• Laguna College of Art + Design

  • Laguna College of Art + Design

Game Art

 INDUSTRY-READY

As a graduate of LCAD’s Game Art program, you will be multi-disciplined, team-minded, industry-ready, and employable in any studio, style, or software environment.

 

LCAD’s BFA program in Game Art provides a safe and collaborative environment in which you may reach your full creative potential and make the interactive worlds you have always dreamed about.

 

Our Game Art program is driven by an inspiring community of talented students who challenge one another and by faculty who will motivate you to create work you never thought possible.

 

Our instructors are a combination of awe inspiring game industry veterans who lead students in cutting edge game techniques and spectacular creatives from other walks of life who will keep you thinking about different approaches to designing in the real world.

GAME ART INDUSTRY PARTNERS

LCAD’s reputation has attracted industry partners who come from game giants like to teach you in our intimate educational setting.

  • BLIZZARD ENTERTAINMENT
  • WALT DISNEY ANIMATION STUDIOS
  • INSOMNIAC GAMES
  • OBSIDIAN ENTERTAINMENT
  • RIOT GAMES

 

Art directors, concept artists, creature designers, and architects lead the path to great creativity grounded in strong craftsmanship. Workshops by Bill Perkins, Moby Franke, Justin Thavirat, and Chris Bateman will further inspire you to achieve greatness.

 

LCAD’s Game Art BFA is a project-based and highly cooperative program. Over the course of your studies as a Game Art major, you will acquire a broad range of skill sets that begin with a foundation in traditional representationalism. Upon this foundation, you will assemble art teams with graduate partners like GamePipe Lab and LCAD’s Art of Game Design MFA to work on games that may ship as a full products or enjoy feature in the Independent Game Festival (IGF).

Course Requirements

LEARNING OUTCOMES

Graduates will be able to:

  • Utilize effective problem-solving techniques when addressing concept challenges.
  • Apply material rendering fundamentals to finalization of projects
  • Apply fundamentals of storytelling at all aspects of the creation process
  • Apply color theory effectively to composition and hierarchy of navigation through art or game space.
  • Demonstrate an understanding of the use of value, structure, and shape language.
  • Utilize an efficient workflow methodology.
  • Utilize effective conscious polyflow methodologies to allow for proper rendering, good deformation when animating, and clean unwraps.

 

 

 

Gainful Employment Information for Undergraduate Certificate in Game Art

 

 

Gavin Headshot
Chair of Game Art

Gavin was born and raised in an artsy little Victorian village hidden away in the redwoods of northern California. After taking some sculpture and drawing classes there was a strong pull to interactivity in art.

lou police headshot
Associate Professor

Maurice Noble once said: "All art is so connected that I do not see why one cannot work in more than one line. Would it be sel•_«¾öÙsh for me to go ahead and develop this gift, a divine gift?. "I graduated Art Center College of Design LA/Pasadena in 1978 with a BFA in Illustration.

james finley headshot
Associate Professor

James comes from an unlikely background; born unto a family of medical professionals deep in the heart of the Inland Empire of California, he doesn't strike a picture that the industry is too familiar with.