As an artist, my work focuses on converting abstract concepts into visual narratives. I imagine stories, worlds, and characters to symbolically express ideas, with the intention of making an emotional and intellectual connection with my audience.
My philosophy echoes this simple credo - to bring something new, something beautiful, and something filled with light into the world. In all I do, I strive to create a space for these elements through the use of originality, quality and imagination.
http://www.katybetz.com/www.katybetz.com/Welcome.html
Specialties: My specialties are Digital Painting and Texture Designs for the look development of CG animated television. This includes the surface design of sets, environments, characters, and props. My education background also includes illustration and traditional painting. Responsible for creating two-dimensional digital artwork that served as prototype style guide to overseas artists for the shading, textures, and materials for the 3-D models. Artwork included: props and sets for the upcoming spin off TV series of DreamWorks' Dragons: Riders of Berk.
Henry Cram is an Emmy Awardaou-winning illustrator, sculptor, and computer artist. When he is not writing and illustrating for KCET, he works on his comics, Fiscal Cliff and the upcoming series The Wig. His sculptures can be seen at The Hive Gallery and Cactus Gallery, both located in Los Angeles.
I like to draw and paint in all mediums and create unique characters and environments. I love to sculpt when given the opportunity and free time to do so. I have worked on many feature films painting backdrops/sets and painting faux finish on Backlot sets as well. Features including Inception, Land of the Lost, Ironman 2, and backlots of Universal Studios Hollywood and Raleigh Studios.
I am currently working with more Digital mediums and am interested in character and environment design.
Specialties:Drawing and painting
http://scottgordonart.daportfolio.com
Kellie Hautala, just landed her dream job as a designer at DITA! Kellie has studied Drawing and Painting, Sculpture, Illustration and Graphic Design during her time at Laguna Collage of Art and Design. Kellie loves trying new restaurants, online shopping, her dogs, big high-heels and really good design. She currently works as a graphic artist and product designer and feels that having an illustration degree / focus has given her the edge.
Website: http://www.poptype.squarespace.com
Monica Magaeua, was recently a member of a creative team assembled by Academy Awardaou nominated director, Adam Pesapane, well-known for his groundbreaking stop-motion films.
Using thousands of paper illustrations to create a flipbook glimpse into Honda Motor's past and present innovations, Magaeua and team created a groundbreaking commercial called "Paper."
Honda loved the commercial so much, they decided to double their airtime purchase and to premier the complete 2-minute version on CBS during the third quarter of an NFL game this past Sunday, September 20th.
Over the course of two thrilling weeks, Monica worked on the Indy cars sequences, the transition of the motocross bikes to the Honda jet, the complete jet sequence and the drop of the NSX engine into the car. She illustrated 15 frames per Indy car, over 30 frames for the jet sequence and 20 frames for the engine. Monica said, "It was so cool to see my illustrations in the final product!"
"Paper" will be supported on Honda's social channels with Twitter trivia, teaser clips on Instagram and Vine, Honda product images on Instagram and GIFs on Twitter.
The two-minute spot will run on network TV placements scheduled on popular programs such as "Dancing with the Stars," "Rosewood," "Minority Report," and "Blue Bloods." Capping the week of September 26th, "Paper" will air on ESPN during Saturday College Football. A 60-second version will air throughout October on NBC, CBS, Fox and ABC. In addition to TV, digital placements will occur on Facebook and YouTube.
Watch the Must-See Video here:e ohttps://youtu.be/vpyeQeTDGFA
And watch the amazing behind the scenes making of video here:e ohttps://youtu.be/9tpBc8kmuJY
Hi-Fructose / Juxtapoz / Arrested Motion
A painter and muralist, Stanton creates work ranging in size from tiny eye miniatures to large-scale images ornamenting entire building facades.
The work combines classical oil painting with intricate patterns inspired by ancient architecture, letterpress ornaments, and decayed infrastructure. In search for historical reference, Stanton begins his artistic process by exploring abandoned 19th century sites around the greater New York City area collecting photo references, Victorian ephemera, and antiquated machinery. These artifacts often appear in Stanton's paintings as visual cogs in heavily ornamented machine-like compositions. The initial studies of these artifacts are then distilled into highly ornate silk-screened compositions. Finally, the pieces are fully rendered with oil paint, manipulating focus, light and perspective.
Stanton is originally from Southern California where he studied Illustration and Drawing and Painting. He relocated to New York after graduation in 2008, and has since been mentored by New York Pop Surrealist Ron English. He has shown with Bold Hype Gallery, Ad Hoc Art, SCOPE NY, Helium Cowboy Artspace, Spoke Art, Corey Helford Gallery, Opera New York, and Last Rites Gallery.
www.beaustanton.com
An experienced Art Director with a broad range of experience in the art field. Proven leadership skills in working with groups and individuals to achieve a high level of performance. Self-motivated, with an ability to work within deadlines and find creative solutions to complicated problems. Dedicated to maintaining high quality standards.
- Freelance Illustration Experience -
A complete portfolio is available upon request. A short list of clients include:
Wizards of the Coast
Upper Deck Entertainment
Tri-King Games
Alderac Entertainment Group
Norseman Entertainment
Warner Brothers
Angel Quest Inc.
Specialties:
Strong understanding of the Gaming genre, specifically Collectible Card Games and Tabletop Roll Playing Games, both in development and practical application.
Extensive contacts in the illustration field developed over the last 10 years.
A well developed understanding of the artist/art director relationship.
Currently conduct game art portfolio reviews for Laguna College of Art and Design.
Admissions Information
Application Dates
LCAD has a rolling admissions policy and will accept applications until we’ve filled all spots for an incoming class. Applications will still be considered after the following priority dates: