Game Lecture Evening
Laguna College of Art + Design’s MFA Program in Game Design Presents
GAME LECTURE EVENING
With Special Guest Speakers: Bonnie Ruberg, Nele Van de Mosselaer, and Brian Upton
Friday, June 28th
Laguna College of Art + Design
Big Bend Campus, Studios 13+14 (BB13+BB14)
2825 Laguna Canyon Road, Laguna Beach, CA 92651
Attendees will engage with experts in the fields of game development, game design, and game culture. Each speaker will be given 25 minutes plus time for a Q&A.
"Video Games Have Always Been Queer"
by BONNIE RUBERG, PH.D.
Department of Informatics
University of California, Irvine
In this talk, Bonnie Ruberg explores the relationship between gender, sexuality, and video games. They argue that even video games that do not seem to contain LGBTQ representation can be understood queerly when considered through queer interpretation, queer design, and queer play.
Lecture # 2
"Designing Broken Walls / Breaking Designed Walls"
By NELE VAN DE MOSSELAER
Student, Department of Philosophy
University of Antwerp, Belgium
In this talk, Nele Van de Mosselaer presents the concept of metafiction within video games. They describe how video games, compared to literature, theatre, and film, have new and unique ways of revealing their own fictionality.
"An Introduction to Situational Game Design"
by BRIAN UPTON
Chief Creative Officer, Croquet Studios
In this talk, Brian Upton provides an overview of the design methodology contained in his recent book Situational Game Design. The presentation explores how to decompose a continuous play experience into discrete “situations” composed of a set of constraints on player