My internship at Obsidian would not have been possible without the foundation I received at LCAD. It is a tremendous honor to be working at a studio with such a long legacy of excellent art and storytelling. Every day is a learning experience, not just of the tools of the trade, but of following through with teamwork, asking the right questions, and even helping others, however rarely. Thankfully, LCAD has primed me for all of these. I look forward to a bright future ahead of me at Obsidian, and I can't wait to ship my first game!
Since graduation, I have been working at Blizzard as a dungeon artist on World of Warcraft, modeling and texturing for dungeons, raids, and other points of interest. In my free time, I like to do other art and crafty things, like play piano, make soap, do archery, figure drawing, and painting. I draw inspiration for my art from all of these things, but I'm especially inspired by music and my hiking/camping adventures-I love nature and organic things! I am also greatly inspired by the artists who work around me, as well as by artists who work in other
- Game Art
My name is Kevin Duong and in 2008, I started attending LCAD as a Game Art Major with an emphasis in 3D modeling for games. I found that during my time here, I learned the necessary skills required to succeed in the game industry, and was able to network with a number of influential teachers and industry professionals.
Since graduating in May of 2012, I have been working as an Associate 3D Artist at High Moon Studios located in Carlsbad. My job title entails the creation of 3D environmental / interactive props which populate various levels throughout the respected game. As the new consoles arrive, my responsibilities have broadened to optimizing models and textures to ensure that the game will be capable of running efficiently on both current- generation and next -generation consoles. I must always take technical limitations into account , while consistently upholding the artistic standards of the Intellectual Property.
My first shipped title was Deadpool (June 25th 2013) I am currently working on an unannounced Activision title for HMS.
Born and raised in northern California, just 30 minutes away from the capital, my life started with a lot of time on my hands. Being home schooled gave me the chance to really focus on my art and allow more time for gaming-in fact, I learned all of my creativity from games, cartoons, and animated films. I started at Laguna College of Art and Design as a Game Art major with an emphasis in character concept art, but my focus changed quickly when I was introduced to 3D. Before the second half of my senior year, I entered Blizzard's World of Warcraft student character contest, where I landed first place. This gave me the opportunity to receive an internship on the character team. Right after the internship ended, I started as a regular employee.
- Animation + Game Art
Digital Painting and Character Design
Bobby Hernandez, originally from Dallas, Tx, moved out to California to pursue a career in the entertainment industry doing what he loves. He has worked in various fields from Animation to Video Games, creating Heroes, Villains, Monsters and the worlds in which they live! As a graduate of LCAD, he has had the opportunity to work for places such as Cartoon Network and Obsidian Entertainment. As the world around him gets older, he hopes to continue to pursue a life in his personal Neverland of animation, video games and imaginary worlds.
As part of the graduating class of 2010, I jumped on board the Game Art track once Sandy introduced it to the school. It was definitely one of the best decisions I could have ever made. After graduating I collaborated with a game jam team from USC and from there moved to Konami as a 2D artist. Without a doubt, I wouldn't be where I am today without the Game Art program.
The desire to learn new things is one of the biggest driving forces behind my work. When it comes to art I feel like there's so many different aspects of art that needs to be learned, and that I must grasp the basics of each. The same applies to things I like to do in my personal time. What may start out extremely hard for me in the beginning, diligent work alway brings a success that is my own. I also apply the same concept to when I play games as well such as League of Legends!
Greetings! My name is Bryant Koshu.
Here, I trained both in 2D and 3D field. The time I spent in LCAD has definitely helped me to become the personI am today. During my senior year, I was fortunate to intern at Yellow Tracksuit Entertainment (YTE) as a concept artist. Upon graduation, I was hired full time at (YTE). We outsourced projects from companies such as Mattel, Dreamworks, Hasbro, and Spinmaster doing movies, cartoons, and product designs. Some of the IPs I worked on was Bakugan, Max Steel, and Turbo. After 2 years at YTE, I transferred to Konami Digital Entertainment, and currently working on mobile and social games. Some of the title we worked on are MLB Dream Nine, and Dragon Collection. Both games, I was a concept artist. We are currently working on a new title that will come in near future, and I can't wait for it to be announced!
I was born and raised in Miami pursuing art in Magnet programs from elementary until high school. I relocated to California for college and attended LCAD landing in the Game Art program as one of the first students to sign up. I graduated specializing in concept art with a heavy emphasis onenvironments. I worked as a freelancer briefly and then got hired at Electronic Arts working for Maxis as a concept artist. Some of my responsibilities at axis were generating environment paintings, designing props, exploring both architecture and furniture styles, and making art documents for the Sims division. I currently work at Visceral Games where I continue to apply my craft as a concept artist. The project I'm on allows me to do more environment paintings and gives me the opportunity to learn from veteran artists from the film industry. I couldn't be happier working in games as a concept artist. The work is fun, engaging, and it pushes your limits as an artist. Outside of the office, I often continue to invest my time doing personal art. But on certain days when the tide and wind conditions are ideal, I'll spend my time fishing with a friend or two.
Justin set out from his home state of Michigan when he realized he wanted to pursue a career in video game art. He moved out to California to study at LCAD and received a BFA in Game Art with an emphasis in concept art. He currently works as an art director at ZQGame, a mobile game publisher. Working with a small team of artists, they collaborate with a wide variety of developers on many aspects including art style, character design, illustration, UI, etc. Justin accredits the USC game projects for helping to form a broad understanding of the production pipeline, and great instructors who have acted as mentors in providing him the tools to continue to grow upon graduation.
I am currently working as a 3D environments artist at Crystal Dynamics. I have had a lifelong passion for both art and video games, but it wasn't until I started attending LCAD that I resolved to bring those passions together into a career. With the skills honed through my education at LCAD, I was able to land a position as a contract environment artist for the Tomb Raider team, and was quickly hired on as a full time artist. On Tomb Raider, I primarily worked on the hub units doing asset construction, material work, world building, lighting, and optimizations. I also worked on several side tomb units, constructing one of them as the sole artist entirely from beginning to end, in tandem with a designer. I am excited to now be working on a sequel to the successful Tomb Raiderreboot. It has been an incredible experience working with the team at Crystal Dynamics, and I feel very fortunate for being a part of such a talented group. They are a constant source of motivation and inspiration for me. I am ever thankful for all of the instructors and classmates at LCAD who helped put me on the path to such a rewarding career, and look forward to seeing how the next generation of LCAD students help shape the visuals of the game industry.
- Game Art
I graduated from Laguna College of Art and Design with the class of 2010 and interned at Red 5 Studios before joining Blizzard Entertainment. Having played MMORPGs and Blizzard games since childhood, I'm really living my dream by building environments for World of Warcraft. The first published game I worked on was World of Warcraft: Mists of Pandaria. I would say I'm most inspired by nature, and in my spare time I love to hike and rock climb in between gaming.
To the budding artists: if you are dissatisfied with your art, don't be discouraged! It's when you're no longer critical of your own work that you stop improving.