Laguna College of Art and Design

Course Listings

Mesoamerican Empires of the Aztec and Maya

Course ID: AH114
Course Credits: 3
Requirement: E
Course Description:
An introductory course exploring the art and architecture of Mesoamerica from the rise of the Olmec in 1500 BCE to the Spanish conquest of the Aztec capital of Tenochtitlan in 1521, Mesoamerican Empires will focus on how changes in visual culture have reflected larger religious and political transformations in Mesoamerica. Issues of cultural memory and myth will be examined to understand indigenous conceptions of art, history, cosmology, and social hierarchy. Forging links with the present day, students will learn to identify and contextualize Mesoamerican iconography in contemporary media including the creative expression of lowrider culture, tattoos, fine art, and fashion. Students will be required to demonstrate their understanding of the material through visual (art) projects, a formal writing assignment, and their participation in class discussions. No prerequisites.

Intro to Asian Art and Culture

Course ID: AH115
Course Credits: 3
Requirement: E
Course Description:
If consciousness is shaped by our history, then where are we, collectively, if we’ve lost faith that a shared historical commonality among cultures ever existed? To the people who thrived in the strange and beautiful empires of ancient Egypt, Greece, and Rome, religious and cultural differences found in one’s neighbors weren’t unusual, confusing or frightening—they were part of everyday life. In short: normal coexistence. In the class Egypt, Greece, Rome—we’ll explore the commonalities and shared experiences found among these three remarkable civilizations, as well as follow the cultural fault lines exploited by those in power which eventually forced these empires to dissolve. Together, we’ll explore three millennia of artefacts, objects, architecture, writings, as well as cultural and religious practice to see how these civilizations evolved, ran alongside one another, then overlapped and overcame one another to lay the foundations of modern western society. Through lecture, images, discussions, essays, and close readings, students will learn to identify, decode, understand and describe artworks and objects from the past, translating them from visual to verbal and textual language. In addition, in an effort to gain insight into the ancient state of mind, students will reconstruct a piece of history with a hands-on laboratory project and a small, original artwork of their own. No prerequisites.

Ancient Civ: Egypt-Greece-Rome

Course ID: AH116
Course Credits: 3
Requirement: E
Course Description:
If consciousness is shaped by our history, then where are we, collectively, if we’ve lost faith that a shared historical commonality among cultures ever existed? To the people who thrived in the strange and beautiful empires of ancient Egypt, Greece, and Rome, religious and cultural differences found in one’s neighbors weren’t unusual, confusing or frightening—they were part of everyday life. In short: normal coexistence. In the class Egypt, Greece, Rome—we’ll explore the commonalities and shared experiences found among these three remarkable civilizations, as well as follow the cultural fault lines exploited by those in power which eventually forced these empires to dissolve. Together, we’ll explore three millennia of artefacts, objects, architecture, writings, as well as cultural and religious practice to see how these civilizations evolved, ran alongside one another, then overlapped and overcame one another to lay the foundations of modern western society. Through lecture, images, discussions, essays, and close readings, students will learn to identify, decode, understand and describe artworks and objects from the past, translating them from visual to verbal and textual language. In addition, in an effort to gain insight into the ancient state of mind, students will reconstruct a piece of history with a hands-on laboratory project and a small, original artwork of their own. No prerequisites.

Rome, City of Splendor

Course ID: AH190
Course Credits: 3
Requirement: E
Course Description:
Rome, the Eternal City, is a city unlike any other. It is entrenched in history and undeniably beautiful, where Roman ruins serve as a backdrop for classically restrained Renaissance structures and dramatic Baroque spectacle. This course takes students through the incredible transformation the city has undergone from ancient times through the rise of Christianity, culminating with the tumultuous era and style of the 17th-century Baroque. Through these great epochs of Roman history, the city attracted some of the most revered artists including Raphael, Michelangelo, Gentileschi, Caravaggio, and Bernini. Students will leave this class with an in-depth understanding of the innovation of Roman architecture and engineering, what led to the decline of ancient Rome, and how the city transformed from a glorious capital of pagan culture to the prominent seat of the Catholic faith, home to over 900 churches. Requirements for this class include a museum visit, independent research, and the creation of an artwork related to the course content and historic techniques analyzed in this course.

The Medieval World

Course ID: AH204
Course Credits: 3
Requirement: E
Course Description:
The Middle Ages were a time of knights and ladies... or maybe brutal Viking warlords... or a clash of civilizations between Christians and Muslims... and maybe there were dragons? A lot of what we “know” about the medieval world comes from fantasy, pop culture, and from old nationalist scholarship that mostly invented origin myths. So, how can we know what the Middle Ages were really like? In this class, we’ll go back and try to get a more accurate picture by looking at things medieval people made: manuscripts, sculptures, buildings, weapons, clothing, etc., all in tandem with reading primary sources by the people who were there. Starting with the collapse of the western Roman Empire, we will uncover a different picture of how two related cultures arose out of the wreckage of the ancient world: Christendom and Dar al-Islam. Along the way we’ll learn that the “barbarians” weren’t that barbaric, that some Vikings converted to Islam, that trade and cooperation across the Mediterranean were far more common than Crusades, and that the medieval world was more diverse, cosmopolitan, and queer than you may have been led to believe. No prerequisites.

Nature in Art: Japan, Korea, Tibet

Course ID: AH205
Course Credits: 3
Requirement: E
Course Description:
Nature in Art explores the rich and varied traditions of artistic expression unique to the regions of Japan, Korea, and Tibet, from prehistoric indigenous practices through the mid-19th century. Looking closely at Japan, the Korean renaissance, and the coded art of Tibetan Buddhist culture, we will uncover the distinct artistic heritage found in each, noting particularly the sharing and transmission of art practices and ideas as they cross geographical and cultural boundaries. Working chronologically, this course will identify intersections of spirituality and nature, then examine artistic expressions of such concepts through lacquer, ceramic, ink, paper, stone, bamboo and ivory, among other media. Both two- and three-dimensional art forms are considered, from calligraphy, wood-block prints and landscape painting to festivals, garden design, poetry, and tea ceremonies. The objects and sites studied in this course will reflect how concepts of beauty and aesthetics are achieved through the practice of “harmony, respect, purity, and tranquility.” The course is conducted as a hybrid seminar-lecture style course, with instructor led lectures and video, student presentations, research, writing, culinary experiences, as well as hands-on exploration of the traditional processes of historic art production in these regions. This class requires a visit to the USC Pacific Asia Museum to see art in person from each of the regions studied in this class. No prerequisites.

Illuminating Women: Female Artists, Scientists, Poets, Philosphers of the Renaisance

Course ID: AH206
Course Credits: 3
Pre-Requisite: AH114 OR AH115
Requirement: E
Course Description:
People often wonder exactly when, throughout history, women first started to become active in society? Of course, the answer is: Always. Even though women’s efforts have been overshadowed by that of their male contemporaries in the chronicling of official histories, women have always participated in every facet of life, from rich to poor, north to south, east to west, and from the ancient period to the present. In this course, we will examine the lives and creative pursuits of the many women who contributed to the arts, sciences, and humanities throughout history, particularly focusing on artists & craftspersons, writers & poets, healers, pharmacists, natural philosophers, and rulers, with a few warriors included for good measure. Students will conduct close readings, originate research, formulate short essays, and in an effort to gain insight into the state of mind of historical women, reconstruct a piece of history with a hands-on laboratory project and a small, original artwork placing themselves in the environment of a chosen historical female. Prerequisite: AH210, or one course from the Ancient Civilizations category. This course can be taken concurrently with one class from the Medieval Worlds in Motion category. 3 units.

Age of Michelangelo, 1450-1550

Course ID: AH207
Course Credits: 3
Pre-Requisite: AH114 OR AH115
Requirement: E
Course Description:
“Force yourself to imitate Michelangelo in everything.” These were the words expressed by Michelangelo’s biographer to a remarkably self-aware generation of artists in 16th-century Florence, Rome, and Venice. However, whether rival artists wanted to, or even imagined they could succeed in imitating Michelangelo’s work is another question—one among many we’ll explore in The Age of Michelangelo, 1450-1650. In consultation with a range of visual, historical, and literary materials, we’ll delve into the spirit of the age, looking at drawing, painting, sculpture, furniture and garden design, food, weaponry, architecture, and urban planning, as well as people. We’ll tap into the players and personalities of the times—Leonardo, Giorgione, Raphael, Sofonisba Anguissola, Titian—as well as Isabella d’Este, the Della Rovere, and the Medici families who sought to shape their immediate world through power, imagination, and the artistry of their times. Students will conduct close readings, originate research, formulate essays, and in an effort to gain insight into the Renaissance state of mind reconstruct a piece of history with a hands-on laboratory project and a small, original artwork of their own. Prerequisite: AH210, or one course from Ancient Civilizations category (AH100 series). This course can be taken concurrently with Medieval Worlds in Motion category (AH200 series).

Wordly + Otherworldly Creatures

Course ID: AH305
Course Credits: 3
Pre-Requisite: AH114 OR AH115
Requirement: E
Course Description:
For centuries, earthly creatures, charmed animals and otherworldly beings conjured by artisans, magicians, folklorists, natural philosophers, and physicians, have inspired both wonder and delight as well as revulsion, alarm, and terror in the hearts and minds of otherwise thinking persons. Considering beasts and beings of all sorts, both earthly and divine, this course seeks to investigate the origin stories of such creatures and inquire as to what motivations compel an individual or society to conjure such creatures. From the Classical World to Medieval Scandinavia, from the Americas to Slavic Europe, this course explores how art and monstrosity intersected in the cultural imagination to both delightful and devastating effect. In consultation with a range of visual and literary primary materials, including the Great Chain of Being, the Malleus Maleficarum (the Witches Hammer), and Della Porta’s How We May Produce New and Strange Monsters, students will conduct close readings, originate research, formulate essays and create original artwork of their own in an effort to gain insight into earlier states of mind as well as open avenues into wholly new creations. All readings for the course will be in English, although international and graduate students may be asked to give additional reports on texts written in other languages.

History of Game Art

Course ID: AH338
Course Credits: 3
Pre-Requisite: LA104
Requirement: R
Course Description:
This course chronicles the history and evolution of game design while reflecting on its immediacy through the Internet and game culture trends. Students examine the social and artistic influences in computer-mediated communications, and consider game theory principles while examining the motive, strategy, competition, and psychology of the game.

Los Tres Grandes: Mexican Muralist Movement

Course ID: AH404
Course Credits: 3
Pre-Requisite: AH114 OR AH115, AH204 OR AH205 OR AH206 OR AH207 OR AH305
Requirement: E
Course Description:
Los Tres Grandes explores the Mexican Muralist movement of the 1920s from its beginnings under the post-Mexican Revolution government to its present-day influence on Chicanx and Street artists. Utilizing a curricular framework centered on Los Tres Grandes (the big three), Diego Rivera, José Clemente Orozco and David Alfaro Siqueiros, our studies will then expand to include further influential figures such as Frida Kahlo and Rufino Tamayo among others. Students will be required to demonstrate their understanding of the material through visual (art) projects, a formal writing assignment, and participation in class discussions. Prerequisite: One course from Ancient Civilizations category (AH100 series) and one course from either Medieval Worlds or Renaissance Worlds in Motion category

Traditional Arts of Western Africa

Course ID: AH405
Course Credits: 3
Pre-Requisite: AH114 OR AH115, AH204 OR AH205 OR AH206 OR AH207 OR AH305
Requirement: E
Course Description:
This course examines a diverse array of art created by different ethnic groups in West Africa from pre-colonial through the 19th century and beyond. Through the lens of both spiritual and cultural traditions, we will consider a wide range of styles and materials, and ask how meaning is derived from objects and practices, keeping in mind particular challenges that emerge when studying art that is both permanent and impermanent. The significance of oral traditions will be studied, as well as the roles of ancestor spirits, mythical creatures, divination and initiation rites, and how music, dance, and masking function in establishing power, status, political, and social conventions. Objects created exclusively for performative and ritual uses, art in service to royalty, sculpture, utilitarian objects, architecture, performance, and the body as subject and site of adornment will form the core of our studies. Materials studied will include metal, wood, textiles, mud, ivory, beads, bone, dung, and blood/bodily fluids. While important, this class does not intend to cover present-day political crises, border disputes, or changing social constructs in West Africa. This course is conducted with instructor led lecture, film, guided reading and discussions, student presentations based on independent research, and other exploratory exercises. A visit to the UCLA Fowler Museum is required for this class. Students will experience textile creation and the development of personal symbolism in a hands-on project. Prerequisite: One course from Ancient Civilizations category (AH100 series) and one course from either Medieval Worlds or Renaissance Worlds in Motion category (AH200/AH300 series).

Modern Visualities: 19th-20th Century Photography in South and East Asia

Course ID: AH406
Course Credits: 3
Pre-Requisite: AH114 OR AH115, AH204 OR AH205 OR AH206 OR AH207 OR AH305
Requirement: E
Course Description:
This course will examine the relationship between visuality and technology as expressed by photographers of the 19th- and 20th-centuries. Materials and readings for the course will focus on the roles and development of photography primarily in India, Afghanistan, China, and Japan, and the alterations it engendered in the perception and depiction of the world. We will examine the use of photography in the service of journalism and news reporting, ethnographic studies and geographical awareness, science, propaganda, tourism, entertainment, and of course, art. Beginning with Western photographers’ images of a distant “Orient,” this course will conclude with the uses of photography in contemporary Asian art, looking particularly at themes of national and personal identities as well as commentary on traditions. Students are required to do class readings and engage actively in class discussion, complete two papers, submit one individual project related to the course apparatus, and make a final presentation. Projects deriving from other time periods or regions are welcome, for example, photography from Imperial Russia or the Ottoman Empire. Prerequisite: One course from Ancient Civilizations category (AH100 series) and one course from either Medieval Worlds or Renaissance Worlds in Motion category (AH200/AH300 series).

Exiles in L.A.: Art, Architecture, Film of Wartime Émigrés

Course ID: AH407
Course Credits: 3
Pre-Requisite: AH114 OR AH115, AH204 OR AH205 OR AH206 OR AH207 OR AH305
Requirement: E
Course Description:
Los Angeles, not known for being a bastion of either culture or liberalism during the early twentieth century, was—for a time—both a cradle of high-modernism and a refuge from the charnel house of European fascism. Icons such as poet and playwright Bertolt Brecht, Marxist philosopher Theodor Adorno, noir filmmakers Fritz Lang and Billy Wilder, composers Arnold Schoenberg and Igor Stravinski, novelists Thomas Mann and Aldous Huxley, and architects Richard Neutra and Rudolph Schindler, many of whom had fled the Nazis, made their homes in Los Angeles. In this course, we will examine the lives and major works of the many refugees and exiles who transformed LA’s intellectual and aesthetic culture in the 1940s, as well as look closely at three critical aspects of their enduring legacy. First, the transnational exchange of aesthetic and intellectual history between Europe and the United States; Second, the effects of fascism on aesthetics and its implications; and Third, the degree to which the creative output of European émigrés provided survival strategies in the wake of such genocidal and illiberal ideologies. What, in other words, can we glean from Brecht’s poetry, from Adorno’s “reflections from damaged life,” from Fritz Lang’s deeply expressionistic noir films, from Huxley’s Brave New World? Through the consumption of text and images representing this history students will create a project utilizing this aesthetic and intellectual history of art (and artists) as a means of strategizing survival in today’s climate. Prerequisite: One course from Ancient Civilizations category (AH100 series) and one course from either Medieval Worlds or Renaissance Worlds in Motion category (AH200/AH300 series).

Living Through History: American Culture Wars

Course ID: AH408
Course Credits: 3
Pre-Requisite: AH114 OR AH115, AH204 OR AH205 OR AH206 OR AH207 OR AH305
Requirement: E
Course Description:
Since 1954 when the Supreme Court handed down its decision in Brown v. Board of Education, the people of the United States have been engaged in a series of “culture wars” concerned primarily with identity—particularly race and gender—and a grappling with its morally ambiguous past. This deep and alienating sense of polarization and clashing of identities—some voluntary and others forced upon us—has only intensified over the years, coming to an explosive climax in the chaotic and tragic years of 2020-21. Everything from the anti-mask movement and “cancel culture” to the fate of Confederate Statues and defunding the police falls under the rubric of a longstanding, and increasingly tribal culture war in the United States. In this course we will look at the broad historical context of the 1960s from which these battles emerged and trace them through the present. In doing so, we will pay close attention to the ways in which the expansion of rights, freedoms, and liberties for historically marginalized groups has elicited conservative reactions seeking to roll back those gains through an often sectarian vision of American culture and history. This course will focus on flashpoints or sites of contestation—Roe v. Wade, the Oklahoma City Bombing, the rise of “Alt-Right” groups such as the Proud Boys, recent controversies about “Big Tech” censorship, the fate of civil rights, Black Lives Matter protests, and the violent denouement of the Trump Administration. Students will produce written responses to the readings and also formulate a final project determining the role of art and the artist in meeting this particular historical moment. Prerequisite: One course from Ancient Civilizations category (AH100 series) and one course from either Medieval Worlds or Renaissance Worlds in Motion category (AH200/AH300 series).

Exhibition Design

Course ID: AH409
Course Credits: 3
Pre-Requisite: AH114 OR AH115, AH204 OR AH205 OR AH206 OR AH207 OR AH305
Requirement: E
Course Description:
This course will introduce students to current theoretical and real-world applications of exhibition design operating today in museums, galleries, and contemporary art spaces, both real and virtual. Through weekly in-person exploration of cultural sites in and around Orange County and Los Angeles, students will observe and critique aesthetic and practical decisions made by professional curators and exhibition designers, with particular emphases on structural layout, cultural themes, the curation and arrangement of objects, and how artworks interact with one another in outdoor and indoor spaces. In doing so, students will sharpen their perceptive skills, strengthen their discourse specific to the fields of art production, curation, collecting, and museum studies, and pursue theoretical examples of design brought to life within the rich artistic landscape of Southern California. Students produce written journal entries, participate in discussions, produce directed reading responses to museum catalogues, articles, and other didactic material, as well as participate in oral presentations and collaborative hands-on projects. Prerequisite: One course from Ancient Civilizations category (AH100 series) and one course from either Medieval Worlds or Renaissance Worlds in Motion category (AH200/AH300 series).

Fundamentals of Game Art

Course ID: FD128
Course Credits: 2
Pre-Requisite: FD133
Requirement: R
Course Description:
This class teaches the fundamentals of game art production from a broad perspective. Students will learn to work within multiple specialties within the game art field in order to build up a general understanding of the pipeline and processes involved. Emphasis is placed on strong foundation skills, compelling conceptual ideas, and self-motivated problem solving. Class will consist of lectures, demonstrations, in-class workshops, and take-home projects. The second half of the class will be devoted to an all-inclusive final project, where students will work in groups to build a compelling playable game world. The final project will serve as a culmination of all they have learned in the class, as well as become a platform for further experimentation and problem solving. This class will not focus on a single element, but rather, it will attempt to give a broad overview of the role that art plays in the creation of Games.

Fundamentals of 3D Studio Max

Course ID: FD133
Course Credits: 2
Requirement: R
Course Description:
This course introduces students to the basic principles and techniques of 3d modeling, UV unwrapping, texturing, and familiarizing students with 3D software and professional best practices. The course is designed with the absolute beginner to 3D in mind, with a complete overview of the most commonly used tools and techniques. The course gives students the opportunity to work on an asset through the full game art pipeline, from concept to final in-game asset, as would be expected when working at a game studio.

Fundamentals of Figure Drawing

Course ID: FD151
Course Credits: 3
Requirement: R
Course Description:
This course is an introduction to drawing the human form that explores observational and imaginative drawing techniques using graphite and charcoal. Students work from the draped and undraped model. Emphasis is on accurate representation of the figure utilizing observation with the elements of gesture, measurement, construction line, volume, proportion, and surface anatomy. Materials include graphite and charcoal.

Fund of Figure + Portrait Sculpture

Course ID: FD153
Course Credits: 3
Requirement: R
Course Description:
This course is designed to introduce the student to three-dimensional thinking and composition as it applies to the human form. Students will learn to render form using effective visual observation and measuring techniques while working from live models. The use of linear and volumetric proportional systems is stressed, as is the construction and understanding of form. Technical procedures of clay modeling, basic use of tools, and proper use of the armature (its orientation in relation to the model) will be addressed. Materials used: oil clay.

Fund of Digital Painting/Color Theory

Course ID: FD164
Course Credits: 3
Pre-Requisite: FD167
Requirement: R
Course Description:
This course introduces students to the use of Photoshop for the rendering and painting of digital images from life and the imagination. A focus on developing observational skills and working from life will build a foundation for original imaginative work. Topics covered include Photoshop tools and best practices, fundamentals of light and shadow, color theory reference research, and basic design and composition. The course will include demos, lecture, and in class exercises & critique coupled with homework. Course Prerequisites: N/A

Drawing + Perspective for Game

Course ID: FD167
Course Credits: 3
Requirement: R
Course Description:
This class focuses on representing the construction of a 3D object in a 2D image. The class will cover the basics of observational drawing, traditional drawing technique, perspective, and foundational design for concepting and building objects in game art. The class introduces one, two, and three point perspective to accurately construct the appearance of 3D forms. Other topics covered are camera lenses and field of view, the importance of camera placement, and placing shadows based on light sources through perspective guides. Throughout this course, students will learn the role of drawing and design in the game industry. Students will build a sketchbook composed of lessons, observational drawings and original illustrations over the course of the semester. The emphasis will be on building their visual library so they can effectively express their own ideas.

Game Art Advancement Review

Course ID: GA001
Course Credits: 0
Requirement: R
Course Description:
The Advancement Review is a collection of the first three semesters of a student’s work from key classes to check in on how students are progressing through the major, and to make sure they have a strong foundation to move forward with. The work is reviewed by faculty, and the student either passes, or is given revisions to complete before their next submission to the review the following semester. If a student continues to not pass advancement review, they will not be able to enter their senior classes.

Game Industry 101

Course ID: GA101
Course Credits: 1
Requirement: R
Course Description:
This course is an overview of the game industry, its pipelines, processes, history, and opportunities. It will include fundamental information on how 3D Art is processed by game engines (the “anatomy of 3D art”), as well as guidance on how to make the most of your time in the LACD Game Art program.

Digital Analytical Figure

Course ID: GA211
Course Credits: 3
Pre-Requisite: GA309
Requirement: E
Course Description:
An understanding of human anatomy is the most fundamentally important aspect in creating believable characters and creatures for any field of entertainment. This course will help students to construct anatomically sound and aesthetically pleasing human and humanoid figures. Course Prerequisite: GA309 (Creatures + Characters 1)

Portrait Drawing + Life Painting

Course ID: GA212
Course Credits: 3
Pre-Requisite: FD151, FD164
Requirement: R
Course Description:
This course investigates facial structure, proportions of the face and describing likeness, describing the figure using light and shadow, foundations of painting in gouache, color theory and color harmony, anatomical studies, foreshortening, composition, and the figure in the environment. Students learn to make visual and artistic decisions in the context of historical and contemporary figure drawing and painting styles. Course Prerequisite: FD151 (Fundamentals of Figure Drawing) FD164 (Fundamentals of Digital Painting/ColorTheory)

Visual Storytelling

Course ID: GA214
Course Credits: 3
Pre-Requisite: FD167
Requirement: R
Course Description:
This course focuses on storytelling with pictures. Students learn the relationship between character and story development, and how to compose images and arrange them in sequence to present a coherent and emotionally effective story. Course Prerequisites: FD167 (Drawing + Perspective )

Character Design for Games 1

Course ID: GA215
Course Credits: 3
Pre-Requisite: FD151, FD167, GA212
Requirement: E
Course Description:
This course offers an intense investigation and deep dive into character design principles. Students will design unique and imaginative characters suited to the game and entertainment industry as a whole. Students begin with preliminary sketches and construction drawings, which are then refined to create finished character concepts consisting of turnarounds, facial expressions, callouts, and more. A variety of styles are explored. Emphasis is on working from one’s imagination, expanding their visual library, and strengthening their drawing and presentation skills.

Game Design

Course ID: GA216
Course Credits: 3
Pre-Requisite: FD128
Requirement: E
Course Description:
This course explores the fundamentals of Game Design. Throughout this class you will design and create several non-digital games. Just as you take fundamentals classes in figure drawing and color theory to become visual artists, this class is grounded squarely in the basic fundamentals of game design. This course focuses on the elements common to “all” games that are fundamental for a game designer working with any medium. Even though we will focus on non-digital games, digital games will be discussed and two of your assignments for the semester will deal directly with digital design.

Robots, Vehicles + Spaceships

Course ID: GA220
Course Credits: 3
Pre-Requisite: GA250, GA275
Requirement: E
Course Description:
This course focuses on rendering and designing as it pertains to vehicles, spaceships and robot designs for the game and entertainment industry. Emphasis is on high-level design and presentation skills, and building finished portfolio pages. Each student will develop a clear understanding of how to design vehicles and/or robots using a variety of rendering techniques, gestures, shapes, forms, storytelling and color application. Students will learn the importance of time management, and will be expected to work efficiently as individuals as well as in teams. Our primary tools will be Photoshop, Blender, Google Sketchup, and the Wacom tablet. The course will include lectures, demonstrations, class discussions, and critiques.

Animal + Creature Drawing

Course ID: GA221
Course Credits: 3
Pre-Requisite: FD128, FD151, FD164
Requirement: E
Course Description:
Every character artist in the game industry is expected to understand all organic and anatomical structures to their character designs; this understanding and ability to execute this skill set is key for a character artist. This course will teach students the anatomical structures of animals in order to understand how their organic forms are built in real life. Additionally, students will further develop their understanding of these structures by creating creature designs, where they will be challenged to push the anatomical principles they’ve learned to create fantasy creatures that make sense both anatomically and organically.

Digital Painting

Course ID: GA227
Course Credits: 3
Pre-Requisite: FD128, FD164
Requirement: E
Course Description:
This course aims to focus students on the thought process behind creating solid concept art, reinforce the fundamental elements of good painting (composition, use of color, and form), and give them the wherewithal to exploit digital media's strengths. Two approaches will be taught: standard digital painting techniques using brushes to render objects and scenes, and photobashing, where photos are warped, cut, and modified to speed up the painting process and bring photorealism to a piece. Course Prerequisites: FD128 (Fundamentals of Game Art) FD164 (Fundamentals of Digital Painting/Color Theory)

Concept Sketchbook Ideation

Course ID: GA250
Course Credits: 3
Pre-Requisite: FD167
Requirement: R
Course Description:
In this course, students will keep a sketchbook and develop techniques and thought processes to get their ideas down on paper and be able to communicate them with others. They will learn to iterate on them to take them from initial spark through final sketch. The focus is on preplanning, previsualization, and vizcomm processes, with an emphasis on thumbnail sketches to develop ideation relevant to the industry. The practice of keeping a sketchbook is a valuable part of an artist’s growth, as well as a vital part of their overall portfolio of work that demonstrates what the final piece may not: your thought process. Course Prerequisites: FD167 (Drawing + Perspective for Game)

Level Design

Course ID: GA255
Course Credits: 3
Pre-Requisite: GA275
Requirement: E
Course Description:
The purThe purpose of this course is to instruct students in the design and construction of game levels. Theoretical aspects of level design will be discussed during each class. The class will discuss player navigation, story methodologies, level aesthetics, and general issues of game play which make the difference between an entertaining level and a mediocre one. Students will review examples of both good and bad levels for class critique. In addition to the theoretical aspects of level design, students will also learn the practical aspects of level creation through the course projects. Course Prerequisites: GA275 (Modeling 4 Game 1)

Modeling 4 Game 1

Course ID: GA275
Course Credits: 3
Pre-Requisite: FD128
Requirement: R
Course Description:
3D modeling software is deep and complex. This course focuses on mastering the essential concepts, tools, and workflows of 3D hard surface modeling in game development. This course will allow students to become comfortable with the complex interface of the 3D modeling software, so that they may have an easier time grasping the high-to-low poly pipeline for creating assets for games. The focus is on the use of professional tools to create complex props for integration into a game, from rough prototyping to final, textured assets. Aesthetics, construction, visual communication, light and form, and quality of work are stressed. Course Prerequisites: FD128 (Fundamentals of Game Art)

Rigging + Animation for Game

Course ID: GA290
Course Credits: 3
Pre-Requisite: FD128, FD158
Requirement: E
Course Description:
This class introduces students to the interrelated specialties of character animation and rigging for modern video games and their impact on other departments within the game art pipeline. Students will learn the principles of animation as they apply to simple objects and fully articulated characters, as well as create sophisticated custom rigs that can be tailored to specific animation needs. Emphasis is placed on acquiring practical, industry-relevant strategies for creating effective assets, the ability to prioritize goals and techniques in order to achieve results within time and budgetary constraints, and building a solid foundational knowledge of the crafts involved. Course Prerequisites: FD128 (Fundamentals of Game Art) FD133 (Fundamentals of 3D Studio Max) OR FD158 (Fundamentals of Maya)

Environment Design for Game 1

Course ID: GA301
Course Credits: 3
Pre-Requisite: FD167
Requirement: E
Course Description:
This course offers an introduction to the conceptual process of environment design for video games. Environment concept artists for the game industry skillfully combine real world logic and design techniques to create unique and compelling environments, interiors, exteriors, props, and vehicles for a variety of stories and historical eras. This requires a dynamic understanding of industrial design and illustration skills to cohesively understand how things are built, and to visually communicate proper design elements through drawing, and show narrative aspects of the design. Students will create original design solutions through silhouettes, thumbnail sketches, and renderings to support a comprehensive visual narrative. Students will obtain a solid understanding of how to create original environments utilizing traditional methods, available technology, and 3D visualization techniques to create layouts.

Scripting for Game

Course ID: GA303
Course Credits: 3
Pre-Requisite: FD128
Requirement: E
Course Description:
This course covers the foundations of scripting for games, stressing fundamental computer programming principles with hands-on game development projects. An introduction to logical structures and design paradigms allow for core interactions in a visual and object-oriented environment. Additionally, technical knowledge dealing with development tools will figure prominently in the course, specifically the Unity game engine and version control.

3D Environment Design 1

Course ID: GA304
Course Credits: 3
Pre-Requisite: GA001, GA255, GA305 or GA311
Requirement: E
Course Description:
This course will provide students with the artistic and technical skills required for being a successful 3D environment artist. Building on previous skills learned in 3D development, this course expands students’ abilities to craft professional quality assets for use in games. Students will gain valuable skills related to modeling, texture creation and application, and animation for video games. The course will also make use of a level editor, which will give students the opportunity to test and further their skills by implementing their work in a real world application. Course Prerequisites: GA255 (Level Design) [Can be taken concurrently] GA305 (Texture Painting) OR GA311 (Lighting + Rendering)

Texture Painting

Course ID: GA305
Course Credits: 3
Pre-Requisite: GA275
Requirement: E
Course Description:
In this course, the student will learn and polish the skills necessary to create hand-painted textures. Students will use texture editing systems to adhere and manipulate textures onto 3D forms. Students learn to make textures that compliment the geometry of a mesh, how to optimize a low poly mesh to support hand-painted textures, as well as tiling textures. Skillful use of color, the illusion of light and shadow, and other effects, and appealing brushwork will be developed to equip students to excel in the hand-painted pipeline. Course Prerequisite: GA275 (Modeling 4 Game 1)

Special Tpx in Game

Course ID: GA307
Course Credits: 3
Pre-Requisite: Instructor Approval
Requirement: E
Course Description:
This course allows the students to participate in a class that is specifically developed to integrate an industry design contest, sponsorship and/or a special educational or academic opportunity with visiting instructors or experts to bring their expertise to the Game Art program.

World Development

Course ID: GA308
Course Credits: 3
Pre-Requisite: GA001, GA227, GA275
Requirement: E
Course Description:
The World Development course is designed to develop and demonstrate the skills necessary to visually communicate story, setting, and other relevant context entirely through environment art. Those skills include, but are not limited to, believably (not necessarily realistically) rendering materials, set dressing/composition, scale, and attention to silhouette. Students will be asked to analyze and expand existing storytelling examples from films and games. In addition, they will develop and communicate entirely new stories through the use of props and environments. The course assignments, critique, and expected revisions of work will be modeled after standard practices of professional studio environments. This is not a “how to” modeling/texturing or painting class; students are expected to already have experience in either or both. This class can be used to expand those skills with industry-experienced feedback, but it is not the class' goal or focus. Students should feel free to focus entirely in 2D or 3D throughout the class; the principals taught are equally applicable to both mediums.

Creatures + Characters 1

Course ID: GA309
Course Credits: 3
Pre-Requisite: FD153, GA275
Requirement: R
Course Description:
This course harnesses the power of digital sculpting to create original characters and creatures from 3D rough iterations through final polished models. Starting with ideation, the student will create creatures and focus on their anatomy, mobility, attitude, skin, texture, and scale as they visually impact the viewer or player. The myriad of tools that ZBrush offers for organic and hard surface modeling, texture painting, cloth and fiber simulation, and procedural modeling will be introduced and used in a series of projects. Students will learn the advantages and disadvantages of the digital sculpting workflow versus the 3D modeling workflow, and practice rapid development of ideas and polish in ZBrush. Course Pre-requisites: GA275 (Modeling 4 Game 1)

Advanced Technologies for Game

Course ID: GA310
Course Credits: 3
Pre-Requisite: GA001, GA275
Requirement: E
Course Description:
Houdini is an advanced 3D software application focused on procedural generation as well as other animation, modeling, visual effects, simulation, and rigging tools. With the knowledge and implementation of this tool, students will be able to create procedurally generated interactive assets and/or environments full of atmosphere and story that can be directly implemented into numerous game engines.

Lighting + Rendering

Course ID: GA311
Course Credits: 3
Pre-Requisite: GA001, GA275
Requirement: E
Course Description:
This course will cover efficient modeling and rendering for games, with an emphasis on the Physically-Based Rendering (PBR) shader pipeline. Students will create 3D worlds with an emphasis on mood and effects in current standard game engines to demonstrate the vital impact of lighting in game engines, as well as the need to account for their cost in realtime rendering. The class will cover quick modular modeling and texturing techniques in a 3D application, and set a mood with proper lighting and effects in a game engine.

Architectural Visualization

Course ID: GA312
Course Credits: 3
Pre-Requisite: GA001, GA250
Requirement: E
Course Description:
This course is designed to provide a foundation in historical period design style as it relates to architecture. Students will explore and visit period styles while developing skills of observation, analysis, identification, interpretation, and representation while drafting and creating architectural renderings. Students will use a number of different 2D mediums to create architectural Visualizations.

Visual Development

Course ID: GA313
Course Credits: 3
Pre-Requisite: GA001, GA214, GA250
Requirement: R
Course Description:
Building Worlds and The Power of Shape' Students will embark on the process of developing their own unique intellectual property based on a story of their choice. We will approach this process from a visual development standpoint, with the specific purpose of presenting this reinterpretation to contemporary audiences as a mass market entertainment property (game, film, etc.)

Plein Air to Concept

Course ID: GA314
Course Credits: 3
Pre-Requisite: GA001, FD164, GA212
Requirement: E
Course Description:
In this course students will learn the fundamentals of landscape painting in addition to concepts and skills that are commonly used when creating environment designs for outdoor locations and client work. Students will learn to study light and simplify complex organic forms into manageable designs using limited value systems and color theory. Students will study on site from life, and they will learn to use reference so they can practice landscape painting in a studio setting. These resources include understanding how to work from photography and online resources such as mapcrunch and pinterest. The primary software used is Photoshop, but other digital painting software can be explored. Course Pre-requisites. FD162 OR FD164

Character Design for Games 2

Course ID: GA315
Course Credits: 3
Pre-Requisite: GA215
Requirement: E
Course Description:
This course offers an intense investigation and deep dive into character design principles. Students will design unique and imaginative characters suited to the game and entertainment industry as a whole. Students begin with preliminary sketches and construction drawings, which are then refined to create finished character concepts consisting of turnarounds, facial expressions, callouts, and more. A variety of styles are explored. Emphasis is on working from one’s imagination, expanding their visual library, and strengthening their drawing and presentation skills.

2D Development Studio

Course ID: GA316
Course Credits: 3
Pre-Requisite: GA001, FD128
Requirement: E
Course Description:
In this course, students go through the development cycle of a 2D side scroller level. Projects involve concepting a cohesive idea, creating schedules, and creating a playable scene in a game engine. At the end of the course the student will have an understanding of the 2D production pipeline that can directly relate to various other disciplines in the game art program.

Real-Time VFX

Course ID: GA317
Course Credits: 3
Pre-Requisite: FD164, GA275
Requirement: E
Course Description:
Real-Time VFX is a very focused game art discipline, and has been consistently one of the most in-demand roles sought after by studios. This course introduces beginners to digital wizardry with an overview of the most common and fundamental techniques used to bring fires, explosions, missiles, and all kinds of awesomeness to life in games! This class focuses on a series of exercises aimed at mastering these foundational elements. This course combines animation, texture painting, and modeling all together into one epic tempest!

Art of Costume

Course ID: GA320
Course Credits: 3
Pre-Requisite: GA001, FD151, GA250
Requirement: E
Course Description:
The Art of Costume is a cross-disciplinary studio course that explores character silhouette, costume, and the draped figure. The content of the class considers both the aesthetic and cultural ramifications of costume, and studies the dressed human form and its context through historic and contemporary periods. The course studies as its topic not only the most basic of subject matter in art history, but also reaches into the fields of theater, film, fashion, costume design, and skins for games..

Advanced Rigging + Animation

Course ID: GA321
Course Credits: 3
Pre-Requisite: GA290
Requirement: E
Course Description:
This class continues to strengthen the knowledge of character animation and rigging for modern video games, and their impact on other departments within the game art pipeline. Students will learn the principles of animation as they apply to simple objects and fully articulated characters as well as create sophisticated custom rigs that can be tailored to specific animation needs. Emphasis is placed on acquiring practical, industry-relevant strategies for creating effective assets, the ability to prioritize goals and techniques in order to achieve results within time and budgetary constraints, and building a solid foundational knowledge of the crafts involved.

Adv Topics in Game

Course ID: GA322
Course Credits: 1
Pre-Requisite: FD129
Requirement: E
Course Description:
This 1 unit elective will provide students the opportunity to focus on a specialized topic. Students will be given the opportunity to narrow their attention on a cutting edge technique at a more advanced level. The class will create a number of small, but focused projects utilizing current and emerging game art techniques.

3D Character Design 1

Course ID: GA325
Course Credits: 3
Pre-Requisite: GA001, GA275
Requirement: E
Course Description:
This course will prepare students for the artistic and technical requirements necessary for success in the unique discipline of character design. Students will be utilizing several different 3D programs for the entire creation process that promotes both stylized/hand-painted and realistic/PBR pipelines. Students will learn how to create functional and usable 3D characters for use in games and will gain valuable skills related to modeling and texturing of characters for video games.

Advanced Drawing for Game

Course ID: GA357
Course Credits: 3
Pre-Requisite: GA001, GA212, GA250
Requirement: E
Course Description:
This class will build upon fundamental and foundational drawing skills to help students design advanced character, prop and environment concepts. Projects will strengthen students’ observational and conceptual drawing techniques alongside specific assignment requirements. Rigorous ideation processes and advanced principles of design will be the basis for finalizing concept art. Students will be building upon their own specific stylistic approaches to their designs, and will be mentored in their unique styles to strengthen the quality of their own work. Assignments require both traditional drawing tools and a digital painting program such as Adobe Photoshop or similar. 3D tools may be used as described by the instructor, and will require instructor approval on an assignment-by-assignment basis.

Modeling for Game 2

Course ID: GA375
Course Credits: 3
Pre-Requisite: GA275
Requirement: E
Course Description:
3D modeling software is deep and complex. This course focuses on further mastering the essential concepts, tools, and workflows of 3D hard surface and environment modeling in game development. This course will allow students to become comfortable with the complex interface of the 3D modeling software, so that they may have an easier time grasping the high-to-low poly pipeline for creating assets and environments for games. The focus is on the use of professional tools to create complex props for integration into game environments, from rough prototyping to final, textured assets. Aesthetics, construction, visual communication, light and form, and quality of work are stressed..

Development Team

Course ID: GA400
Course Credits: 3
Pre-Requisite: FD128
Requirement: R
Course Description:
In collaboration with partnering schools and our graduate program, students work in development teams that reflect current industry practices. The teams are established to create demos and vertical slices of original games. This multi-university, cross curricular opportunity allows artists to work with designers, engineers, and other developers, resulting in a greater understanding and awareness of the game creation process in a team environment.

Environmental Design in Game 2

Course ID: GA401
Course Credits: 3
Pre-Requisite: GA301
Requirement: E
Course Description:
Conceptual Designers for the Game Industry and Film Industry skillfully illustrate and design unique and compelling environments, vehicles and props for all kinds of stories and eras. This requires a dynamic understanding of industrial design and illustration skills to cohesively understand how things are built; to visually communicate this through drawings and show narrative aspects of the design. This new course offers an introduction to the conceptual process of Environment Design for video games. Students will create original design solutions through silhouettes, sketches and renderings to support a comprehensive story. Students will obtain a solid understanding of how to create original environments utilizing the Wacom Tablet, create layouts digitally, and put together a visually compelling Environment Design Portfolio. Environment Design for games will showcase a step-by step process from raw form and thumbnails to fully finished illustrations. Specializing in video game ideation, Environment Design will be a digital class, using Adobe Photoshop CS3, Google Sketch up, and Autodesk Maya. This class will function as an efficient problem solving tool for game creation and will help to formulate personal process for creating strong workflow.

Advanced Digital Painting

Course ID: GA402
Course Credits: 3
Pre-Requisite: GA227
Requirement: E
Course Description:
This course takes digital painting into advanced and specialized areas of the production pipeline. This class has a heavy emphasis on Photoshop's powerful masking and color-manipulation tools, which will be thoroughly explored. Techniques for manipulating photographic material into elaborate matte paintings and skyboxes, such as photobashing, will also be investigated and put into practice.

3D Environments 2

Course ID: GA404
Course Credits: 3
Pre-Requisite: GA304
Requirement: E
Course Description:
This course further prepares students with the artistic and technical skills necessary to be successful professional 3D environment artists. Using 3D development software, students will increase their ability to create 3D models and implement them into game engines efficiently. Students will gain advanced skills related to modeling, texture creation and application, and animation for video games. The course will also make use of a level editor which will give students the opportunity to test and further their skills by using a real world application.

Advanced Texture Painting

Course ID: GA405
Course Credits: 3
Pre-Requisite: GA305
Requirement: E
Course Description:
This course builds on the skills and techniques acquired in previous texture and painting courses. Students will create a high-quality 3D hand-painted environment and related assets from scratch to a polished finish.

Advanced Real-Time VFX

Course ID: GA406
Course Credits: 3
Pre-Requisite: GA317
Requirement: E
Course Description:
This course builds on GA306 (Real-Time VFX) by introducing the dark arts of lighting, node based VFX editors, and takes a deeper dive into how we can more effectively integrate shaders into node based systems. Students will again make a series of commonly used VFX with the new tech that this course introduces, and then will get to build their own mock art test!

Creatures + Characters 2

Course ID: GA409
Course Credits: 3
Pre-Requisite: GA309
Requirement: E
Course Description:
This course will challenge students to expand the scope of their skill sets and workflows in the creation of production ready character assets, with emphasis on the high to low poly pipeline, and more complex characters and creatures. Students will refresh and expand their understanding of comparative anatomy, and its exaggeration and stylization for dramatic and gameplay purposes. Emphasis is placed on polishing high resolution assets to a professional finish, including small details, polypainting, hair, and clothing.

Advanced Real-Time VFX

Course ID: GA417
Course Credits: 3
Pre-Requisite: GA317
Requirement: E
Course Description:
This course builds on GA306 (Real-Time VFX) by introducing the dark arts of lighting, node based VFX editors, and takes a deeper dive into how we can more effectively integrate shaders into node based systems. Students will again make a series of commonly used VFX with the new tech that this course introduces, and then will get to build their own mock art test!

Senior Portfolio 1

Course ID: GA418
Course Credits: 3
Pre-Requisite: GA001
Requirement: R
Course Description:
In this course the first and second semester seniors will have the opportunity to work on projects of their own design with the end product being a portfolio piece (or pieces) applicable for a competitive job in either some aspect of game art, modeling, concept art, or effects. With consideration to the students' area of concentration they will have the opportunity to focus their work as it applies to the field. This experience allows for hands-on utilization of theories received in the classroom, skills practiced in the studio and the students' creative energy in a professional setting. Students will be paired with faculty mentors and will gather other industry mentors to guide them and offer feedback and advice throughout the term.

Senior Portfolio 2

Course ID: GA419
Course Credits: 3
Pre-Requisite: GA418
Requirement: R
Course Description:
This course is a continuation of Senior Portfolio 1. In this course, students will continue to develop their portfolio or reel, focussing on presentation of their final project as it applies to the job market.

Senior Mentor 1

Course ID: GA420
Course Credits: 3
Pre-Requisite: GA001, LA325
Requirement: R
Course Description:
This course mentors the student with transitioning from the role of student to professional. Students will further develop and refine their work and skills from Professional Studies, Senior Portfolio, and other relevant courses. Students will also hear from industry guest speakers on a variety of topics dealing with life in the industry and will gain a better understanding of best practices when it comes to finding, applying for, and interviewing for a job in the industry.

3D Character Design 2

Course ID: GA425
Course Credits: 3
Pre-Requisite: GA325
Requirement: E
Course Description:
This course will prepare students for the artistic and technical requirements necessary for success in the unique discipline of character design. Students will be utilizing several different 3D programs for the entire creation process that promotes both stylized/hand-painted and realistic/PBR pipelines. Students will learn how to create functional and usable 3D characters for use in games and will gain valuable skills related to modeling and texturing of characters for video games..

UI/UX for Games

Course ID: GD330
Course Credits: 3
Pre-Requisite: GA001, GA214
Requirement: E
Course Description:
This class is an introduction to UI/UX design for video games. The student will discover and identify the differences between UX and UI as they create wireframes, prototypes, style guides, front-end menus, and heads up displays (HUDs). Students will design a FUI (Fantasy/Future/Fictional/User Interface) then prepare all the art assets for Unreal. This is an ideal course for those that are interested in learning about what it takes to be a UI/UX designer/artist in the video game industry.

First-Year Seminar

Course ID: LA100
Course Credits: 3
Requirement: R
Course Description:
This course will examine diverse ways of optimizing students experience in college. Different aspects of the student and human experience will be covered, acclimating students to and improving the nature of the learning community. Guest experts will visit to discuss specialized aspects of the course content, and several classes will be devoted to putting the lessons into active practice via “lab” sessions.

Directed Research + Writing 1

Course ID: LA103
Course Credits: 3
Pre-Requisite: LA111
Requirement: E
Course Description:
"Directed Research and Writing" (Course numbers LA103, 203, 303 & 403 for Liberal Arts) will be able to be taken 1-3 units at a time, depending on the student's needs. These courses are not designed to teach an existing LA or AH course on an independent study basis. Rather, they will be similar to the graduate-level model, where we allow for specifically designed intensive studies in the student’s desired areas of interest. A student must be in good academic standing, have a mentor instructor who agrees to direct the study, and present to the mentor a proposed focus for the units earned; this then need then needs to be approved by both the instructor and chair. If approved, the instructor will craft the specifics re: assignments, workload, and learning outcomes for that semester’s study. Three units of credit would require roughly 5 books read and 5000-7000 words written over the course of the semester. Some of the writing could take the form of journals and more informal reflections, however a formal academic written analysis of some kind must be part of the writing produced. Also, museum visits or personal tours of artifacts, et al, may stand in lieu of some of the readings. We would let the instructor determine the balance, depending on the materials and areas of study; each case would be unique.

English Composition

Course ID: LA104
Course Credits: 3
Pre-Requisite: English Diagnostic
Requirement: R
Course Description:
This course is the first leg of a full-year writing requirement and focuses on exploratory writing and methods of rhetoric. The goal is to provide the groundwork for the more sophisticated writing and thinking that is required later in their academic careers, as well as to help students reach a level of expository prose writing deemed appropriate for the university level. Classes are conducted in a workshop setting where students explore issues of craft as it relates to the process of writing.

Critical Reasoning

Course ID: LA111
Course Credits: 3
Pre-Requisite: LA104
Requirement: R
Course Description:
This course prepares students for the writing, reading, and analysis required in their undergraduate education by learning various methods of argumentation, logic, and inquiry. Students practice their reasoning skills in writing assignments and discussions that demand analysis via critical reasoning. Assigned readings focus on basic philosophical questions and issues facing thinkers in all academic disciplines. This course helps students discover that writing is a natural, creative, and meaningful activity that helps them learn about themselves and the world. Students also learn the importance of questioning and critiquing the words and ideas of others. Ultimately, students experience first-hand how critical reasoning enables them to become informed and educated citizens of the world, with the abilities to affect change via their own words and actions. Successful completion of this course is a prerequisite for all Liberal Arts & Art History courses.

Scientific Anatomy

Course ID: LA125
Course Credits: 3
Requirement: E
Course Description:
This course provides an introduction to the human body structure and its functions. Skeletal, muscular, circulatory, nervous, and reproductive systems are studied. Projects are intended to prepare students for their studio experiences in life-drawing and life-painting. No other course may be substituted.

Intro to Poetry - Literary Survey, Analy

Course ID: LA192
Course Credits: 3
Pre-Requisite: LA111
Requirement: E
Course Description:
William Carlos Williams suggests, "It is difficult to get the news from poems yet men die miserably every day for lack of what is found there." In this class, nobody dies. Through lecture, discussion, and writing exercises, students address the following topics: rhythm, image, form, diction, metaphor, condensed language, denotation, and connotation -- all keys to not only not dying but rather living a meaningful life.

Creative Writing Workshop: Literary Sum

Course ID: LA193
Course Credits: 3
Pre-Requisite: LA111
Requirement: E
Course Description:
Taking place either in New York City (with excursions to surrounding areas) or The West Coast (San Francisco mainly, with perhaps Oregon and Washington hops). 10-14 nights in June-July; cost approx. $4,600 for airfare and hotel (with all taxes and surcharges included), transportation between cities, all museum/gallery/event entrance fees, several dinners, a few tours, meet-and greets with established authors, and tuition for the 3-unit class. Likewise, this class could be taken by any student to fulfill the Liberal Arts elective, or applied to a Creative Writing minor. As the literary counterpart to ?The New York Scene? Art History course, we?d study the writing generated from each area visited, but assignments would be mainly student?s own creative writing, inspired by the writing, art, and culture of each place. New York is the literary and publishing capital of the world, so there would be lots to do and see and write about there?from the legendary reading series at the 92nd Street Y and bookstores galore, to tours of publishing houses and the campuses of Columbia and NYU, to an ?Oscar Wilde in New York Walking Tour? and Shakespeare in the Park. Readings might include selections from Paul Auster, Galway Kinnell, Sharon Olds, William Kennedy, Edgar Allan Poe, Sarah Vowell, David Foster Wallace, Walt Whitman. If we head north instead of east, most of the trip would be centered in San Francisco with its legendary literary scene -- City Light Bookstore, The Six Gallery, Marin County Poets -- and readings might include works by Kim Addonizio, Isabel Allende, Philip K. Dick, Dave Eggers, Lawrence Ferlinghetti, CB Follett, James Houston, Jack Kerouac, Jack London, Tupac Shakur, Mark Twain. This West Coast trip might include a leg to explore the literary scenes of Oregon (Richard Brautigan, William Everson, William Stafford, Gary Snyder, Vladimir Nabokov, Ken Kesey), and/or Washington (Raymond Carver, Tom Robbins). Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Creative Writing Workshop: Multi-Genre

Course ID: LA194
Course Credits: 3
Pre-Requisite: LA111
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of writing in multiple genres, offering students a wide range of options for expressing their stories and words regardless of the forms they may take. While traditional structures and vehicles such as songwriting and spoken word performance art would be included, this class is meant to help encourage daring and difficult works that may push the boundaries of established forms and formalities. This may include multiple-disciplinary literature, literary artwork, installations, interactive works, intertextuality, new media. Students will be encouraged to explore different avenues for their writing, understanding that there is no single "right way" to communicate a story, and that sometimes new inventions of form and even format is called for. Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new work, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Fiction Writing Workshop

Course ID: LA196
Course Credits: 3
Pre-Requisite: LA111
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of fiction writing, with a simultaneous exploration of fiction's various theories and techniques. Students will be introduced to a variety of literary styles and devices via assigned readings by accomplished authors, with guided in-class discussions and group analyses of the craft at work in each piece (aspects such as structure, conflict, plot, character, point of view, setting, dialogue, voice, tone, narrative form). Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new writing, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Creative Writing Workshop: Non-Fiction

Course ID: LA197
Course Credits: 3
Pre-Requisite: LA111
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of non-fiction writing, with a simultaneous exploration of non-fiction's various theories and techniques. Students will become familiar with techniques and challenges related to a variety of non-fiction writing?biography, personal essay, memoir, historical profiles, newspaper reporting, magazine features, critical reviews. Students will be introduced to a variety of styles and devices via assigned readings by accomplished authors, with guided in-class discussions and group analyses of the craft at work in each piece (aspects such as structure, conflict, plot, character, point of view, setting, dialogue, voice, tone, narrative form). Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new writing, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Creative Writing Workshop: Script Writing

Course ID: LA198
Course Credits: 3
Pre-Requisite: LA111
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of script writing, with a simultaneous exploration of various theories and techniques related to creating scripted stories and storytelling techniques. Students will become familiar with common terminologies and structures?beat sheets, treatments, outlines, pitches, One Act, 3-act, 4-act, Teleplays, Screenplays, Documentaries, Multi-media, Graphic Novels, etc. Students will be introduced to a variety of styles and devices via assigned readings by accomplished authors, with guided in-class discussions and group analyses of the craft at work in each piece (aspects such as structure, conflict, plot, character, point of view, setting, dialogue, voice, tone, narrative form). Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new writing, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Creative Writing: Storytelling

Course ID: LA199
Course Credits: 3
Pre-Requisite: LA111
Requirement: E
Course Description:
Both a survey course and a creative writing course, the focus is on the art and craft of how stories are told across artistic genres. Storytelling is employed in various ways within each of our studio majors: literary devices and narrative techniques can add richness and depth to artwork, regardless of genre. By learning about comparative storytelling across cultures, and by practicing some of these techniques via original writing assignments, students gain a deeper understanding of how the human story can be effectively told. Satisfies either the writing leg of the Creative Writing Minor or the American Cultural Experience (in some semesters, the Non-Western Cultural Experience Requirement). Enrollment priority will be given to Creative Writing Minors.

Directed Research + Writing 2

Course ID: LA203
Course Credits: 3
Pre-Requisite: LA111
Requirement: E
Course Description:
"Directed Research and Writing" (Course numbers LA103, 203, 303 & 403 for Liberal Arts and AH103, 203, 303, and 403 for Art History) will be able to be taken 1-3 units at a time, depending on the student's needs. These courses are not designed to teach an existing LA or AH course on an independent study basis. Rather, they will be similar to the graduate-level model, where we allow for specifically designed intensive studies in the studentês desired areas of interest. A student must be in good academic standing, have a mentor instructor who agrees to direct the study, and present to the mentor a proposed focus for the units earned; this then need then needs to be approved by both the instructor and chair. If approved, the instructor will craft the specifics re: assignments, workload, and learning outcomes for that semesterês study. Three units of credit would require roughly 5 books read and 5000-7000 words written over the course of the semester. Some of the writing could take the form of journals and more informal reflections, however a formal academic written analysis of some kind must be part of the writing produced. Also, museum visits or personal tours of artifacts, et. al, may stand in lieu of some of the readings. We would let the instructor determine the balance, depending on the materials and areas of study; each case would be unique. A student would be able to earn all units toward a minor via this "Directed Research and Writing" coursework (AH103 for the first 3 units, AH203 for the next 3, and so on); existing courses could also apply to the minor in any combination to reach the 12-unit total.

The Science of Sight

Course ID: LA204
Course Credits: 3
Requirement: E
Course Description:
The Science of Sight is a comprehensive overview of the visual phenomenon of eyesight incorporating information from disciplines of anatomy and health, history, psychology, sociology, natural science and computer science. Though topics outside of the discipline of art will be introduced, the primary intended audience are those who intend to focus their career in the visual arts. The class consists of lectures, mini-experiments, viewing of short films, group discussions, and student presentations. Guest lecturers for specific topics are encouraged when available.

Dystopian Literature

Course ID: LA209
Course Credits: 3
Pre-Requisite: LA111
Requirement: E
Course Description:
Dystopian novels are powerful and imaginative works that highlight a future we do not want to see. But they are more than just sci-fi. By exaggerating and distorting the logic of our present system, authors make strong political statements about the times we live in. This course will explore some of the pillars of dystopian literature and focus a critical eye on modern connections.

American Literature

Course ID: LA218
Course Credits: 3
Pre-Requisite: LA111
Requirement: E
Course Description:
This is a survey course of the Literature of the United States, and may focus on a specific author (or group of authors), time period, theme, or culture.

Mathematics

Course ID: LA231
Course Credits: 3
Requirement: E
Course Description:
This course reviews basic concepts and processes in arithmetic as well as key concepts and questions in geometry. The course explores questions in the philosophy of mathematics regarding the nature of numbers, space, infinity, and truth, as well as topics of concern to artists such as proportion, the Golden Mean, and the mathematics of light.

Introduction to Psychology

Course ID: LA235
Course Credits: 3
Requirement: E
Course Description:
This course explores the basic psychological concepts underlying human behavior and development. Students may gain an understanding of the history of the science of psychology and how it has advised our culture over the last century.

Introduction to Linguistics

Course ID: LA236
Course Credits: 3
Requirement: E
Course Description:
This course explores the science of how language changes and how it is learned, focusing on speech sounds, sound patterns, how words are formed and organized into sentences, and eventually understood. Students will discover the properties that languages have in common and how they differ. By surveying the features of many languages and various subfields in linguistics, this course may be used to fulfill the non-western cultural requirement. This course also satisfies the Liberal Arts elective.

Financial Literacy

Course ID: LA237
Course Credits: 3
Requirement: E
Course Description:
Economics, mathematics, and sociology combine to form the study of financial literacy. Knowing how to handle money, investments, retirement, and much more are covered in this course. Though money offers a shifting ground, this course should give you the ability to adapt to changing conditions.

Project Green: Hillside

Course ID: LA239
Course Credits: 3
Requirement: E
Course Description:
This course is an ecological survey of the native flora and fauna of our surrounding wilderness area. Students will collaborate as a research team to participate in the ecological restoration of a coastal sage scrub community, develop research questions, document results, and propose further research. The canyon offers a unique outdoor class environment, applied research opportunity, and a rewarding experience of engaged stewardship in our ecological community.

Project Green: Oceans

Course ID: LA242
Course Credits: 3
Requirement: E
Course Description:
Project GREEN: Ocean is designed to provide students with a broad introduction to the coastal oceans of Orange County. As a part of the course work, students will observe, analyze physical processes and distribution of organisms in the intertidal and shallow zones, and document their findings. These findings will be translated into digital educational materials that will be made available to the public. Students will also investigate coastal processes, coastal marine ecosystems (kelp forests, the intertidal zone) and the impact of humans on the coastal ocean. Students will study the marine mammals that call the Orange County coast home, for migratory seasons, or for all of the year.

Introduction to Philosophy

Course ID: LA245
Course Credits: 3
Requirement: E
Course Description:
From the mystics of the East to the Classical philosophy of the west, this survey course takes a look at our cultures' attempts to understand the world we live in and how to live the good life.

Introduction to Sociology

Course ID: LA247
Course Credits: 3
Requirement: E
Course Description:
Designed to introduce students to a sociological understanding of how we build and live in communities. With a strong emphasis on the psychology of power structures, social institutions, social reasoning, and social constructivism, this course helps students to understand the role of the individual within the larger society. With a broad scope into the science of groups, topics may also include urgent current events to build a vivid understanding of the social interactivity in everyday life.

Interpersonal Communication

Course ID: LA248
Course Credits: 3
Requirement: E
Course Description:
This course studies and analyzes the means by which we communicate with other people or within groups of people. Written and oral communication involve nuance and awareness that is often implicit, but rarely articulated. Talking, listening, body language, conflict, resolution, empathy, metamessages, and social signaling are all aspects that connect with how we communicate, how we understand, and how we wish to make our intentions known. This course will involve writing, speaking, analyzing, and other forms of skill building.

Human Evolution

Course ID: LA250
Course Credits: 3
Requirement: E
Course Description:
This course provides an overview of the theories of human origins. Areas emphasized include human genetics, selective pressures, Darwinian gradualism, continental drift, migration patterns, mammals, comparative anatomy, and the fossil record. A quantitative approach is employed.

Human Diversity

Course ID: LA255
Course Credits: 3
Requirement: E
Course Description:
Human Diversity explores biological variation in modern humans, biological concepts of species and subspecies and the race concept from a social perspective. Following completion of this course you should have a greater understanding of the misuse of the term _‹_race,_‹ù an appreciation of human biological diversity, and a grasp of the adaptive nature of human variation.

Human Sexuality

Course ID: LA260
Course Credits: 3
Requirement: E
Course Description:
Human Sexuality is a course that combines lectures, films, discussions and research regarding our sexuality from physiological, psychological and sociological perspectives. Topics include history, anatomy, reproduction, cross-cultural perspectives, gender roles, myths, safety and variations in sexual expression.

Feminist Literature

Course ID: LA280
Course Credits: 3
Requirement: E
Course Description:
From the earliest novel, "Tales of Genji" to Toni Morrison, feminist authors have long made their experience and point of view profound works of art. This survey course covers many novels and the impact they make in studying the social conditions of the authors.

Graphic Novels

Course ID: LA281
Course Credits: 3
Requirement: E
Course Description:
From memoirs to fantasy and superheroes, graphic literature has come a long way in recent decades. This survey course takes a look at graphic literature and what it means to communicate story in visual images.

World Literature

Course ID: LA290
Course Credits: 3
Requirement: E
Course Description:
This course may focus on a specific author, period, theme, or culture.

Adv Creative Writing: Poetry Workshop

Course ID: LA292
Course Credits: 3
Pre-Requisite: LA192
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of poetry writing, with a simultaneous exploration of poetry's various theories and techniques. Students will be introduced to a variety of literary styles and devices via assigned readings by accomplished authors, with guided in-class discussions and group analyses of the craft at work in each piece (aspects such as meter, structure, rhyme, voice, tone, free verse, lyric, and form). Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new writing, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Adv Creative Writing: Multi-Genre Work

Course ID: LA294
Course Credits: 3
Pre-Requisite: LA194
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of writing in multiple genres, offering students a wide range of options for expressing their stories and words regardless of the forms they may take. While traditional structures and vehicles such as songwriting and spoken word performance art would be included, this class is meant to help encourage daring and difficult works that may push the boundaries of established forms and formalities. This may include multiple-disciplinary literature, literary artwork, installations, interactive works, intertextuality, new media. Students will be encouraged to explore different avenues for their writing, understanding that there is no single "right way" to communicate a story, and that sometimes new inventions of form and even format is called for. Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new work, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Adv Creative Writing: Fiction Writing W

Course ID: LA296
Course Credits: 3
Pre-Requisite: LA196
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of fiction writing, with a simultaneous exploration of fiction's various theories and techniques. Students will be introduced to a variety of literary styles and devices via assigned readings by accomplished authors, with guided in-class discussions and group analyses of the craft at work in each piece (aspects such as structure, conflict, plot, character, point of view, setting, dialogue, voice, tone, narrative form). Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new writing, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Adv Creative Writing: Non-Fiction Writ

Course ID: LA297
Course Credits: 3
Pre-Requisite: LA197
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of non-fiction writing, with a simultaneous exploration of non-fiction's various theories and techniques. Students will become familiar with techniques and challenges related to a variety of non-fiction writing?biography, personal essay, memoir, historical profiles, newspaper reporting, magazine features, critical reviews. Students will be introduced to a variety of styles and devices via assigned readings by accomplished authors, with guided in-class discussions and group analyses of the craft at work in each piece (aspects such as structure, conflict, plot, character, point of view, setting, dialogue, voice, tone, narrative form). Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new writing, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Adv Creative Writing: Script Writing W

Course ID: LA298
Course Credits: 3
Pre-Requisite: LA198
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of script writing, with a simultaneous exploration of various theories and techniques related to creating scripted stories and storytelling techniques. Students will become familiar with common terminologies and structures?beat sheets, treatments, outlines, pitches, One Act, 3-act, 4-act, Teleplays, Screenplays, Documentaries, Multi-media, Graphic Novels, etc. Students will be introduced to a variety of styles and devices via assigned readings by accomplished authors, with guided in-class discussions and group analyses of the craft at work in each piece (aspects such as structure, conflict, plot, character, point of view, setting, dialogue, voice, tone, narrative form). Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new writing, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Professional Studies for Game Artists

Course ID: LA325
Course Credits: 3
Pre-Requisite: GA001
Requirement: R
Course Description:
This course concentrates on preparing students to enter team-based creative environments with emphasis on career skills, digital portfolio and reel development, communication skills, industry networking opportunities, resume and cover letter development, interviewing skills, presentation skills, and success strategies for collaborative projects.

Adv Creative Writing: Poetry Workshop

Course ID: LA392
Course Credits: 3
Pre-Requisite: LA292
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of poetry writing, with a simultaneous exploration of poetry's various theories and techniques. Students will be introduced to a variety of literary styles and devices via assigned readings by accomplished authors, with guided in-class discussions and group analyses of the craft at work in each piece (aspects such as meter, structure, rhyme, voice, tone, free verse, lyric, and form). Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new writing, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Adv Creative Writing: Multi-Genre Work

Course ID: LA394
Course Credits: 3
Pre-Requisite: LA294
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of writing in multiple genres, offering students a wide range of options for expressing their stories and words regardless of the forms they may take. While traditional structures and vehicles such as songwriting and spoken word performance art would be included, this class is meant to help encourage daring and difficult works that may push the boundaries of established forms and formalities. This may include multiple-disciplinary literature, literary artwork, installations, interactive works, intertextuality, new media. Students will be encouraged to explore different avenues for their writing, understanding that there is no single "right way" to communicate a story, and that sometimes new inventions of form and even format is called for. Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new work, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Adv Creative Writing: Fiction Writing Wkshp

Course ID: LA396
Course Credits: 3
Pre-Requisite: LA296
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of fiction writing, with a simultaneous exploration of fiction's various theories and techniques. Students will be introduced to a variety of literary styles and devices via assigned readings by accomplished authors, with guided in-class discussions and group analyses of the craft at work in each piece (aspects such as structure, conflict, plot, character, point of view, setting, dialogue, voice, tone, narrative form). Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new writing, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Adv Creative Writing: Non-Fiction Writ

Course ID: LA397
Course Credits: 3
Pre-Requisite: LA297
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of non-fiction writing, with a simultaneous exploration of non-fiction's various theories and techniques. Students will become familiar with techniques and challenges related to a variety of non-fiction writing?biography, personal essay, memoir, historical profiles, newspaper reporting, magazine features, critical reviews. Students will be introduced to a variety of styles and devices via assigned readings by accomplished authors, with guided in-class discussions and group analyses of the craft at work in each piece (aspects such as structure, conflict, plot, character, point of view, setting, dialogue, voice, tone, narrative form). Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new writing, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Adv Creative Writing: Script Writing Wkshp

Course ID: LA398
Course Credits: 3
Pre-Requisite: LA298
Requirement: E
Course Description:
The primary goal of this course is to provide practice in the basics of script writing, with a simultaneous exploration of various theories and techniques related to creating scripted stories and storytelling techniques. Students will become familiar with common terminologies and structures?beat sheets, treatments, outlines, pitches, One Act, 3-act, 4-act, Teleplays, Screenplays, Documentaries, Multi-media, Graphic Novels, etc. Students will be introduced to a variety of styles and devices via assigned readings by accomplished authors, with guided in-class discussions and group analyses of the craft at work in each piece (aspects such as structure, conflict, plot, character, point of view, setting, dialogue, voice, tone, narrative form). Students will be required to complete a variety of writing assignments and similarly take part in close critiques of each other?s new writing, both in class and via written feedback composed away from class, providing textual analysis from both aesthetic and technical standpoints, articulating both emotional and intellectual responses to the works. Accomplished guest authors will visit the class to provide additional mentoring and inspiration. Excursions to public readings will augment classroom instruction. Class work may culminate in a formal publication and/or public performances (e.g., as part of LCAD?s Literary Companions Reading Series). By the end of the semester students will have broadened their understanding of the genre from a writer's perspective, improved their mechanics in regards to craft, and perhaps even taken several giant steps closer to discovering their own unique voices and visions as authors. Similar to how the College Preparatory Writing classes are structured (and how other courses accommodate both undergraduate and graduate students in the same class), LCAD?s Creative Writing Workshops will be able to simultaneously accommodate students taking the course as an Introductory Workshop (at the 100 level, practicing the basic craft essentials) and those in the more Advanced levels (200, 300, 400, working on more complex aspects of technique and voice, longer pieces, or a collection of works). While all levels will benefit from group feedback and critiques, individual assignments will be appropriate to the enrolment level.

Senior Capstone and Thesis Defense

Course ID: LA424
Course Credits: 3
Pre-Requisite: Language Arts, Concurrent with final Portfolio/Thesis class
Requirement: R
Course Description:
The Senior Capstone experience is designed to foster intellectual, conceptual, and artistic self-reflection by the graduating senior as they contemplate, articulate and expound on the meaning, value, and purpose of their Senior Portfolio Project. There are two major components to the class: the writing of a major essay (with drafts and related assignments) comprising a detailed, in-depth, analytical explication of the student’s Senior Portfolio Project or Thesis Film focusing on the student's creative intent and processes involved, followed by a formal oral defense of the same. The student must receive a passing grade on both the essay and the oral defense in order to pass the class and graduate. Senior Capstone must be taken concurrently with the student’s final Portfolio/Thesis class so that the work being done in one class simultaneously informs the work being done in the other. This class is graded pass/no pass. A passing grade in Senior Capstone is required in order to graduate with a degree. Senior Capstone may not be taken as Independent Study.