Animation characters.

Experimental Animation

Cutting-Edge Techniques and Skillsets

Computers have reshaped the animation industry. Paperless animation pipelines, 2-D puppetry, stop motion and CG animation all now coexist in a modern mash-up of experimental animation possibilities.

Introduction

After a common first-year core in traditional full-animation practices, as a student of LCAD’s BFA program in Experimental Animation, you will branch out into purely digital approaches to narrative character animation. Limited animation techniques along with alternate approaches to stop motion and CG techniques will prepare you for the fast-paced world of animated series production. Thesis projects in your junior and senior years will allow for specialization in your area(s) of interest, including storyboarding, show design and internet series projects.

All LCAD Experimental Animation students enjoy access to top tier faculty from a diverse range of industry backgrounds. Most faculty have served multiple roles in both television and feature Film production. Working with classes capped at 18 students, our faculty teach through hands-on projects putting creation at the heart of learning. Their collective credentials include: 2D feature films, 3D feature films, television shows, video games, character design, production design, storyboarding, stop-motion animation, visual effects and much more.

Experimental Animation Faculty

All LCAD Experimental Animation students enjoy access to top tier faculty from a diverse range of industry backgrounds. Most faculty have served multiple roles in both television and feature Film production. Working with classes capped at 18 students, our faculty teach through hands-on projects putting creation at the heart of learning. Their collective credentials include: 2D feature films, 3D feature films, television shows, video games, character design, production design, storyboarding, stop-motion animation, visual effects and much more.

Learning Outcomes

  • Demonstrate proficiency in analyzing narrative structure to synthesize visual storytelling techniques.
  • Demonstrate proficiency in creating character designs that meet independent and industry standards.
  • Synthesize through practice, proficiency in 2D, 3D, Stop Motion, and Multimedia-based animation principles.
  • Articulate an understanding of independent and industry practices of professional artists creating, pitching, and producing animated art.
  • Create emotional and compelling art Including but not limited to short films, pitches, music videos, and combinations of multimedia.

Department Leadership

Glen Photo

Chair of Experimental Animation

Glen Miller

Glen David Miller, BFA, MFA, began his career in the early 90's. He has worked over the years creating and supervising award-winning CGI for Steven Spielberg's Amblin Imagining (seaQuest, Star Trek Voyager), Digital Domain (James Cameron's Titanic), Marvel/Seban (Silver Surfer and Captain America), DNA/Nickelodeon (Jimmy Neutron), was a founder of Station X Studios (Dogma, Hunley), and continues to create for the industry as a director, cinematographer, and visual effects supervisor.

Admissions Information

Application Dates