course
GA340
Course Credit: 3.0
This course is focused on helping students refine their presentation skills with the goal of designing, developing, and presenting a pitch for their thesis game projects. Emphasizing clear communication and confidence, students will learn techniques for delivering engaging pitches, managing Q&A sessions, and responding effectively to feedback.
Through practice presentations, peer reviews, and personalized instructor feedback, students will develop the skills needed to clearly convey their game’s concept, features, and market potential to a professional audience, including investors, publishers, or stakeholders. This course aims to equip students with the tools to deliver persuasive and compelling game pitches with confidence.
Related programs: Game Design