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Adjunct Faculty
Fine Art
Adjunct Faculty
Fine Art
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Adjunct Faculty
Adjunct Faculty
Illustration
Adjunct Faculty
Illustration
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Adjunct Faculty
Animation
Adjunct Faculty
Illustration
Adjunct Faculty
Illustration
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Adjunct Faculty
Fine Art
Adjunct Faculty
Fine Art
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Adjunct Faculty
Fine Art
Adjunct Faculty
Fine Art
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Laguna College of Art + Design
Adjunct Faculty
GAME ART, FINE ART, and GRAPHIC DESIGN + DIGITAL MEDIA
Laguna College of Art + Design
Adjunct Faculty
GAME ART, FINE ART, and GRAPHIC DESIGN + DIGITAL MEDIA

Brandon Gonzales has made fresh and significant contributions to the world of plein air painting and fine art. After graduating from Art Center College of Design, he spent 7 years working as a matte painter and concept artist in the entertainment industry. His love of painting and drawing led him to obtain a Masters in Fine Art Degree in Painting from LCAD.

 

His unique artistic background has helped him develop a sharp eye for detail, evident in his expressive brush strokes and the accurate, yet stunning colors of his paintings. Since his return to traditional painting, he has received various awards including the Best of Show in the LPAPA Next Generation Invitational, Master Class Winner in the Art Muse Contest and 2nd place in the CAC Small on the Wall for Fall and in the LPAPA Town & Country Competitions. His years working as a matte painter, has nurtured an uncommon ability to see complexities and nuances around him. This ability coupled with his painterly style results in an uncommon freshness and energy. A current resident of Laguna Hills California, Brandon Gonzales shares his love of nature and art with his wife and their 7 children.

 

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Adjunct Faculty
Illustration
Adjunct Faculty
Illustration
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Adjunct Faculty
Graphic Design + Digital Media
Adjunct Faculty
Graphic Design + Digital Media
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Adjunct Faculty
Graphic Design + Digital Media
Adjunct Faculty
Graphic Design + Digital Media
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Laguna College of Art + Design

Thomas Olson is a recent graduate of the Art of Game Design MFA, and a 15 year veteran of the game industry. Thom is currently continuing development of his thesis project, a mobile casual role-playing game called Tales of the Knight Errant, with the goal of starting a new studio. Bringing a passion for narrative, art, and

games together with a love of mythology, medieval history, and the belief that games can spur personal growth by offering vicarious experience, Thom is hoping to make games that do more than entertain. Tales of the Knight Errant is designed to show the player many points of view of a series of short allegorical situations, giving immediate feedback on their choices from the points of view of various narrators. While infused with surprise, action, and humor, the game is meant to subvert the player’s power fantasies, and take into account the consequences of their vicarious actions on the other characters in the game world.

Having earned a BA in English Literature at UCLA, worked in publishing for 3 years, returning to school at the encouragement family and mentors to study Illustration at Art Center, taught for a while at the Art Institute, then worked in console games and mobile games for almost 15 years, Thom came to the Art of Game Design MFA as a non traditional student with a specific goal. The experience, expertise, candor and encouragement of the faculty helped him fill in gaps in his skill set, gain new perspectives on industry practices and theories, and

nurtured the development of a game demo. Thom is now polishing the demo, tuning his portfolio, and working to bring all of his experience to bear, leading a team of professionals in making games that make a difference.

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Laguna College of Art + Design

André Thomas' passion for game-based learning resonates inside and outside of the classroom. He founded and serves as the director of the LIVE Lab in the Department of Visualization at Texas A&M University, where he also teaches game design, game development and interactive graphics techniques. In 2014, he founded Triseum, where he serves as CEO and leads the creation of its award winning academic video games. He is an EdTech Leadership award winner, National Academy of Sciences board member, National Arts Education Association lead instructor, and Chillennium Game Jam chair. André also has been invited to speak at numerous education and technology events both in the U.S. and abroad, including SXSW, TEDx, ASU-GSV, BETT and European Schoolnet. His game-based learning insights and ideas are featured in the Huffington Post, Austin Business Journal, eCampus News and Learning Solutions Magazine, to name a few.

 

With more than 20 years in CGI production, André has worked around the world on legendary video games, live action feature films and memorable commercials. Previously he was Head of Graphics for EA Sports Football games (including NCAA, Head Coach, NFL Tour and Madden, the longest running and most successful sports franchise in games industry). He also created graphics for such notable films as Men in Black, Con Air, Independence Day, Valiant, Ant Bully and Tomorrow Never Dies.

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Laguna College of Art + Design
Adjunct Faculty
MFA in Game Design
Laguna College of Art + Design
Adjunct Faculty
MFA in Game Design

Jason Oualline is a recent graduate of Laguna College of Art & Designs’ Art of Game Design MFA. Jason has 15 years of experience as an educator and is also a teacher of 3D animation and Game Design at College Station High School in College Station, Texas. Aside from teaching, Jason is continuing developing on his thesis project, a single-player isometric fantasy role-playing adventure game called The Cursed Quest.

Since beginning the MFA program, Jason has experienced games that have helped him start looking at a more diverse collection of games to better build his knowledge base.

One of Jason’s hopes for the game industry is that they can climb out of the stigma that so many organizations have placed on games as violent and negative and show that most if not all of games are useful to the overall development of the global community.

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Southern California raised creative Jarred Eberhardt started his professional design career in 2005 bearing the moniker “WeAreNotYou”. Since then, he has proven to himself and to others that he is a sound and competent creative designer and thinker. His work encompasses a variety of areas within the field of design, as well as inspires, excites, and meets the needs of the client. Pulling from both his conceptual thinking and the basic fundamentals of design aesthetic, his work showcases a meticulously thought out and unique style. Due to his approach and exploration of ideas, his work has attracted the attention of a variety of clients, large and small.

 

wearenotyou.com

 

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