course

GA311

Course Credit:  3

This course will cover efficient modeling and rendering for games, with an emphasis on the Physically-Based Rendering (PBR) shader pipeline. Students will create 3D worlds with an emphasis on mood and effects in current standard game engines to demonstrate the vital impact of lighting in game engines, as well as the need to account for their cost in realtime rendering. The class will cover quick modular modeling and texturing techniques in a 3D application, and set a mood with proper lighting and effects in a game engine.

Related programs: Game Development