropology, sociology, art history and art will be the method utilized for the class. This diverse approach should also help make the class more interesting. A strong emphasis on visual aids will enhance the topics developed.

Art and Culture of Africa

Course ID: LA252
Course Credits: 3
Requirement: E
Course Description:
The class will focus on Africa, with emphasis on its societies and most importantly on their material cultures. The class will study the adaptation of humans to diverse environments and the resulting characteristics manifested in their social structures, art, economy, political organizations and religions. A multidisciplinary approach among anthropology, sociology, art history and art will be the method utilized for the class. This diverse approach should also help make the class more interesting. A strong emphasis on visual aids will enhance the topics developed.

Cultural Wonders of Ancient Asia

Course ID: LA253
Course Credits: 3
Requirement: E
Course Description:
Exposes the student to the cultural, aesthetic, religious, and historical achievements of ancient Asian cultures, including those of China, Japan, India, Southeast Asia, Tibet, and others. Some of the many topics explored include early and sustained contact between the East the West, and cultural interactions between Asian cultures in the past that have shaped this part of the world as we see it today.

Cultural Wonders of Ancient Asia

Course ID: LA253
Course Credits: 3
Requirement: E
Course Description:
Exposes the student to the cultural, aesthetic, religious, and historical achievements of ancient Asian cultures, including those of China, Japan, India, Southeast Asia, Tibet, and others. Some of the many topics explored include early and sustained contact between the East the West, and cultural interactions between Asian cultures in the past that have shaped this part of the world as we see it today.

Human Diversity

Course ID: LA255
Course Credits: 3
Requirement: E
Course Description:
Human Diversity explores biological variation in modern humans, biological concepts of species and subspecies and the race concept from a social perspective. Following completion of this course you should have a greater understanding of the misuse of the term _?_race,_ܝ an appreciation of human biological diversity, and a grasp of the adaptive nature of human variation.

Human Diversity

Course ID: LA255
Course Credits: 3
Requirement: E
Course Description:
Human Diversity explores biological variation in modern humans, biological concepts of species and subspecies and the race concept from a social perspective. Following completion of this course you should have a greater understanding of the misuse of the term _?_race,_ܝ an appreciation of human biological diversity, and a grasp of the adaptive nature of human variation.

Human Sexuality

Course ID: LA260
Course Credits: 3
Requirement: E
Course Description:
Human Sexuality is a course that combines lectures, films, discussions and research regarding our sexuality from physiological, psychological and sociological perspectives. Topics include history, anatomy, reproduction, cross-cultural perspectives, gender roles, myths, safety and variations in sexual expression.

Human Sexuality

Course ID: LA260
Course Credits: 3
Requirement: E
Course Description:
Human Sexuality is a course that combines lectures, films, discussions and research regarding our sexuality from physiological, psychological and sociological perspectives. Topics include history, anatomy, reproduction, cross-cultural perspectives, gender roles, myths, safety and variations in sexual expression.

Feminist Literature

Course ID: LA280
Course Credits: 3
Requirement: E
Course Description:

Feminist Literature

Course ID: LA280
Course Credits: 3
Requirement: E
Course Description:

Graphic Novels

Course ID: LA281
Course Credits: 3
Requirement: E
Course Description:

Graphic Novels

Course ID: LA281
Course Credits: 3
Requirement: E
Course Description:

World Literature

Course ID: LA290
Course Credits: 3
Requirement: E
Course Description:
This course may focus on a specific author, period, theme, or culture.

World Literature

Course ID: LA290
Course Credits: 3
Requirement: E
Course Description:
This course may focus on a specific author, period, theme, or culture.

Contemporary Literature

Course ID: LA291
Course Credits: 3
Requirement: E
Course Description:

Contemporary Literature

Course ID: LA291
Course Credits: 3
Requirement: E
Course Description:

Adv Creative Writing: Poetry Workshop

Course ID: LA292
Course Credits: 3
Pre-Requisite: LA192
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of poetry writing, with a simultaneous exploration of poetry's various theories and techniques. Students will be introduced to a variety of literary styles and devices via assigned readings by accomplished authors, with guided in-class discussions and group analyses of the craft at work in each piece (aspects such as meter, structure, rhyme, voice, tone, free verse, lyric, and form). Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new writing, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Adv Creative Writing: Poetry Workshop

Course ID: LA292
Course Credits: 3
Pre-Requisite: LA192
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of poetry writing, with a simultaneous exploration of poetry's various theories and techniques. Students will be introduced to a variety of literary styles and devices via assigned readings by accomplished authors, with guided in-class discussions and group analyses of the craft at work in each piece (aspects such as meter, structure, rhyme, voice, tone, free verse, lyric, and form). Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new writing, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Adv Creative Writing: Multi-Genre Work

Course ID: LA294
Course Credits: 3
Pre-Requisite: LA194
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of writing in multiple genres, offering students a wide range of options for expressing their stories and words regardless of the forms they may take. While traditional structures and vehicles such as songwriting and spoken word performance art would be included, this class is meant to help encourage daring and difficult works that may push the boundaries of established forms and formalities. This may include multiple-disciplinary literature, literary artwork, installations, interactive works, intertextuality, new media. Students will be encouraged to explore different avenues for their writing, understanding that there is no single "right way" to communicate a story, and that sometimes new inventions of form and even format is called for. Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new work, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Adv Creative Writing: Multi-Genre Work

Course ID: LA294
Course Credits: 3
Pre-Requisite: LA194
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of writing in multiple genres, offering students a wide range of options for expressing their stories and words regardless of the forms they may take. While traditional structures and vehicles such as songwriting and spoken word performance art would be included, this class is meant to help encourage daring and difficult works that may push the boundaries of established forms and formalities. This may include multiple-disciplinary literature, literary artwork, installations, interactive works, intertextuality, new media. Students will be encouraged to explore different avenues for their writing, understanding that there is no single "right way" to communicate a story, and that sometimes new inventions of form and even format is called for. Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new work, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Adv Creative Writing: Fiction Writing W

Course ID: LA296
Course Credits: 3
Pre-Requisite: LA196
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of fiction writing, with a simultaneous exploration of fiction's various theories and techniques. Students will be introduced to a variety of literary styles and devices via assigned readings by accomplished authors, with guided in-class discussions and group analyses of the craft at work in each piece (aspects such as structure, conflict, plot, character, point of view, setting, dialogue, voice, tone, narrative form). Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new writing, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Adv Creative Writing: Fiction Writing W

Course ID: LA296
Course Credits: 3
Pre-Requisite: LA196
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of fiction writing, with a simultaneous exploration of fiction's various theories and techniques. Students will be introduced to a variety of literary styles and devices via assigned readings by accomplished authors, with guided in-class discussions and group analyses of the craft at work in each piece (aspects such as structure, conflict, plot, character, point of view, setting, dialogue, voice, tone, narrative form). Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new writing, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Adv Creative Writing: Non-Fiction Writ

Course ID: LA297
Course Credits: 3
Pre-Requisite: LA197
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of non-fiction writing, with a simultaneous exploration of non-fiction's various theories and techniques. Students will become familiar with techniques and challenges related to a variety of non-fiction writing?biography, personal essay, memoir, historical profiles, newspaper reporting, magazine features, critical reviews. Students will be introduced to a variety of styles and devices via assigned readings by accomplished authors, with guided in-class discussions and group analyses of the craft at work in each piece (aspects such as structure, conflict, plot, character, point of view, setting, dialogue, voice, tone, narrative form). Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new writing, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Adv Creative Writing: Non-Fiction Writ

Course ID: LA297
Course Credits: 3
Pre-Requisite: LA197
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of non-fiction writing, with a simultaneous exploration of non-fiction's various theories and techniques. Students will become familiar with techniques and challenges related to a variety of non-fiction writing?biography, personal essay, memoir, historical profiles, newspaper reporting, magazine features, critical reviews. Students will be introduced to a variety of styles and devices via assigned readings by accomplished authors, with guided in-class discussions and group analyses of the craft at work in each piece (aspects such as structure, conflict, plot, character, point of view, setting, dialogue, voice, tone, narrative form). Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new writing, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Adv Creative Writing: Script Writing W

Course ID: LA298
Course Credits: 3
Pre-Requisite: LA198
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of script writing, with a simultaneous exploration of various theories and techniques related to creating scripted stories and storytelling techniques. Students will become familiar with common terminologies and structures?beat sheets, treatments, outlines, pitches, One Act, 3-act, 4-act, Teleplays, Screenplays, Documentaries, Multi-media, Graphic Novels, etc. Students will be introduced to a variety of styles and devices via assigned readings by accomplished authors, with guided in-class discussions and group analyses of the craft at work in each piece (aspects such as structure, conflict, plot, character, point of view, setting, dialogue, voice, tone, narrative form). Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new writing, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Adv Creative Writing: Script Writing W

Course ID: LA298
Course Credits: 3
Pre-Requisite: LA198
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of script writing, with a simultaneous exploration of various theories and techniques related to creating scripted stories and storytelling techniques. Students will become familiar with common terminologies and structures?beat sheets, treatments, outlines, pitches, One Act, 3-act, 4-act, Teleplays, Screenplays, Documentaries, Multi-media, Graphic Novels, etc. Students will be introduced to a variety of styles and devices via assigned readings by accomplished authors, with guided in-class discussions and group analyses of the craft at work in each piece (aspects such as structure, conflict, plot, character, point of view, setting, dialogue, voice, tone, narrative form). Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new writing, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Professional Studies for Fine Artists

Course ID: LA322
Course Credits: 3
Requirement: R
Course Description:
This course combines classroom and field activities and covers topics such as portfolio development, photographing and presenting art work, self-promotion, graduate school admission, professional organizations and small business practices (including legal guidelines, such as tax and copyright laws). Resources include guest artists, speakers of interest and field trips.

Professional Studies for Fine Artists

Course ID: LA322
Course Credits: 3
Requirement: R
Course Description:
This course combines classroom and field activities and covers topics such as portfolio development, photographing and presenting art work, self-promotion, graduate school admission, professional organizations and small business practices (including legal guidelines, such as tax and copyright laws). Resources include guest artists, speakers of interest and field trips.

Professional Studies for Illustrators

Course ID: LA323
Course Credits: 3
Requirement: R
Course Description:
This lecture course introduces the student to small business practices that help bridge the gap between the educational experience and the professional world of the illustrator. Topics include self-promotion, processes and intricacies of finding work, printing of promotional collateral, setting up a working studio, legal and pricing guidelines, and billing clients, contracts, and professional organizations. Includes guest artists and field trips to art studios, agencies, and art directors.

Professional Studies for Illustrators

Course ID: LA323
Course Credits: 3
Requirement: R
Course Description:
This lecture course introduces the student to small business practices that help bridge the gap between the educational experience and the professional world of the illustrator. Topics include self-promotion, processes and intricacies of finding work, printing of promotional collateral, setting up a working studio, legal and pricing guidelines, and billing clients, contracts, and professional organizations. Includes guest artists and field trips to art studios, agencies, and art directors.

Professional Studies for Animators

Course ID: LA324
Course Credits: 3
Requirement: R
Course Description:
This course concentrates on preparing students to enter team-based creative environments with emphasis on digital portfolio and reel development, communication skills, industry networking opportunities and success strategies for collaborative projects.

Professional Studies for Animators

Course ID: LA324
Course Credits: 3
Requirement: R
Course Description:
This course concentrates on preparing students to enter team-based creative environments with emphasis on digital portfolio and reel development, communication skills, industry networking opportunities and success strategies for collaborative projects.

Professional Studies for Game Artists

Course ID: LA325
Course Credits: 3
Requirement: R
Course Description:
This course concentrates on preparing students to enter team-based creative environments with emphasis on digital portfolio and reel development, communication skills, industry networking opportunities and success strategies for collaborative projects.

Professional Studies for Game Artists

Course ID: LA325
Course Credits: 3
Requirement: R
Course Description:
This course concentrates on preparing students to enter team-based creative environments with emphasis on digital portfolio and reel development, communication skills, industry networking opportunities and success strategies for collaborative projects.

Professional Studies for Designers

Course ID: LA326
Course Credits: 3
Requirement: R
Course Description:
This lecture/studio course introduces students to business practices, thereby bridging the gap between the educational experience and the professional world of the graphic designer. Topics include self-promotion, processes and intricacies of finding work, printing processes and collateral, general business guidelines, billing clients, contracts, and professional organizations.

Professional Studies for Designers

Course ID: LA326
Course Credits: 3
Requirement: R
Course Description:
This lecture/studio course introduces students to business practices, thereby bridging the gap between the educational experience and the professional world of the graphic designer. Topics include self-promotion, processes and intricacies of finding work, printing processes and collateral, general business guidelines, billing clients, contracts, and professional organizations.

New Media Auteur

Course ID: LA380
Course Credits: 3
Requirement: R
Course Description:
This Liberal Arts course is developed especially with the Experimental Animation student in mind. Where many approaches to character animation lead directly to mainstream industry, students of experimental animation may also choose to pursue an artistic life in new media. This class covers topics of the modern media ?auteur?, including online video platforms, podcasts, social media strategies, mobile apps and other ways of distributing animation content while creating a presence and defining an artistic identity in virtual space. The course is designed to be continually adapting to and adopting new platforms and strategies as they evolve. Although designed for the animator, this course can be taken by students of other artistic disciplines as well.

New Media Auteur

Course ID: LA380
Course Credits: 3
Requirement: R
Course Description:
This Liberal Arts course is developed especially with the Experimental Animation student in mind. Where many approaches to character animation lead directly to mainstream industry, students of experimental animation may also choose to pursue an artistic life in new media. This class covers topics of the modern media ?auteur?, including online video platforms, podcasts, social media strategies, mobile apps and other ways of distributing animation content while creating a presence and defining an artistic identity in virtual space. The course is designed to be continually adapting to and adopting new platforms and strategies as they evolve. Although designed for the animator, this course can be taken by students of other artistic disciplines as well.

Adv Creative Writing: Poetry Workshop

Course ID: LA392
Course Credits: 3
Pre-Requisite: LA292
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of poetry writing, with a simultaneous exploration of poetry's various theories and techniques. Students will be introduced to a variety of literary styles and devices via assigned readings by accomplished authors, with guided in-class discussions and group analyses of the craft at work in each piece (aspects such as meter, structure, rhyme, voice, tone, free verse, lyric, and form). Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new writing, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Adv Creative Writing: Poetry Workshop

Course ID: LA392
Course Credits: 3
Pre-Requisite: LA292
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of poetry writing, with a simultaneous exploration of poetry's various theories and techniques. Students will be introduced to a variety of literary styles and devices via assigned readings by accomplished authors, with guided in-class discussions and group analyses of the craft at work in each piece (aspects such as meter, structure, rhyme, voice, tone, free verse, lyric, and form). Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new writing, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Adv Creative Writing: Multi-Genre Work

Course ID: LA394
Course Credits: 3
Pre-Requisite: LA294
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of writing in multiple genres, offering students a wide range of options for expressing their stories and words regardless of the forms they may take. While traditional structures and vehicles such as songwriting and spoken word performance art would be included, this class is meant to help encourage daring and difficult works that may push the boundaries of established forms and formalities. This may include multiple-disciplinary literature, literary artwork, installations, interactive works, intertextuality, new media. Students will be encouraged to explore different avenues for their writing, understanding that there is no single "right way" to communicate a story, and that sometimes new inventions of form and even format is called for. Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new work, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Adv Creative Writing: Multi-Genre Work

Course ID: LA394
Course Credits: 3
Pre-Requisite: LA294
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of writing in multiple genres, offering students a wide range of options for expressing their stories and words regardless of the forms they may take. While traditional structures and vehicles such as songwriting and spoken word performance art would be included, this class is meant to help encourage daring and difficult works that may push the boundaries of established forms and formalities. This may include multiple-disciplinary literature, literary artwork, installations, interactive works, intertextuality, new media. Students will be encouraged to explore different avenues for their writing, understanding that there is no single "right way" to communicate a story, and that sometimes new inventions of form and even format is called for. Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new work, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Adv Creative Writing: Fiction Writing Wkshp

Course ID: LA396
Course Credits: 3
Pre-Requisite: LA296
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of fiction writing, with a simultaneous exploration of fiction's various theories and techniques. Students will be introduced to a variety of literary styles and devices via assigned readings by accomplished authors, with guided in-class discussions and group analyses of the craft at work in each piece (aspects such as structure, conflict, plot, character, point of view, setting, dialogue, voice, tone, narrative form). Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new writing, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Adv Creative Writing: Fiction Writing Wkshp

Course ID: LA396
Course Credits: 3
Pre-Requisite: LA296
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of fiction writing, with a simultaneous exploration of fiction's various theories and techniques. Students will be introduced to a variety of literary styles and devices via assigned readings by accomplished authors, with guided in-class discussions and group analyses of the craft at work in each piece (aspects such as structure, conflict, plot, character, point of view, setting, dialogue, voice, tone, narrative form). Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new writing, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Adv Creative Writing: Non-Fiction Writ

Course ID: LA397
Course Credits: 3
Pre-Requisite: LA297
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of non-fiction writing, with a simultaneous exploration of non-fiction's various theories and techniques. Students will become familiar with techniques and challenges related to a variety of non-fiction writing?biography, personal essay, memoir, historical profiles, newspaper reporting, magazine features, critical reviews. Students will be introduced to a variety of styles and devices via assigned readings by accomplished authors, with guided in-class discussions and group analyses of the craft at work in each piece (aspects such as structure, conflict, plot, character, point of view, setting, dialogue, voice, tone, narrative form). Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new writing, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Adv Creative Writing: Non-Fiction Writ

Course ID: LA397
Course Credits: 3
Pre-Requisite: LA297
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of non-fiction writing, with a simultaneous exploration of non-fiction's various theories and techniques. Students will become familiar with techniques and challenges related to a variety of non-fiction writing?biography, personal essay, memoir, historical profiles, newspaper reporting, magazine features, critical reviews. Students will be introduced to a variety of styles and devices via assigned readings by accomplished authors, with guided in-class discussions and group analyses of the craft at work in each piece (aspects such as structure, conflict, plot, character, point of view, setting, dialogue, voice, tone, narrative form). Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new writing, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Adv Creative Writing: Script Writing Wkshp

Course ID: LA398
Course Credits: 3
Pre-Requisite: LA298
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of script writing, with a simultaneous exploration of various theories and techniques related to creating scripted stories and storytelling techniques. Students will become familiar with common terminologies and structures?beat sheets, treatments, outlines, pitches, One Act, 3-act, 4-act, Teleplays, Screenplays, Documentaries, Multi-media, Graphic Novels, etc. Students will be introduced to a variety of styles and devices via assigned readings by accomplished authors, with guided in-class discussions and group analyses of the craft at work in each piece (aspects such as structure, conflict, plot, character, point of view, setting, dialogue, voice, tone, narrative form). Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new writing, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Adv Creative Writing: Script Writing Wkshp

Course ID: LA398
Course Credits: 3
Pre-Requisite: LA298
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of script writing, with a simultaneous exploration of various theories and techniques related to creating scripted stories and storytelling techniques. Students will become familiar with common terminologies and structures?beat sheets, treatments, outlines, pitches, One Act, 3-act, 4-act, Teleplays, Screenplays, Documentaries, Multi-media, Graphic Novels, etc. Students will be introduced to a variety of styles and devices via assigned readings by accomplished authors, with guided in-class discussions and group analyses of the craft at work in each piece (aspects such as structure, conflict, plot, character, point of view, setting, dialogue, voice, tone, narrative form). Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new writing, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Aesthetics

Course ID: LA420
Course Credits: 3
Requirement: R
Course Description:
Students consider such questions as: What is Art? What is Beauty? What is the role and responsibility of artists in society? Are there genuine standards by which we can judge art? Students have the opportunity to participate in dialogues concerning these questions.

Aesthetics

Course ID: LA420
Course Credits: 3
Requirement: R
Course Description:
Students consider such questions as: What is Art? What is Beauty? What is the role and responsibility of artists in society? Are there genuine standards by which we can judge art? Students have the opportunity to participate in dialogues concerning these questions.

Game Aesthetics + Sensory Perception

Course ID: LA500
Course Credits: 2
Requirement: E
Course Description:
Psychology of visual language and emotional perception. Spatial and visual imagery perception and psychology creativity

Game Aesthetics + Sensory Perception

Course ID: LA500
Course Credits: 2
Requirement: E
Course Description:
Psychology of visual language and emotional perception. Spatial and visual imagery perception and psychology creativity

Game Narrative

Course ID: LA501
Course Credits: 3
Requirement: R
Course Description:
This is a lecture course discussing the theory, skills, history, and philosophy of game narrative. The course focuses on demonstrating connectivity between game design as a practice and storytelling as a practice, as well as exposing why all games necessarily tell stories, even if they are not explicitly narrative. At the core of the materials, theories from aesthetics and philosophy of art are combined with practical experience from the challenges of game writing to present a unique and thorough foundation to writing for digital entertainment and art.

Game Narrative

Course ID: LA501
Course Credits: 3
Requirement: R
Course Description:
This is a lecture course discussing the theory, skills, history, and philosophy of game narrative. The course focuses on demonstrating connectivity between game design as a practice and storytelling as a practice, as well as exposing why all games necessarily tell stories, even if they are not explicitly narrative. At the core of the materials, theories from aesthetics and philosophy of art are combined with practical experience from the challenges of game writing to present a unique and thorough foundation to writing for digital entertainment and art.

Survey of Monetization Practices

Course ID: LA502
Course Credits: 3
Requirement: R
Course Description:
This course will be a survey and analysis into the various forms of how monetization is utilized within the game industry. Students can expect to learn how game developers implement monetization strategies surrounding crowd funding, in game advertising, Free to Play models, and more traditional publisher / developer business models. This course will be divided up into three sections. Firstly, a critical analysis of a wide range of successful monetization models in gaming such as Candy Crush, Guild Wars 2, Clash of Clans, etc. Secondly is creating a monetization plan for a game you are/will be creating planning out data tracking, marketing, pitch documents, etc., Thirdly a proof of concept of an approved plan in development using third party tools, marketing materials, or any form of media pertinent to students development project.

Survey of Monetization Practices

Course ID: LA502
Course Credits: 3
Requirement: R
Course Description:
This course will be a survey and analysis into the various forms of how monetization is utilized within the game industry. Students can expect to learn how game developers implement monetization strategies surrounding crowd funding, in game advertising, Free to Play models, and more traditional publisher / developer business models. This course will be divided up into three sections. Firstly, a critical analysis of a wide range of successful monetization models in gaming such as Candy Crush, Guild Wars 2, Clash of Clans, etc. Secondly is creating a monetization plan for a game you are/will be creating planning out data tracking, marketing, pitch documents, etc., Thirdly a proof of concept of an approved plan in development using third party tools, marketing materials, or any form of media pertinent to students development project.

Management Psychology

Course ID: LA503
Course Credits: 3
Requirement: R
Course Description:
This course will cover practices and techniques for team management preparing students for the realities of the business. Students will learn various personnel management techniques for all the disciplines found in game development teams, leadership, conflict resolution skills, subjectivity versus objectivity, and ethics. This course covers understanding the dynamics of working with all the different disciplines and roles, dealing with external and internal clients, managing the peripheral businesses such as marketing and sales, and approaches to effectively focus the team in delivering the final product.

Management Psychology

Course ID: LA503
Course Credits: 3
Requirement: R
Course Description:
This course will cover practices and techniques for team management preparing students for the realities of the business. Students will learn various personnel management techniques for all the disciplines found in game development teams, leadership, conflict resolution skills, subjectivity versus objectivity, and ethics. This course covers understanding the dynamics of working with all the different disciplines and roles, dealing with external and internal clients, managing the peripheral businesses such as marketing and sales, and approaches to effectively focus the team in delivering the final product.

Presentation Skills

Course ID: LA504
Course Credits: 1
Requirement: E
Course Description:
This course is designed to help students polish presentation performance skills and marketing materials for the final phase of the thesis presentation.

Presentation Skills

Course ID: LA504
Course Credits: 1
Requirement: E
Course Description:
This course is designed to help students polish presentation performance skills and marketing materials for the final phase of the thesis presentation.

Contemporary Issues in Painting

Course ID: LA515
Course Credits: 3
Requirement: E
Course Description:
This course is less a reading colloquium than a critical discussion seminar, consisting primarily of visits to exhibitions in the Los Angeles area pertinent to the subject of "contemporary realism," including discussions with some of the exhibiting artists and other local curatorial and critical commentators. These visits are bracketed first and last sessions with class crits of individual class members' work; in the last session the class members will be expected to discuss the evolution of their work in relation to at least some of what they had seen during the course itself.

Contemporary Issues in Painting

Course ID: LA515
Course Credits: 3
Requirement: E
Course Description:
This course is less a reading colloquium than a critical discussion seminar, consisting primarily of visits to exhibitions in the Los Angeles area pertinent to the subject of "contemporary realism," including discussions with some of the exhibiting artists and other local curatorial and critical commentators. These visits are bracketed first and last sessions with class crits of individual class members' work; in the last session the class members will be expected to discuss the evolution of their work in relation to at least some of what they had seen during the course itself.

Focused Topics

Course ID: LA516
Course Credits: 3
Requirement: E
Course Description:
This course explores specific art and critical theory issues in depth. On a semester basis, topics will be offered according to the needs and interests of the MFA students. Potential areas of examination might include: Identity issues related to race, class, and/or gender; feminism and post-feminist theory; focused topics related to post-modernism; surrealist past and present; post-modern and contemporary portraiture, genre scenes, or landscape painting; or the confluence of art, science, the study of perception, and Neuroaesthetics.

Focused Topics

Course ID: LA516
Course Credits: 3
Requirement: E
Course Description:
This course explores specific art and critical theory issues in depth. On a semester basis, topics will be offered according to the needs and interests of the MFA students. Potential areas of examination might include: Identity issues related to race, class, and/or gender; feminism and post-feminist theory; focused topics related to post-modernism; surrealist past and present; post-modern and contemporary portraiture, genre scenes, or landscape painting; or the confluence of art, science, the study of perception, and Neuroaesthetics.

Figuration & Modernism

Course ID: LA520
Course Credits: 3
Requirement: E
Course Description:
This course traces the major movements and canonical figures of Modernism from 1850-1960. The theoretical underpinnings of Modernism are examined through selected readings. The course will follow the path of representational art and how it was influenced by Modernist theories and processes throughout the first half of the 20th century.

Figuration & Modernism

Course ID: LA520
Course Credits: 3
Requirement: E
Course Description:
This course traces the major movements and canonical figures of Modernism from 1850-1960. The theoretical underpinnings of Modernism are examined through selected readings. The course will follow the path of representational art and how it was influenced by Modernist theories and processes throughout the first half of the 20th century.

Theory & Criticism

Course ID: LA522
Course Credits: 3
Requirement: E
Course Description:
This course examines contemporary representational art in galleries and museums of the greater Los Angeles area. Noted art writer John Seed leads classes through current exhibitions with critical examination of the work on view. Theory and Criticism also includes writing assignments on contemporary artists and group critiques of student work.

Theory & Criticism

Course ID: LA522
Course Credits: 3
Requirement: E
Course Description:
This course examines contemporary representational art in galleries and museums of the greater Los Angeles area. Noted art writer John Seed leads classes through current exhibitions with critical examination of the work on view. Theory and Criticism also includes writing assignments on contemporary artists and group critiques of student work.

Figuration and Postmodernism

Course ID: LA530
Course Credits: 3
Requirement: E
Course Description:
This course traces the development of representational art since 1960 and coordinates it with the major changes in the art world during this period. Attention will be given to the influence of late Modernism, Pop Art, Minimalism, Process Art and Photorealism, and other significant movements on representational painting and drawing. Along with the imagery of this period, the course will trace the important theoretical bases of Postmodernism including Structuralism and Deconstruction. The course will also address contemporary representation and its connection to past developments.

Figuration and Postmodernism

Course ID: LA530
Course Credits: 3
Requirement: E
Course Description:
This course traces the development of representational art since 1960 and coordinates it with the major changes in the art world during this period. Attention will be given to the influence of late Modernism, Pop Art, Minimalism, Process Art and Photorealism, and other significant movements on representational painting and drawing. Along with the imagery of this period, the course will trace the important theoretical bases of Postmodernism including Structuralism and Deconstruction. The course will also address contemporary representation and its connection to past developments.

Management + Marketing

Course ID: LA603
Course Credits: 2
Requirement: R
Course Description:
This course will cover the business of publisher and game developer relations and how to manage and cultivate them to form lasting and productive partnerships. Students will get first hand insights into the realities of the business side of the video game industry from approval processes to funding projects. The course covers how to manage work relationships with publisher contacts, producers, art directors, and marketing departments. Students will also learn how to manage game development teams through milestone scheduling, setting realistic time estimations for tasks, and agile methodologies to keep developers accountable and prepared for the inevitable rapid schedule changes in production.

Management + Marketing

Course ID: LA603
Course Credits: 2
Requirement: R
Course Description:
This course will cover the business of publisher and game developer relations and how to manage and cultivate them to form lasting and productive partnerships. Students will get first hand insights into the realities of the business side of the video game industry from approval processes to funding projects. The course covers how to manage work relationships with publisher contacts, producers, art directors, and marketing departments. Students will also learn how to manage game development teams through milestone scheduling, setting realistic time estimations for tasks, and agile methodologies to keep developers accountable and prepared for the inevitable rapid schedule changes in production.

The Business of Game

Course ID: LA605
Course Credits: 2
Requirement: R
Course Description:
The Business of Game course focuses on the fundamentals of building a game company. From setting up your business to budgeting, leadership and developing successful entrepreneurial tactics, this course builds on the core functions. This course also outlines strategies for starting and building a business that bridges the talents of creative, technical and entertainment expertise.

The Business of Game

Course ID: LA605
Course Credits: 2
Requirement: R
Course Description:
The Business of Game course focuses on the fundamentals of building a game company. From setting up your business to budgeting, leadership and developing successful entrepreneurial tactics, this course builds on the core functions. This course also outlines strategies for starting and building a business that bridges the talents of creative, technical and entertainment expertise.

Thesis Project Directed Study 1

Course ID: LA608
Course Credits: 4
Requirement: R
Course Description:
Thesis Development is an in-depth focus on the masters of game design and their methodologies, techniques, and processes. Students will formulate a vocabulary and a dialog with which they will begin to create a supportive document for their thesis game. In Art of Game Design, students create an innovative and theoretically informed body of work that is exhibited in a manner and context that supports its creative content. Building upon the foundations established during GA508, students in Thesis Project Directed Study 1 will continue developing a written component that addresses the theoretical premise of their work alongside their business and marketing plans, as well as a thorough and polished game design document (GDD).

Thesis Project Directed Study 1

Course ID: LA608
Course Credits: 4
Requirement: R
Course Description:
Thesis Development is an in-depth focus on the masters of game design and their methodologies, techniques, and processes. Students will formulate a vocabulary and a dialog with which they will begin to create a supportive document for their thesis game. In Art of Game Design, students create an innovative and theoretically informed body of work that is exhibited in a manner and context that supports its creative content. Building upon the foundations established during GA508, students in Thesis Project Directed Study 1 will continue developing a written component that addresses the theoretical premise of their work alongside their business and marketing plans, as well as a thorough and polished game design document (GDD).

Contemporary Issues in Painting 2

Course ID: LA615
Course Credits: 3
Pre-Requisite: LA515
Requirement: E
Course Description:
The course is a critical discussion seminar, consisting primarily of visits to exhibitions in the Los Angeles area pertinent to the subject of "contemporary realism," including discussions with some of the exhibiting artists and other local curatorial and critical commentators. These visits are bracketed -- first and last sessions -- with class crits of individual class members work. In the last session students will be expected to discuss the evolution of their work in relation to at least some of what they had seen during the course itself.

Contemporary Issues in Painting 2

Course ID: LA615
Course Credits: 3
Pre-Requisite: LA515
Requirement: E
Course Description:
The course is a critical discussion seminar, consisting primarily of visits to exhibitions in the Los Angeles area pertinent to the subject of "contemporary realism," including discussions with some of the exhibiting artists and other local curatorial and critical commentators. These visits are bracketed -- first and last sessions -- with class crits of individual class members work. In the last session students will be expected to discuss the evolution of their work in relation to at least some of what they had seen during the course itself.

Pedagogy + Professional Studies

Course ID: LA617
Course Credits: 3
Requirement: R
Course Description:
This course is designed to prepare students for careers as professional artists and college-level educators. The course will also serve to inform students experiences as teaching assistants during graduate study. Students will receive instruction on developing syllabi, structuring class time and delivering lecture material. Other sections of the course will detail the process of creating presentation materials to museums, galleries and alternative spaces for exhibition. The course will also focus on professional applications and interviewing strategies for academic appointments.

Pedagogy + Professional Studies

Course ID: LA617
Course Credits: 3
Requirement: R
Course Description:
This course is designed to prepare students for careers as professional artists and college-level educators. The course will also serve to inform students experiences as teaching assistants during graduate study. Students will receive instruction on developing syllabi, structuring class time and delivering lecture material. Other sections of the course will detail the process of creating presentation materials to museums, galleries and alternative spaces for exhibition. The course will also focus on professional applications and interviewing strategies for academic appointments.

The Writing Artist

Course ID: LA620
Course Credits: 1
Requirement: R
Course Description:
This course examines the writing of other visual artists from a variety of mediums and reviews the fundamentals of English grammar and composition. The course will focus on the development of an authentic academic voice, providing the syntactical tools and rhetorical strategies necessary to describe artistic content and process. Course work will include grammar exercises designed for the adult, artistic scholar to facilitate the drafting of the Thesis document.

The Writing Artist

Course ID: LA620
Course Credits: 1
Requirement: R
Course Description:
This course examines the writing of other visual artists from a variety of mediums and reviews the fundamentals of English grammar and composition. The course will focus on the development of an authentic academic voice, providing the syntactical tools and rhetorical strategies necessary to describe artistic content and process. Course work will include grammar exercises designed for the adult, artistic scholar to facilitate the drafting of the Thesis document.

MFA Thesis 1

Course ID: LA621
Course Credits: 1
Requirement: R
Course Description:
This specialized course is designed to develop the MFA Thesis: a substantial summative statement analyzing and explaining the student's final studio work in the MFA program. More than a mere artist statement, the writing is to be a formal academic analysis (of approximately 8,000 words), which will be submitted at the end of the final semester of study to stand in partial fulfillment of the requirements for the degree Master of Fine Arts. This MFA Thesis will describe the studio project fully, integrate the student's understanding of historical and contemporary issues with themes that the student is exploring in her or his studio practice, explain the research and methodology behind the creation of the art itself, describe any self-imposed limitations, and present a sufficiently developed justification of the artwork.

MFA Thesis 1

Course ID: LA621
Course Credits: 1
Requirement: R
Course Description:
This specialized course is designed to develop the MFA Thesis: a substantial summative statement analyzing and explaining the student's final studio work in the MFA program. More than a mere artist statement, the writing is to be a formal academic analysis (of approximately 8,000 words), which will be submitted at the end of the final semester of study to stand in partial fulfillment of the requirements for the degree Master of Fine Arts. This MFA Thesis will describe the studio project fully, integrate the student's understanding of historical and contemporary issues with themes that the student is exploring in her or his studio practice, explain the research and methodology behind the creation of the art itself, describe any self-imposed limitations, and present a sufficiently developed justification of the artwork.

MFA Thesis 2

Course ID: LA622
Course Credits: 1
Pre-Requisite: LA621
Requirement: R
Course Description:
This specialized course is designed to develop the MFA Thesis: a substantial summative statement analyzing and explaining the student's final studio work in the MFA program. More than a mere artist statement, the writing is to be a formal academic analysis (of approximately 8,000 words), which will be submitted at the end of the final semester of study to stand in partial fulfillment of the requirements for the degree Master of Fine Arts. This MFA Thesis will describe the studio project fully, integrate the student's understanding of historical and contemporary issues with themes that the student is exploring in her or his studio practice, explain the research and methodology behind the creation of the art itself, describe any self-imposed limitations, and present a sufficiently developed justification of the artwork.

MFA Thesis 2

Course ID: LA622
Course Credits: 1
Pre-Requisite: LA621
Requirement: R
Course Description:
This specialized course is designed to develop the MFA Thesis: a substantial summative statement analyzing and explaining the student's final studio work in the MFA program. More than a mere artist statement, the writing is to be a formal academic analysis (of approximately 8,000 words), which will be submitted at the end of the final semester of study to stand in partial fulfillment of the requirements for the degree Master of Fine Arts. This MFA Thesis will describe the studio project fully, integrate the student's understanding of historical and contemporary issues with themes that the student is exploring in her or his studio practice, explain the research and methodology behind the creation of the art itself, describe any self-imposed limitations, and present a sufficiently developed justification of the artwork.

MFA Thesis 3

Course ID: LA623
Course Credits: 1
Pre-Requisite: LA622
Requirement: R
Course Description:
This specialized course is designed to develop the MFA Thesis: a substantial summative statement analyzing and explaining the student's final studio work in the MFA program. More than a mere artist statement, the writing is to be a formal academic analysis (of approximately 8,000 words), which will be submitted at the end of the final semester of study to stand in partial fulfillment of the requirements for the degree Master of Fine Arts. This MFA Thesis will describe the studio project fully, integrate the student's understanding of historical and contemporary issues with themes that the student is exploring in her or his studio practice, explain the research and methodology behind the creation of the art itself, describe any self-imposed limitations, and present a sufficiently developed justification of the artwork.

MFA Thesis 3

Course ID: LA623
Course Credits: 1
Pre-Requisite: LA622
Requirement: R
Course Description:
This specialized course is designed to develop the MFA Thesis: a substantial summative statement analyzing and explaining the student's final studio work in the MFA program. More than a mere artist statement, the writing is to be a formal academic analysis (of approximately 8,000 words), which will be submitted at the end of the final semester of study to stand in partial fulfillment of the requirements for the degree Master of Fine Arts. This MFA Thesis will describe the studio project fully, integrate the student's understanding of historical and contemporary issues with themes that the student is exploring in her or his studio practice, explain the research and methodology behind the creation of the art itself, describe any self-imposed limitations, and present a sufficiently developed justification of the artwork.

Post-Baccalaureate Portfolio 1

Course ID: PB400
Course Credits: 3
Requirement: R
Course Description:
In this course a faculty member guides students in continuing the development of a body of work that is focused, self-directed and based upon personal choice. Prior to graduation each Post Baccalaureate is required to prepare images on a CD, submit work to one juried exhibition, write a resume and other material, research graduate schools and make application to grad school if applicable. A short written statement must accompany the senior project for final evaluation. This course can be repeated until the project is completed and the Post Baccalaureate Certificate is received.

Post-Baccalaureate Portfolio 1

Course ID: PB400
Course Credits: 3
Requirement: R
Course Description:
In this course a faculty member guides students in continuing the development of a body of work that is focused, self-directed and based upon personal choice. Prior to graduation each Post Baccalaureate is required to prepare images on a CD, submit work to one juried exhibition, write a resume and other material, research graduate schools and make application to grad school if applicable. A short written statement must accompany the senior project for final evaluation. This course can be repeated until the project is completed and the Post Baccalaureate Certificate is received.

Post-Baccalaureate Portfolio 2

Course ID: PB401
Course Credits: 3
Pre-Requisite: PB400
Requirement: R
Course Description:
In this course a faculty member guides the student in continuing the development of a body of work that is focused, self-directed and based upon personal choice. Prior to graduation each Post Baccalaureate student is required to prepare images on a CD, submit work to one juried exhibition, write a resume and other material, research graduate schools and make application to grad school if applicable. A short written statement must accompany the senior project for final evaluation. This course can be repeated until the project is completed and the Post Baccalaureate Certificate is received.

Post-Baccalaureate Portfolio 2

Course ID: PB401
Course Credits: 3
Pre-Requisite: PB400
Requirement: R
Course Description:
In this course a faculty member guides the student in continuing the development of a body of work that is focused, self-directed and based upon personal choice. Prior to graduation each Post Baccalaureate student is required to prepare images on a CD, submit work to one juried exhibition, write a resume and other material, research graduate schools and make application to grad school if applicable. A short written statement must accompany the senior project for final evaluation. This course can be repeated until the project is completed and the Post Baccalaureate Certificate is received.

Post-Bacc Special Topics

Course ID: PB450
Course Credits: 3
Requirement: E
Course Description:
This course provides an opportunity for the advanced student to continue to work on a series of paintings and drawings. Individual expression is emphasized.

Post-Bacc Special Topics

Course ID: PB450
Course Credits: 3
Requirement: E
Course Description:
This course provides an opportunity for the advanced student to continue to work on a series of paintings and drawings. Individual expression is emphasized.