course

GA390

Course Credit:  3

This class continues to strengthen the knowledge of character animation and rigging for
modern video games, and their impact on other departments within the game art pipeline.
Students will learn the principles of animation as they apply to simple objects and fully
articulated characters as well as create sophisticated custom rigs that can be tailored to
specific animation needs. Emphasis is placed on acquiring practical, industry-relevant
strategies for creating effective assets, the ability to prioritize goals and techniques in order to achieve results within time and budgetary constraints, and building a solid foundational
knowledge of the crafts involved.

Related programs: Game Development