Game Design Newsletters

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Welcome. State your name and rank.Corporal Andrew Bjarnsen reporting for duty, sir or ma’am, haha. Ohh, the good old days. What is your MOS? I was a combat medic (military occupational specialty 68W) for “Chosen Company” 2nd Battalion, 12th Infantry Regiment, 4th Infantry Division. After serving on active duty, I was awarded...

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OK, so you want to be a game designer? There are so many great books and videos out there. But, personally I was hard-pressed to find one that truly hit home on all of the many faceted skills necessary to be a successful independent game designer or a working designer managing a team.

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Everyone has been affected by the COVID-19 outbreak and one thing perhaps most impacted was the working life of many Americans. Working in video game development, we have evolved interestingly over the past decade with methods

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Working online from home, meeting up with friends in games,
chatting on Discord, ordering carry-out from your favorite
restaurants, and cooking with your partner is the norm these
days. At least it is for most members of the always adaptive,
always agile online game industry. Its long history of successful
adaptation is why so many people are looking at game
programs that prepare graduates to transition into a career that
is not only exciting, but that also can handle the unexpected
bumps life has along its winding road.

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Greetings from LCAD’s MFA program in Game Design,Spring 2020 will be remembered for decades to come. It is now a time of change, and with change comes new patterns in our daily life, new methods of doing old tasks, and this year a drastic change in communication and socialization. The game community seems to be better prepared for what is currently on everyone’s mind by helping to create solutions for everything from wedding ceremonies to teaching classes.

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Letter from Game Design Chair, Sandy Appleoff. Interview with LCAD MFA Game Design alumnus and Assistant Chair of LCAD's nationally ranked BFA Game Art Program, Jason Oualline. Interview with Game Design MFA candidate, Ian Ring. Save the Date: Pitch Day 2020, January 26th, 3–6PM. Video: OnDemand with Rob Lowe Game Art Feature.

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Letter from Game Design Chair, Sandy Appleoff. Interview with Adjunct Game Design faculty member, Lisa Jaloza Brown. Interview with Game Design MFA student, Bryanna Smith. Save the Date: Pitch Day 2020, January 26th, 3–6PM. Video: OnDemand with Rob Lowe Game Art Feature.

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In this edition: Letter from Game Design Chair, Sandy Appleoff. Interview with Adjunct Game Design faculty member, Tim Pryor. Interview with Game Design MFA alumnus and Game Art BFA Chair, Gavin Rich (2017). Photo album: Hot Jam. Photo album: Pitch Day. Video: OnDemand with Rob Lowe Game Art Feature.