Course Listings

Fundamentals of Entertainment Design

Course ID: FD163
Course Credits: 2
Pre-Requisite: FD166, FD151
Requirement: R
Course Description:
This is a studio course meant to introduce students to Entertainment Design and the creative practices and problem-solving techniques used in the Entertainment industry. This course provides foundations skills commonly used in the creation of concept art. There is an emphasis on the visual development process and approaches to drawing and painting that provide students with an ability to clearly communicate the form and function of characters, objects, and environments. Students will learn basic xyz and constructive sketching techniques. Students will use inspiration and reference to develop their ideas into thumbnail designs, resolved sketches and diagrams, and finished concept illustrations.

Sketching for Entertainment

Course ID: FD166
Course Credits: 3
Requirement: R
Course Description:
This class is an introduction to sketching for the purpose of communication and design in concept art. An emphasis will be placed on sketching from life, working from reference, constructive drawing, and learning to invent based on research and an understanding of how things work. Concepts will include constructive drawing, xyz - sectional drawing, basic perspective, research and development, emphasis of line weight, and textures. Media includes graphite, ballpoint pens, ink, and digital tools. The course will include lectures, demonstrations, class discussions, and critiques.

Visual Storytelling for Entertainment

Course ID: IL218
Course Credits: 3
Pre-Requisite: FD166, FD151, FD160
Requirement: R
Course Description:
This course focuses on storytelling with pictures. Students learn the relationship between character and story development, and how to compose images and arrange them in sequence to present a coherent and emotionally effective story. Students also work on public speaking skills by pitching their story to the class.

Digital Landscape Painting

Course ID: IL219
Course Credits: 3
Pre-Requisite: FD162
Requirement: R
Course Description:
In this course students will learn the fundamentals of landscape painting in addition to concepts and skills that are commonly used when creating environment designs for outdoor locations. Students will learn to study light and simplify complex organic forms into manageable designs using limited value systems in addition to color. Students will study on site from life and they will learn to use reference, so they can practice landscape painting in a studio setting. Students will work with markers, gouache and digital tools. The primary software used is Photoshop, but other digital painting software can be explored.

Environment Design for Entertainment

Course ID: IL235
Course Credits: 3
Pre-Requisite: FD166, FD151, FD160
Requirement: R
Course Description:
This course explores basic architecture, how things are built and how organic matter behaves. Students will learn to visually communicate this through drawings and show narrative aspects of designs. Students will create sketches and renderings to support a comprehensive theme. Students will obtain a solid understanding of how to create original environments.

Character Design 1

Course ID: IL241
Course Credits: 3
Pre-Requisite: FD166, FD151
Requirement: R
Course Description:
This course offers an intense investigation of character design. The objective of this course is to design model sheets of unique and imaginative animated characters. Students begin with preliminary sketches and construction drawing, and continue to develop numerous rotation drawings (turnarounds) of facial expressions and a variety of action poses that are refined and which eventually lead to more finished drawings. A variety of styles are explored. Emphasis is on working from imagination and strengthening drawing skills.

Storyboarding for Entertainment

Course ID: IL325
Course Credits: 3
Pre-Requisite: IL218
Requirement: R
Course Description:
This course teaches students to develop and create a sequential series of staged drawings (that is, the visual script of each scene in a film). The course covers how to effectively portray the essence of a story by means of quick and accurate sketches. A brief overview of script writing is included. The script's plot, situations, and conflict are developed from rough sketches to finished presentations. This course also examines staging, cinematography, drama, action notes, dialogue, pacing, timing, and sequencing the story's action.

Costume Design for Entertainment

Course ID: IL327
Course Credits: 3
Requirement: R
Course Description:
This class continues the process of analyzing and planning to bring theorized game design concepts to a testable and verifiable state through constructing prototypes.. Students will learn to create thorough requirements listings, construct and dissect systems, write technical literature, build architectural and-case diagrams, build simple prototypes using visual and non- visual scripting methodologies, and industry standard deployment practices. Students will be exposed to the technical process by which qualities that are deemed desirable and _fun? are iteratively procured, refined, and eventually transformed into full production-scale endeavors.

Environment Design for Entertainment 2

Course ID: IL328
Course Credits: 3
Pre-Requisite: IL235
Requirement: R
Course Description:
This is an advanced studio course in Environment Design. Students will build on skills learned in Environment Design 1 to design environments that can be used in film and television, feature animation and themed locations. An emphasis will be placed on the visual development process starting with inspiration, then proceeding with thumbnail sketches, refined sketches, final drawings, and renderings. Students will learn to incorporate 3D software in the development process for efficiency and increased productivity. Additionally, students will learn how to communicate ideas with orthographic views, isometric views, and cut-away views.

Digital Painting for Illustration

Course ID: IL330
Course Credits: 3
Pre-Requisite: GD231
Requirement: E
Course Description:
This course teaches skills in the use of appropriate Macintosh software as a tool in creating illustrative paintings. Students draw directly on the computer or manipulate scanned drawings, paintings, photographs and video images to produce individualized illustrations.

Digital Matte Painting for Entertainment

Course ID: IL340
Course Credits: 3
Pre-Requisite: FD162
Requirement: R
Course Description:
This is a lecture and studio course introducing principles of matte painting; an intensive study of techniques used for film, games and editorial illustration. Students will use a combination of traditional and digital painting concepts. Knowledge of color theory and multiple-point linear perspective are essential. Photo-realism in painting is discussed with examples from both art and film. Approaches to painting realistic architecture, nature, and interiors/exteriors and props will be explored. Comprehension of key terms and concepts are taught, with projects designed to develop practical software skills and aesthetic development.

Character Design 2

Course ID: IL341
Course Credits: 3
Pre-Requisite: IL241
Requirement: R
Course Description:
This course is a continuation of Character Design I. Students create and construct model sheets of unique and imaginative animated characters. The focus is on design uniformity, composition, and effective use of color. Personal style and interpretation are developed. Craft and rendering techniques are perfected while students strive to execute quality portfolio pieces.

Organic 3D Sculpture (Advanced Zbrush)

Course ID: IL401
Course Credits: 3
Pre-Requisite: IL212
Requirement: R
Course Description:
This course is a continuation of 3-D design 2. Students will gain further abilities to create fantastical creatures, props and objects.

Themed Entertainment Design 1

Course ID: IL402
Course Credits: 3
Pre-Requisite: IL001
Requirement: R
Course Description:
This course explores various places that entertain the public. The goal is to research and envision a desired experience, and then plan and design a place to achieve that experience through making of illustrations, props and models using appropriate materials. Places might include, theatrical productions, theme parks, rides, performing arts and event venues.