Course Listings

Western Art History 1

Course ID: AH210
Course Credits: 3
Pre-Requisite: LA110
Requirement: R
Course Description:
This course introduces students to art historical issues and important monuments from pre-history until the Renaissance period in the Western tradition. It establishes a social, political, and historical context for the production of art in society, and provides art students with a sense of the historical development of styles as a continuous tradition relating to their own work. This course is coordinated with the Western Civilization courses.

Western Art History 2

Course ID: AH220
Course Credits: 3
Pre-Requisite: AH210
Requirement: R
Course Description:
This course introduces students to art historical issues and important monuments from the Renaissance through the mid-nineteenth century in the Western tradition. It establishes a social, political, and historical context for the production of art in society, and provides art students with a sense of the historical development of styles as a continuous tradition relating to their own work. This course is coordinated with the Western Civilization courses.

Modern + Contemporary Art History

Course ID: AH320
Course Credits: 3
Pre-Requisite: AH220
Requirement: R
Course Description:
This course addresses developments in art from the mid-nineteenth century to the present. Although the course focuses on the western scene, issues of contemporary global art are also discussed. Museum and gallery visits are required.

History of Animation

Course ID: AH332
Course Credits: 3
Pre-Requisite: LA108
Requirement: R
Course Description:
The course examines the development of animation from its inception through present-day manifestations in television, films, and the Internet. Major animators and key works are analyzed and discussed. Required for Animation majors.

Aesthetics

Course ID: AH420
Course Credits: 3
Pre-Requisite: AH210, AH220, AH320
Requirement: R
Course Description:
This course includes consideration of such questions as: What is Art? What is Beauty? What is the role and responsibility of artists in society? Are there genuine standards by which we can judge art? Students have the opportunity to participate in dialogues concerning these questions.

CG Modeling 1

Course ID: AN201
Course Credits: 3
Pre-Requisite: FD158
Requirement: R
Course Description:
This is an introductory-level course designed for students to develop or enhance their 3D modeling skills. Instruction will focus on the artistry needed to create compelling, "feature-length-quality" characters, while showing how to design and implement geometry best suited for rigging and animation. Students may focus on character or background geometry for their projects. Students will be introduced to new software tools and techniques based upon professional practices utilized by top studios in the industry.

Animation 1

Course ID: AN209
Course Credits: 3
Pre-Requisite: FD157
Requirement: R
Course Description:
With instructor recommendation, students will have the option to create an animation reel from given assignments. Students will create a reel expressing their ideas in the form of 30-second animated pieces with animals or anthropomorphic characters. To further develop their pieces, students will use basic design and staging/layout principles, basic acting or pantomime performance, and character development. Students will be evaluated on their abilities to understand and demonstrate the essential 12 principles of animation and to execute their knowledge using learned animation techniques and basic story principles. Students will also be evaluated on their ability to evoke an intended response from the audience. Students are required to have their own set of industry tools (for example, an animation light table, animation disk, punched animation paper, and pencils). Pre-req - Fundamentals of Animation

Visual Storytelling

Course ID: AN214
Course Credits: 3
Pre-Requisite: FD150, FD151
Requirement: E
Course Description:
This course focuses on storytelling with pictures. Students learn the relationship between character and story development, and how to compose images and arrange them in sequence to present a coherent and emotionally effective story. Students also work on public speaking skills by pitching their story to the class. This course is preparation for Storyboarding I.

Character Design 1

Course ID: AN215
Course Credits: 3
Pre-Requisite: FD150
Requirement: R
Course Description:
This course offers an intense investigation of character design. The objective of this course is to design model sheets of unique and imaginative animated characters. Students begin with preliminary sketches and construction drawing, and continue to develop numerous rotation drawings (turnarounds) of facial expressions and a variety of action poses that are refined and which eventually lead to more finished drawings. A variety of styles are explored. Emphasis is on working from imagination and strengthening drawing skills.

Figure Drawing for Animators 1

Course ID: AN217
Course Credits: 3
Pre-Requisite: FD151
Requirement: R
Course Description:
This is a figure drawing course for animators that focuses on gesture and how to capture the essentials of movement, dynamic expression, and the individual model's attitude. A variety of drawing media will be introduced.

Storyboarding 1

Course ID: AN218
Course Credits: 3
Pre-Requisite: FD150
Requirement: R
Course Description:
This course covers how to effectively portray the essence of a story by means of quick and accurate sketches. Students learn to develop and create a sequential series of staged drawings (the visual script of each scene in a film). A brief overview of script writing is included. The scripts plot, situations, and conflict are developed from rough sketches to finished presentations. This course also examines staging, cinematography, drama, action notes, dialogue, pacing, timing, and sequencing the story's action.

Animal Drawing 1

Course ID: AN220
Course Credits: 3
Pre-Requisite: FD151
Requirement: R
Course Description:
This course emphasizes 3-dimensional form analysis: proportion, scale, foreshortening, and weight. Using an economy of line and value, students will strive to capture emotion and expression of animal forms by depicting gesture, manner, attitude, and rhythm. Comparative studies of animal and human anatomy will empower students with strong, imaginative drawing skills. A variety of domestic and zoo animals will be studied and drawn in the studio and on location.

Introduction to Flash Animation

Course ID: AN225
Course Credits: 3
Pre-Requisite: FD157
Requirement: E
Course Description:
This course explores the use of Adobe Flash for creating short animated films. Emphasis is on applying the Twelve Principles of Animation to a more limited medium, creating appealing characters and economy of design.

CG Animation 1

Course ID: AN250
Course Credits: 3
Pre-Requisite: FD158, AN209
Requirement: R
Course Description:
This course introduces the student to Alias's industry-leading Maya software. This course is designed for students interested in computer-generated character animation for film, TV, and the gaming industry. This introductory course covers inverse kinematics (movement of arms and legs), 3D modeling, lighting, texturing, and basic rendering. Students produce a short animation using a character developed early in the semester. Each student will provide their own external hard drive.

CG Animation 2

Course ID: AN301
Course Credits: 3
Pre-Requisite: AN250
Requirement: R
Course Description:
This course offers continued study with Maya. Areas of study include modeling tools, 3D morphing, and intermediate animation techniques. In addition, compositing, hierarchical motion and targeting, camera tracking, lighting, rendering, shading techniques, and surface textures will be covered. Students learn to import and export animation routines/cycles and apply them to 3D character models.

Digital Skills

Course ID: AN302
Course Credits: 3
Pre-Requisite: AN209
Requirement: R
Course Description:
The Digital Skills course will focus on modern 2D limited animation techniques. Students will learn strategies for constructing and animating 2D digital puppets, use of libraries and other strategies to improve efficiency in a digital 2D pipeline. Students will also be introduced to hybrid techniques which combine digital drawing and keyframing into a single seamless approach to save production time and maximize animation output. Students will also learn how to output from vector animation software and process scenes in digital compositing software as a post-production process before editing. Compositing skills including 3D coordinate space, 2D particle tools, video filters, virtual lighting and virtual camera motion will be introduced. Students will work as a team to create an original limited animation short film using 2D vector animation and compositing software. This course can be taken in place of CG Animation 2. Students must be of Sophomore standing and have successfully completed FD 125 Fundamentals of Animation.

Animation 2

Course ID: AN309
Course Credits: 3
Pre-Requisite: AN209
Requirement: R
Course Description:
This course is a continuation of Animation 1. Following similar criteria, students will continue expanding their knowledge of the 12 principles of animation: with emphasis on leading action and overlap. By employing the basics of acting and observing how to portray emotion with their characters, students will explore animating different character types and personalities in various ways. Students may take part in selected assignments or create their own 30-second short film. Students are required to have their own sets of industry tools (for example, an animation light table, animation disk, punched animation paper, and pencils). Pre-req: Animation 1

Layout

Course ID: AN310
Course Credits: 3
Pre-Requisite: FD151
Requirement: R
Course Description:
In this course students will learn the role of layout in the filmmaking process, with an emphasis on feature films. The course will cover the basics of film cinematography, planning camera mechanics, how to plan and use creative perspective, lighting, and visual storytelling. Students will have the opportunity to plan and create a layout workbook, and to develop a series of key layouts during the semester. The emphasis will be on creative solutions for staging and designing the worlds that animated characters inhabit. The principles taught can be applied to traditional animation, 3D animation, or games. Recommended texts: The Five Cs of Cinematography by Joseph V. Mascelli and Film Directing Shot by Shot by Steven D. Katz. Bring a 9 x 12 sketchbook and a set of cool grey Prism color markers to the first day of class.

Background Painting

Course ID: AN311
Course Credits: 3
Pre-Requisite: FD156, AN310
Requirement: R
Course Description:
Background Painting teaches students to take their drawn environments and background layouts to full color. The course emphasizes the skills and tools needed to emulate traditional painting techniques using Adobe Photoshop.

Visual Development for Animators 1

Course ID: AN313
Course Credits: 3
Pre-Requisite: FD156, AN215
Requirement: R
Course Description:
This advanced course is designed to push the student's ability to give vision to a concept and to visually convey emotional story beats. Emphasis is placed on visual communication with the use of value, design, color, and composition. Artistic growth is encouraged through a series of critiques and demonstrations.

Character Design 2

Course ID: AN316
Course Credits: 3
Pre-Requisite: AN215
Requirement: E
Course Description:
This course is a continuation of Character Design I. Students create and construct model sheets of unique and imaginative animated characters. The focus is on design uniformity, composition, and effective use of color. Personal style and interpretation are developed. Craft and rendering techniques are perfected while students strive to execute quality portfolio pieces.

Figure Drawing for Animators 2

Course ID: AN317
Course Credits: 3
Pre-Requisite: AN217
Requirement: R
Course Description:
This is a figure drawing course for animators that focuses on gesture and capturing essentials of movement, dynamic expression, and the individual model's attitude. A variety of drawing media are introduced.

Storyboarding 2

Course ID: AN318
Course Credits: 3
Pre-Requisite: AN218
Requirement: E
Course Description:
A comprehensive exploration of digital storyboarding using previous and current storyboards and keyframes. The student is introduced to camera moves, timing, sound, and titles to create their own animatic. The programs utilized for the course are Adobe After Effects and Final Cut Pro.

Animal Drawing 2

Course ID: AN320
Course Credits: 3
Pre-Requisite: AN220
Requirement: E
Course Description:
A variety of domestic and zoo animals will be studied and drawn in the studio and on location. Emphasis is on 3-dimensional form analysis: proportion, scale, foreshortening, and weight. Using an economy of line and value, students strive to capture emotion and expression of animal forms by depicting gesture, manner, attitude, and rhythm. Comparative studies of animal and human anatomy empower students with strong, imaginative drawing skills.

Directing for Animators

Course ID: AN325
Course Credits: 3
Requirement: R
Course Description:
The purpose of this course is to finalize a short film idea that will be executed in the senior year. This course will provide experience in the process of choosing a short-film idea and developing it into a story that is clear, compelling, and entertaining. Students learn storytelling and filmmaking techniques and explore several ideas before choosing a final film. Students in this class will be evaluated on their scripts, designs and animatics with sound.

Digital Tools

Course ID: AN403
Course Credits: 1
Pre-Requisite: AN418
Requirement: R
Course Description:
This course will explore the latest digital tools used to create various types of hybrid-2D animation currently in use in the animation industry. Students will be encouraged to apply 2D full animation principles to their exploration of how to best utilize the time-saving features these tools offer. Limited animation concepts will be explored alongside of digital keyframing, animation libraries and hybrid techniques.

Animation 3

Course ID: AN409
Course Credits: 3
Pre-Requisite: AN309
Requirement: R
Course Description:
This advanced animation course explores acting, emotion, personality, storytelling, and gags with complex characters and advanced principles and techniques such as secondary action, breaking joints, and blurs. Students are introduced to the exposure sheet in relation to dialogue and discover new methods of animating such as Straight Ahead versus Pose to Pose. Students are highly encouraged to participate in ACME on-line and on-air broadcasts.

Animation 3 - Stop Motion

Course ID: AN410
Course Credits: 3
Pre-Requisite: AN409
Requirement: E
Course Description:
Students will be instructed in the advanced skills in full, stop-motion character animation, including the cornerstones of successful character animation: performance, timing, staging, clarity and communication, as well as the physics of animation: weight, inertia, gravity and balance. These and other important principles of animation will be introduced and stressed through short lectures and demonstrations followed by in class discussion, exercises and home assignments designed to help the students fully understand and integrate these principles into their own work. There will also be lessons in character development, acting and communication using film analysis, (both animation and live action), class discussion and one on one interaction between students and instructor as needed.

Professional Development

Course ID: AN412
Course Credits: 1
Requirement: R
Course Description:
This is a ten week course that concentrates on preparing students to enter team-based creative environments with emphasis on digital portfolio and reel development, communication skills, industry networking opportunities and success strategies for collaborative projects.

Visual Development 2

Course ID: AN413
Course Credits: 3
Pre-Requisite: AN313
Requirement: E
Course Description:
An advanced course designed to push the student's ability to give vision to a concept and visually convey emotional story beats. Emphasis is placed on visual communication through use of value, design, color, and composition. Artistic growth is encouraged through series of critiques and demonstrations.

Figure Drawing for Animators 4

Course ID: AN417
Course Credits: 3
Pre-Requisite: AN357
Requirement: E
Course Description:
These courses emphasize basic principles of drawing with an emphasis on the human figure both costumed and nude. They begin by stressing the importance of shape while also focusing on maintaining structural integrity as far as anatomy, pushing direction and angles to attain dynamics, conveying form and designing the figure on the page for compositional purposes. All drawings will be done on a laptop computer.

Thesis Film 1

Course ID: AN418
Course Credits: 6
Pre-Requisite: AN001
Requirement: R
Course Description:
This course requires production of a completed, short, animated film by the end of the year. Students will be guided through the film process and will develop their own short animated pieces from concept to completion. This course will see the process of choosing an idea that works and developing a story that is clear, compelling, and entertaining. During their first semester, students will be evaluated on scripts, designs, and animatics with sound. Students will learn exciting new filmmaking techniques along with industry standard production skills to keep them on schedule. Pre-req: Advancement Review

Thesis Film 2

Course ID: AN419
Course Credits: 6
Pre-Requisite: AN418
Requirement: R
Course Description:
This course is a continuation of Senior Project Film and is taken during the semester prior to graduation. Students are required to execute and complete their final goals reflecting an advanced level of craft and technique. The end of the semester will include a final pitch of students work to LCAD animation faculty and students and an exhibit in the senior show. Students are also required to prepare personalized promotional materials for entrance into the industry. Pre-req: Thesis Film 1

Thesis Film 3

Course ID: AN420
Course Credits: 3
Pre-Requisite: AN419
Requirement: R
Course Description:
This course is taken in the last senior semester and teaches the techniques necessary to bring a film to final color and sound in traditional (hand-drawn) or CG animation. Principles for traditional films include clean-up animation, digital ink and paint. CG principles include lighting, rendering and compositing. All students will complete soundtracks for their films with Foley, sound design and final mixing. Finished films will be encoded to theatrical DCP (Digital Cinema Package) standards and each class member will prepare the necessary publicity materials for submission to online festival platforms. Pre-req: Thesis Film 2

Figure Drawing for Animators 5

Course ID: AN457
Course Credits: 3
Pre-Requisite: AN417
Requirement: E
Course Description:
These courses emphasize basic principles of drawing with an emphasis on the human figure both costumed and nude. They begin by stressing the importance of shape while also focusing on maintaining structural integrity as far as anatomy, pushing direction and angles to attain dynamics, conveying form and designing the figure on the page for compositional purposes. All drawings will be done on a laptop computer.

Animation 4

Course ID: AN459
Course Credits: 3
Pre-Requisite: AN409
Requirement: E
Course Description:
Students will develop an advanced animation reel with assignments provided by their instructor and the ACME network. Students have the option to complete a final 30-second short film with emphasis on character performance for their animation reel. This course can also be substituted for 3D Computer Animation 2.

Fundamentals of Drawing + Perspective

Course ID: FD150
Course Credits: 3
Requirement: R
Course Description:
This is an introduction to drawing, covering the basic technical skills and materials necessary to create convincing representations of simple or complex still-life forms with an emphasis on applied perspective. Students are introduced to composition and the concepts of creating volume and space utilizing lines as measurement, construction drawing, value and linear perspective systems. Materials include graphite and charcoal.

Fundamentals of Figure Drawing

Course ID: FD151
Course Credits: 3
Requirement: R
Course Description:
This course is an introduction to drawing the human form. Students work from the draped and undraped model. Emphasis is on accurate representation of the figure utilizing observation with the elements of gesture, measurement, construction line, volume, proportion, and surface anatomy. Materials include graphite and charcoal.

Fundamentals of Story

Course ID: FD155
Course Credits: 3
Requirement: R
Course Description:
This course is an exploration in story structure and the incorporation of classic storytelling techniques/archetypes in the medium of film.

Fundamentals of Animation

Course ID: FD157
Course Credits: 3
Pre-Requisite: FD150, FD151
Requirement: R
Course Description:
This introductory course covers the principles of full animation technique, dimensional constructive drawing techniques as well as the analysis of action and movement in the natural world. Students explore these concepts through exercises which isolate the core principles being taught. Additional topics include acting and characterization, a brief history of animation and an introduction to the animation industry as it exists today.

Fundamentals of Maya

Course ID: FD158
Course Credits: 3
Requirement: R
Course Description:
This course introduces the students to the complex interface of Maya, one of the leading software programs in animation and graphic design industries. Students will learn how to navigate Maya's interface exploring basic modeling, rigging, lighting, texture, and camera set-up.

Fund of Digital Painting

Course ID: FD162
Course Credits: 3
Pre-Requisite: FD150, FD151
Requirement: R
Course Description:
Fundamentals of Digital Painting will cover use and creation of custom brush sets, general digital painting techniques, good organization of layers, composition, and proper usage of layer blending modes.