LCAD's Chair of Animation, Sean Bishop, comes to LCAD with over twenty years of career experience in the animation industry. A native Bostonian, Sean moved to California in 1993 to begin working as a storyboard artist and since has had the privilege to lend his talents to such films as Madagascar, Sharktale, Over the Hedge, Shrek, and Disney's Planes franchise. Sean also has served as writer, director, head of story, and voice-actor over the course of his eclectic career.
When not drawing or teaching, Sean generally can be found in his garage workshop, covered in resin dust, surrounded by movie props and spaceship models, two enthusiastic Corgi's, three lazy cats, and a VERY tolerant wife.
Together, with the rest of LCAD's stellar animation faculty, he leads the charge of encouraging students to embrace the "toonier" side of life, to find humor in everything, and never NEVER to stop drawing.
I'm Caleb Cleveland, a concept artist and illustrator based in San Diego. My career began in the theatre designing sets and costumes, but has has since taken me to many other aspects of commercial art, including illustration, furniture design, comics, and concept art for video games. I've created art for the likes of Chaosium Inc., Sony CEA, The Jim Henson Company, Red Mile Entertainment, and Collision Games.
Luc Desmarchelier is a veteran artist who has worked as an illustrator, designer, art director and production designer in advertising, feature animation and live action film since 1984. Luc has worked in France, Martinique, England and California for RSCG, Universal, Amblin, Dreamworks, Sony and others. His film credits include: "Shrek", "Sprit", "The Corpse Bride", "Open Season" and "Charlie and the Chocolate Factory." Luc has a BA degree in Graphic Arts from Ecole d"Arts Appliques 'La Martiniere', Lyon France.
Luc has received several professional acknowledgments, some of which include an Annie Award for outstanding individual achievement for production design in an animated feature production for the movie "Spirit".
J. Mauricio Hoffman was born and raised in Mexico City. Since a very young age he showed aptitude for the arts and a love for drawing characters. An avid lover of all things Disney, Mauricio knew since he was a kid that he wanted to be an animator.
After getting degrees in Graphic Design, Animation and VFX, Mauricio moved to California where he has been working as an animator, creative and art director for a number of different video game studios like Blizzard, Oddworld Inhabitants and Monkey Brain Studios. In addition, Mauricio has been teaching the introduction to CG animation and advanced CG animation classes at LCAD since 2010.
Rick Hoppe is a 40 year professional artist and Disney character animator. Since starting in 1980 on the film "The Fox and the Hound", he has contributed his talents to most of the traditional Disney features up through "The Princess and the Frog" in 2009.
He majored in illustration at Art Center College of Design and later studied drawing and painting privately with Glen Vilppu. In his early years at Disney he trained with Disney veterans Eric Larson and Glen Keane. He has been known for his superb draftsmanship and acting ability, and has been much in demand by directors.
During Rick's tenure at Disney, he had the opportunity to develop a training curriculum and lecture and mentor new artists, "Much to my delight, I discovered that I am a natural teacher. Some of my fondest memories at Disney are mentoring assistants, fueling their enthusiasm and watching their talent flower." Many artists who Rick trained are now leaders in the industry.
Rick Hoppe is an excellent communicator. He is fully present to the needs of the student and is able to impart a clear understanding of the key skills of expressive drawing, fluid animation and eloquent acting. He inspires and empowers his students, "I'm committed to my students becoming top notch animators and leaving LCAD prepared to excel in the animation industry."
Karen Keller has a BA in Graphic Design from UCLA. She has over twenty-five years of experience creating key Layout and Visual Development art at Disney Feature Animation. For seven years she served as Co-Owner and Creative Director of a small animation production and services company that specialized in Production Design. She has been to Cannes and AFM as a participant in the film market, bringing original content packages to distribution agents. For the past ten years, her professional life has included teaching traditional Disney Layout at LCAD. Her specialty is cinematic style and design with an emphasis on professional development.
Fundamentals of Animation, Animation 1, Directing for Animators, Senior Film
After graduating from the USC School of Cinema-Television in 1991, Dave joined Warner Bros. Animation where he worked on "Animaniacs", "Taz-Mania" and "Carrotblanca." He was then hired by Walt Disney Studios as an animator on the feature films "Pocahontas", "Hercules" and "Fantasia 2000" and as a supervising animator on Disney's Television's "Mouseworks" and "The Tigger Movie." He trained as a computer animator for Rhythm & Hues and worked on the "Scooby Doo" feature before returning to traditional animation at Warner Bros. for "Looney Tunes: Back in Action." Dave also animated for Electronic Arts on the game series "Medal of Honor" before founding his own animation company CAAT Studios in 2004 with former Disney artists Shawn Keller and Toby Bluth. In additional to his duties as Chair of Animation at Laguna College of Art & Design he is creating a short cartoon called "Nina Hyena" featuring the voice talent of punk rock singer Nina Hagen.
I received my BFA from California State University Fullerton, graduating with Honors. My emphasis was in Drawing and Painting, but in my last year, I caught the animation bug and became involved in the first ACME program. I continued my studies in animation by becoming one of the founding students at the Animation Academy in Burbank. Shortly thereafter, I was hired as a Character Designer at Klasky Csupo studios, working on The Rugrats and Rocket Power. But becoming a mother changed my path in animation. Wanting to be home for my family, I left the Hollywood studio and began working from home as a children's book illustrator and muralist. Working with Nickelodeon, I have illustrated several books for Simon & Schuster Children's Publishing and Random House. Many of my murals grace the walls of businesses and homes in Orange and Los Angeles counties. I began a new direction as a gallery artist after becoming a finalist in a national competition to create Obama Art. After exhibiting my work with Manifest Hope during the Democratic National Convention, I was invited to create a new painting specifically for the Manifest Hope: DC Gallery during the week of the inauguration of Barack Obama. Since then, I have started my own company, OC ART STUDIOS, teaching art enrichment classes to elementary school aged children in the Orange Unified School District.
After graduating from Sheridan College, Duncan worked for Hanna-Barbera and Ruby-Spears before animating on the Brad Bird-directed "Family Dog" episode of "Amazing Stories."
He is perhaps best known for the characters he brought to life as a supervising animator at Walt Disney Feature Animation: Sebastian the Crab in "The Little Mermaid", the villain McLeach in "The Rescuers Down Under", Abu in "Aladdin", Governor Ratcliffe in "Pocahontas", Mrs. Calloway in "Home on the Range" and Big Daddy La Bouff in "The Princess and the Frog."
In addition to his work as an animator, Duncan has also been character designer and visual development artist.
Fundamentals of Maya, CG Modeling, CG Production
Glen D. Miller began his professional Hollywood career in the early 1990's. After submitting a demo, he was hired by Steven Spielberg's Amblin Imaging. There, for two years, he worked with the Amblin team producing visual effects for "seaQuest DSV", "Star Trek" and other television shows.
Two years later, he and five other Amblin artists left and were soon hired by Scott Ross to design a new NT visual effects unit at Digital Domain in Venice, California. While at Digital Domain, Glen created the first fully digital car, and worked with software creators designing and improving tools behind the scenes. While there, he worked on James Cameron's "Titanic" and with the Coppola family on a national commercial series. Soon thereafter, the former Digital Domain NT team founded Station X Studios. Glen continued working with the software team which led to the creation of SXS's in-house animation tool. Soon, this package was released as Project:messiah. Glen's highlight was working on visual effects for Kevin Smith's "Dogma."
Glen earned his MFA (Cum Laude) from AAU in San Francisco, CA, and his BFA from UNT's School of Visual Arts in Denton, TX. In addition to teaching, he pursues his interests in CGI, film-making, the study of story construction, writing screenplays and is in post-production of his first feature film "Play James Play."
For nearly 30 years, Mr. Pruiksma has worked in virtually every aspect of the production of character animation. Most notably, he is a member of a very small group of Walt Disney Feature Animation Supervising/Directing Animators mentored by Eric Larson and others of Walt Disney's renowned "Nine Old Men." As a result of this training and experience, he has been instrumental in bringing to life numerous Disney characters on over 18 of the studio's animated features and shorts, commencing with Mickey's Christmas Carol and continuing through nearly all studio productions including The Little Mermaid, Beauty and the Beast, Aladdin, The Lion King and so forth. He has also done extensive lecturing, recruiting and publicity for many of the Disney animated features and created and administered several training and development programs for Walt Disney Feature Animation which has been instrumental in shaping the curriculum of LCAD's Animation program.
Storyboarding, Animation 2, Animation 3, Senior Film
Josh Reed graduated from Laguna College of Art and Design with an Animation degree and began working in the video game industry as a concept artist. Eventually, Josh went back to school to get a Masters Degree in Fine Arts and began teaching drawing and design courses throughout Southern California. Now he works as a freelance concept artist while continuing to spread his knowledge to the next generation of artists.
Cuyler Smith was born and raised in Texas where his passion for art began at an early age. Inspired by animation and film, Cuyler moved to Southern California where he obtained his BFA in Animation from Laguna College of Art and Design and his MFA in Illustration from California State University Fullerton.
He currently resides in Irvine, California with his beautiful wife and their two children.
Cuyler's pop culture inspired illustrations can be seen in several galleries across the U.S. including: Gallery 1988, Spoke Art Gallery, Hero Complex Gallery, Gauntlet Gallery, Phone Booth Gallery, and Bottleneck Gallery. He continues to enhance and adapt his passion and technique as a visual communicator while being an art instructor and freelance illustrator.
I was born in Orange County and have lived here all my life. As a teenager, I fell in love with drawing and started working as an illustrator right out of Junior College. My clients included MAD Magazine, Warner Brothers, Hanna-Barbera, Dark Horse Comics, Nickelodeon and over forty advertising agencies including dGWB and Chiat Day Mojo. I started teaching illustration part-time in 1984, and since then I've taught over 200 courses at colleges and universities. I've also taught anatomy, drawing, and composition courses at Interplay, Rockstar, Insomniac Games, Disneyland, Ingram Micro, LeapFrog Animation, and Blizzard Entertainment. I still love to draw, but teaching has become my profession. I see it as an artform and a privilege. I get to teach what I love to do!