Join us on February 6th, 7th, and 8th for a weekend of learning and reconnection.
About
Hear from some of your fellow alum as they give presentations, demonstrations, and hold Q&A sessions on Friday evening and Saturday. The weekend will culminate with a social event on Saturday evening at Dave & Buster’s in the Irvine Spectrum Center.
You will receive more information and an itinerary of the event once all presentations are finalized.
We look forward to reconnecting with all of you.
RSVP + Art Submission Form
Click the button below to RSVP and potentially pitch an idea you’d like to present.
Weekend Schedule
Thursday, February 06
- 5:00 PM – Dinner Reception
- Administration Building
2265 Laguna Canyon Rd.
- Administration Building
- 7:00 PM – Gallery Showcase Reception
- LCAD Gallery
374 Ocean Ave.
- LCAD Gallery
Friday, February 07
- 4:30 PM – Welcome
- Big Bend Campus, Room BB13/14
2825 Laguna Canyon Rd.
- Big Bend Campus, Room BB13/14
- 4:45 PM – Designing Premium Content for Valorant
- Andrew Orozco – Concept Artist (Riot Games)
- 5:45 PM – Visual Problem Solving: Creating Concept Art for Games
- Bobby Hernandez – Lead Environment Concept Artist (That’s No Moon)
- 6:45 PM – Panel – Exploring Alternative Sources of Income
- Moderated by Ehren Bienert – SR 3 Character Artist (Riot Games)
- Nicole Chang – Brand Owner (Gacha!Pins)
- Georgia Muller – 3D Artist/Illustrator (Freelance)
- Lauren Oien – Illustrator (Goodie Two Sleeves)
- 7:45 PM – Dinner + drinks with your crew
Saturday, February 08
- 9:30 AM – Breakfast
- Big Bend Campus, Room BB16
2825 Laguna Canyon Rd.
- Big Bend Campus, Room BB16
- 10:30 AM – The Artist’s Foundation: Why Plein Air + Figure Drawing Matter
- Gabriel Gonzalez – Lead Visual Development Artist (Blizzard Entertainment)
- David Heidhoff – Lead Concept Artist (Unannounced Title)
- Tayler Olivas – Senior Concept Artist (Turtle Rock Studios)
- 12:00 PM – Lunch in BB16
- 1:30 PM – The Secret to Rendering
- Phil Zhang – Principal 3D Environment Artist (Riot Games)
- 3:00 PM – Life After LCAD
- Moderated by Gavin Rich – General Bad Ass
- Eden Reyes – 3D Environment Artist (Pie Trap Studios)
- Rolando Cruz-Taura – Senior Ext. Dev. Coordinator (Treyarch)
- Lara Colson – 3D Artist (Mobius Digital Games)
- Angelica Silva – VFX Artist (Blizzard Entertainment)
- K Sosnovsky – VFX Artist (SuperGenius Studio)
- Enya Oreshkin – 3D Environment Artist (Torbie)
- Kelsey Bailey – Environment Artist (Sucker Punch Games)
- Edwin Peraza – Prop Artist (High Moon)
- Andrew Erickson – Concept Artist (Obsidian Entertainment)
- 7:00 PM – Game Art Mixer at Dave & Buster’s
- Dave & Buster’s – Irvine
661 Spectrum Center Dr.
Irvine, CA 92618
- Dave & Buster’s – Irvine