course

ED340

Course Credit:  3

This is a lecture and studio course introducing principles of matte painting; an intensive study of techniques used for film, games and editorial illustration. Students will use a combination of traditional and digital painting concepts. Knowledge of color theory and multiple-point linear perspective are essential. Photo-realism in painting is discussed with examples from both art and film. Approaches to painting realistic architecture, nature, and interiors/exteriors and props will be explored.   Comprehension of key terms and concepts are taught, with projects designed to develop practical software skills and aesthetic development.

Related programs: Entertainment Design