Game Lecture Evening

Laguna College of Art + Design’s MFA Program in Game Design Presents

GAME LECTURE EVENING

With Special Guest Speakers: Bonnie Ruberg, Nele Van de Mosselaer, and Brian Upton

 

Friday, June 28th

5:00 p.m.

 

Laguna College of Art + Design

Big Bend Campus, Studios 13+14 (BB13+BB14)

2825 Laguna Canyon Road, Laguna Beach, CA 92651

Attendees will engage with experts in the fields of game development, game design, and game culture. Each speaker will be given 25 minutes plus time for a Q&A.

 

 

Lecture #1

"Video Games Have Always Been Queer"

by BONNIE RUBERG, PH.D.

Department of Informatics

University of California, Irvine

In this talk, Bonnie Ruberg explores the relationship between gender, sexuality, and video games. They argue that even video games that do not seem to contain LGBTQ representation can be understood queerly when considered through queer interpretation, queer design, and queer play.

 

 

Lecture # 2

"Designing Broken Walls / Breaking Designed Walls"

By NELE VAN DE MOSSELAER

Student, Department of Philosophy

University of Antwerp, Belgium

In this talk, Nele Van de Mosselaer presents the concept of metafiction within video games. They describe how video games, compared to literature, theatre, and film, have new and unique ways of revealing their own fictionality.

 

 

Lecture #3

"An Introduction to Situational Game Design"

by BRIAN UPTON

Chief Creative Officer, Croquet Studios

In this talk, Brian Upton provides an overview of the design methodology contained in his recent book Situational Game Design. The presentation explores how to decompose a continuous play experience into discrete “situations” composed of a set of constraints on player