course
GA355
Course Credit: 3
This course focuses on having students design multiple functional levels in game engines based on concepts provided by the instructor. Students will create levels for various genres and 3D camera perspectives, understanding the benefits, restrictions, and limitations of each. The course also covers the effective use of terrain tools within game engines, setting up levels with prototype materials to support environment artists, and building in-game cutscenes using camera systems to support narratives within the levels.
Related programs: Game Development