Course Listings

Required Courses

FUNDAMENTALS OF DRAWING

Course ID: 
(FD110)
Units: 
2
This course is an introduction to drawing, covering the basic technical skills and materials necessary to create convincing representations of simple or complex still-life forms. Students are introduced to composition and the concepts of creating volume and space utilizing lines as measurement, construction drawing, and value systems.

FUNDAMENTALS OF FIGURE DRAWING

Course ID: 
(FD111)
Units: 
2
This course is an introduction to drawing the human form. Students work from the draped and undraped model. Emphasis is on accurate representation of the figure utilizing observation with the elements of gesture, measurement, construction line, volume, proportion, and surface anatomy.

FUNDAMENTALS OF COMPOSITION + COLOR

Course ID: 
(FD115)
Units: 
2
This course analyzes basic compositional structures and presentation approaches from master paintings. Students will investigate how artists use color to achieve order, balance, and unity. Students will also learn practical application of formal pictorial elements, such as line, value, hue, temperature, edge relationship, emphasis, and eye path to create visual equilibrium.

PERSPECTIVE

Course ID: 
(FD120)
Units: 
2
Prerequisites: 
FD110 or taken concurrently
This course is an introduction to linear perspective systems. Students explore a variety of basic and complex laws to convey the illusion of three-dimensional forms in space on a two-dimensional surface. The course stresses volume, scale, placement, and direction of forms in a spatial field.

FUNDAMENTALS OF PAINTING

Course ID: 
(FD122)
Units: 
2
Prerequisites: 
FD110, FD111, FD115
This course is an introduction to the basic skills, tools, materials, and techniques used in painting with oils. Student paint from direct observation, primarily using the still life as subject matter. Emphasis is on solving the problems of representing form in space by applying the elements of composition, perspective, value, and color. Topics include preparing supports for painting and various painting techniques.

FUNDAMENTALS OF ILLUSTRATION

Course ID: 
(FD124)
Units: 
2
Prerequisites: 
FD110, FD115
This course introduces students to the role of the illustrator and how the illustrator works.  Through directed class assignments, students are exposed to fundamental principles and practices of illustration.  Methods, processes and techniques of visually communicating ideas are explored. Students learn how to acquire and properly use reference material, develop the sketch, visually express imagery, and formulate a finished illustration.

FUNDAMENTALS OF MAYA

Course ID: 
(FD126)
Units: 
2
Prerequisites: 
FD132 or concurrent
This course introduces the students to the complex interface of 3-D Studio Max, one of the leading software programs in animation and graphic design industries.  Students will learn how to navigate Maya’s interface exploring basic modeling, rigging, lighting, texture, and camera set-up.

FUNDAMENTALS OF DIGITAL IMAGING – PHOTOSHOP

Course ID: 
(FD127)
Units: 
2
This lecture and studio course introduces principles of creative visualization with the use of the computer and pixel based imaging software. Comprehension of key terms and concepts are taught, with projects designed to develop practical software skills and aesthetic development. Emphasis is placed upon working with imagery from digital cameras, scanners, and generating original computer graphics. Topics include photo-retouching, digital drawing and painting, digital montage, color modes, and preparing files for printing and web based display.

PICTORIAL DESIGN FOR ILLUSTRATION

Course ID: 
(FD131)
Units: 
2
Prerequisites: 
FD110, FD115, FD127 or taken concurrently
This course introduces 2-D design principles in constructing pictorial imagery. The relationship between the principles of design and formal elements of art are addressed, including how these components apply to composition and illustrative applications. Appropriate and effective fusions of form and function and illustrative styles and strategies are also explored.

FUNDAMENTALS OF DIGITAL PAINTING

Course ID: 
(FD132)
Units: 
2
This course introduces the student to various digital painting techniques using current digital painting software. Technical aspects including brush building, image manipulation are used in the process of image making.

INTERMEDIATE FIGURE DRAWING

Course ID: 
(FA201)
Units: 
3
Prerequisites: 
FD110, FD111
This course covers figure drawing from the draped and undraped model, emphasizing accurate representation of surface anatomy, proportion, gesture, weight, balance and structure in a variety of drawing media. It also includes drawing from the head with an introduction to the general rules of proportion as they relate to portraiture and to the investigation of individual features: eyes, nose, mouth, ears, hair and skeletal structure as they relate to the entire human head.

INTRODUCTION TO FIGURE PAINTING

Course ID: 
(FA202)
Units: 
3
Prerequisites: 
FD110, FD111
This course provides an introduction to painting the draped and undraped life model with emphasis on direct observation and accurate representation. Students learn to convincingly depict the life model through the study of light sources, color palettes and compositional devices using various painting techniques. The course also includes an introduction to portrait painting with an emphasis on accurate representation of the head and upper torso.

ARTISTIC ANATOMY 1

Course ID: 
(FA205)
Units: 
3
Prerequisites: 
FA201
This course is intended to improve the artist’s understanding of the body’s underlying structure while emphasizing accurate observation and depiction of the figure. Anatomical elements such as the skeleton, muscular origins and insertions, and surface landmarks are stressed. Students learn anatomy by drawing individual parts of the figure (in class and at home) by using a combination of in-class notes, photographic references and additional references pulled from a variety of textbooks relating to the subject.

ILLUSTRATION ADVANCEMENT REVIEW

Course ID: 
(IL001)
Units: 
0
The Advancement Review (AR) is a formal portfolio review designed to evaluate competency in foundation studio art abilities at the fourth semester Sophomore level, or when the student has earned between 40 and 65 total academic units. Students submit a series of images to the AR, which is a held twice-a-year. A panel of faculty evaluate submissions, and the student is presented the results showing scores of: Outstanding, Excellent, Good, Satisfactory, or Deficient in areas that include: Anatomy, Painting, Perspective, Draftstmanship, Design (or 3D), and Illustration. Students are required to obtain designated tutoring for all categories scored "deficient" prior to re-submitting during the next AR submission period. Once all categories have received a minimum score of satisfactory or higher, the AR requirement will be credited as "passed". Failure to pass all categories of the AR will result in the student being withheld from entering senior status.

3D DESIGN 2

Course ID: 
(IL212)
Prerequisites: 
FD126
In this course students will learn the skills to texture and light objects and characters as well as model more efficiently and accurately. Students will use texture editing systems to adhere and manipulate textures onto form. Students learn to model in polygons as well as model within the surfaces offered within Zbrush software (i.e., subdivision surfaces).

VISUAL STORYTELLING FOR ENTERTAINMENT

Course ID: 
(IL218)
Units: 
3
Prerequisites: 
FD110, FD111, FD115, FD120
This course focuses on pictorial storytelling.  Students learn the relationship between character and story development and how to compose images and to arrange them in sequence in order to present a coherent and emotionally effective story.  Students also work on public speaking skills by “pitching” their story to the class. This course is preparation for Storyboarding for Entertainment.

ADVANCED PERSPECTIVE FOR ILLUSTRATION

Course ID: 
(IL224)
Units: 
3
Prerequisites: 
FD120
This course is designed to further develop the students understanding of perspective. Areas covered will include multipoint and curvilinear perspective, cast shadows, reflections, forced perspective and distortion.   The goal of this course is to further the students ability to accurately conceive and create environments from imagination using quick-sketch empirical methods in addition to traditional mechanical processes covered in fundamentals of perspective.

ENVIRONMENT DESIGN FOR ENTERTAINMENT

Course ID: 
(IL235)
Units: 
3
Prerequisites: 
FD110, FD111, FD115, FD120, FD122
This course explores basic architecture, how things are built and how organic matter behaves.  Students will learn to visually communicate this through drawings and show narrative aspects of designs. Students will create sketches and renderings to support a comprehensive theme. Students will obtain a solid understanding of how to create original environments.

CHARACTER DESIGN 1

Course ID: 
(IL241)
Units: 
3
Prerequisites: 
FD110, FD111, FD120
This course offers an intense investigation of character design. The objective of this course is to design model sheets of unique and imaginative animated characters. Students begin with preliminary sketches and construction drawing, and continue to develop numerous rotation drawings (turnarounds) of facial expressions and a variety of action poses that are refined and which eventually lead to more finished drawings. A variety of styles are explored. Emphasis is on working from imagination and strengthening drawing skills.

CONCEPT DESIGN FOR ENTERTAINMENT

Course ID: 
(IL301)
Units: 
3
Prerequisites: 
IL218, IL241
This is an advanced course in visualization, art direction and production design with an emphasis on the organization of all the pictorial components in a visual system supporting a narrative content. The conceptualization of design choices, the calibration of stylistic parameters and other world building techniques will be explored through the creation of detailed concept art and the elaboration of a complete style guide.

STORYBOARDING FOR ENTERTAINMENT - LIVE ACTION FILM + TV

Course ID: 
(IL325)
Units: 
3
Prerequisites: 
IL218
This course teaches students to develop and create a sequential series of staged drawings (that is, the visual script of each scene in a film). The course covers how to effectively portray the essence of a story by means of quick and accurate sketches. A brief overview of script writing is included. The script’s plot, situations, and conflict are developed from rough sketches to finished presentations. This course also examines staging, cinematography, drama, action notes, dialogue, pacing, timing, and sequencing the story’s action.

DIGITAL MATTE PAINTING FOR ENTERTAINMENT – LIVE ACTION FILM + TV

Course ID: 
(IL340)
Units: 
3
Prerequisites: 
FD127
This is a lecture and studio course introducing principles of matte painting; an intensive study of techniques used for film, games and editorial illustration. Students will use a combination of traditional and digital painting concepts. Knowledge of color theory and multiple-point linear perspective are essential. Photo-realism in painting is discussed with examples from both art and film. Approaches to painting realistic architecture, nature, and interiors/exteriors and props will be explored. Comprehension of key terms and concepts are taught, with projects designed to develop practical software skills and aesthetic development.

CHARACTER DESIGN 2

Course ID: 
(IL341)
Units: 
3
Prerequisites: 
IL241
This course is a continuation of Character Design I. Students create and construct model sheets of unique and imaginative animated characters. The focus is on design uniformity, composition, and effective use of color. Personal style and interpretation are developed. Craft and rendering techniques are perfected while students strive to execute quality portfolio pieces.

ORGANIC 3D SCULPTURE

Course ID: 
(IL401)
Units: 
3
Prerequisites: 
IL212
This course is a continuation of 3-D design 2. Students will gain further abilities to create fantastical creatures, props and objects.

THEMED ENTERTAINMENT DESIGN 1

Course ID: 
(IL402)
Units: 
3
Prerequisites: 
Senior status
This course explores various places that entertain the public. The goal is to research and envision a desired experience, and then plan and design a place to achieve that experience through making of illustrations, props and models using appropriate materials.   Places might include, theatrical productions, theme parks, rides, performing arts and event venues.

PROFESSIONAL STUDIES - ILLUSTRATION

Course ID: 
(IL415)
Units: 
2
Prerequisites: 
Senior status
This lecture course introduces the student to small business practices that help bridge the gap between the educational experience and the professional world of the illustrator. Topics include self-promotion, processes and intricacies of finding work, printing of promotional collateral, setting up a working studio, legal and pricing guidelines, and billing clients, contracts, and professional organizations. Includes guest artists and field trips to art studios, agencies, and art directors.

SENIOR PORTFOLIO 1: ILLUSTRATION

Course ID: 
(IL418)
Units: 
3
Prerequisites: 
IL001
This is a directed studies course that provides, through faculty supervision, the time, opportunity, and advisement for each student to create the physical pieces that will become the core of their first working portfolio. The course is offered as a transition from the academic experience to a professional life as an illustrator. Students select their own topic or theme for a body of work, the progress of which will be monitored through individual appointments between the student and Senior Portfolio faculty. Intensive group critiques are spaced throughout the term to allow for class interaction. All coursework is done outside the classroom.

SENIOR PORTFOLIO 2: ILLUSTRATION

Course ID: 
(IL419)
Units: 
3
Prerequisites: 
IL418
This is a continuation of Senior Portfolio 2.  It is a directed studies course that provides, through faculty supervision, the time, opportunity, and advisement for each student to create the physical pieces that will become the core of their first working portfolio. The course is offered as a transition from the academic experience to a professional life as an illustrator. Students select their own topic or theme for a body of work, the progress of which will be monitored through individual appointments between the student and Senior Portfolio faculty. Intensive group critiques are spaced throughout the term to allow for class interaction. All coursework is done outside the classroom.

ART OF COSTUME IN GAME

Course ID: 
(GA320)
Units: 
3
Prerequisites: 
GA250 OR FD124
Running parallel to a short journey through period history as it applies to costume, the student will explore the art of costume. The student will examine the cultural impact, structural fit, the rendering of draped multi-textured fabric, pattern repeats in textile art, and accessories as these apply to character and to the world of which the character is a part.