I'm Caleb Cleveland, a concept artist and illustrator based in San Diego. My career began in the theatre designing sets and costumes, but has has since taken me to many other aspects of commercial art, including illustration, furniture design, comics, and concept art for video games. I've created art for the likes of Chaosium Inc., Sony CEA, The Jim Henson Company, Red Mile Entertainment, and Collision Games.
I knew I wanted to be an artist from the age of five. Born and raised in St. Louis, Missouri, I grew up around the studio of my father, Ken Dowd, a successful illustrator, laying the foundation for my future as an artist. I received my BFA at the Art Center College of Design, graduating second in my class. At Art Center, I focused on classical drawing and painting as the principal areas of study. I returned to St. Louis to pursue a career as a freelance illustrator. I worked with clients such as Simon& Schuster, Coca-Cola, and Anheuser-Busch while continuing my studies as a painter. In 2000, I decided to dedicate myself fully to fine art and established my studio at the St. Louis Artists' Guild where I was Artist-in-Residence. I have completed commissions for clients which include Southwest Bank, The Fox Theater of St. Louis, as well as many portraits including two official portraits of the Cardinal Justin Rigali for the Archdiocese of St. Louis, Southwest Bank President Drew Baur, and President/Founder of the Mary Engelbreit Company, Mary Engelbreit. I am a member of the California Art Club, the Portrait Society of America, and the Oil Painters of America. "Woman in a Black Hat" was awarded "Best of Show" by juror and fellow artist C.W. Mundy at the Oil Painters of America regional exhibition. My still life, "The Sweetest Things in Life" was awarded an Honorable Mention at the 2006 Art Renewal Center's Salon Show. I am currently represented by John Pence Gallery (San Francisco), Waterhouse Gallery (Santa Barbara), Altermann Galleries (New York/Santa Fe) and Kodner Gallery (St. Louis). I teach workshops, instruct at the Laguna College of Art and Design, and continues to work from my home studio.
Welcome to the illustration major, I'm Michael Savas, Chair of Illustration. My professional career spans both traditional and technology-based methods. I began my professional career as an advertising and technical illustrator in the early 1980's, creating illustrations for the aerospace and retail industries. Some of my clients have included: Mitsubishi, Seiko Instruments, Mars Candy, Beckman Instruments and Sega Games. My personal work has been recognized by the Society of Illustrators, New York, Society of Illustrators, Los Angeles, Spectrum, Best in Contemporary Fantastic Art, and Applied Arts. My digital work has been featured internationally in exhibitions and publications including The National Association of Desktop Publishing Journal, Artistry Magazine, and Corel Painter books. I received my B.F.A. Summa Cum Laude from Laguna College of Art & Design and continued my graduate studies in illustration and printmaking at California University Long Beach where I received my M.F.A. degree. I began teaching at Laguna College of Art & Design in 1996 and was initiated into the National Honor Society Phi Kappa Phi in April 2005.
I look forward to meeting you.
Todd Smith is a seasoned artist who has worked as a concept illustrator and fine artist since 1998, he has worked in film and television in addition to showing his work in galleries. Todd studied Art History at UCLA, Drawing and Painting at Claremont Graduate University and Entertainment Design at Art Center College of Design.
As an instructor Todd has been sharing what he has learned at various colleges around Southern California since 2003. As an concept illustrator Todd's client list includes Jim Henson Studios, GAP, Sears, Hewlett Packard, Milk, Boost Mobile in addition to various directors and production designers. Todd’s work is in various art collections including that of the Creative Artist’s Agency and the Portland Art Museum.
I have worked as a freelance Illustrator for various Ad agencies, designers and corporations in Orange Co., L.A. and the U.S. over the last 25 years. I have exhibited my own work locally in shows such as the "Festival of the Arts" in Laguna Beach and through various galleries. Several pieces of my work have been published and licensed in forms ranging from fine art prints, posters, greetingcards, stamps, puzzles,phone cards, and clothing apparel. I work in a Photo-realistic Airbrush Style. For the last ten years most of my work has been created digitally. Subject matter capabilities include a broad range of areas such as Technical,Medical, Produce, Product, Educational,Entertainment, and Wildlife.I primarily work in Adobe Photoshop, I also use Adobe Illustrator, Stratavision 3D, Raydream Designer, Specular Texturescape and some QuarkXpress and Painter. I work on a Macintosh Platform though I am familiar PC's. I have worked for various clients including Arco, AT&T, Bubba Gump Restaurants, B.J. Chicago Pizza,Chiat Day, Hilton Hotels, Halliburton, Hansens Beverages, Hart Court Brace Publishing, IFX Produtions, IBM, Interplay Games, Jimmy Buffet Inc., Kroger Foods, LeapFrog Learning Systems, Lowes Foods,Litton Electronics, Macdonald's, Mitsubishi, Mattel Toys, Oxford University Press, Sony, Suzuki,Toyota, The United Nations, Union 76, Warner Brothers.
I was born and raised in the small town of Erie, Pennsylvania. Being the son of factory workers, I wasn't surrounded by art. However, everyone in my family had an intense creative streak. My mother decorated cakes and ceramic ornaments. My uncle Robert was my biggest art influence. He introduced me to the world of Science Fiction and Fantasy illustration. In high school I found that I could draw rapidly. This gave me the ability to fully realize all the mysterious and crazy things that dwelt in my head. In my junior year I was introduced to painting. This catapulted my visions into another realm. After serving my country as an infantryman in the United States Marine Corps, I realized that the creative side of my brain wanted to stretch its muscles. I found that my greatest love of art was as a visual storyteller. So, naturally, I set out to become an illustrator. I enrolled fulltime at the Laguna College of Art and Design. I did well in college, capturing a few awards in competitions. While in art school I supplemented my income by making and selling portraits and small-scale illustrations. I earned a Bachelor's Degree in Fine arts in Illustration from LCAD. I took a year off and found that I wanted to pursue painting even further. I enrolled into an MFA program and earned my Master's Degree in Fine Arts in Illustrationfrom from California State University at Long Beach. During this time I found another love, teaching. From all my time at school I learned that the artistic/academic environment contains an energy that is found in few places. I love seeing the "light-bulb" light up on a student when they discover an important artistic facet. Often I find myself on the receiving end of the wonderful experience of learning. This is my attraction to education: the sharing of knowledge. The materials and techniques that I use continue to evolve, but I am at heart a traditional painter. I continue to pursue illustration and continue to teach and learn from students in my classes.
I graduated from Columbus College of Art & Design, Columbus Ohio, with a B.F.A. in 1987. I headed to Chicago where work as a storyboard artist for advertising agencies was in abundance. Clients included J. Walter Thompson, Leo Burnett, FCB, Kraft, Purina, General Motors, and many more. Seeking a respite from the brutal winters and non-stop work, I moved out to Laguna Niguel in 1990. After a few months on the beach, I landed a job at Warner Bros. TV Animation, which lasted 6 years. Although I didn't have any animation experience, I quickly took to the task as a character designer, developer, and storyboard artist. There I got to work with Steven Spielberg and many other amazing talents Two years after becoming a storyboard artist, I received my first Emmy Award for Outstanding Achievement in Storyboarding. A year later I got a call from DreamWorks SKG, where I. I received my second Emmy Award for Outstanding Individual Achievement in Storyboarding. It was the first Emmy Award ever received on a project in the history of DreamWorks. Since then, I've worked with Warner Bros, Disney, Fox, Marvel, and Technicolor to name a few, both in animation and live action.
I also have experience as a fine artist, a gallery owner, and an illustrator. I look forward to bringing my years of abundant experience to LCAD.