Laguna College of Art + Design

Course Listings

Experimental Animation Advancement Review

Course ID: EX001
Course Credits: 0
Requirement: R
Course Description:

Storyboarding for Limited Animation

Course ID: EX265
Course Credits: 3
Pre-Requisite: FD155
Requirement: R
Course Description:
This intermediate level course builds on the FD 155 Fundamentals of Story as students learn to brainstorm, storyboard and pitch original ideas suitable for television or new media production. This course focuses on the specialized needs of story design for limited animation formats including storyboard formatting, planning for digital puppetry and digital asset archiving. It introduces students to concepts in episodic storytelling.

Character Design for Limited Animation + Stop Motion

Course ID: EX280
Course Credits: 3
Pre-Requisite: FD150, FD151, FD165
Requirement: R
Course Description:
This course covers concepts in character design suitable for digital limited-animation and stop-motion production environments. Students will create character designs for the unique workflows in both mediums. In the digital limited-animation pipeline will design for strategic use of libraries, nesting and 2D rigging. In the stop-motion pipeline students will create designs that plan for the limitations of traditional stop-motion rigging and rigging removal.

2D Analog/Digital Puppetry

Course ID: EX282
Course Credits: 3
Pre-Requisite: FD157, EX280
Requirement: R
Course Description:
This course focuses on the creation and manipulation of 2D puppets in both analog and digital environments. Students will create a paper-cut out animated project using analog and stop motion techniques. Students will also create 2D digital puppets which they will articulate and animate to tell a narrative story. Popular digital 2D software will be utilized extensively in this course.

2D Paperless Animation

Course ID: EX284
Course Credits: 3
Pre-Requisite: AN209
Requirement: R
Course Description:
This course utilizes tablet-monitor technology to create a full-animation 2D pipeline that bypasses traditional paper in favor of digital drawing. Traditional full-animation 2D methods are adapted for the digital 2D animation environment, including hybrid digital enhancements of 2D full animation techniques. Digital keyframes, visual effects and lighting applied early in the pipeline redefine the scope of the animator?s role in production. This course is a track-elective and can be taken in place of AN380.

CG Character Animation for TV

Course ID: EX286
Course Credits: 3
Pre-Requisite: FD151
Requirement: R
Course Description:
This intermediate level course builds off of Fundamentals of Maya and CG Modeling, focusing on CG 3D character animation for television and new media production. Still based in character performance and storytelling students explore limited animation and hybrid approaches to 3D character animation. Current TV 3D character animation trends are examined as students produce individual and collaborative projects.

Art Direction for TV + New Media

Course ID: EX350
Course Credits: 3
Pre-Requisite: EX265, EX282, EX284
Requirement: R
Course Description:
This advanced course draws on the practical knowledge developed in EX282 and EX284 focusing on art direction as applied to episodic, limited animation production pipelines. Stylization, set/prop design, character asset strategies and color/lighting design will be explored. Both TV and streaming media needs will be highlighted as students create show-design portfolio projects.

Animation for New Media

Course ID: EX360
Course Credits: 3
Pre-Requisite: EX282, EX284, EX286
Requirement: R
Course Description:
This advanced course builds on previous knowledge and skills as students conceive, plan, design and produce their own series of web-shorts suitable for weekly uploads on streaming media platforms such as YouTube. Students will also be introduced to uses of 2D and 2D animation assets in mobile games, 360-degree filmmaking, virtual reality and augmented reality platforms.

Original Series Development

Course ID: EX370
Course Credits: 3
Pre-Requisite: EX350
Requirement: R
Course Description:
This advanced class will require students to conceive, develop, present and pitch a concept for an original episodic animated series. Students will produce a comprehensive portfolio of show sample assets including character models, set mock-ups, synopsis of episodes and backstory for all major and supporting characters. EX 350 is a required prerequisite for this course.

Experimental Stop Motion Techniques

Course ID: EX380
Course Credits: 3
Pre-Requisite: EX282
Requirement: R
Course Description:
This course focuses on stop motion techniques outside the normal realm of character rigs and clay armature-based techniques. Experimental approaches including motion design, and other stop-motion based visual effects will be explored. Students will produce stop motion animation elements for chroma-key compositing into analog and 3D digital environments.

Compositing for Animators

Course ID: EX384
Course Credits: 3
Pre-Requisite: EX282, EX284, EX286
Requirement: R
Course Description:
This course requires that students have proficiency in prior 2D or 3D tools. Students will use their animation skills to create work they will import into their compositing workspace. Students will work to enhance their animation production using a wide array of video filters, effects and strategies. Digital keying, chroma-keying, 3D space, virtual lighting and camera moves will be explored. Students will bring together animated elements from a variety of digital and analog sources using compositing strategies.

Directing for Limited + Experimental Animation

Course ID: EX390
Course Credits: 3
Pre-Requisite: EX350, EX360
Requirement: R
Course Description:
This course will prepare students in the Experimental animation track for their final sequence of Experimental Thesis Film 1 & Experimental Thesis Film 2 where they will make their senior thesis project. Using linear and non-linear narrative approaches, students will design and storyboard their original concept for the film component of their thesis project. Students will also create a final story-reel of the film component of their thesis project, with final sound. Projects will proceed through a clear sequence of pre-production stages and be designed specifically for limited animation, stop-motion animation and experimental approaches to filmmaking.

Experimental Thesis Film 1

Course ID: EX418
Course Credits: 3
Pre-Requisite: EX001, EX390
Requirement: R
Course Description:
This course will be the first semester of the student?s year-long Thesis Project effort. Storyreels and preproduction work prepared in EX390 will be utilized as students create the animation, effects and other visual strategies necessary to bring their plan to life. By the end of this course students will complete 50% of their overall film project or students will produce a show bible of the episodic animated concept. All films in the Experimental Thesis Film track will be taken to a finished color state with final sound. In this senior-level course the instructor will act as a facilitator, guiding students through the production of their films or show bibles. A mastery of techniques learned earlier in the Experimental BFA program will be necessary before taking EX480, therefore a successful completion of the Advancement Review process (EX001) in all relevant categories is necessary.

Experimental Thesis Film 2

Course ID: EX419
Course Credits: 3
Pre-Requisite: EX418
Requirement: R
Course Description:
This course is a continuation of EX418. By the end of the course students will have completed their experimental animated film they storyboarded in AN390 and took to 50% completion in EX418 or students will complete the finished first episode of their series concept developed in the show bible. Students projects may be limited animation, stop motion animation or experimental CG in their approach. Mixed techniques and post-production processing of animation footage will be encouraged. The instructor acts as facilitator in this advanced course which is the final studio class in the Experimental Animation BFA program.

Fundamentals of Design for Limited Animation

Course ID: FD165
Course Credits: 3
Pre-Requisite: FD150
Requirement: R
Course Description:
This foundational course prepares students with an introduction to graphic design, color and composition concepts traditionally used in the field of limited animation. Analysis of traditional analog limited animation design strategies will be explored and contrasted with modern digital limited animation strategies. Although computer processes will be examined, course assignments will be completed in both analog and digital approaches.

AR/VR Development 1

Course ID: XR200
Course Credits: 3
Pre-Requisite: FD147
Requirement: R
Course Description:
This course is the first level creative content development class that will introduce students to the software, hardware, and concepts involved in the development of creative content for virtual and augmented reality or environments. This course will focus on using recent consumer and professional grade equipment, such as Oculus Rift, HTC Vive, Oculus Go and others. Mobile augmented reality development will be introduced through the use of Apple ARKit and Google ARCore technology. Topics of the course will include hand/head/body tracking, physics simulation, and 3D interaction techniques. Students will progress their knowledge of 3D interfaces and interaction; visual, haptic, tactile, and auditory displays, position tracking related to virtual environments and augmented reality systems. The class will utilize lecture and project based learning to advance student skillsets and knowledge.

XR Digital Videography 1

Course ID: XR201
Course Credits: 3
Requirement: R
Course Description:
This course focuses on recording, editing, and compositing digital video files and 360 virtual reality video files. Concepts and techniques of non-linear editing, compositing layers of computer generated imagery and live action video, and special effects will be emphasized. Additionally, 360 camera principles, movements, recording, and editing will be taught. Cinematic points of view, design of titling and motion graphics will also be covered. The work of professional animators, directors, and virtual reality producers will be screened and discussed. This course covers the operation of video-capable devices and 360 video camcorders, including exposure control, use of lighting, and shot types. Techniques for working with title graphics and sound will also be demonstrated and practiced.

User Interface Design

Course ID: XR302
Course Credits: 3
Requirement: R
Course Description:
This course introduces user interface and user experience principles, processes, and application. Students will learn the basic skills of UI/UX in order to design digital products such as mobile apps and interactive experiences. Some of the topics that will be presented include: 3D interfaces and interaction, visual, haptic, tactile, and auditory displays. The goal of the class is to understand and apply the product development steps; starting with research, concept validation, user-focused designs, to file preparation for development. The course will introduce industry-approved tools and programs.

AR/VR Development 3

Course ID: XR350
Course Credits: 3
Pre-Requisite: XR301
Requirement: R
Course Description:
This course is the third level or intermediate class in creative content development for virtual and augmented reality environments. The coursework will emphasize design skills such as strong initial creative concepts, design and documentation, play-testing, and interactive storytelling. The focus of the class will be the development of advanced or professional level immersive and augmented reality projects. Student work will reflect understanding and use of professional grade equipment and software programs. Content creation projects will be broader in scope and also mimic real world development. Projects will include creating content for Oculus Rift, HTC Vive, Oculus Go and others. Students will also create enterprise solutions for mobile augmented reality working with Apple ARKit and Google ARCore technology. Students will apply their knowledge of 3D interfaces and interaction inclusive of visual, haptic, tactile, and auditory displays.

Professional Practice for XR Designers

Course ID: XR412
Course Credits: 2
Pre-Requisite: GD001
Requirement: R
Course Description:
This lecture/studio course introduces students to business practices, thereby bridging the gap between the educational experience and the professional world of the immersive and augmented reality designer. Topics include self-promotion processes and intricacies of finding work, printing processes and collateral, general business guidelines, billing clients, contracts, and professional organizations.

Senior Portfolio 1

Course ID: XR418
Course Credits: 3
Pre-Requisite: GD001
Requirement: R
Course Description:
This course prepares students to enter professional industry. Students will create a database of prospective employers in a variety of design-related fields for a self-promotional direct-mail campaign. In accordance with the observed individual needs, students will complete a grand-scale senior thesis project. The emphasis of the senior thesis is for the student to challenge their immersive and augmented reality design skills and problem-solving capabilities while developing final portfolio pieces.

Senior Portfolio 2

Course ID: XR419
Course Credits: 3
Pre-Requisite: XR418
Requirement: R
Course Description:
This course continues from Portfolio 1, creating a yearlong continuum designed to prepare students to enter the professional design industry with a high level professional portfolio for employment. Students will create a database of prospective employers in a variety of design-related fields for a self-promotional, creative campaign. In accordance with the observed individual needs, students will complete a grand-scale senior thesis project and will present their thesis to a professional panel. The emphasis of the senior thesis is for the student to challenge their immersive and augmented reality design and problem-solving skills, while developing final portfolio pieces.