A photo of students working on game art on tablets.

Game Art Alumni Showcase + Weekend

Join us on February 6th, 7th, and 8th for a weekend of learning and reconnection.

About

Hear from some of your fellow alum as they give presentations, demonstrations, and hold Q&A sessions on Friday evening and Saturday. The weekend will culminate with a social event on Saturday evening at Dave & Buster’s in the Irvine Spectrum Center.

You will receive more information and an itinerary of the event once all presentations are finalized.

We look forward to reconnecting with all of you.

RSVP + Art Submission Form

Click the button below to RSVP and potentially pitch an idea you’d like to present.

Weekend Schedule

Thursday, February 06

  • 5:00 PM – Dinner Reception
    • Administration Building
      2265 Laguna Canyon Rd.
  • 7:00 PM – Gallery Showcase Reception
    • LCAD Gallery
      374 Ocean Ave.

Friday, February 07

  • 4:30 PM – Welcome
    • Big Bend Campus, Room BB13/14
      2825 Laguna Canyon Rd.
  • 4:45 PM – Designing Premium Content for Valorant
    • Andrew Orozco – Concept Artist (Riot Games)
  • 5:45 PM – Visual Problem Solving: Creating Concept Art for Games
    • Bobby Hernandez – Lead Environment Concept Artist (That’s No Moon)
  • 6:45 PM – Panel – Exploring Alternative Sources of Income
    • Moderated by Ehren Bienert – SR 3 Character Artist (Riot Games)
    • Nicole Chang – Brand Owner (Gacha!Pins)
    • Georgia Muller – 3D Artist/Illustrator (Freelance)
    • Lauren Oien – Illustrator (Goodie Two Sleeves)
  • 7:45 PM – Dinner + drinks with your crew

Saturday, February 08

  • 9:30 AM – Breakfast
    • Big Bend Campus, Room BB16
      2825 Laguna Canyon Rd.
  • 10:30 AM – The Artist’s Foundation: Why Plein Air + Figure Drawing Matter
    • Gabriel Gonzalez – Lead Visual Development Artist (Blizzard Entertainment)
    • David Heidhoff – Lead Concept Artist (Unannounced Title)
    • Tayler Olivas – Senior Concept Artist (Turtle Rock Studios)
  • 12:00 PM – Lunch in BB16
  • 1:30 PM – The Secret to Rendering
    • Phil Zhang – Principal 3D Environment Artist (Riot Games)
  • 3:00 PM – Life After LCAD
    • Moderated by Gavin Rich – General Bad Ass
    • Eden Reyes – 3D Environment Artist (Pie Trap Studios)
    • Rolando Cruz-Taura – Senior Ext. Dev. Coordinator (Treyarch)
    • Lara Colson – 3D Artist (Mobius Digital Games)
    • Angelica Silva – VFX Artist (Blizzard Entertainment)
    • K Sosnovsky – VFX Artist (SuperGenius Studio)
    • Enya Oreshkin – 3D Environment Artist (Torbie)
    • Kelsey Bailey – Environment Artist (Sucker Punch Games)
    • Edwin Peraza – Prop Artist (High Moon)
    • Andrew Erickson – Concept Artist (Obsidian Entertainment)
  • 7:00 PM – Game Art Mixer at Dave & Buster’s
    • Dave & Buster’s – Irvine
      661 Spectrum Center Dr.
      Irvine, CA 92618