As an artist, my work focuses on converting abstract concepts into visual narratives. I imagine stories, worlds, and characters to symbolically express ideas, with the intention of making an emotional and intellectual connection with my audience.
My philosophy echoes this simple credo - to bring something new, something beautiful, and something filled with light into the world. In all I do, I strive to create a space for these elements through the use of originality, quality and imagination.
Specialties: My specialties are Digital Painting and Texture Designs for the look development of CG animated television. This includes the surface design of sets, environments, characters, and props. My education background also includes illustration and traditional painting. Responsible for creating two-dimensional digital artwork that served as prototype style guide to overseas artists for the shading, textures, and materials for the 3-D models. Artwork included: props and sets for the upcoming spin off TV series of DreamWorks' Dragons: Riders of Berk.
Henry Cram is an Emmy Award®-winning illustrator, sculptor, and computer artist. When he is not writing and illustrating for KCET, he works on his comics, Fiscal Cliff and the upcoming series The Wig. His sculptures can be seen at The Hive Gallery and Cactus Gallery, both located in Los Angeles.
Currently, I provide 3D animation and illustration contributing to the look and feel of the Applied Medical brand. With that my work is used for educating surgeons regarding the use of innovative surgical instruments. My work is seen most with trade show displays, publications, and website use. In creating these Animations I supervised several of the aspects involved: Animation, Rendering, Render Wrangling, Composites and Editing. With that I supervised each project's pipeline.
I like to draw and paint in all mediums and create unique characters and environments. I love to sculpt when given the opportunity and free time to do so. I have worked on many feature films painting backdrops/sets and painting faux finish on Backlot sets as well. Features including Inception, Land of the Lost, Ironman 2, and backlots of Universal Studios Hollywood and Raleigh Studios.
I am currently working with more Digital mediums and am interested in character and environment design.
Specialties:Drawing and painting
Kellie Hautala, just landed her dream job as a designer at DITA! Kellie has studied Drawing and Painting, Sculpture, Illustration and Graphic Design during her time at Laguna Collage of Art and Design. Kellie loves trying new restaurants, online shopping, her dogs, big high-heels and really good design. She currently works as a graphic artist and product designer and feels that having an illustration degree / focus has given her the edge.
Monica Magaña, was recently a member of a creative team assembled by Academy Award® nominated director, Adam Pesapane, well-known for his groundbreaking stop-motion films.
Using thousands of paper illustrations to create a flipbook glimpse into Honda Motor's past and present innovations, Magaña and team created a groundbreaking commercial called "Paper."
Honda loved the commercial so much, they decided to double their airtime purchase and to premier the complete 2-minute version on CBS during the third quarter of an NFL game this past Sunday, September 20th.
Over the course of two thrilling weeks, Monica worked on the Indy cars sequences, the transition of the motocross bikes to the Honda jet, the complete jet sequence and the drop of the NSX engine into the car. She illustrated 15 frames per Indy car, over 30 frames for the jet sequence and 20 frames for the engine. Monica said, "It was so cool to see my illustrations in the final product!"
"Paper" will be supported on Honda's social channels with Twitter trivia, teaser clips on Instagram and Vine, Honda product images on Instagram and GIFs on Twitter.
The two-minute spot will run on network TV placements scheduled on popular programs such as "Dancing with the Stars," "Rosewood," "Minority Report," and "Blue Bloods." Capping the week of September 26th, "Paper" will air on ESPN during Saturday College Football. A 60-second version will air throughout October on NBC, CBS, Fox and ABC. In addition to TV, digital placements will occur on Facebook and YouTube.
Watch the Must-See Video here: https://youtu.be/vpyeQeTDGFA
And watch the amazing behind the scenes making of video here: https://youtu.be/9tpBc8kmuJY
Co-Founder and friend of Icelantic Skis, Travis Parr uses art to express himself in a variety of unusual and inventive ways. He offers his talents to Icelantic as a creative director developing the themes and progression for the company. Other clients include 686 clothing, First Ascent, Rusty, Quicksilver, YMSB… His work has been published in Powder, Backcountry, Freeskier, Snowboarder, Skiing, RSN (TV), The LA Times, The Denver Post, Rocky Mountain News and many other publications worldwide. Parr can also be seen in the fine art world exhibiting in places such as Colorado, California, NYC, Australia, China, Great Britain, Spain, France, Holland, Russia, Switzerland, Germany, Poland and Italy.
Welcome to the illustration major, I'm Michael Savas, Chair of Illustration. My professional career spans both traditional and technology-based methods. I began my professional career as an advertising and technical illustrator in the early 1980's, creating illustrations for the aerospace and retail industries. Some of my clients have included: Mitsubishi, Seiko Instruments, Mars Candy, Beckman Instruments and Sega Games. My personal work has been recognized by the Society of Illustrators, New York, Society of Illustrators, Los Angeles, Spectrum, Best in Contemporary Fantastic Art, and Applied Arts. My digital work has been featured internationally in exhibitions and publications including The National Association of Desktop Publishing Journal, Artistry Magazine, and Corel Painter books. I received my B.F.A. Summa Cum Laude from Laguna College of Art & Design and continued my graduate studies in illustration and printmaking at California University Long Beach where I received my M.F.A. degree. I began teaching at Laguna College of Art & Design in 1996 and was initiated into the National Honor Society Phi Kappa Phi in April 2005.
I look forward to meeting you.
Hi-Fructose / Juxtapoz / Arrested Motion
A painter and muralist, Stanton creates work ranging in size from tiny eye miniatures to large-scale images ornamenting entire building facades.
The work combines classical oil painting with intricate patterns inspired by ancient architecture, letterpress ornaments, and decayed infrastructure. In search for historical reference, Stanton begins his artistic process by exploring abandoned 19th century sites around the greater New York City area collecting photo references, Victorian ephemera, and antiquated machinery. These artifacts often appear in Stanton's paintings as visual cogs in heavily ornamented machine-like compositions. The initial studies of these artifacts are then distilled into highly ornate silk-screened compositions. Finally, the pieces are fully rendered with oil paint, manipulating focus, light and perspective.
Stanton is originally from Southern California where he studied Illustration and Drawing and Painting. He relocated to New York after graduation in 2008, and has since been mentored by New York Pop Surrealist Ron English. He has shown with Bold Hype Gallery, Ad Hoc Art, SCOPE NY, Helium Cowboy Artspace, Spoke Art, Corey Helford Gallery, Opera New York, and Last Rites Gallery.
Specialties:-Layout Mock Up and Design Ideas for Web UI. Hand Coding HTML and CSS for the Front End (UI) Design for web pages and website. I am able to animate and create engaging Interactive Design and motion graphic in flash for rich media and website designs. I also create Illustrations with a variety of traditional mediums as well as digital mediums.
An experienced Art Director with a broad range of experience in the art field. Proven leadership skills in working with groups and individuals to achieve a high level of performance. Self-motivated, with an ability to work within deadlines and find creative solutions to complicated problems. Dedicated to maintaining high quality standards.
- Freelance Illustration Experience -
A complete portfolio is available upon request. A short list of clients include:
• Wizards of the Coast
• Upper Deck Entertainment
• Tri-King Games
• Alderac Entertainment Group
• Norseman Entertainment
• Warner Brothers
• Angel Quest Inc.
• Strong understanding of the Gaming genre, specifically Collectible Card Games and Tabletop Roll Playing Games, both in development and practical application.
• Extensive contacts in the illustration field developed over the last 10 years.
• A well developed understanding of the artist/art director relationship.
• Currently conduct game art portfolio reviews for Laguna College of Art and Design.
I was born and raised in the small town of Erie, Pennsylvania. Being the son of factory workers, I wasn't surrounded by art. However, everyone in my family had an intense creative streak. My mother decorated cakes and ceramic ornaments. My uncle Robert was my biggest art influence. He introduced me to the world of Science Fiction and Fantasy illustration. In high school I found that I could draw rapidly. This gave me the ability to fully realize all the mysterious and crazy things that dwelt in my head. In my junior year I was introduced to painting. This catapulted my visions into another realm. After serving my country as an infantryman in the United States Marine Corps, I realized that the creative side of my brain wanted to stretch its muscles. I found that my greatest love of art was as a visual storyteller. So, naturally, I set out to become an illustrator. I enrolled fulltime at the Laguna College of Art and Design. I did well in college, capturing a few awards in competitions. While in art school I supplemented my income by making and selling portraits and small-scale illustrations. I earned a Bachelor's Degree in Fine arts in Illustration from LCAD. I took a year off and found that I wanted to pursue painting even further. I enrolled into an MFA program and earned my Master's Degree in Fine Arts in Illustrationfrom from California State University at Long Beach. During this time I found another love, teaching. From all my time at school I learned that the artistic/academic environment contains an energy that is found in few places. I love seeing the "light-bulb" light up on a student when they discover an important artistic facet. Often I find myself on the receiving end of the wonderful experience of learning. This is my attraction to education: the sharing of knowledge. The materials and techniques that I use continue to evolve, but I am at heart a traditional painter. I continue to pursue illustration and continue to teach and learn from students in my classes.
As Senior Flash Developer at Number 9 in San Francisco, I used Powerflasher FDT, Flash Builder 4, Flash CS5, AMFPHP Flash Remoting, PHP, and MySQL to bring dynamic data to life with programmatic animation. It was a great experience working in a small team environment of visionaries where we designed and developed many advanced and ambitious projects for the top interactive agencies in San Francisco.
While Associate Creative Director (ACD) - Flash at WhittmanHart Interactive, Los Angeles, I worked on multi-developer interactive website projects with interactive 2D/3D animation and visual effects, along with games, social widgets, Rich Media ads, and an AIR app. The flash sites we built included engaging graphical user interfaces with audio and visual delights. I always push for a balance of code and art, form and function, and simplicity from complexity.
As a part-time instructor at Miami Ad School (and LCAD prior to that) I have been teaching for over 6 years. Courses have included Interactive Media Production, Motion Graphics, and Digital Illustration using the Adobe Creative Suite, Flash, Photoshop, Illustrator, After Effects, Dreamweaver, Fireworks, and Painter.