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Adjunct Faculty
Game Art
Adjunct Faculty
Game Art
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Game Art
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Game Art
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Fine Art
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Fine Art
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Illustration
Adjunct Faculty
Illustration
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Adjunct Faculty
Fine Art
Adjunct Faculty
Animation
Adjunct Faculty
Illustration
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Illustration
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Adjunct Faculty
Fine Art
Adjunct Faculty
Fine Art
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Adjunct Faculty
Fine Art
Adjunct Faculty
Fine Art
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Adjunct Faculty
Game Art, Fine Art and Graphic Design + Digital Media
Adjunct Faculty
Game Art, Fine Art and Graphic Design + Digital Media
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Adjunct Faculty
Illustration
Adjunct Faculty
Illustration
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Adjunct Faculty
Graphic Design + Digital Media
Adjunct Faculty
Graphic Design + Digital Media
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Adjunct Faculty
Graphic Design + Digital Media
Adjunct Faculty
Graphic Design + Digital Media
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Laguna College of Art + Design

Thomas Olson is a recent graduate of the Art of Game Design MFA, and a 15 year veteran of the game industry. Thom is currently continuing development of his thesis project, a mobile casual role-playing game called Tales of the Knight Errant, with the goal of starting a new studio. Bringing a passion for narrative, art, and

games together with a love of mythology, medieval history, and the belief that games can spur personal growth by offering vicarious experience, Thom is hoping to make games that do more than entertain. Tales of the Knight Errant is designed to show the player many points of view of a series of short allegorical situations, giving immediate feedback on their choices from the points of view of various narrators. While infused with surprise, action, and humor, the game is meant to subvert the player’s power fantasies, and take into account the consequences of their vicarious actions on the other characters in the game world.

Having earned a BA in English Literature at UCLA, worked in publishing for 3 years, returning to school at the encouragement family and mentors to study Illustration at Art Center, taught for a while at the Art Institute, then worked in console games and mobile games for almost 15 years, Thom came to the Art of Game Design MFA as a non traditional student with a specific goal. The experience, expertise, candor and encouragement of the faculty helped him fill in gaps in his skill set, gain new perspectives on industry practices and theories, and

nurtured the development of a game demo. Thom is now polishing the demo, tuning his portfolio, and working to bring all of his experience to bear, leading a team of professionals in making games that make a difference.

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Laguna College of Art + Design

André Thomas' passion for game-based learning resonates inside and outside of the classroom. He founded and serves as the director of the LIVE Lab in the Department of Visualization at Texas A&M University, where he also teaches game design, game development and interactive graphics techniques. In 2014, he founded Triseum, where he serves as CEO and leads the creation of its award winning academic video games. He is an EdTech Leadership award winner, National Academy of Sciences board member, National Arts Education Association lead instructor, and Chillennium Game Jam chair. André also has been invited to speak at numerous education and technology events both in the U.S. and abroad, including SXSW, TEDx, ASU-GSV, BETT and European Schoolnet. His game-based learning insights and ideas are featured in the Huffington Post, Austin Business Journal, eCampus News and Learning Solutions Magazine, to name a few.

 

With more than 20 years in CGI production, André has worked around the world on legendary video games, live action feature films and memorable commercials. Previously he was Head of Graphics for EA Sports Football games (including NCAA, Head Coach, NFL Tour and Madden, the longest running and most successful sports franchise in games industry). He also created graphics for such notable films as Men in Black, Con Air, Independence Day, Valiant, Ant Bully and Tomorrow Never Dies.

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Facilities
Maintenance
Facilities
(949) 529-6906
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Maintenance
Facilities
  • (575) 644-7249 cell
Maintenance
Facilities
(575) 644-7249 cell
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