Entertainment Design
Earning a minor in Entertainment Design furthers your ability to effectively create 2-D images while gaining an understanding of the concept illustrator’s studio processes, business practices, and history. It encourages the creation of a variety of imagery related to storytelling for Entertainment Design applications. Topics covered include environment, character, prop design, and storyboarding. A minor in Entertainment Design enables you to become a more well-rounded artist, and provides an opportunity to create quality, portfolio-worthy pieces relevant to a variety of career opportunities.
ED235
Environment Design for Entertainment 1
Units:3
IL224 + FD160 + FD163
This course explores basic architecture, how things are built and how organic matter behaves. Students will learn to visually communicate this through drawings and show narrative aspects of designs. Students will create sketches and renderings to support a comprehensive theme. Students will obtain a solid understanding of how to create original environments.
ED241
Character Design 1
Units:3
FD166 + ED212 + FA205 + ED327
This course offers an intense investigation of character design. The objective of this course is to design model sheets of unique and imaginative animated characters. Students begin with preliminary sketches and construction drawing, and continue to develop numerous rotation drawings (turnarounds) of facial expressions and a variety of action poses that are refined and which eventually lead to more finished drawings. A variety of styles are explored. Emphasis is on working from imagination and strengthening drawing skills.
FD160
Pictorial Design for Illustration
Units:3
This course introduces 2-D design principles in constructing pictorial imagery. The relationship between the principles of design and formal elements of art are addressed, and how these components apply to composition and illustrative applications. Appropriate and effective fusions of form and function and illustrative styles and strategies are also explored.
FD163
Fundamentals of Entertainment Design
Units:3
This is a studio course meant to introduce students to Entertainment Design and the creative practices and problem-solving techniques used in the Entertainment industry. This course provides foundations skills commonly used in the creation of concept art. There is an emphasis on the visual development process and approaches to drawing and painting that provide students with an ability to clearly communicate the form and function of characters, objects, and environments. Students will learn basic xyz and constructive sketching techniques. Students will use inspiration and reference to develop their ideas into thumbnail designs, resolved sketches and diagrams, and finished concept illustrations.
ED218
Visual Storytelling for Entertainment
Units:3
FD162 + FD160 + FD166 + ED219
This course focuses on storytelling with pictures. Students learn the relationship between character and story development, and how to compose images and arrange them in sequence to present a coherent and emotionally effective story. Students also work on public speaking skills by pitching their story to the class.
ED212
3D Design 2
Units:3
FD158 or FD133 or FD148
In this course students will learn the skills to texture and light objects and characters as well as model more efficiently and accurately. Students will use texture editing systems to adhere and manipulate textures onto form. Students learn to model in polygons as well as model within the surfaces offered within Zbrush software (i.e., subdivision surfaces).