Laguna College of Art and Design

Course Listings

Western Art History 1

Course ID: AH210
Course Credits: 3
Pre-Requisite: LA110
Requirement: R
Course Description:
This course introduces students to art historical issues and important monuments from pre-history until the Renaissance period in the Western tradition. It establishes a social, political, and historical context for the production of art in society, and provides art students with a sense of the historical development of styles as a continuous tradition relating to their own work. This course is coordinated with the Western Civilization courses.

Western Art History 2

Course ID: AH220
Course Credits: 3
Pre-Requisite: AH210
Requirement: R
Course Description:
This course introduces students to art historical issues and important monuments from the Renaissance through the mid-nineteenth century in the Western tradition. It establishes a social, political, and historical context for the production of art in society, and provides art students with a sense of the historical development of styles as a continuous tradition relating to their own work. This course is coordinated with the Western Civilization courses.

Modern + Contemporary Art History

Course ID: AH320
Course Credits: 3
Pre-Requisite: AH220
Requirement: R
Course Description:
This course addresses developments in art from the mid-nineteenth century to the present. Although the course focuses on the western scene, issues of contemporary global art are also discussed. Museum and gallery visits are required.

History of Game Art

Course ID: AH338
Course Credits: 3
Pre-Requisite: LA108
Requirement: R
Course Description:
This course chronicles the history and evolution of game design while reflecting on its immediacy through the Internet and game culture trends. Students examine the social and artistic influences in computer-mediated communications, and consider game theory principles while examining the motive, strategy, competition, and psychology of the game.

Aesthetics

Course ID: AH420
Course Credits: 3
Pre-Requisite: AH210, AH220, AH320
Requirement: R
Course Description:
This course includes consideration of such questions as: What is Art? What is Beauty? What is the role and responsibility of artists in society? Are there genuine standards by which we can judge art? Students have the opportunity to participate in dialogues concerning these questions.

Fundamentals of Game Art

Course ID: FD128
Course Credits: 2
Pre-Requisite: FD133
Requirement: R
Course Description:
This course teaches fundamental art and design concepts, as well as technical software understanding applied to the creation of art intended for video game use. Emphasis is placed on strong foundation skills, compelling conceptual ideas, and technical knowhow. Class time will be spent creating game art elements, as well as learning new tools to achieve results in an effective and efficient manner. This course will not focus on a single element, but rather it will attempt to give a broad overview into the role that art and design play in the creation of games.

Fundamentals of 3D Studio Max

Course ID: FD133
Course Credits: 2
Requirement: R
Course Description:
This course introduces students to the basic principles and techniques of 3d modeling, UVW unwrapping, texturing, and software comfortability. The course is designed with the absolute beginner to 3d in mind, with a complete overview of the most commonly used tools and techniques used with current game industry standards in mind. Students will become familiar with the complex interface of the software, as well as to best practices of the game industry. The course allows students the opportunity to work inside of a game engine, allowing them to realize the basic pipelines of taking an asset from "start to finish" as would be expected when working at a game studio.

Fundamentals of Figure Drawing

Course ID: FD151
Course Credits: 3
Requirement: R
Course Description:
This course is an introduction to drawing the human form. Students work from the draped and undraped model. Emphasis is on accurate representation of the figure utilizing observation with the elements of gesture, measurement, construction line, volume, proportion, and surface anatomy. Materials include graphite and charcoal.

Fund of Figure + Portrait Sculpture

Course ID: FD153
Course Credits: 3
Requirement: R
Course Description:
This course is designed to introduce the student to three-dimensional thinking and composition as it applies to the human form. Students will learn to render form using effective visual observation and measuring techniques, while working from live models. The use of linear and volumetric proportional systems is stressed, as is the construction and understanding of form. Technical procedures of clay modeling, basic use of tools, and proper use of the armature (its orientation in relation to the model) will be addressed. Materials used: plasticine clay.

Fund of Digital Painting/Color Theory

Course ID: FD164
Course Credits: 3
Requirement: R
Course Description:
Fundamentals of Digital Painting will cover use and creation of custom brush sets, general painting techniques, good organization of layers, color theory, composition, and proper usage of Photoshop tools. _The goal of the course is to enable the student to learn to create paintings from life and imagination. The course will include demos, lecture, and in class exercises & critique coupled with homework.

Drawing + Perspective for Game

Course ID: FD167
Course Credits: 3
Requirement: R
Course Description:
Drawing and Perspective for Game focuses on representing the construction of a 3D object in a 2D image. The class covers one point perspective, two point perspective, and introduces three point perspective. Other topics covered are: Camera lenses and field of view, the importance of camera placement, and placing shadows based on light sources.

Game Art Advancement Review

Course ID: GA001
Course Credits: 0
Requirement: R
Course Description:
The Sophomore Review is a second portfolio to check in on how students are progressing through the major and make sure they have a strong foundation to move forward with. Each student submits work to be reviewed based on key classes from the first three semesters. The work is reviewed and the student either passes, or is given revisions to complete before their next submission to the review. If a student does not pass advancement review, they will not be able to enter their senior classes.

Digital Analytical Figure

Course ID: GA211
Course Credits: 3
Pre-Requisite: FD164
Requirement: E
Course Description:
Digital Analytical Figure Drawing is designed to provide the student with structural and analytical knowledge of the figure and Portrait /Life Painting is design to apply that knowledge with traditional skills to the specifics of portraiture and life painting for the purpose of quick information gathering. The course will utilize information gathered from the model in GA 211 and apply that information to do extended studies on facial structure and then move into quick sketch life painting. This course investigates gesture, movement, spatial relationships, foreshortening, anatomical studies, light and shade, composition, color harmony, and the figure in environment. Students learn to make visual and artistic decisions in the context of historical and contemporary figure drawing and painting styles.

Portrait Drawing + Life Painting

Course ID: GA212
Course Credits: 3
Pre-Requisite: FD151
Requirement: R
Course Description:
This course will utilize information gathered from the model created in GA 211 and apply that information to do extended studies on facial structure and then move into quick sketch life painting. This course investigates gesture, movement, spatial relationships, foreshortening, anatomical studies, light and shade, composition, color harmony, and the figure in environment. Students learn to make visual and artistic decisions in the context of historical and contemporary figure drawing and painting styles.

Visual Storytelling

Course ID: GA214
Course Credits: 3
Pre-Requisite: FD164
Requirement: R
Course Description:
This course focuses on storytelling with pictures. Students learn the relationship between character and story development, and how to compose images and arrange them in sequence to present a coherent and emotionally effective story. Students also work on public speaking skills by

Character Design for Games 1

Course ID: GA215
Course Credits: 3
Pre-Requisite: FD128, FD164
Requirement: E
Course Description:
This class is designed to teach the fundamentals of character design for video games. Students will learn the basics in character exploration, designing, honing, and publishing visually stunning characters. There will be heavy focus on solidifying each students understanding of gesture, construction, and anatomy, and its application of knowledge to character design. Students will gain an understanding in how to sketch and paint digitally using the Wacom tablet, gain traditional drawing mmileage, and create a visually compelling character design portfolio.

Game Design

Course ID: GA216
Course Credits: 3
Pre-Requisite: FD128
Requirement: E
Course Description:
The creation of game play and visually stimulating assets, sprites and environments for 2D games. Game play will be explored for a better understanding and creation of small games and their components. Students will be divided into teams to create playable games for both fun and learning.

Robots, Vehicles + Spaceships

Course ID: GA220
Course Credits: 3
Pre-Requisite: FD128
Requirement: E
Course Description:
A focus on digital drawing, rendering and designing as it pertains to vehicles, spaceships and robot designs for the entertainment industry. Emphasis is on building finished portfolio pages and high-level design and presentation skills. Each student should have a clear understanding of how to design vehicles and/or robots using a variety of rending techniques, gestures, shapes, forms, storytelling and color application. Students will learn the importance of time management, and will be expected to work efficiently as individuals as well as in teams. Our primary tool will be Photoshop and the Wacom tablet. The course will include lectures, demonstrations, class discussions and critiques.

Animal + Creature Drawing

Course ID: GA221
Course Credits: 3
Pre-Requisite: FD151, GA211
Requirement: E
Course Description:
A blended learning class studying the natural anatomy of biped and quadruped to bring a realistic foundation to creatures, aliens and monsters. Students will explore how to adapt bone and muscle masses to reach believable anatomy for imaginative figures. Shape language, color composition and foundational understanding of anatomy will bring together scientific rendering into a cohesive design.

Digital Painting

Course ID: GA227
Course Credits: 3
Pre-Requisite: FD128
Requirement: E
Course Description:
This course aims to focus students on the thought process behind creating solid concept art, reinforce the fundamental elements that underscore good painting (composition, use of color and form), and give them the wherewithal to exploit digital media's strengths. Two approaches will be taught: jpeg-bashing (an approach that tilts in favor of photo-manipulation) and "traditional" painting (building a work from thumbnail to final as if it were real media). This course will also address texture painting for 3D.

Concept Sketchbook Ideation

Course ID: GA250
Course Credits: 3
Pre-Requisite: FD167
Requirement: R
Course Description:
This course will help the student record ideas into a sketchbook in such a way that the book itself becomes a portfolio piece. The focus is on the preplanning and pre-visualization process with an emphasis on thumbnail sketches to develop ideation relevant to the industry.

Level Design

Course ID: GA255
Course Credits: 3
Pre-Requisite: GA275
Requirement: E
Course Description:
The purpose of this course will be to instruct students in the construction of game levels.

Modeling 4 Game 1

Course ID: GA275
Course Credits: 3
Pre-Requisite: FD128
Requirement: R
Course Description:
This course will allow students to become comfortable with the complex interface of 3DMax so that they may have an easier time grasping the design and digital sculpting in their major. The focus is on the creation of forms to be integrated into a game. Aesthetics, construction, communication, light and form and quality of work are stressed.

Rigging + Animation for Game

Course ID: GA290
Course Credits: 3
Pre-Requisite: FD128, GA275
Requirement: E
Course Description:
This class introduces students to the interrelated specialties of character animation and rigging for modern video games and their impact on other departments within the game art pipeline. Students will learn the principles of animation as they apply to simple objects and fully articulated characters as well as create sophisticated custom rigs that can be tailored to specific animation needs. Emphasis is placed on acquiring practical, industry-relevant strategies for creating effective assets, the ability to prioritize goals and techniques in order to achieve results within time and budgetary constraints, and building a solid foundational knowledge of the crafts involved.

Environment Design for Game 1

Course ID: GA301
Course Credits: 3
Pre-Requisite: FD128, GA250
Requirement: E
Course Description:
Conceptual designers for the game industry skillfully illustration and design unique and compelling environments, vehicles and props for all kinds of stories and eras. This requires a dynamic understanding of industrial design and illustration skills to cohesively understand how things are built; to visually communicate this through drawings and show narrative aspects of the design. This new course offers an introduction to the conceptual process of Environment Design for video games. Students will create original design solutions through silhouettes, sketches and renderings to support a comprehensive story. Students will obtain a solid understanding of how to create original environments utilizing the Wacom tablet, create layouts digitally, and put together a visually compelling Environment Design Portfolio.

Game Pipeline

Course ID: GA302
Course Credits: 3
Pre-Requisite: FD128
Requirement: E
Course Description:
Game Pipeline addresses production pipeline skills not addressed in the existing curriculum. Each year new production parameters are created by development projects the major has chosen for that academic year. This class is to engage the students in exploration and learning - helping to better serve their ability to solve problems in the development environment.

Scripting for Game

Course ID: GA303
Course Credits: 3
Pre-Requisite: FD128
Requirement: E
Course Description:
A first course in programming for games stressing fundamental programming principles. Students are introduced to computer programming logic with hands on game development projects using an industry standard game engine. This course will cover the logic structures and design paradigms that allow for fundamental interactions in a visual and object oriented environment. No previous computer programming experience is required.

3D Environment Design 1

Course ID: GA304
Course Credits: 3
Pre-Requisite: GA305 or GA311
Requirement: E
Course Description:
With the rapid growth of the video games industry, the desire for skilled video game artists is increasing at a steady rate. This course will prepare students for the artistic and technical requirements necessary for the success in this unique discipline. Using 3D studio Max, students will learn to create 3D models for use in games. Students will gain valuable skills related to modeling, texture creation and application, and animation for video games. The course will also make use of a level editor which will give students the opportunity to test and further their skills by using a real world application.

Texture Painting

Course ID: GA305
Course Credits: 3
Pre-Requisite: FD164, GA275
Requirement: E
Course Description:
In this course learn the skills to texture and light objects and characters as well as model more efficiently and accurately. Students will use texture editing systems to adhere and manipulate textures onto form. Students learn to model in polygons as well as model within the surfaces offered within software (i.e., subdivision surfaces).

Gaming Genres

Course ID: GA306
Course Credits: 3
Requirement: E
Course Description:
This course is an exploration of the multiple genres of digital game play. the student will learn to understand current genres of games such as first-person shooter, platformers, and multiplayer real-time online games. Within the structure of the class they examine what makes the game work in respect to emotional responses, the challenges, point impact, and point trade as it affects the game's success.

Special Topics in Game Art

Course ID: GA307
Course Credits: 3
Requirement: E
Course Description:
Special Topics in Game Art provides the opportunity for visiting instructors from partnering schools or lectures (SEMs) to bring their expertise tot he Game Art program

World Development

Course ID: GA308
Course Credits: 3
Pre-Requisite: GA227, GA275
Requirement: E
Course Description:
This course explores different creative and conceptual approaches as students incorporate literature, comics, and ther new creations as a foundation for their game world. This course looks first at the landscape and urban centers of the world design with specific emphasis on 2D ideation and then on 3D development and modeling as it relates to the game. A secondary aspect will be looking at societal substructures and how they impact and react with the created world. The student will give consideration to the exploration of culture and the society within the world, examining how the balance between the inhabitants and environment emotionally reflects on game play.

Creatures + Characters 1

Course ID: GA309
Course Credits: 3
Pre-Requisite: GA275
Requirement: R
Course Description:
The tool of imagination comes to light as unique living and non-living forms take shape in 2D development of creatures. Starting with ideation skills and building with the understanding of the world, the student will create creatures and focus on their mobility, attitude, skin and texture, and scale as they visually impact our psyche within their world. The student's 2D development work will be followed by 3D modeling to finish with one complete and moveable portfolio piece.

Advanced Technologies for Game

Course ID: GA310
Course Credits: 3
Pre-Requisite: FD128, FD133
Requirement: E
Course Description:
Zbrush is a 3D Digital modeling and/or sculpting class. With the use of this tool a student will be able to create detailed textures and complex characters or structures that can then be used in a poly-budgeted environment for real-time games.

Lighting + Rendering

Course ID: GA311
Course Credits: 3
Pre-Requisite: GA275
Requirement: E
Course Description:
This course will cover efficient modeling and rendering for games. Students will create 3D worlds with an emphasis on mood and effects in current standard game engines to display that it's not how you model something, but, how you light it. The class will cover quick modular modeling and texturing techniques in a 3D application and set a mood with proper lighting and effects in a game engine.

Architectural Visualization

Course ID: GA312
Course Credits: 3
Pre-Requisite: GA250
Requirement: E
Course Description:
This course is designed to provide a foundation in historical period design style as it relates to architecture. The student will explore and visit period styles through drafting and architectural renderings. The class will begin with 2D orthographic projections and summarize the semester in 3D architectural visualization.

Visual Development

Course ID: GA313
Course Credits: 3
Pre-Requisite: GA250
Requirement: R
Course Description:
In this course, students will use their accumulated skills of character, environment, and prop design to focus on world-building and IP creation. The goal of the class is to become familiar with the general design pipeline that is followed by most game studios. This course will lean heavily towards design guided by narrative, but will be mindful of game-play. Students will have the choice of story, style, and influence that will stay consistent throughout the term. Thus, each student will have a body of work that represents their project in portfolio form by the end of the term.

Art of Costume

Course ID: GA320
Course Credits: 3
Pre-Requisite: GA250
Requirement: E
Course Description:
In this course, students explore the art of costume. The course is, essentially, a short journey through period history as it applies to costume. Students examine the rendering of draped, multi-textured fabric; pattern repeats in textile art; structural fit and accessories as they apply to the character and to the cultural impact on the world of which the character is a part.

Advanced Rigging + Animation

Course ID: GA321
Course Credits: 3
Pre-Requisite: GA290
Requirement: E
Course Description:
This class focuses on animation in games and implementing dynamic interactions in a modern game engine. Students will implement animation principles into animation trees to create their own movement logic for characters and props. Emphasis is put on creating interactive scenes and current industry techniques for breathing life into a game world. Acquiring efficient and practical techniques is at the core of this class in order to give artists strong skills that they can bring into their field.

3D Character Design 1

Course ID: GA325
Course Credits: 3
Pre-Requisite: GA275, GA290
Requirement: E
Course Description:
With the rapid growth of the video games industry, the desire for skilled video games artists is increasing at a steady rate. This course will prepare students for the artistic and technical requirements necessary for success in this unique discipline. Using 3d Studio Max, and Photoshop students will learn to create 3d characters for use in games. Students will gain

Advanced Perspective

Course ID: GA336
Course Credits: 3
Pre-Requisite: FD128, GA250
Requirement: E
Course Description:
Introduction to dynamic and spatial perspective and composition within a digital environment. The student will be exposed to creating compelling perspective based composition when dealing with a camera system that is not only in motion, but might not be under his/her control. Forced perspectives, skybox integration, atmospheric perspective, and shadow perspective will be utilized in this course. This course assumes the student has a basic understanding of perspective and will build upon that.

Advanced Drawing for Game

Course ID: GA357
Course Credits: 3
Pre-Requisite: GA250
Requirement: E
Course Description:
Advanced Drawing for Game will further a student's drawing skills as they apply to figure or environment. Through the use of compositional breakouts, language of line, color theory, lighting and shape language, students will broaden their understanding of human form and/or landscape as an informational sketch tool. The class can be taken traditionally or digitally or a combination of the two based on instruction.

Modeling for Game 2

Course ID: GA375
Course Credits: 3
Pre-Requisite: GA275
Requirement: E
Course Description:
3D Max is the leading software in the game industry for creation of assets and environments. It is very difficult to teach such an expansive program in a few short semesters. This course will allow students to become comfortable with the complex interface so that they may have an easier time grasping the design and digital sculpting in their major. The focus is on the creation of forms to be integrated into a game. Aesthetics, construction, communication, light and form and quality of work are stressed.

Development Team

Course ID: GA400
Course Credits: 3
Pre-Requisite: FD128
Requirement: R
Course Description:
In collaboration with partnering schools and graduate programs, students work with development teams that mirror the industry. The teams are established to create demos and vertical game slices. This multi-university opportunity allows artists to work with designers and engineers, creating a greater understanding and awareness of the game creation process in a team environment. Instructor of record will act as producer and project manager until students have enough experience to handle the role themselves. 180 hours are required successful completion of the course.

Environmental Design in Game 2

Course ID: GA401
Course Credits: 3
Pre-Requisite: GA301
Requirement: E
Course Description:
Conceptual Designers for the Game Industry and Film Industry skillfully illustrate and design unique and compelling environments, vehicles and props for all kinds of stories and eras. This requires a dynamic understanding of industrial design and illustration skills to cohesively understand how things are built; to visually communicate this through drawings and show narrative aspects of the design. This new course offers an introduction to the conceptual process of Environment Design for video games. Students will create original design solutions through silhouettes, sketches and renderings to support a comprehensive story. Students will obtain a solid understanding of how to create original environments utilizing the Wacom Tablet, create layouts digitally, and put together a visually compelling Environment Design Portfolio. Environment Design for games will showcase a step-by step process from raw form and thumbnails to fully finished illustrations. Specializing in video game ideation, Environment Design will be a digital class, using Adobe Photoshop CS3, Google Sketch up, and Autodesk Maya. This class will function as an efficient problem solving tool for game creation and will help to formulate personal process for creating strong workflow.

Advanced Digital Painting

Course ID: GA402
Course Credits: 3
Pre-Requisite: GA227
Requirement: E
Course Description:
This course takes digital painting into advanced and specialized areas of the production pipeline. Photoshop's powerful masking and color-manipulation tools will be thoroughly explored. Techniques for manipulating photographic material into elaborate matte paintings and skyboxes will also be investigated.

3D Environments 2

Course ID: GA404
Course Credits: 3
Pre-Requisite: GA304
Requirement: E
Course Description:
With the rapid growth of the video games industry, the desire for skilled video game artists is increasing at a steady rate. This course will prepare students for the artistic and technical requirements necessary for the success in this unique disipline. Using 3D studio Max, students will learn to create 3D models for use in gtames. Students will gain valuable skills related to modeling, texture creation and application, and animation for video games. The course will also make use of a level editor which will give students the opportunity to test and further their skills by using a real world application.

Lighting and Texture 2

Course ID: GA405
Course Credits: 3
Pre-Requisite: GA305
Requirement: E
Course Description:
In this course learn the skills to texture and light objects and characters as well as model more efficiently and accurately. Students will use texture editing systems to adhere and manipulate textures onto form. Students learn to model in polygons as well as model within the surfaces offered within software (i.e., subdivision surfaces).

Creatures + Characters 2

Course ID: GA409
Course Credits: 3
Pre-Requisite: GA309
Requirement: E
Course Description:
Students are challenged in their skills of character and creature production. With an emphasis on using ZBrush, students will be working with their own designs to create compelling and complex characters. The goal is to expand existing skillsets using additional software such as Maya, Substance Painter, and Marvelous Designer.

Professional Studies

Course ID: GA412
Course Credits: 1
Requirement: R
Course Description:
This course concentrates on preparing students to enter team-based creative environments with emphasis on digital portfolio and reel development, communication skills, industry networking opportunities and success strategies for collaborative projects.

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